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author | Vincent Petithory <vincent.petithory@gmail.com> | 2012-09-24 21:11:33 +0200 |
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committer | Vincent Petithory <vincent.petithory@gmail.com> | 2012-12-17 19:55:26 +0100 |
commit | 32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f (patch) | |
tree | f960e08320c2bfec54a3220c16734befea0f606e /world/map/npc/052-2/lobby.txt | |
parent | a6910cd696eccbef6f056fb0f7f4d0f2b72a2ede (diff) | |
download | serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.tar.gz serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.tar.bz2 serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.tar.xz serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.zip |
Add Illia quest scripts. Update submodule pointer.
Diffstat (limited to 'world/map/npc/052-2/lobby.txt')
-rw-r--r-- | world/map/npc/052-2/lobby.txt | 335 |
1 files changed, 335 insertions, 0 deletions
diff --git a/world/map/npc/052-2/lobby.txt b/world/map/npc/052-2/lobby.txt new file mode 100644 index 00000000..69953ce9 --- /dev/null +++ b/world/map/npc/052-2/lobby.txt @@ -0,0 +1,335 @@ +//----------------------------------------------------------------------------- +// Illia Forsaken Inn - Lobby +// $@illia_progress = 5 +// +// Level progress: +// 0: Initial state +// 1: Mysterious voice is talking +// 2: Luvia is appearing +// 3: Luvia is waiting for a talk, to trigger the fight +// 4: Hero talked to Luvia. Initiating a talk and demonic spirit waves +// 5: All Demonic spirits waves are spawned +// 6: Demonic spirit waves beaten. Talk while preparing the witch guards +// 7: Luvia is escaping, Witch guards appear +// 8: Witch guards defeated. Door is open. +//----------------------------------------------------------------------------- + +052-2.gat,40,19,0|script|#InnDoorTrigger|32767,2,2,{ + set @step, 5; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + if ($@illia_level_5_progress == 8) goto L_Warp; + message strcharinfo(0), "A magical field prevents you from going further..."; + end; + +L_Warp: + warp "052-2.gat", 23, 71; + message strcharinfo(0), "This place is full of dust... *coughs*"; + end; + +L_ShouldNotBeHere: + percentheal -100, 0; + end; + +} + +052-2.gat,33,40,0|script|#EntranceTrigger|32767,4,2,{ + set @step, 5; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + if ($@illia_level_5_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_StartVoices; + end; + +L_StartVoices: + set $@illia_level_5_progress, 1; + cmdothernpc "#MysteriousVoice", "Start"; + end; + +L_ShouldNotBeHere: + percentheal -100, 0; + end; +} + +052-2.gat,1,1,0|script|#LuviaShadow|127,{ +end; + +// Escape sequence +OnCommandEscape: + initnpctimer; + end; + +OnTimer100: + if ($@illia_level_5_progress != 7) + end; + npcwarp 39, 35, "#LuviaShadow"; + misceffect FX_DARK_TELEPORT; + npcwarp 1, 1, "Luvia?"; + end; + +OnTimer750: + if ($@illia_level_5_progress != 7) + end; + npcwarp 1, 1, "#LuviaShadow"; + stopnpctimer; + setnpctimer 0; + end; + +// Invoke sequence +OnCommandInvoke: + initnpctimer; + end; + +OnTimer650: + if ($@illia_level_5_progress != 2) + end; + npcwarp 39, 35, "#LuviaShadow"; + misceffect FX_EVIL_SUMMON; + end; + +OnTimer1500: + if ($@illia_level_5_progress != 2) + end; + npcwarp 1, 1, "#LuviaShadow"; + npcwarp 39, 35, "Luvia?"; + set $@illia_level_5_progress, 3; + stopnpctimer; + setnpctimer 0; + end; + +OnNN: + message strcharinfo(0), "The last guard is down. Let's go after Luvia now!"; + end; + +} + +052-2.gat,1,1,0|script|#MysteriousVoice|127,{ +end; + +onInit: + setarray $@illia_lobby_voices$, "Finally.", "I was...", "Waiting...", "For you!"; + end; + +OnCommandStart: + set $@illia_lobby_voices_index, 0; + initnpctimer; + end; + +// Voices loop +OnTimer2000: + if ($@illia_level_5_progress != 1) + end; + npcwarp rand(30,42), rand(32,38), "?"; + cmdothernpc "?", "Talk"; + end; + +OnTimer3000: + if ($@illia_level_5_progress != 1) + end; + npcwarp 1, 1, "?"; + set $@illia_lobby_voices_index, $@illia_lobby_voices_index + 1; + // FIXME Uncomment next line, comment the next next, when getarraysize is repaired. + //if ($@illia_lobby_voices_index < getarraysize($@illia_lobby_voices$)) goto L_Continue; + if ($@illia_lobby_voices_index < 4) + goto L_Continue; + // End the process + stopnpctimer; + setnpctimer 0; + set $@illia_lobby_voices_index, 0; + set $@illia_level_5_progress, 2; + cmdothernpc "#LuviaShadow", "Invoke"; + end; + +L_Continue: + setnpctimer 0; + end; + +} + +// Dummy npc to display the mysterious voice, +// as a workaround to fakenpcname causing problems +052-2.gat,1,1,0|script|?|127,{ +end; + +OnCommandTalk: + npctalk $@illia_lobby_voices$[$@illia_lobby_voices_index]; + end; + +} + +052-2.gat,1,1,0|script|Luvia?|371,2,2{ + if ($@illia_level_5_progress != 3) end; + if (isin("052-2.gat", 37,36, 41,39)) goto L_HandleTalk; + // Notify too far + mes "You see a strange and frightening, yet beautiful woman."; + if (strcharinfo(0) == $@ILLIA_HERO$) + mes "Maybe she knows something about this place."; + close; + +L_HandleTalk: + if (strcharinfo(0) == $@ILLIA_HERO$) + goto L_TalkToHero; + goto L_TalkToHelper; + end; + +L_TalkToHelper: + mes "She gives you a quick look then gives her attention to " + $@ILLIA_HERO$ + "."; + close; + +L_TalkToHero: + set $@illia_level_5_progress, 4; + menu + "Are you Luvia? Your sister Valia sent me to save you! Where is Ismuth?", -; + initnpctimer; + close; + +// Talk sequence timers +OnTimer1500: + if ($@illia_level_5_progress != 4) + end; + npctalk "Yes " + $@ILLIA_HERO$ + ", I am Luvia."; + end; + +OnTimer4500: + if ($@illia_level_5_progress != 4) + end; + npctalk "How nice of all of you to have come to save me!"; + end; + +OnTimer7500: + if ($@illia_level_5_progress != 4) + end; + npctalk "But I fear..."; + end; + +OnTimer10500: + if ($@illia_level_5_progress != 4) + end; + npctalk "... that you are mistaken about who has to be saved!"; + end; + +OnTimer13500: + if ($@illia_level_5_progress != 4) + end; + npctalk "Don't make these faces..."; + end; + +OnTimer16500: + if ($@illia_level_5_progress != 4) + end; + npctalk "Valia is just helping me by sending new soldiers for my personal army!"; + end; + +OnTimer21500: + if ($@illia_level_5_progress != 4) + end; + npctalk "So, if I may... Let's see what you are made of!"; + end; + +// Monster invokes timers +OnTimer24500: + if ($@illia_level_5_progress != 4) + end; + npctalk "Demonotis!"; + misceffect FX_EVIL_SUMMON; + areamonster "052-2.gat", 20, 23, 47, 41, "", 1101, 20 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::onDSDeath"; + end; + +OnTimer44000: + if ($@illia_level_5_progress != 4) + end; + npctalk "Demonotis!"; + misceffect FX_EVIL_SUMMON; + areamonster "052-2.gat", 20, 23, 47, 41, "", 1101, 28 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::onDSDeath"; + end; + +OnTimer77000: + if ($@illia_level_5_progress != 4) + end; + npctalk "Demonotis!"; + misceffect FX_EVIL_SUMMON; + areamonster "052-2.gat", 20, 23, 47, 41, "", 1101, 42 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::onDSDeath"; + // That was the last spawn: reset the timer to start the CheckInvoke loop. + set $@illia_level_5_progress, 5; + setnpctimer 0; + end; + +// Talk and Witch guard invokes timers +OnTimer6500: + if ($@illia_level_5_progress != 6) + end; + npctalk "Okay. You have some skill."; + end; + +OnTimer10000: + if ($@illia_level_5_progress != 6) + end; + npctalk "But that was only the beginning!"; + end; + +OnTimer13000: + if ($@illia_level_5_progress != 6) + end; + npctalk "I'll leave you in the good hands of your predecessors. Farewell!"; + end; + +OnTimer18500: + if ($@illia_level_5_progress != 6) + end; + npctalk "Demonotis Major!"; + misceffect FX_EVIL_SUMMON; + misceffect FX_MAGIC_DARK_EXPLOSION; + areamonster "052-2.gat", 20, 23, 47, 41, "", 1103, 8 + (16 - 480/(30+$Illia_Luvia_Harvest))/3, "Luvia?::onWGDeath"; + end; + +OnTimer20000: + if ($@illia_level_5_progress != 6) + end; + set $@illia_level_5_progress, 7; + cmdothernpc "#LuviaShadow", "Escape"; + setnpctimer 0; + end; + +// Monsters checks timer loop +OnTimer2000: + if ($@illia_progress != 5) + goto L_Clear; + if ($@illia_level_5_progress != 5 && $@illia_level_5_progress != 7) + end; + setnpctimer 0; + // Mock players randomly (more or less once every 40 secs) and if still enough mobs running after them + if ($@illia_level_5_progress == 5 && rand(20) == 0 && (mobcount("052-2.gat", "Luvia?::onDSDeath") > 20)) + npctalk "Ahaha! Run... Run!"; + if ($@illia_level_5_progress == 5 && (mobcount("052-2.gat", "Luvia?::onDSDeath") < 0)) + goto L_AllWavesClear; + if ($@illia_level_5_progress == 7 && (mobcount("052-2.gat", "Luvia?::onWGDeath") < 0)) + goto L_AllWavesClear; + end; + +L_Clear: + stopnpctimer; + setnpctimer 0; + killmonster "052-2.gat", "Luvia?::onDSDeath"; + killmonster "052-2.gat", "Luvia?::onWGDeath"; + end; + +L_AllWavesClear: + set $@illia_level_5_progress, $@illia_level_5_progress + 1; + stopnpctimer; + setnpctimer 0; + if ($@illia_level_5_progress == 6) + startnpctimer; + if ($@illia_level_5_progress == 8) + goto L_ChaseLuvia; + end; + +L_ChaseLuvia: + set $@illia_progress, 6; + set $@illia_max_time, $@illia_max_time + 600; + areatimer "052-2.gat", 19, 18, 48, 43, 2000, "#LuviaShadow::OnNN"; + end; + +onDSDeath: + end; + +onWGDeath: + end; + +} |