diff options
-rw-r--r-- | db/item_db.txt | 23 | ||||
-rw-r--r-- | npc/001-1_Tulimshar/bleacher.txt | 6 | ||||
-rw-r--r-- | npc/009-2_Hurnscald/selim.txt | 7 | ||||
-rw-r--r-- | npc/009-4/torches.txt | 8 | ||||
-rw-r--r-- | npc/027-1_Graveyard/_mobs.txt | 10 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/_import.txt | 1 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/crying_child.txt | 10 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/golbanez.txt | 24 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/husband.txt | 28 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/innkeeper.txt | 41 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/lover.txt | 25 | ||||
-rwxr-xr-x | npc/027-2_Caretakers_House/testnpcs.txt | 4 | ||||
-rw-r--r-- | npc/032-1_Outback/miriam.txt | 4 | ||||
-rwxr-xr-x | tools/showvars.py | 5 |
14 files changed, 139 insertions, 57 deletions
diff --git a/db/item_db.txt b/db/item_db.txt index 4a5b8d32..f4da19f8 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -303,7 +303,15 @@ 788, BeetleJuice, Beetle Juice, 0, 10, 5, 5, , , , , , 2, , , 0, , {itemheal 50, 0;}, {}, 789, GutBuster, Gut Buster Ale, 0, 10, 5, 5, , , , , , 2, , , 0, , {itemheal 50, 0;}, {}, 790, BloodWine, Blood Wine, 0, 10, 5, 5, , , , , , 2, , , 0, , {itemheal 50, 0;}, {}, -791, YetiSkinShirt, Yeti Skin Shirt, 5, 2000, 1000, 20, , 12, , -12, 0, 2, 512, , 0, 0, {}, {}, , +791, YetiSkinShirt, Yeti Skin Shirt, 5, 20000, 10000, 20, , 12, , -12, 0, 2, 512, , 0, 0, {}, {}, , +792, BrassPlateBoots, Brass Plate Boots, 5, 8000, 500, 30, , 1, , -2, 0, 2, 64, , 0, 0, {}, {}, , +793, BrassPlateChest, Brass Plate Chest, 5, 100000, 3000, 2000, , 25, , -170, 0, 2, 512, , 0, 0, {}, {}, , +794, BrassPlateGloves, Brass Plate Gloves, 5, 6000, 2000, 40, , 4, , -20, 0, 2, 4, , 0, 0, {}, {}, , +795, BrassPlateHelmet, Brass Plate Helmet, 5, 15000, 1500, 400, , 15, , -30, 0, 2, 256, , 0, 0, {}, {}, , +796, BrassPlateLegs, Brass Plate Legs, 5, 2000, 1000, 150, , 6, , -12, 0, 2, 1, , 0, 0, {}, {}, , +797, BrassShield, Brass Shield, 5, 40000, 3000, 2500, , 20, , -200, 0, 2, 32, , , 0, {}, {}, , +798, SorcererRobeRed, Sorcerer Robe Red, 5, 8000, 4000, 5, , 5, , 0, 0, 2, 512, , 0, 0, {}, {}, , +799, MylarinDust, Mylarin Dust, 3, 10000, 5000, 3, , , , , , 2, , , 0, 0, {}, {} // Add new entries above here. For dyed entries, add to the bottom of the 2000s. @@ -576,6 +584,19 @@ 2217, OrangeBowlerHat, Orange Bowler Hat, 5, 2500, 1250, 30, , 10, , 2, 0, 2, 256, , 0, 0, {}, {} 2218, PurpleBowlerHat, Purple Bowler Hat, 5, 2500, 1250, 30, , 10, , 2, 0, 2, 256, , 0, 0, {}, {} 2219, DarkGreenBowlerHat, Dark Green Bowler Hat, 5, 2500, 1250, 30, , 10, , 2, 0, 2, 256, , 0, 0, {}, {} +2220, RedSorcererRobeRed, Red Sorcerer Robe Red, 5, 8000, 4000, 30, , 5, , 0, 0, 2, 512, , 0, 0, {}, {} +2221, GreenSorcererRobeRed, Green Sorcerer Robe Red, 5, 8000, 4000, 30, , 5, , 0, 0, 2, 512, , 0, 0, {}, {} +2222, DarkBlueSorcererRobeRed, Dark Blue Sorcerer Robe Red, 5, 8000, 4000, 30, , 5, , 0, 0, 2, 512, , 0, 0, {}, {} +2223, YellowSorcererRobeRed, Yellow Sorcerer Robe Red, 5, 8000, 4000, 30, , 5, , 0, 0, 2, 512, , 0, 0, {}, {} +2224, LightBlueSorcererRobeRed, Light Blue Sorcerer Robe Red, 5, 8000, 4000, 30, , 5, , 0, 0, 2, 512, , 0, 0, {}, {} +2225, PinkSorcererRobeRed, Pink Sorcerer Robe Red, 5, 8000, 4000, 30, , 5, , 0, 0, 2, 512, , 0, 0, {}, {} +2226, BlackSorcererRobeRed, Black Sorcerer Robe Red, 5, 8000, 4000, 30, , 5, , 0, 0, 2, 512, , 0, 0, {}, {} +2227, OrangeSorcererRobeRed, Orange Sorcerer Robe Red, 5, 8000, 4000, 30, , 5, , 0, 0, 2, 512, , 0, 0, {}, {} +2228, PurpleSorcererRobeRed, Purple Sorcerer Robe Red, 5, 8000, 4000, 30, , 5, , 0, 0, 2, 512, , 0, 0, {}, {} +2229, DarkGreenSorcererRobeRed, Dark Green Sorcerer Robe Red, 5, 8000, 4000, 30, , 5, , 0, 0, 2, 512, , 0, 0, {}, {} + +// Add dyed entries above here. For regular entries, please use the < 1000s. + 3000, JackOLantern, Jack-o-Lantern, 3, 200, 100, 1000, , , , , , , , , , , {}, {} 3001, RubberBat, Rubber Bat, 3, 200, 100, 30, , , , , , , , , , , {}, {} 3002, RealisticBrain, Realistic Brain, 3, 200, 100, 50, , , , , , , , , , , {}, {} diff --git a/npc/001-1_Tulimshar/bleacher.txt b/npc/001-1_Tulimshar/bleacher.txt index 68707f65..03dcfdd2 100644 --- a/npc/001-1_Tulimshar/bleacher.txt +++ b/npc/001-1_Tulimshar/bleacher.txt @@ -35,6 +35,7 @@ L_bleach_menu: "Rabbit ears", L_rabbit_ears, "Wizard Hat", L_wizard_hat, "Bowler Hat", L_bowler_hat, + "Red Lined Sorcerer Robe", L_red_lined_sorcerer_robe, "Nevermind", -; goto L_close; @@ -118,6 +119,11 @@ L_bowler_hat: set @dyeBase, 2210; goto L_choose_color; +L_red_lined_sorcerer_robe: + set @normal, 798; + set @dyeBase, 2220; + goto L_choose_color; + L_choose_color: mes "[Candide]"; mes "\"And the color?\""; diff --git a/npc/009-2_Hurnscald/selim.txt b/npc/009-2_Hurnscald/selim.txt index de02de0d..fab070fa 100644 --- a/npc/009-2_Hurnscald/selim.txt +++ b/npc/009-2_Hurnscald/selim.txt @@ -34,6 +34,7 @@ L_clothes_choice: "Rabbit ears", L_rabbitears, "Wizard hat", L_wizardhat, "Bowler hat", L_bowlerhat, + "Red Lined Sorcerer Robe", L_redlinedsorcererrobe, "I'm fine for now, thanks.", -; close; @@ -137,6 +138,12 @@ L_bowlerhat: set @name$, "bowler hat"; goto L_picked_item; +L_redlinedsorcererrobe: + set @del, 798; + set @new, 2220; + set @name$, "red lined sorcerer robe"; + goto L_picked_item; + L_picked_item: if (countitem(@del) == 0) goto L_havenone; L_colour: diff --git a/npc/009-4/torches.txt b/npc/009-4/torches.txt index d478c212..1b17dac6 100644 --- a/npc/009-4/torches.txt +++ b/npc/009-4/torches.txt @@ -14,7 +14,7 @@ L_Error: function script SetTorchColor {
if (@Torch < 0 || @Torch > 2) goto L_Error;
- if (@Color < 0 || @Color > 12) goto L_Error2;
+ if (@Color < 1 || @Color > 12) goto L_Error2;
set @Mask, (15 << (4 * @Torch));
set OrumQuestTorch, (OrumQuestTorch & (~(@Mask))) | @Color << (4 * @Torch);
@@ -124,7 +124,7 @@ L_Color_Loop: "Add Yellow Powder", L_Use_Yellow,
"Add Blue Powder", L_Use_Blue,
"Leave it alone.", -;
-
+
mes "The flame flickers as if it's laughing at you..";
close;
@@ -210,7 +210,7 @@ L_Color_Loop: "Add Yellow Powder", L_Use_Yellow,
"Add Blue Powder", L_Use_Blue,
"Leave it alone.", -;
-
+
mes "The flame flickers as if it's laughing at you..";
close;
@@ -299,7 +299,7 @@ L_Color_Loop: "Add Yellow Powder", L_Use_Yellow,
"Add Blue Powder", L_Use_Blue,
"Leave it alone.", -;
-
+
mes "The flame flickers as if it's laughing at you..";
close;
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt index d0fa5ccd..bae992d0 100644 --- a/npc/027-1_Graveyard/_mobs.txt +++ b/npc/027-1_Graveyard/_mobs.txt @@ -85,10 +85,9 @@ _MOBCOUNT_ZOMBIES: set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); if (@state != 1) return; -// You have to kill 50?(or more?) zombies OR 50?(or more?) fallens. If you close the client, the @zombies count go back to zero. - set @zombies, @zombies + 1; + set @bracelet, @bracelet + 1; // TODO: set 1 to 10 - if (@zombies < 1) return; + if (@bracelet < 1) return; // if (rand(8) != 0) return; message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for..."; set @state, 2; @@ -103,10 +102,9 @@ _MOBCOUNT_FALLENS: set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); if (@state != 1) return; -// You have to kill 50?(or more?) fallens OR 50?(or more?) zombies. If you close the client, the @fallens count go back to zero. - set @fallens, @fallens + 1; + set @bracelet, @bracelet + 1; // TODO: set 1 to 10 - if (@fallens < 1) return; + if (@bracelet < 1) return; // if (rand(8) != 0) return; message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for..."; set @state, 2; diff --git a/npc/027-2_Caretakers_House/_import.txt b/npc/027-2_Caretakers_House/_import.txt index eb4196b3..bdea4bf2 100644 --- a/npc/027-2_Caretakers_House/_import.txt +++ b/npc/027-2_Caretakers_House/_import.txt @@ -4,6 +4,7 @@ npc: npc/027-2_Caretakers_House/_warps.txt npc: npc/027-2_Caretakers_House/alacrius.txt //npc: npc/027-2_Caretakers_House/alacrius2.txt npc: npc/027-2_Caretakers_House/caretaker.txt +npc: npc/027-2_Caretakers_House/evil_guard.txt npc: npc/027-2_Caretakers_House/diary.txt npc: npc/027-2_Caretakers_House/door.txt npc: npc/027-2_Caretakers_House/golbanez.txt diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt index 72c70c76..045a4cd6 100644 --- a/npc/027-2_Caretakers_House/crying_child.txt +++ b/npc/027-2_Caretakers_House/crying_child.txt @@ -1,3 +1,6 @@ +// author: alastrim +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez + 027-2.gat,50,92,0 script Aldred 314,{ // Crying Child subquest @@ -25,8 +28,6 @@ if (@state == 1) goto L_return; if (BaseLevel >= 80) goto L_intro; -//TODO: make the dialogue more childish? - L_cry: mes "[Crying Child]"; mes "\"Waaahhhhh! (Sniffle)\""; @@ -46,7 +47,6 @@ L_intro: next; menu "My name is "+strcharinfo(0)+", I heard you cry and decided to ask if you need help.",-; - next; mes "[Crying Child]"; mes "\"My parents told me not to talk to strangers... But you look nice... I trust you... I'm Aldred and we live here, my parents and me. This is our inn.\""; next; @@ -55,7 +55,6 @@ L_intro: next; menu "Here, here, don't cry... What did you do?",-; - next; mes "[Aldred]"; mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looks like a big blue beetle... I thought it would be funny to play with it for a while, so I took it with me. But I... sniffle... I lost it...\""; next; @@ -99,7 +98,7 @@ L_return1: L_return2: mes "[Aldred]"; - mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the ... I think I should give you a gift, but I am only a child, I have nothing to give you!\""; + mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the beetle... I think I should give you a gift, but I am only a child, I have nothing to give you!\""; next; menu "Don't worry, you don't need to give me anything...",-; @@ -110,7 +109,6 @@ L_return2: menu "Sounds interesting... But who are your parents?",-, "Bad idea, it will only bring more problems...",L_close; - next; set @state, 4; callsub S_Update_Mask; mes "[Aldred]"; diff --git a/npc/027-2_Caretakers_House/golbanez.txt b/npc/027-2_Caretakers_House/golbanez.txt index b466bccf..301d0a8f 100644 --- a/npc/027-2_Caretakers_House/golbanez.txt +++ b/npc/027-2_Caretakers_House/golbanez.txt @@ -1,3 +1,14 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: just talking, if lovers state is >= 2, go on +// state 1: ignores you until lovers state is >= 3, player can ask about the inn. needs if woman >= 7, lover >= 3 and husband >= 4 to go on +// state 2: shows reids memory if the player brings @ROTTENRAGS_AMOUNT rotten rags and an orange cake +// state 3: shows hamonds memory if the player brings @UNDEADEAR_AMOUNT undead ears and a chocolate cake +// state 4: shows savarics memory if the player brings @UNDEADEYE_AMOUNT undead eyes and an apple cake +// state 5: shows all memories again if asked for them. if @lover == 6, player can ask for savarics soul +// state 6: wants jackOsouls, random chance of 1/50 to success +// state 7: done + 027-2.gat,39,91,0 script Golbenez 307,{ set @Graveyard_Inn_MASK, NIBBLE_4_MASK; @@ -20,13 +31,12 @@ set @husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT); - //TODO: determine sane values set @ROTTENRAGS_AMOUNT, 50; - set @ROTTENRAGS_EXP, 30000; - set @UNDEADEAR_AMOUNT, 50; - set @UNDEADEAR_EXP, 50000; - set @UNDEADEYE_AMOUNT, 50; - set @UNDEADEYE_EXP, 50000; + set @ROTTENRAGS_EXP, 100000; + set @UNDEADEAR_AMOUNT, 30; + set @UNDEADEAR_EXP, 150000; + set @UNDEADEYE_AMOUNT, 30; + set @UNDEADEYE_EXP, 150000; if (@state >= 7) goto L_Done; if (@state == 6) goto L_Soul; @@ -275,7 +285,7 @@ L_Soul_Try: set @soul, rand(50); if (@soul == 0) goto L_Soul_Success; mes "[Golbanez]"; - mes "\"No, this one isn't as powerful as the mage ones. Bring me another.\""; + mes "\"No, this one isn't as powerful as the mage ones. Bring me another one of them.\""; goto L_Soul_Try; L_Soul_Success: diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt index 44b94f9f..da65d0a3 100644 --- a/npc/027-2_Caretakers_House/husband.txt +++ b/npc/027-2_Caretakers_House/husband.txt @@ -1,3 +1,14 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: if baselevel >= 85, he asks for something to cool the drinks (ice cubes) +// state 1: can be asked about the bracelet. needs @ICE_CUBE_AMOUNT ice cubes, then asks for bones and skulls. +// state 2: wants @BONE_AMOUNT and @SKULL_AMOUNT bones and skulls +// state 3: can be asked about the bracelet. needs @woman > 5 to be asked about savaric, tells, if crying child quest is completed +// state 4: if @golbanez < 5, can be told about the memories, then asks the player to bring @RUBY_AMOUNT rubies to reid +// state 5: waiting +// state 6: is set in reid, gives as reward a special bowler hat +// state 7: done + 027-2.gat,22,84,0 script Hamond 319,{ set @Graveyard_Inn_MASK, NIBBLE_3_MASK; @@ -15,13 +26,12 @@ set @kidstate, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Kid_MASK) >> @Graveyard_Inn_Kid_SHIFT); - //TODO: determine sane values set @ICE_CUBE_AMOUNT, 100; - set @ICE_CUBE_EXP, 10000; + set @ICE_CUBE_EXP, 75000; set @BONE_AMOUNT, 100; - set @SKULL_AMOUNT, 50; - set @BONE_EXP, 30000; - set @RUBY_AMOUNT, 20; // caution, this value needs to be the same as in the innkeepers script! + set @SKULL_AMOUNT, 75; + set @BONE_EXP, 100000; + set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the innkeepers script! if (@state >= 7) goto L_Thanks; if (@state == 6) goto L_Apologize; @@ -273,8 +283,8 @@ L_Apologize: mes "\"However, you are a great friend and did a lot for me. I want you to have this.\""; getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; - //TODO: determine reward and give it, idea: different bowler hat? - getitem "Acorn", 1; + //TODO: change it to different kind of bowlerhat + getitem "BowlerHat", 1; set @state, 7; callsub S_Update_Mask; close; @@ -286,9 +296,9 @@ L_Thanks: L_Not_Enough_B: if (countitem("Bone") < @BONE_AMOUNT) - mes "\"I'm not sure, but I think more bones will be better.\""; + mes "\"I need more bones than you have with you right now.\""; if (countitem("Skull") < @SKULL_AMOUNT) - mes "\"Maybe you should bring more skulls. It is not enough.\""; + mes "\"Maybe you should come back with more skulls than you have now. It is not enough.\""; close; L_Not_Enough_Cubes: diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt index c0969998..194c010a 100644 --- a/npc/027-2_Caretakers_House/innkeeper.txt +++ b/npc/027-2_Caretakers_House/innkeeper.txt @@ -1,3 +1,18 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: first talk +// state 1: if baselevel >= 85 player can ask about the inn and dead +// state 2: reid knows now she's dead, can be asked about the bracelet +// state 3: can be asked about bracelet, player offered help to find out what happened, she wants something to represent her sadness (frozen yeti tears) +// state 4: can be asked about bracelet, can be asked about her life +// state 5: if crying child quest is completed she tells about savaric, and her rooms on the first floor can be entered now to read her diary +// state 6: tells the player to read her diary +// state 7: set in diary, if player has seen all memories (@golbanez < 5), can tell her about it +// state 8: can bring rubies or diamonds, if hamond and savaric told so, set their state +// state 9: can bring rubies or diamonds, if hamond and savaric told so, set their state +// state 10: she spoke with hamond and savaric, gives reward mylarin dust (needed for a crafting quest in thermin) +// state 11: done, can ask about mylarin dust again + 027-2.gat,104,39,0 script Reid's Ghost 315,{ set @Graveyard_Inn_MASK, NIBBLE_0_MASK; @@ -25,11 +40,10 @@ set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT); - //TODO: determine sane values - set @YETI_TEAR_AMOUNT, 10; - set @YETI_TEAR_EXP, 60000; - set @DIAMOND_AMOUNT, 10; // caution, this value needs to be the same as in the lovers script! - set @RUBY_AMOUNT, 20; // caution, this value needs to be the same as in the husbands script! + set @YETI_TEAR_AMOUNT, 30; + set @YETI_TEAR_EXP, 100000; + set @DIAMOND_AMOUNT, 20; // caution, this value needs to be the same as in the lovers script! + set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the husbands script! if (@state >= 11) goto L_Happy; if (@state == 10) goto L_Thanks; @@ -100,7 +114,7 @@ L_Offer_Help2: if (@kidstate == 5) menu - "Shall I help you to find out what happened to you?", L_Skip1, + "Shall I help you to find out what happened to you?", L_Offer_Help1, "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, "I don't want to bother you.", L_Close; L_Skip1: @@ -277,7 +291,6 @@ L_Savaric: mes "\"I'm feeling hurt. And confused. Both Hamond and Savaric turned out not to be the person I believed them to be.\""; set @state, 8; callsub S_Update_Mask; - if (@lover < 4) close; close; L_Sorry: @@ -338,15 +351,25 @@ L_Thanks: mes "\"I'm so glad, now I know what happened and spoke to Savaric and Hamond. Thank you so much. Please take this.\""; getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; - //TODO: determine reward and give it - getitem "Acorn", 1; + getitem "MylarinDust", 1; set @state, 11; callsub S_Update_Mask; + next; +L_Mylarin: + mes "[Reid's Ghost]"; + mes "\"This is called mylarin dust. My mother gave it to me when my father had his accident. She said it is very valuable.\""; + next; + mes "\"I'm not sure what it is used for, but I remember her saying something about some special crafting tradition which uses it to make really strong armor.\""; + next; + mes "\"Maybe you should try to find someone who can use it.\""; close; L_Happy: mes "[Reid's Ghost]"; mes "\"Thank you for all you've done.\""; + menu + "Can you tell me again about the powder you gave me?",L_Mylarin, + "I'm glad I could helped.",-; close; L_Not_Enough_Tears: diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt index c6d1d2ee..f816269b 100644 --- a/npc/027-2_Caretakers_House/lover.txt +++ b/npc/027-2_Caretakers_House/lover.txt @@ -1,3 +1,14 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: if baselevel >= 85, tells he want dark crystals +// state 1: needs @CRYSTAL_AMOUNT dark crystals to go on, tells the player to search the inn for source of magic (Golbanez) +// state 2: if the player has talked to Golbanez, he tells you to negotiate with him to find out what happened +// state 3: when player has seen all memories (@golbanez < 5), telling Savaric what happened. he asks the player to bring reid @DIAMOND_AMOUNT diamonds +// state 4: waiting for reid +// state 5: is set in reid, he thanks for help and asks to negotiate with golbanez for his soul +// state 6: waiting for youl, if @golbanez >= 7 got it, giving sorcerer robe +// state 7: done + 027-2.gat,43,73,0 script Savaric 317,{ set @Graveyard_Inn_MASK, NIBBLE_1_MASK; @@ -15,10 +26,9 @@ set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT); - //TODO: determine sane values - set @CRYSTAL_AMOUNT, 300; //200? - set @CRYSTAL_EXP, 100000; - set @DIAMOND_AMOUNT, 10; // caution, this value needs to be the same as in the innkeepers script! + set @CRYSTAL_AMOUNT, 500; + set @CRYSTAL_EXP, 200000; + set @DIAMOND_AMOUNT, 20; // caution, this value needs to be the same as in the innkeepers script! if (@state >= 7) goto L_Have_Soul; if (@state == 6) goto L_Want_Soul; @@ -30,6 +40,7 @@ mes "You see a dead man hanging. This place is creepy!"; next; + if (baselevel < 85) goto L_Close; mes "Suddenly the man opens his eyes and look at you."; next; mes "[Hanged Man]"; @@ -219,10 +230,12 @@ L_Soul: mes "\"Please take this as a symbol of my gratitude.\""; getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; - //TODO: determine and give reward - getitem "Acorn", 1; + getitem "SorcererRobeRed", 1; set @state, 7; callsub S_Update_Mask; + mes "\"This is what mages and their apprentices weared when I lived. It is white because I wasn't a master yet.\""; + next; + mes "\"But I guess the old traditions have changed since then.\""; close; L_Have_Soul: diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt index c126e58d..37421aa5 100755 --- a/npc/027-2_Caretakers_House/testnpcs.txt +++ b/npc/027-2_Caretakers_House/testnpcs.txt @@ -162,10 +162,6 @@ L_3: close; } -027-2.gat,100,43,0 script Evil Guard 316,{ - end; -} - 027-2.gat,24,77,0 script Headless Man 318,{ end; } diff --git a/npc/032-1_Outback/miriam.txt b/npc/032-1_Outback/miriam.txt index f15c1259..5714f807 100644 --- a/npc/032-1_Outback/miriam.txt +++ b/npc/032-1_Outback/miriam.txt @@ -55,7 +55,6 @@ L_intro: next; menu "Oh, I am sorry! I didn't know you were meditating...",-; - next; mes "[Miriam]"; mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\""; next; @@ -106,7 +105,6 @@ L_ask2: "Yes, here it is!",L_getitems, "What was that again?", L_ask3, "No, not yet.",-; - next; mes "\"So please hurry up!\""; close; @@ -182,7 +180,6 @@ L_offer: if (!(getskilllv(SKILL_POOL))) goto L_noskill; menu "Yes, I look really good in this " +@torso$+ ".",-; - next; mes "[Miriam]"; mes "\"I see. I like the way you distributed your Character Points too... " +@agi+ " points to Agility! You really know how to prepare yourself for a good fight!\""; next; @@ -193,7 +190,6 @@ L_offer: menu "I'm in! What kind of test is it?",-, "I don't think I need more speed right now",L_giveup; - next; L_test: mes "[Miriam]"; diff --git a/tools/showvars.py b/tools/showvars.py index 7e9c0625..376f804e 100755 --- a/tools/showvars.py +++ b/tools/showvars.py @@ -13,6 +13,9 @@ parser.add_option("-v", "--verbose", dest="verbose", action="store_true", defaul parser.add_option("-f", "--file", dest="fname", default="", help="inspect that file", metavar="FILE") +parser.add_option("-l", "--localvariables", dest="localvars", action="store_true", default=False, + help="show local variables as well") + (options, args) = parser.parse_args() def handleFile(fname): @@ -45,7 +48,7 @@ def handleFile(fname): varname = line[0:endpos].strip() assignment = line[endpos+1:].strip()[:-1] # remove semicolon if assignment != "0": - if varname.startswith("@"): + if varname.startswith("@") and not options.localvars: continue if varname.startswith("$"): continue |