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author | mekolat <mekolat@gmail.com> | 2014-10-29 13:48:03 -0400 |
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committer | mekolat <mekolat@gmail.com> | 2014-10-29 13:48:03 -0400 |
commit | 63bfab3fb80e1b7d319aa724c87d7a1bd36a62e5 (patch) | |
tree | f7c150dedfc104653f87ce96862d669ecef14e6e /world/map/npc | |
parent | e29216fba24a39eaf1b0391d4770bb342335da1d (diff) | |
download | serverdata-63bfab3fb80e1b7d319aa724c87d7a1bd36a62e5.tar.gz serverdata-63bfab3fb80e1b7d319aa724c87d7a1bd36a62e5.tar.bz2 serverdata-63bfab3fb80e1b7d319aa724c87d7a1bd36a62e5.tar.xz serverdata-63bfab3fb80e1b7d319aa724c87d7a1bd36a62e5.zip |
double the indentation
Diffstat (limited to 'world/map/npc')
-rw-r--r-- | world/map/npc/004-5/chest.txt | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/world/map/npc/004-5/chest.txt b/world/map/npc/004-5/chest.txt index 823ad1ca..1d0e9d32 100644 --- a/world/map/npc/004-5/chest.txt +++ b/world/map/npc/004-5/chest.txt @@ -1,31 +1,31 @@ 004-5.gat,89,67,0|script|Old Chest#crastur|111, { - setarray @npc_loc, 89, 67, 1; - callfunc "PCtoNPCRange"; - if(@npc_check == 1) goto L_Closer; - set @spants_state, ((QUEST_WG_state & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); - if(@spants_state > 5) goto L_Looted; - if(@spants_state != 5) goto L_Unknown; - set @spants_state, 6; - getitem "Bandana", 1; - set Zeny, (Zeny + rand(8000,20000)); // give some random loot - mes "This must be the treasure that Crastur was talking about."; - mes "You see a pile of gold and a Bandana on top."; - set QUEST_WG_state, (QUEST_WG_state & ~(NIBBLE_2_MASK) | (@spants_state << NIBBLE_2_SHIFT)); - goto L_Close; + setarray @npc_loc, 89, 67, 1; + callfunc "PCtoNPCRange"; + if(@npc_check == 1) goto L_Closer; + set @spants_state, ((QUEST_WG_state & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); + if(@spants_state > 5) goto L_Looted; + if(@spants_state != 5) goto L_Unknown; + set @spants_state, 6; + getitem "Bandana", 1; + set Zeny, (Zeny + rand(8000,20000)); // give some random loot + mes "This must be the treasure that Crastur was talking about."; + mes "You see a pile of gold and a Bandana on top."; + set QUEST_WG_state, (QUEST_WG_state & ~(NIBBLE_2_MASK) | (@spants_state << NIBBLE_2_SHIFT)); + goto L_Close; - L_Looted: +L_Looted: mes "You have already looted this chest."; goto L_Close; - L_Unknown: +L_Unknown: mes "You have no idea how to open this chest."; goto L_Close; - L_Closer: +L_Closer: mes "You need to move closer to open the chest."; goto L_Close; - L_Close: +L_Close: close; } |