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author | Vincent Petithory <vincent.petithory@gmail.com> | 2012-09-02 23:41:16 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-09-06 10:11:23 +0200 |
commit | d9f6484496be46a381ae5303efe0254aa1d873eb (patch) | |
tree | 7aa8b2875eef703f01e70870b873b41cde05258a /world/map/npc | |
parent | 3ee89b68e49cd7fa99b949d9736e52d4613fd49d (diff) | |
download | serverdata-d9f6484496be46a381ae5303efe0254aa1d873eb.tar.gz serverdata-d9f6484496be46a381ae5303efe0254aa1d873eb.tar.bz2 serverdata-d9f6484496be46a381ae5303efe0254aa1d873eb.tar.xz serverdata-d9f6484496be46a381ae5303efe0254aa1d873eb.zip |
Agostine and Lora Tay quest fixes:
* add missing money check when buying the dress
* lora tay gives a better hint on what to do
when she works on the dress.
* the condition to have the dress finished is now a 30 seconds wait.
* spelling errors and some dialogs improvements by Qwerty Dragon
Diffstat (limited to 'world/map/npc')
-rw-r--r-- | world/map/npc/010-1/_import.txt | 1 | ||||
-rw-r--r-- | world/map/npc/010-1/loratayworking.txt | 7 | ||||
-rw-r--r-- | world/map/npc/010-2/loratay.txt | 23 | ||||
-rw-r--r-- | world/map/npc/020-2/furquest.txt | 32 |
4 files changed, 35 insertions, 28 deletions
diff --git a/world/map/npc/010-1/_import.txt b/world/map/npc/010-1/_import.txt index ffb5d31a..c784dbe5 100644 --- a/world/map/npc/010-1/_import.txt +++ b/world/map/npc/010-1/_import.txt @@ -3,4 +3,3 @@ map: 010-1.gat npc: npc/010-1/_mobs.txt npc: npc/010-1/_warps.txt -npc: npc/010-1/loratayworking.txt diff --git a/world/map/npc/010-1/loratayworking.txt b/world/map/npc/010-1/loratayworking.txt deleted file mode 100644 index 5103ef60..00000000 --- a/world/map/npc/010-1/loratayworking.txt +++ /dev/null @@ -1,7 +0,0 @@ -010-1.gat,36,96,0|script|#loratayworking|32767,0,0{ -OnTouch: - if (QUEST_WG_state != 18) - end; - set QUEST_WG_state, 19; - end; -} diff --git a/world/map/npc/010-2/loratay.txt b/world/map/npc/010-2/loratay.txt index 6335d7a7..4b9a629f 100644 --- a/world/map/npc/010-2/loratay.txt +++ b/world/map/npc/010-2/loratay.txt @@ -263,7 +263,7 @@ L_agostine_proposal: mes "[Lora Tay the Seamstress]"; mes "\"That cheat! What could he possibly want from me?"; - mes "We don't even have the same style in seeming. Is this a joke?\""; + mes "We don't even have the same style in seaming. Is this a joke?\""; next; menu @@ -300,14 +300,14 @@ L_proposal_show_materials: next; menu - "He said this dress would be his first dress creation and he wanted it to be fabulous!", -; + "He said this garment would be his first dress creation and he wanted it to be fabulous!", -; mes "[Lora Tay the Seamstress]"; mes "\"Fine I will accept his offer..."; mes "But the materials he has given you need some sewing on the edges.\""; next; mes "[Lora Tay the Seamstress]"; - mes "\"I will fix them, but I cannot use normal threading to fix this materials."; + mes "\"I will fix them, but I cannot use normal threading to fix these materials."; mes "I will need a soft thin thread so I won't spoil the textures.\""; next; @@ -316,7 +316,7 @@ L_proposal_show_materials: L_proposal_search_items: mes "[Lora Tay the Seamstress]"; mes "\"Please bring me " + @FINEDRESS_COCOONS + " silk cocoons."; - mes "This should cover the materials needs and will leave extra for sewing the pieces together later on.\""; + mes "This should cover the materials needed, and will leave extra for sewing the pieces together later on.\""; next; menu @@ -340,7 +340,7 @@ L_proposal_give_items: mes "[Lora Tay the Seamstress]"; mes "\"Great, now I can spin the silk threading and fix this mess made of these fine materials."; mes "While I do this, you will need to go get the design drawings from Agostine..."; - mes "Every taylor puts their designs on paper before they forget about it.\""; + mes "Every tailor puts their designs on paper before they forget about it.\""; next; goto L_proposal_retrieve_design; @@ -368,13 +368,20 @@ L_proposal_bringing_design: goto L_proposal_wait_dress_finished; L_proposal_wait_dress_finished: - mes "[Lora Tay the Seamstress]"; - mes "\"Come back later and the dress will be finished!\""; + // Sets @time_start to the current time + // if not set yet, or if the player logged off. + if (@time_start == 0) set @time_start, gettimetick(2); + if (gettimetick(2) - @time_start > 30) + goto L_proposal_dress_finished; + mes "[Lora Tay the Seamstress]"; + mes "\"It will take some time to have the dress finished."; + mes "Meanwhile, why don't you go take some air outside?\""; close; L_proposal_dress_finished: + set QUEST_WG_state, 19; mes "[Lora Tay the Seamstress]"; - mes "\"Well it was difficult seeming with such fragile materials."; + mes "\"Well it was difficult seaming with such fragile materials."; mes "But I have done it. The design is finished except for one part of it.\""; next; diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt index 0a021fcb..8614a428 100644 --- a/world/map/npc/020-2/furquest.txt +++ b/world/map/npc/020-2/furquest.txt @@ -366,26 +366,26 @@ L_State_14: mes "[Agostine, The Legendary Tailor]"; mes "\"There is a new fashion I've been dying to try out!"; - mes "But I don't have all the knowledge in the world about seeming this wonderful fashion.\""; + mes "But I don't have all the knowledge in the world about seaming this wonderful fashion.\""; next; menu "Ah, that's too bad...", L_Close, - "I know another taylor who might know!", -; + "I know another tailor who might know!", -; mes "[Agostine, The Legendary Tailor]"; - mes "\"What taylor may that be?"; + mes "\"What tailor may that be?"; mes "I haven't been out of Nivalis for quite some time since I have been busy with clothes for the people of the town."; - mes "If you can tell me the name of this great taylor, maybe we can work something out, like a collaboration!\""; + mes "If you can tell me the name of this great tailor, maybe we can work something out, like a collaboration!\""; next; menu - "Well... There is a taylor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -; + "Well... There is a tailor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -; mes "[Agostine, The Legendary Tailor]"; mes "\"I had almost forgotten about Lora Tay."; mes "She has tried to put me out of business a few times long ago."; mes "But I am willing to collaborate with her to make this fine fashion come alive."; - mes "Will you go ask her if she is willing to help sew and seem this fashion I will create?\""; + mes "Will you go ask her if she is willing to help sew and seam this fashion I will create?\""; menu "Sure thing! Be back soon.", L_State_14_Accept, @@ -412,7 +412,7 @@ L_State_15: mes "[Agostine, The Legendary Tailor]"; mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream..."; mes "But the thing is I have never sewn a dress this fabulous in my life!"; - mes "This is why I wanted an experienced taylor to help me with it.\""; + mes "This is why I wanted an experienced tailor to help me with it.\""; next; menu @@ -424,8 +424,8 @@ L_State_15: mes "These are the finest materials in my whole house and have been saving them for something special such as this.\""; next; - message strcharinfo(0), "Agostine gives you a set of fine materials that you carefully put in your backpack."; - mes "Agostine gives you a set of fine materials that you carefully put in your backpack."; + message strcharinfo(0), "Agostine gives you bundles of luxurious cloth that you carefully put in your backpack."; + mes "Agostine gives you bundles of luxurious cloth that you carefully put in your backpack."; next; mes "[Agostine, The Legendary Tailor]"; @@ -472,8 +472,8 @@ L_State_16: set QUEST_WG_state, 17; - message strcharinfo(0), "Agostine folds carefully his designs and gives you the paper that you put in your pocket."; - mes "Agostine folds carefully his designs and gives you the paper that you put in your pocket."; + message strcharinfo(0), "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack."; + mes "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack."; close; @@ -502,7 +502,7 @@ L_State_17: L_State_17_AskItems: mes "[Agostine, The Legendary Tailor]"; - mes "\"Do you think you can get some for me? I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\""; + mes "\"I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece. Do you think you can get some for me?\""; next; menu @@ -569,6 +569,8 @@ L_State_17_BuyDress: "Wow that sounds great I'll take it!", -, "I'll think about it...", L_Close; + if (Zeny < @FINEDRESS_GP) + goto L_State_17_NoMoney; getinventorylist; if (@inventory_count == 100) goto L_State_17_InventoryFull; @@ -579,6 +581,12 @@ L_State_17_BuyDress: close; +L_State_17_NoMoney: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Check your pockets my friend,"; + mes "and come back when you have the money.\""; + close; + L_State_17_InventoryFull: mes "[Agostine, The Legendary Tailor]"; mes "\"My friend, you don't have room to carry my master piece. Come back when you do.\""; |