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authormekolat <mekolat@users.noreply.github.com>2015-06-11 11:13:11 -0400
committermekolat <mekolat@users.noreply.github.com>2016-03-30 11:22:47 -0400
commitbc4deaf81d9701261baac6a10d762b0f40e7f65f (patch)
treee539e3a49756626e27d4491fccb7a6862b12a120 /world/map/npc/magic/level2-lightning-strike.txt
parent9e7f46ac732851c1359a15837c82ebf67ea2be39 (diff)
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initial commit for magic v3
Fix Druid Tree and add hug to TMW
Diffstat (limited to 'world/map/npc/magic/level2-lightning-strike.txt')
-rw-r--r--world/map/npc/magic/level2-lightning-strike.txt67
1 files changed, 67 insertions, 0 deletions
diff --git a/world/map/npc/magic/level2-lightning-strike.txt b/world/map/npc/magic/level2-lightning-strike.txt
new file mode 100644
index 00000000..d27d88df
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+++ b/world/map/npc/magic/level2-lightning-strike.txt
@@ -0,0 +1,67 @@
+-|script|lightning-strike|32767
+{
+ callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >>
+ if (Sp < 20) end;
+ if (getskilllv(SKILL_MAGIC) < .level) end;
+ set .@level, getskilllv(.school);
+ if (.@level < .level) end;
+ if (.@level <= 3 && countitem("IronPowder") >= 1) delitem "IronPowder", 1;
+ elif (.@level <= 3) end;
+ set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff
+ callfunc "adjust_spellpower";
+ set Sp, Sp - 20;
+ misceffect FX_MAGIC_BLACK, strcharinfo(0);
+ set @ingrav_sp, @spellpower;
+ set @ingrav_luk, Luk;
+ overrideattack (@spellpower/90)+1, 3000, 8, ATTACK_ICON_GENERIC, 31, strnpcinfo(0)+"::OnAttack";
+ callfunc "magic_exp";
+ end;
+
+OnAttack:
+ if (target(BL_ID, @target_id, 22) != 22) end; // 0x10 | 0x02 | 0x04
+
+ set @ingrav_rain, 0;
+ set .@p, get(.max_radius, "rain") + 1;
+ set @ingrav_target, @target_id; // store it because foreach overwrites it
+ foreach 1, getmap(), POS_X-.@p, POS_Y-.@p, POS_X+.@p, POS_Y+.@p, strnpcinfo(0)+"::OnNpc";
+ set @target_id, @ingrav_target; // now restore it
+
+ if (@ingrav_rain & 1) goto L_InRain;
+ setarray @edmg[0], @ingrav_sp, (@ingrav_sp/2)+1, ELT_EARTH, ELT_WIND, FX_LIGHTNING1 + rand(3);
+ callfunc "elt_damage";
+ end;
+
+OnNpc:
+ set .@name$, strnpcinfo(0,@target_id);
+ explode .@nearby$[0], .@name$, "#";
+ if (.@nearby$[0] != "rain" && .@nearby$[1] != "rain") end;
+ setarray .@l[0], getnpcx(.@name$), getnpcy(.@name$), get(.radius, @target_id); // kaflosh x, y, radius
+ setarray @ar[0], .@l[0]-.@l[2], .@l[1]-.@l[2], .@l[0]+.@l[2], .@l[1]+.@l[2]; // kaflosh x1, y1, x2, y2 <= this is "area"
+ if (POS_X >= @ar[0] && POS_Y >= @ar[1] && POS_X <= @ar[2] && POS_Y <= @ar[3])
+ set @ingrav_rain, @ingrav_rain | 1;
+ end;
+
+L_InRain:
+ set @used, 0;
+ foreach 3, getmap(), @ar[0], @ar[1], @ar[2], @ar[3], strnpcinfo(0)+"::OnEntityInRain";
+ if (@used >= 1 && (@ingrav_luk + rand(200)) >= 150) end;
+ misceffect FX_LIGHTNING1 + rand(3), strcharinfo(0);
+ heal 0 - @ingrav_sp, 0;
+ end;
+
+OnEntityInRain:
+ if (target(BL_ID, @target_id, 16) != 16) end; // 0x10
+ if (@ingrav_luk + rand(200) <= 175) end;
+ set @used, @used + 1;
+ setarray @edmg[0], @ingrav_sp/6, (((@ingrav_sp/2)+1)/3)+1, ELT_EARTH, ELT_WIND, FX_LIGHTNING1 + rand(3);
+ callfunc "elt_damage";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC_WAR;
+ set .invocation$, chr(MAGIC_SYMBOL) + "ingrav"; // used in npcs that refer to this spell
+ callfunc "magic_register";
+ set .level, 2;
+ set .exp_gain, 2;
+ end;
+}