diff options
Diffstat (limited to 'npc/002-1_Sandstorm')
-rw-r--r-- | npc/002-1_Sandstorm/_mobs.txt | 4 | ||||
-rw-r--r-- | npc/002-1_Sandstorm/_warps.txt | 2 | ||||
-rw-r--r-- | npc/002-1_Sandstorm/lieutenant_dausen.txt | 49 | ||||
-rw-r--r-- | npc/002-1_Sandstorm/nickos.txt | 38 | ||||
-rw-r--r-- | npc/002-1_Sandstorm/stewen.txt | 6 |
5 files changed, 60 insertions, 39 deletions
diff --git a/npc/002-1_Sandstorm/_mobs.txt b/npc/002-1_Sandstorm/_mobs.txt index d216b246..d30b02c8 100644 --- a/npc/002-1_Sandstorm/_mobs.txt +++ b/npc/002-1_Sandstorm/_mobs.txt @@ -5,14 +5,14 @@ 002-1.gat,94,35,11,4 monster Maggot 1002,3,100000,30000,Mob002-1::On1002 002-1.gat,68,59,7,6 monster Maggot 1002,3,100000,30000,Mob002-1::On1002 002-1.gat,57,86,15,8 monster Maggot 1002,3,100000,30000,Mob002-1::On1002 -002-1.gat,18,94,7,8 monster Maggot 1002,3,100000,30000,Mob002-1::On1002 +002-1.gat,19,94,7,8 monster Maggot 1002,3,100000,30000,Mob002-1::On1002 002-1.gat,44,35,3,2 monster Maggot 1002,3,100000,30000,Mob002-1::On1002 002-1.gat,38,29,3,2 monster Maggot 1002,3,100000,30000,Mob002-1::On1002 002-1.gat,62,91,24,6 monster Maggot 1002,3,100000,30000,Mob002-1::On1002 002-1.gat,61,74,41,43 monster Fire Goblin 1011,15,100000,30000,Mob002-1::On1011 002-1.gat,82,24,34,15 monster Scorpion 1003,8,100000,30000,Mob002-1::On1003 002-1.gat,32,35,34,33 monster Scorpion 1003,8,100000,30000,Mob002-1::On1003 -002-1.gat,29,81,22,43 monster Scorpion 1003,8,100000,30000,Mob002-1::On1003 +002-1.gat,27,81,22,43 monster Scorpion 1003,8,100000,30000,Mob002-1::On1003 002-1.gat,95,75,15,17 monster Black Scorpion 1009,1,100000,1800000,Mob002-1::On1009 diff --git a/npc/002-1_Sandstorm/_warps.txt b/npc/002-1_Sandstorm/_warps.txt index fa86b539..b1a49bb8 100644 --- a/npc/002-1_Sandstorm/_warps.txt +++ b/npc/002-1_Sandstorm/_warps.txt @@ -1,6 +1,6 @@ // 002-1 Sandstorm warps 002-1.gat,58,12 warp ToTulimshar 3,-1,001-1.gat,44,80 -002-1.gat,108,79 warp ToEasternDesert -1,1,005-1.gat,23,40 +002-1.gat,108,79 warp ToEasternDesert -1,1,005-1.gat,23,40 002-1.gat,12,66 warp ToWesternDesert -1,3,003-1.gat,168,76 002-1.gat,28,13 warp ToBeach 1,-1,004-1.gat,84,111 diff --git a/npc/002-1_Sandstorm/lieutenant_dausen.txt b/npc/002-1_Sandstorm/lieutenant_dausen.txt index 65616a72..69502cf6 100644 --- a/npc/002-1_Sandstorm/lieutenant_dausen.txt +++ b/npc/002-1_Sandstorm/lieutenant_dausen.txt @@ -11,15 +11,24 @@ if (TMW_Quest == 14) goto L_LD_Woe_Is_Me; if (TMW_Quest == 13) goto L_LD_Drinks; if (TMW_Quest == 12) goto L_LD_Start; + if (TMW_Quest < 12) goto L_LD_Get_Rep_First; mes "[Lieutenant Dausen]"; - mes "\"Hello. I am Lieutenant Dausen. I monitor the monster threats surrounding the city to ensure the safety of its citizens.\""; + mes "\"Hello. I am Lieutenant Dausen. I monitor the monster threat around the city to ensure the safety of its citizens.\""; + close; + +L_LD_Get_Rep_First: + mes "[Lieutenant Dausen]"; + mes "\"Hello. I am Lieutenant Dausen. I monitor the monster threat around the city to ensure the safety of its citizens.\""; + next; + mes "[Lieutenant Dausen]"; + mes "\"I may have a job for you, stranger, but first I would like to learn more about you. Go walk among the citizens of Tulimshar, see if any of them could use some help. Once you have established a good reputation, word will get to me.\""; close; L_LD_Start: set TMW_Quest, 13; mes "[Lieutenant Dausen]"; - mes "\"Our here in the desert, it sure does get hot. My men and I get thirsty rather quickly. If you can get some cactus drinks, our favorite, we'd surely appreciate your effort. About 10 will do.\""; + mes "\"Out here in the desert, it sure does get hot! My men and I get thirsty rather quickly. [Cactus Drink]s are our favourite; if you can get some for us, we'd surely appreciate your effort. About 10 would do.\""; close; L_LD_Drinks: @@ -30,19 +39,19 @@ L_LD_Drinks: delitem "CactusDrink", 10; getitem "Boots", 1; mes "[Lieutenant Dausen]"; - mes "\"Great! This will help us make it through the hot day. As a gift for your troubles, take these boots to keep your feet from burning on the sand. Have a good day..\""; + mes "\"Great! This will help us make it through the hot day. As a gift for your troubles, take these boots to keep your feet from burning on the sand. Have a good day...\""; next; - mes "Mumbles to himself and rubs his head."; + mes "Lieutenant Dausen mumbles to himself and rubs his head."; next; - mes "\"However, I have a problem. I mixed up the orders to my men Nickos and Steven. If someone would let them know they're going to have to hold their post for a while longer instead of taking a break, it would help me a great deal. However, I can't leave my post. Oh what to do, what to do..\""; + mes "\"I have another problem, though. I mixed up the orders to my men, Nickos and Stewen. Someone needs to let them know they're going to have to hold their post for a while longer instead of taking a break. However, I can't leave my post! Oh, what to do, what to do...\""; menu - "Oh, it wouldn't be a bother to me to help you out, since you helped me out.", L_LD_Help, - "Thanks for the boots, gotta run.", L_LD_NoHelp; + "I can help you out, since you helped me too.", L_LD_Help, + "Thanks for the boots, gotta run now.", L_LD_NoHelp; close; L_LD_NotEnough_Drink: mes "[Lieutenant Dausen]"; - mes "\"Hi again. My men and I sure are thirsty for our favorite drink, the cactus drink. If we had about 10, it would help us out a great deal in this sandstorm.\""; + mes "\"Hi again. My men and I sure are thirsty for our favorite drink, the [Cactus Drink]. If we had about 10, it would help us out a great deal in this sandstorm.\""; close; L_LD_TooMany: @@ -52,53 +61,53 @@ L_LD_TooMany: L_LD_Woe_Is_Me: mes "[Lieutenant Dausen]"; - mes "\"I have a problem. I mixed up the orders to my men. If someone would let them know they're going to have to hold their post for a while longer instead of taking a break, it would help me a great deal. However, I can't leave my post. Oh what to do, what to do..\""; + mes "\"I have a problem. I mixed up the orders to my men! Someone needs to let them know they're going to have to hold their post for a while longer instead of taking a break. However, I can't leave my post. Oh, what to do, what to do...\""; menu - "Oh, it wouldn't bother me to help you out, since you helped me out", L_LD_Help, - "Bye bye.", L_LD_NoHelp; + "I can help you out, since you helped me out too.", L_LD_Help, + "Bye-bye.", L_LD_NoHelp; close; L_LD_Help: set TMW_Quest, 15; mes "[Lieutenant Dausen]"; - mes "\"Oh! You would! You are ever most helpful. Could you let Stewen know first. I worry about the monsters from the eastern desert and he should know before anyone to hold his post. Hope to hear from you soon!\""; + mes "\"Oh! Would you? You are ever most helpful! Could you let Stewen know first? I'm the most worried about the monsters from the eastern desert and he should know first to hold his post. Come back to me after you see him. Hope to hear from you soon!\""; close; L_LD_NoHelp: mes "[Lieutenant Dausen]"; - mes "\"See you later.\""; + mes "\"See you later then.\""; close; L_LD_Waits: mes "[Lieutenant Dausen]"; - mes "\"I hope Stewen holds his post. If you could tell them to do so, it would help me out a great deal.\""; + mes "\"I do hope Stewen holds his post. If you could tell them to do so, it would help me out a great deal.\""; close; L_LD_Nickos: set TMW_Quest, 17; mes "[Lieutenant Dausen]"; - mes "\"Thanks for letting Stewen know. Can you now tell Nickos to hold his post? He guards the mine to the south, monitoring the monster threat and protecting the miners when he can.\""; + mes "\"Thanks for letting Stewen know. Can you now tell Nickos to hold his post too? He guards the mine to the south, monitoring the monster threat and protecting the miners when he can.\""; close; L_LD_Nickos_Waits: mes "[Lieutenant Dausen]"; - mes "\"Can you let Nickos know to hold his post? It would help out a great deal. He is guarding the mine to the south of here.\""; + mes "\"Could you let Nickos know to hold his post? It would be very helpful. He is guarding the mine south of here.\""; close; L_LD_Orders: set TMW_Quest, 19; set zeny, zeny + 500; mes "[Lieutenant Dausen]"; - mes "\"Thank you for clearing up the orders to my men. Here's some gold for your assistance.\""; + mes "\"Thank you for clearing up the orders to my men! Here's some gold for your efforts.\""; next; - mes "\"If you think you can handle these monster threats out here, I'm sure Nickos and the miners could use some help. Talk to you later.\""; + mes "\"If you think you can handle the monsters lurking out here, I'm sure Nickos and the miners could use some help. Talk to you later.\""; close; L_LD_Miners: mes "[Lieutenant Dausen]"; - mes "\"I monitor the monster threats surrounding the city to ensure the safe of its citizens.\""; + mes "\"I monitor the monster threat around the city to ensure the safety of its citizens.\""; next; - mes "\"If you think you can handle these monster threats out here, I'm sure Nickos and the miners could use some help. Talk to you later.\""; + mes "\"If you think you can handle the monsters lurking out here, I'm sure Nickos and the miners could use some help. Talk to you later.\""; close; L_LD_Key: diff --git a/npc/002-1_Sandstorm/nickos.txt b/npc/002-1_Sandstorm/nickos.txt index fb8594ca..a6a12926 100644 --- a/npc/002-1_Sandstorm/nickos.txt +++ b/npc/002-1_Sandstorm/nickos.txt @@ -11,15 +11,25 @@ if (TMW_Quest == 19) goto L_Nickos_Mine; if (TMW_Quest == 18) goto L_Nickos_Orders_Received; if (TMW_Quest == 17) goto L_Nickos_Orders; + if (TMW_Quest < 17) goto L_Nickos_See_Dausen_First; mes "[Nickos]"; mes "\"I'm watching this mine to make sure the monsters don't harm the miners.\""; close; +L_See_Dausen_First: + mes "[Nickos]"; + mes "\"I'm watching this mine to make sure the monsters don't harm the miners.\""; + next; + mes "[Nickos]"; + mes "\"The mines are closed from tourists due to the monster threat. If you want to get in you will need to prove yourself first. Talk to Lieutenant Dausen, my superior, if you want to make a formal complaint.\""; + close; + + L_Nickos_Orders: set TMW_Quest, 18; mes "[Nickos]"; - mes "\"I have to hold my post longer? Argh! I was looking forward to my break. Oh well, thanks for letting me know\""; + mes "\"I have to hold my post longer? Argh! I was looking forward to my break. Oh well, thanks for letting me know.\""; close; L_Nickos_Orders_Received: @@ -29,21 +39,23 @@ L_Nickos_Orders_Received: L_Nickos_Mine: mes "[Nickos]"; - mes "\"I haven't heard from the miners in a while, but I've got to keep to my post unless there is due reason to investigate. Normally the miners take care of themselves without any problem. Could you check on them?\""; + mes "\"I haven't heard from the miners in a while, but I've got to keep to my post unless there is due reason to investigate. Normally the miners take care of themselves without any problem.\""; + next; + mes "[Nickos]"; + mes "\"Could you check on them for me, though?\""; menu - "Yes", L_Nickos_Mine_Open, - "No", L_Nickos_Disappoint; + "Yes.", L_Nickos_Mine_Open, + "No.", L_Nickos_Disappoint; close; L_Nickos_Disappoint: - mes "[Nickos]"; - mes "\"I am disappointed.\""; + mes "Nickos looks disappointed."; close; L_Nickos_Mine_Open: set TMW_Quest, 20; mes "[Nickos]"; - mes "\" Excellent! You now have my permission to enter the mine. Your assistance helps ease my worries.\""; + mes "\"Excellent! You now have my permission to enter the mine. Your assistance helps ease my worries.\""; close; L_Nickos_Waits: @@ -55,7 +67,7 @@ L_Nickos_Check_Happy: set TMW_Quest, 23; set zeny, zeny + 500; mes "[Nickos]"; - mes "\"Oh, everything is okay? That's great. I think they are pretty busy and could use some help. Feel free to give them a hand. Here's some gold for your troubles.\""; + mes "\"Oh, everything is okay? That's great! I think they are pretty busy and could use some help. Feel free to give them a hand. Here's some gold for your troubles.\""; close; L_Nickos_Guards: @@ -68,25 +80,25 @@ L_Nickos_Guards: L_Nickos_AS_Start: set TMW_Quest, 31; mes "[Nickos]"; - mes "\"Oh, the angry scorpions are becoming a problem? We could thin down their numbers a bit. Of course, I'll need something to show your work. Bring me 10 angry scorpion stingers and I'll know their numbers are down. You will be rewarded for your efforts.\""; + mes "\"Oh, the angry scorpions are becoming a problem? We could thin down their numbers a bit. I can make it worth your time, but of course, I'll need something to show your work. Bring me 10 [Angry Scorpion Stinger]s to demonstrate your effectiveness, and you will be rewarded for your efforts.\""; close; L_Nickos_AS_Done: if (countitem ("AngryScorpionStinger") < 10) goto L_Nickos_AS_NotDone; getinventorylist; - if (@inventorylist_count - (countitem("AngryScorpionStiner") == 10) > 99) goto L_Nickos_TooMany; + if (@inventorylist_count - (countitem("AngryScorpionStinger") == 10) > 99) goto L_Nickos_TooMany; set TMW_Quest, 32; delitem "AngryScorpionStinger", 10; getitem "LeatherShield", 1; mes "[Nickos]"; - mes "\"Ah, you are a fine combatant! Take this leather shield, it might be useful for your future battles.\""; + mes "\"Ah, you are a fine combatant! Take this [Leather Shield], it might be useful for your future battles.\""; next; mes "\"You might be ready to take on the underground palace. If you are interested, go talk to Naem about unlocking the barrier, he's got the key and the code to open it.\""; close; L_Nickos_AS_NotDone: mes "[Nickos]"; - mes "\"Bring me 10 angry scorpion stingers and I'll know their numbers are down. You will be rewarded for your efforts.\""; + mes "\"Bring me 10 [Angry Scorpion Stinger]s and I'll know their numbers are down. You will be rewarded for your efforts.\""; close; L_Nickos_TooMany: @@ -96,7 +108,7 @@ L_Nickos_TooMany: L_Nickos_UGQ: mes "[Nickos]"; - mes "\"You might be ready to take on the underground palace. If you are interested, talk to the miners about unlocking the barrier, they got the key to open it.\""; + mes "\"You might be ready to take on the underground palace. If you are interested, talk to the miners about unlocking the barrier, they've got the key to open it.\""; close; } diff --git a/npc/002-1_Sandstorm/stewen.txt b/npc/002-1_Sandstorm/stewen.txt index e28f6057..6c099b3a 100644 --- a/npc/002-1_Sandstorm/stewen.txt +++ b/npc/002-1_Sandstorm/stewen.txt @@ -6,18 +6,18 @@ if (TMW_Quest == 15) goto L_TMW_Quest; mes "[Stewen]"; - mes "\"I'm keeping a watchful eye on the monsters to the east so they don't threaten Tulimshar's citizens. They are a pretty strong.\""; + mes "\"I'm keeping a watchful eye on the monsters to the east so they don't threaten Tulimshar's citizens. They are pretty strong.\""; close; L_TMW_Quest: set TMW_Quest, 16; mes "[Stewen]"; - mes "\"I don't get a break! Lieutenant Dausen needs to ask the Wizard's Council for more help out here. Either that or give me a raise! Oh well. Thanks for letting me know.\""; + mes "\"I don't get a break?! Lieutenant Dausen needs to ask the Wizard's Council for more help out here. Either that or give me a raise! Oh well. Thanks for letting me know.\""; close; L_TMW_Quest_Received: mes "[Stewen]"; - mes "\"Thanks again for letting me know Lieutenant Dausen isn't letting me get a break. Once I get one, I'll let him know I want a raise!\""; + mes "\"Thanks again for letting me know Lieutenant Dausen isn't letting me take a break. Once I get out of here, I'll let him know I want a raise!\""; close; } |