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Diffstat (limited to 'npc/001-1/trader.txt')
-rw-r--r-- | npc/001-1/trader.txt | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/npc/001-1/trader.txt b/npc/001-1/trader.txt new file mode 100644 index 00000000..b99a0250 --- /dev/null +++ b/npc/001-1/trader.txt @@ -0,0 +1,172 @@ +// Teaches Trading skill +// Offers item conversion for non-magic users +// Updated by: TheKandiman +// Reviewed by: Wombat + +001-1.gat,57,33,0 script Trader 115,{ + set @TRADE_SKILL, 2; + set @Ironprice, 1000; + set @Sulphurprice, 1200; + set @Potionprice, 500; + if ((getskilllv(@TRADE_SKILL) > 0) + && baselevel >= 25) + goto L_Trade; + if (getskilllv(@TRADE_SKILL) > 0) goto L_Later; + + mes "[Trader]"; + mes "\"Hello. I came here to trade wares with the people of Tulimshar. Unfortunately for you, I've traded everything I had.\""; + next; + menu + "Oh. I'll go then.", -, + "You don't have anything?", L_More; + close; + +L_More: + mes "[Trader]"; + mes "\"No. I have nothing for you. Except...\""; + next; + menu + "Yes?", L_Except, + "Ok then.", -; + close; + +L_Except: + mes "[Trader]"; + mes "\"I could teach you how to trade. It'll cost you 5GP.\""; + next; + menu + "Sure.", L_Teach, + "No thank you.", -; + close; + +L_Teach: + if (zeny < 5) goto L_NotEnoughMoney; + set zeny, zeny - 5; + setskill @TRADE_SKILL, 1; + mes "[Trader]"; + mes "\"You can initiate trade with someone by right-clicking on them and choosing trade."; + mes "You'll both add the items and set the GP you're putting up then press propose trade."; + mes "After both parties have proposed their side, you can both review the trade, and then accept or reject by closing the window.\""; + next; + mes "[Trader]"; + mes "\"Items added to the trade cannot be removed, and so mistakes have to be dealt with by canceling the trade."; + mes "You need to press the change button to let the other person know about GP changes.\""; + next; + goto L_Later; + +L_Later: + mes "[Trader]"; + mes "\"Please feel free to check back later. I'm expecting a large shipment of goods to trade.\""; + close; + +L_Trade: + mes "[Trader]"; + mes "\"Welcome back! My shipment came in and I have a bunch of things that I can trade now. What would you like?\""; + goto L_Trademenu; + +L_Trademenu: + menu + "Do you have [Iron Powder]?", L_Iron, + "How about [Sulphur Powder]?", L_Sulphur, + "I need [Medium Healing Potion]s.", L_Healpots, + "I think I have everything I need, thanks.", -; + close; + +L_Iron: + mes "[Trader]"; + mes "\"I do have a few of those. I will give you 4 [Iron Powder]s for 1 [Iron Ore] and " + @Ironprice + "gp.\""; + menu + "Sure.", L_Ipowder, + "What a ripoff! No way!", -; + close; + +L_Sulphur: + mes "[Trader]"; + mes "\"I can trade you 5 [Sulphur Powder]s for 1 [Pile Of Ash] and " + @Sulphurprice + "gp.\""; + menu + "Here you go.", L_Spowder, + "Are you nuts?! Forget it!", -; + close; + +L_Healpots: + mes "[Trader]"; + mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 [Medium Healing Potion] for 3 [Small Healing Potion]s and " + @Potionprice + "gp.\""; + menu + "Alright.", L_Pots, + "Whoa, that's way too much.", -; + close; + +L_Ipowder: + if (countitem("IronOre") < 1) goto L_Missing; + if (zeny < @Ironprice) goto L_NotEnoughMoney; + getinventorylist; + if (@inventorylist_count == 100 + && countitem("IronOre") > 1 + && countitem("IronPowder") < 1) + goto L_Full; + delitem "IronOre", 1; + set zeny, zeny - @Ironprice; + getitem "IronPowder", 4; + mes "[Trader]"; + mes "\"There you go. Would you like to trade anything else?\""; + menu + "Yes.", L_Trademenu, + "No.", L_No; + close; + +L_Spowder: + if (countitem("PileOfAsh") < 1) goto L_Missing; + if (zeny < @Sulphurprice) goto L_NotEnoughMoney; + getinventorylist; + if (@inventorylist_count == 100 + && countitem("PileOfAsh") > 1 + && countitem("SulphurPowder") < 1) + goto L_Full; + delitem "PileOfAsh", 1; + set zeny, zeny - @Sulphurprice; + getitem "SulphurPowder", 5; + mes "[Trader]"; + mes "\"There you go. Would you like to trade anything else?\""; + menu + "Yes.", L_Trademenu, + "No.", L_No; + close; + +L_Pots: + if (countitem("SmallHealingPotion") < 3) goto L_Missing; + if (zeny < @Potionprice) goto L_NotEnoughMoney; + getinventorylist; + if (@inventorylist_count == 100 + && countitem("SmallHealingPotion") > 3 + && countitem("MediumHealingPotion") < 1) + goto L_Full; + delitem "SmallHealingPotion", 3; + set zeny, zeny - @Potionprice; + getitem "MediumHealingPotion", 1; + mes "[Trader]"; + mes "\"There you go. Would you like to trade anything else?\""; + menu + "Yes.", L_Trademenu, + "No.", L_No; + close; + +L_Full: + mes "[Trader]"; + mes "\"You must have been making a lot of trades...your bag is completely full! Come back after you've made some room.\""; + close; + +L_Missing: + mes "[Trader]"; + mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\""; + close; + +L_NotEnoughMoney: + mes "[Trader]"; + mes "\"You don't have enough money.\""; + close; + +L_No: + mes "[Trader]"; + mes "\"Have a great day!\""; + close; +} |