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author | Ben Longbons <b.r.longbons@gmail.com> | 2011-08-30 18:18:10 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2011-08-30 18:18:10 -0700 |
commit | 18714854fe0380b8f7293bc62163d44745a7d207 (patch) | |
tree | 80e414e1a3e90872e89885e48323bc10f6a9ac1f /world/map/npc/042-2/sorfina.txt | |
parent | ed62147ee265c45cf3c1937f44c73fd07d036f6e (diff) | |
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Convert tabs in tutorial
Diffstat (limited to 'world/map/npc/042-2/sorfina.txt')
-rw-r--r-- | world/map/npc/042-2/sorfina.txt | 474 |
1 files changed, 237 insertions, 237 deletions
diff --git a/world/map/npc/042-2/sorfina.txt b/world/map/npc/042-2/sorfina.txt index 53596b32..17bfcf83 100644 --- a/world/map/npc/042-2/sorfina.txt +++ b/world/map/npc/042-2/sorfina.txt @@ -1,289 +1,289 @@ // This file is part of the Tutorial // Author: Jenalya -042-2.gat,28,26,0 script Sorfina 154,4,4{ +042-2.gat,28,26,0|script|Sorfina|154,4,4{ - if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again; - if (sorfina == 4) goto L_Again; - if (sorfina == 3) goto L_Clothes; - if (sorfina == 2) goto L_Chest; - if (sorfina == 1) goto L_Carpet; + if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again; + if (sorfina == 4) goto L_Again; + if (sorfina == 3) goto L_Clothes; + if (sorfina == 2) goto L_Chest; + if (sorfina == 1) goto L_Carpet; - callfunc "GameRules"; + callfunc "GameRules"; L_Start: - mes "You open your eyes."; - mes ""; - mes "[Old Woman]"; - mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar."; - mes "A group of ragtags immediately took advantage of that and stole all your stuff!\""; - next; - mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them."; - mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\""; - next; - mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get your stuff back.\""; - mes "She has a sad look on her face, but then she shakes her head and smiles."; - next; - mes "[Old Woman]"; - mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\""; - next; - mes "\"I can tell you some useful things, if you want to hear."; - mes "Oh, and by the way my name is Sorfina.\""; - next; - menu - "That would be great!",L_Tut, - "No, thanks. I already know how things are going.",L_SkipTut; + mes "You open your eyes."; + mes ""; + mes "[Old Woman]"; + mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar."; + mes "A group of ragtags immediately took advantage of that and stole all your stuff!\""; + next; + mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them."; + mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\""; + next; + mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get your stuff back.\""; + mes "She has a sad look on her face, but then she shakes her head and smiles."; + next; + mes "[Old Woman]"; + mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\""; + next; + mes "\"I can tell you some useful things, if you want to hear."; + mes "Oh, and by the way my name is Sorfina.\""; + next; + menu + "That would be great!",L_Tut, + "No, thanks. I already know how things are going.",L_SkipTut; L_Tut: - mes "[Server]"; - mes "The explanations in this tutorial are based on the official client version 0.5.2"; - mes "If you're using another client, settings and controls may be different."; - next; - mes "She smiles at you."; - mes "[Sorfina]"; - mes "\"A wise decision.\""; - next; - mes "\"You still look rather shaky."; - mes "You're not used to the hot weather, right?\""; - next; + mes "[Server]"; + mes "The explanations in this tutorial are based on the official client version 0.5.2"; + mes "If you're using another client, settings and controls may be different."; + next; + mes "She smiles at you."; + mes "[Sorfina]"; + mes "\"A wise decision.\""; + next; + mes "\"You still look rather shaky."; + mes "You're not used to the hot weather, right?\""; + next; L_Carpet: - mes "\"Try to take a few steps and walk to that red carpet over there."; - mes "Just use the arrow keys or click on the place you want to go to.\""; - if (!sorfina) - set sorfina, 1; - close; + mes "\"Try to take a few steps and walk to that red carpet over there."; + mes "Just use the arrow keys or click on the place you want to go to.\""; + if (!sorfina) + set sorfina, 1; + close; L_Chest: - mes "[Sorfina]"; - mes "\"In that chest there is a shirt you can have.\""; - next; - mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; - next; - mes "\"Now get the shirt out of the chest.\""; - close; + mes "[Sorfina]"; + mes "\"In that chest there is a shirt you can have.\""; + next; + mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; + next; + mes "\"Now get the shirt out of the chest.\""; + close; L_Naked: - mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\""; - next; - mes "\"Once we stop talking, click on the shirt and press the equip button.\""; - next; - mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\""; - close; + mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\""; + next; + mes "\"Once we stop talking, click on the shirt and press the equip button.\""; + next; + mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\""; + close; L_Clothes: - if (getequipid(equip_torso) < 0) goto L_Naked; - mes "[Sorfina]"; - mes "\"That's much better, don't you think?\""; - next; - mes "\"I think this will help you a bit. To get more informations, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like."; - mes "Talk to me again if you want me to explain more things.\""; - next; - mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\""; - next; - mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to Tulimshar. They're giving rewards for monster hunting."; - mes "You can find him near the south gate. Good luck.\""; - set sorfina, 4; - close; + if (getequipid(equip_torso) < 0) goto L_Naked; + mes "[Sorfina]"; + mes "\"That's much better, don't you think?\""; + next; + mes "\"I think this will help you a bit. To get more informations, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like."; + mes "Talk to me again if you want me to explain more things.\""; + next; + mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\""; + next; + mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to Tulimshar. They're giving rewards for monster hunting."; + mes "You can find him near the south gate. Good luck.\""; + set sorfina, 4; + close; L_Again: - mes "[Sorfina]"; - mes "\"Make yourself at home! Do you have any questions?\""; - next; - if (hasan) - menu - "A guy named Hasan won't let me enter Tulimshar.",L_Hasan, - "Yes, could you explain again about...",L_Explain, - "No, thanks.",L_Close; - menu - "Yes, could you explain about...",L_Explain, - "No, thanks.",L_Close; - close; + mes "[Sorfina]"; + mes "\"Make yourself at home! Do you have any questions?\""; + next; + if (hasan) + menu + "A guy named Hasan won't let me enter Tulimshar.",L_Hasan, + "Yes, could you explain again about...",L_Explain, + "No, thanks.",L_Close; + menu + "Yes, could you explain about...",L_Explain, + "No, thanks.",L_Close; + close; L_Explain: - menu - "... walking?",L_Walk, - "... talking?",L_Talk, - "... the inventory and items?",L_Items, - "... shortcuts?",L_Shortcut, - "... what to do in Tulimshar?",L_Aidan, - "... nevermind.",L_Close; - close; + menu + "... walking?",L_Walk, + "... talking?",L_Talk, + "... the inventory and items?",L_Items, + "... shortcuts?",L_Shortcut, + "... what to do in Tulimshar?",L_Aidan, + "... nevermind.",L_Close; + close; L_Walk: - mes "[Sorfina]"; - mes "\"You can use the arrow keys to walk around."; - mes "Or just click on the place you want to go to."; - mes "But this only works if that place is reachable and walkable.\""; - close; + mes "[Sorfina]"; + mes "\"You can use the arrow keys to walk around."; + mes "Or just click on the place you want to go to."; + mes "But this only works if that place is reachable and walkable.\""; + close; L_Talk: - mes "[Sorfina]"; - mes "\"If you want to talk to a normal person, you can click at him or her."; - mes "Or you can press N to focus on the nearest person and then press T to talk.\""; - next; - mes "\"If you want to talk to other adventurers, press Enter to open your chat window."; - mes "Then type your message and press Enter to send.\""; - next; - mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper."; - mes "After pressing Enter type '/whisper [name] [message]'."; - mes "Or you can right click on someone and choose the whisper option.\""; - next; - mes "\"Press F7 to show and hide your chat window.\""; - close; + mes "[Sorfina]"; + mes "\"If you want to talk to a normal person, you can click at him or her."; + mes "Or you can press N to focus on the nearest person and then press T to talk.\""; + next; + mes "\"If you want to talk to other adventurers, press Enter to open your chat window."; + mes "Then type your message and press Enter to send.\""; + next; + mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper."; + mes "After pressing Enter type '/whisper [name] [message]'."; + mes "Or you can right click on someone and choose the whisper option.\""; + next; + mes "\"Press F7 to show and hide your chat window.\""; + close; L_Items: - mes "[Sorfina]"; - mes "\"There are three types of items."; - mes "They can be Consumables, Equipment or Miscellaneous.\""; - next; - mes "\"Consumable items such as Potions, can be used only once."; - mes "After use, they will disappear from your inventory."; - mes "There are some rare items that can be used but don't get consumed."; - next; - mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\""; - next; - mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\""; - next; - mes "\"Press F3 to open your inventory."; - mes "When placing your cursor over an item there, you can see a box with some informations about that item.\""; - next; - mes "\"To use or equip an item, select it by clicking on it."; - mes "Then press Use or Equip.\""; - close; + mes "[Sorfina]"; + mes "\"There are three types of items."; + mes "They can be Consumables, Equipment or Miscellaneous.\""; + next; + mes "\"Consumable items such as Potions, can be used only once."; + mes "After use, they will disappear from your inventory."; + mes "There are some rare items that can be used but don't get consumed."; + next; + mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\""; + next; + mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\""; + next; + mes "\"Press F3 to open your inventory."; + mes "When placing your cursor over an item there, you can see a box with some informations about that item.\""; + next; + mes "\"To use or equip an item, select it by clicking on it."; + mes "Then press Use or Equip.\""; + close; L_Shortcut: - mes "[Sorfina]"; - mes "\"Press F8 or click the Shortcut button in the bar at the upper right to open your shortcut window.\""; - next; - mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\""; - next; - mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\""; - close; + mes "[Sorfina]"; + mes "\"Press F8 or click the Shortcut button in the bar at the upper right to open your shortcut window.\""; + next; + mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\""; + next; + mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\""; + close; L_Aidan: - mes "[Sorfina]"; - mes "\"I suggest to go to the bazaar near the south gate."; - mes "We're in the north of Tulimshar here, so you have to walk across the town.\""; - next; - mes "\"When you leave this area to the Southeast, you'll come to the docks."; - mes "Follow the street to the south to pass the old town gates.\""; - next; - mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there."; - mes "Just follow the street to the south and you'll reach the bazaar.\""; - next; - mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him."; - mes "Usually the bazaar is bustling with activity, there are many people who can help. "; - mes "Talk to everybody. You can never tell when they might know something useful.\""; - close; + mes "[Sorfina]"; + mes "\"I suggest to go to the bazaar near the south gate."; + mes "We're in the north of Tulimshar here, so you have to walk across the town.\""; + next; + mes "\"When you leave this area to the Southeast, you'll come to the docks."; + mes "Follow the street to the south to pass the old town gates.\""; + next; + mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there."; + mes "Just follow the street to the south and you'll reach the bazaar.\""; + next; + mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him."; + mes "Usually the bazaar is bustling with activity, there are many people who can help. "; + mes "Talk to everybody. You can never tell when they might know something useful.\""; + close; L_Hasan: - mes "[Sorfina]"; - mes "\"Ah, Hasan. He's causing trouble again?\""; - mes "She shakes her head."; - next; - mes "[Sorfina]"; - mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\""; - next; - mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\""; - next; - mes "\"He took him into the desert and then left him there!"; - mes "Hasan was only seven years old!\""; - next; - mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\""; - next; - mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\""; - mes "She shakes her head."; - next; - mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\""; - next; - mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\""; - mes "She sighs."; - if (hasan == 1) - set hasan, 2; - close; + mes "[Sorfina]"; + mes "\"Ah, Hasan. He's causing trouble again?\""; + mes "She shakes her head."; + next; + mes "[Sorfina]"; + mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\""; + next; + mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\""; + next; + mes "\"He took him into the desert and then left him there!"; + mes "Hasan was only seven years old!\""; + next; + mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\""; + next; + mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\""; + mes "She shakes her head."; + next; + mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\""; + next; + mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\""; + mes "She sighs."; + if (hasan == 1) + set hasan, 2; + close; L_SkipTut: - mes "[Sorfina]"; - mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\""; - next; - menu - "Thinking about it twice... please tell me.",L_Tut, - "Yeah, but thanks for the offer. Bye.",-; - mes "[Sorfina]"; - mes "\"Alright, if you say so. But take at least this."; - set hasan, 0; - set kaan, 0; - set sorfina, 0; - set tanisha, 0; - set maggot, 0; - set FLAGS, FLAGS | FLAG_TUTORIAL_DONE; - getitem "Knife", 1; - getitem "CottonShirt", 1; - mes "Good luck.\""; - close; + mes "[Sorfina]"; + mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\""; + next; + menu + "Thinking about it twice... please tell me.",L_Tut, + "Yeah, but thanks for the offer. Bye.",-; + mes "[Sorfina]"; + mes "\"Alright, if you say so. But take at least this."; + set hasan, 0; + set kaan, 0; + set sorfina, 0; + set tanisha, 0; + set maggot, 0; + set FLAGS, FLAGS | FLAG_TUTORIAL_DONE; + getitem "Knife", 1; + getitem "CottonShirt", 1; + mes "Good luck.\""; + close; L_Close: - close; + close; OnTouch: - if (TUT_var != 0) close; - callfunc "GameRules"; - goto L_Start; - close; + if (TUT_var != 0) close; + callfunc "GameRules"; + goto L_Start; + close; } -042-2.gat,33,27,0 script #Carpet 45,1,1{ - end; +042-2.gat,33,27,0|script|#Carpet|45,1,1{ + end; OnTouch: - if (sorfina != 1) - end; - mes "[Sorfina]"; - mes "\"Very good! I'm glad you're recovering."; - mes "Now you should get dressed again.\""; - next; - mes "Sorfina unlocks the chest behind her."; - next; - mes "[Sorfina]"; - mes "\"In that chest there is a shirt you can have.\""; - next; - mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; - next; - mes "\"Now get the shirt out of the chest.\""; - set sorfina, 2; - close; + if (sorfina != 1) + end; + mes "[Sorfina]"; + mes "\"Very good! I'm glad you're recovering."; + mes "Now you should get dressed again.\""; + next; + mes "Sorfina unlocks the chest behind her."; + next; + mes "[Sorfina]"; + mes "\"In that chest there is a shirt you can have.\""; + next; + mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; + next; + mes "\"Now get the shirt out of the chest.\""; + set sorfina, 2; + close; } -042-2.gat,27,23,0 script Chest 111,{ +042-2.gat,27,23,0|script|Chest|111,{ - if (sorfina > 2) goto L_Empty; - if (sorfina == 2) goto L_Shirt; + if (sorfina > 2) goto L_Empty; + if (sorfina == 2) goto L_Shirt; - mes "The chest is locked."; - close; + mes "The chest is locked."; + close; L_Shirt: - mes "You take a simple Cotton Shirt out of the chest."; - getitem "CottonShirt", 1; - next; - mes "[Sorfina]"; - mes "\"Great! Now you can equip it.\""; - next; - mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\""; - next; - mes "\"After we finish talking, click on the shirt and press the equip button.\""; - set sorfina, 3; - close; + mes "You take a simple Cotton Shirt out of the chest."; + getitem "CottonShirt", 1; + next; + mes "[Sorfina]"; + mes "\"Great! Now you can equip it.\""; + next; + mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\""; + next; + mes "\"After we finish talking, click on the shirt and press the equip button.\""; + set sorfina, 3; + close; L_Empty: - mes "The chest is empty."; - close; + mes "The chest is empty."; + close; } -042-2.gat,44,31,0 script #DoorOut 45,0,0{ - end; +042-2.gat,44,31,0|script|#DoorOut|45,0,0{ + end; OnTouch: - if ((sorfina < 4) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block; - warp "042-1.gat", 37, 57; - end; + if ((sorfina < 4) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block; + warp "042-1.gat", 37, 57; + end; L_Block: - message strcharinfo(0), "Sorfina: Wait a moment! You're not ready to leave."; - end; + message strcharinfo(0), "Sorfina: Wait a moment! You're not ready to leave."; + end; } |