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-rw-r--r--npc/027-2_Caretakers_House/innkeeper.txt32
1 files changed, 28 insertions, 4 deletions
diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt
index 1764da98..194c010a 100644
--- a/npc/027-2_Caretakers_House/innkeeper.txt
+++ b/npc/027-2_Caretakers_House/innkeeper.txt
@@ -1,3 +1,18 @@
+// author: Jenalya
+// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez
+// state 0: first talk
+// state 1: if baselevel >= 85 player can ask about the inn and dead
+// state 2: reid knows now she's dead, can be asked about the bracelet
+// state 3: can be asked about bracelet, player offered help to find out what happened, she wants something to represent her sadness (frozen yeti tears)
+// state 4: can be asked about bracelet, can be asked about her life
+// state 5: if crying child quest is completed she tells about savaric, and her rooms on the first floor can be entered now to read her diary
+// state 6: tells the player to read her diary
+// state 7: set in diary, if player has seen all memories (@golbanez < 5), can tell her about it
+// state 8: can bring rubies or diamonds, if hamond and savaric told so, set their state
+// state 9: can bring rubies or diamonds, if hamond and savaric told so, set their state
+// state 10: she spoke with hamond and savaric, gives reward mylarin dust (needed for a crafting quest in thermin)
+// state 11: done, can ask about mylarin dust again
+
027-2.gat,104,39,0 script Reid's Ghost 315,{
set @Graveyard_Inn_MASK, NIBBLE_0_MASK;
@@ -99,7 +114,7 @@ L_Offer_Help2:
if (@kidstate == 5)
menu
- "Shall I help you to find out what happened to you?", L_Skip1,
+ "Shall I help you to find out what happened to you?", L_Offer_Help1,
"Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
"I don't want to bother you.", L_Close;
L_Skip1:
@@ -276,7 +291,6 @@ L_Savaric:
mes "\"I'm feeling hurt. And confused. Both Hamond and Savaric turned out not to be the person I believed them to be.\"";
set @state, 8;
callsub S_Update_Mask;
- if (@lover < 4) close;
close;
L_Sorry:
@@ -337,15 +351,25 @@ L_Thanks:
mes "\"I'm so glad, now I know what happened and spoke to Savaric and Hamond. Thank you so much. Please take this.\"";
getinventorylist;
if (@inventorylist_count == 100) goto L_Full_Inv;
- //TODO: determine reward and give it
- getitem "Acorn", 1;
+ getitem "MylarinDust", 1;
set @state, 11;
callsub S_Update_Mask;
+ next;
+L_Mylarin:
+ mes "[Reid's Ghost]";
+ mes "\"This is called mylarin dust. My mother gave it to me when my father had his accident. She said it is very valuable.\"";
+ next;
+ mes "\"I'm not sure what it is used for, but I remember her saying something about some special crafting tradition which uses it to make really strong armor.\"";
+ next;
+ mes "\"Maybe you should try to find someone who can use it.\"";
close;
L_Happy:
mes "[Reid's Ghost]";
mes "\"Thank you for all you've done.\"";
+ menu
+ "Can you tell me again about the powder you gave me?",L_Mylarin,
+ "I'm glad I could helped.",-;
close;
L_Not_Enough_Tears: