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+//#################################################################################
+//# #
+//# This script file contains the script for the cloth dyer. It has been #
+//# revised to require dye items; collaborating NPCs are Selim and Angus. #
+//# #
+//#################################################################################
+
+new_20-1.gat,32,104,0 script Selim 142,{
+ setarray @all_colours$, "red", "green", "dark blue", "yellow", "light blue", "pink", "black", "orange", "purple", "dark green";
+ setarray @all_colours_cap$, "Red", "Green", "Dark Blue", "Yellow", "Light Blue", "Pink", "Black", "Orange", "Purple", "Dark Green";
+
+ mes "[Selim]";
+ mes "\"What can I dye for you today?\"";
+ set QUEST_clothdyer_state, 3;
+ next;
+
+L_clothes_choice:
+ set @pronoun$, "it";
+ set @is_verb$, "is";
+ menu
+ "Cotton shirt", L_cottonshirt,
+ "V-Neck sweater", L_vneck,
+ "Turtleneck sweater", L_tneck,
+ "Cotton shorts", L_shorts,
+ "Cotton skirt", L_skirt,
+ "Tank top ", L_tanktop,
+ "Short tank top", L_tanktop_short,
+ "Silk robe", L_robe,
+ "I'm fine for now, thanks.", -;
+ close;
+
+L_cottonshirt:
+ set @del, 1202;
+ set @new, 2050;
+ set @name$, "cotton shirt";
+ goto L_picked_item;
+
+L_vneck:
+ set @del, 624;
+ set @new, 2060;
+ set @name$, "V-neck sweater";
+ goto L_picked_item;
+
+L_tneck:
+ set @del, 564;
+ set @new, 2070;
+ set @name$, "turtleneck sweater";
+ goto L_picked_item;
+
+L_shorts:
+ set @del, 586;
+ set @new, 2110;
+ set @name$, "cotton shorts";
+ set @pronoun$, "them";
+ set @is_verb$, "are";
+ goto L_picked_item;
+
+L_skirt:
+ set @del, 632;
+ set @new, 2100;
+ set @name$, "cotton skirt";
+ goto L_picked_item;
+
+L_tanktop:
+ set @del, 688;
+ set @new, 2090;
+ set @name$, "tanktop";
+ goto L_picked_item;
+
+L_tanktop_short:
+ set @del, 689;
+ set @new, 2120;
+ set @name$, "short tanktop";
+ goto L_picked_item;
+
+L_robe:
+ set @del, 720;
+ set @new, 2080;
+ set @name$, "silk robe";
+ goto L_picked_item;
+
+L_picked_item:
+ if (countitem(@del) == 0) goto L_havenone;
+L_colour:
+ mes "[Selim]";
+ mes "\"Excellent. Now, what color do you want?\"";
+ next;
+ menu
+ @all_colours_cap$[0], -,
+ @all_colours_cap$[1], -,
+ @all_colours_cap$[2], -,
+ @all_colours_cap$[3], -,
+ @all_colours_cap$[4], -,
+ @all_colours_cap$[5], -,
+ @all_colours_cap$[6], -,
+ @all_colours_cap$[7], -,
+ @all_colours_cap$[8], -,
+ @all_colours_cap$[9], -;
+ set @colour, @menu - 1;
+ set @vial, 690 + @colour;
+ if (countitem(@vial) == 0) goto L_no_dye;
+ goto L_finish;
+
+L_no_dye:
+ mes "[Selim]";
+ mes "\"I would love to dye your " + @name$ + " for you, but you will have to bring me some " + @all_colours$[@colour] + " dye first.\"";
+ next;
+ menu
+ "Sorry, I meant a different color.", L_colour,
+ "I wanted to dye a different item anyway.", L_clothes_choice,
+ "What do you mean, `bring you dye'?", L_explain_dye,
+ "Where would I get dye?", L_explain_dye,
+ "Never mind.", -;
+ close;
+
+L_explain_dye:
+ if (QUEST_clothdyer_knowsdye < 1) set QUEST_clothdyer_knowsdye, 1;
+ mes "[Selim]";
+ mes "\"Well, dye is very expensive, and since I don't charge adventurers anything, I can't give you any for free.";
+ mes "But most alchemists can make dye; perhaps you can find one around here.\"";
+ next;
+ close;
+
+L_finish:
+ if (countitem(@del) == 0) goto L_havenone;
+ delitem @vial, 1;
+ delitem @del, 1;
+ getitem @new + @colour, 1;
+ mes "[Selim]";
+ mes "\"Here " + @is_verb$ + " your " + @all_colours$[@colour] + " " + @name$ + "! Please let " + @pronoun$ + " dry for a minute before you put " + @pronoun$ + " on.\"";
+ close;
+
+L_havenone:
+ mes "[Selim]";
+ mes "\"You don't have any uncolored " + @name$ + "? That's unfortunate.";
+ mes "Would you like to dye something else?\"";
+ next;
+ goto L_clothes_choice;
+}