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authortux9th <mr.x@aon.at>2013-11-24 10:41:18 -0800
committertux9th <mr.x@aon.at>2013-11-24 10:41:18 -0800
commit5b7768879adf803278e425bc20961c2dc4bc4147 (patch)
tree56e71a52fa2f564fc9b10b21d571852fcd46b4bd /world/map/npc/items/launcher_ammo.txt
parent9bab4466134d43018070483b6d6a505dc0c08780 (diff)
parent5d34457becf1d1bbdda00c950d76b538d322c7bc (diff)
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Merge pull request #45 from wushin/equip-arrow-fix
Unequip & Multiple Ammo Types and Launcher Fix
Diffstat (limited to 'world/map/npc/items/launcher_ammo.txt')
-rw-r--r--world/map/npc/items/launcher_ammo.txt36
1 files changed, 36 insertions, 0 deletions
diff --git a/world/map/npc/items/launcher_ammo.txt b/world/map/npc/items/launcher_ammo.txt
new file mode 100644
index 00000000..3b0b21f8
--- /dev/null
+++ b/world/map/npc/items/launcher_ammo.txt
@@ -0,0 +1,36 @@
+// ------------------------------------------------------------
+// Ammo Needs to know Launcher and vice versa.
+//
+// Behavior:
+// Ammo is always unequipped
+//
+// Variables passed to this script:
+//
+// @LauncherType, @AmmoType
+//
+// ------------------------------------------------------------
+
+function|script|CheckLauncher|,
+{
+ set @AmmoEquip, (getequipid(equip_arrow) + 1);
+ if (@AmmoEquip)
+ goto L_Return;
+
+L_NoAmmoEquip:
+ set @LauncherType, 0;
+
+L_Return:
+ return;
+}
+
+function|script|CheckAmmo|,
+{
+ if ((@LauncherType == @AmmoType) || (!@LauncherType))
+ goto L_Return;
+
+L_Unequip:
+ callfunc "UnequipLater";
+
+L_Return:
+ return;
+}