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authorJessica Tölke <jtoelke@mail.upb.de>2012-10-06 21:05:44 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-10-06 21:07:33 +0200
commit4977477b3b0e83257df1767d2fe1948537e22228 (patch)
tree4e38568757dfdad386fd75c8b4d6ca118f7bb722 /world/map/npc/027-2
parent8e6f3a63d28cbe4454396776d7c708c5a38a4706 (diff)
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Love Triangle quest: decrease some amounts of needed items and increase exp for failed soul.
Diffstat (limited to 'world/map/npc/027-2')
-rw-r--r--world/map/npc/027-2/golbenez.txt6
-rw-r--r--world/map/npc/027-2/husband.txt2
-rw-r--r--world/map/npc/027-2/innkeeper.txt4
3 files changed, 6 insertions, 6 deletions
diff --git a/world/map/npc/027-2/golbenez.txt b/world/map/npc/027-2/golbenez.txt
index 520719f3..42cc120e 100644
--- a/world/map/npc/027-2/golbenez.txt
+++ b/world/map/npc/027-2/golbenez.txt
@@ -33,11 +33,11 @@
set @ROTTENRAGS_AMOUNT, 50;
set @ROTTENRAGS_EXP, 100000;
- set @UNDEADEAR_AMOUNT, 25;
+ set @UNDEADEAR_AMOUNT, 15;
set @UNDEADEAR_EXP, 150000;
- set @UNDEADEYE_AMOUNT, 20;
+ set @UNDEADEYE_AMOUNT, 10;
set @UNDEADEYE_EXP, 150000;
- set @JACKOSOUL_EXP, 1000;
+ set @JACKOSOUL_EXP, 2000;
if (@state >= 7) goto L_Done;
if (@state == 6) goto L_Soul;
diff --git a/world/map/npc/027-2/husband.txt b/world/map/npc/027-2/husband.txt
index 34ef723e..9e1b0c04 100644
--- a/world/map/npc/027-2/husband.txt
+++ b/world/map/npc/027-2/husband.txt
@@ -37,7 +37,7 @@
set @BONE_AMOUNT, 100;
set @SKULL_AMOUNT, 75;
set @BONE_EXP, 100000;
- set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the innkeepers script!
+ set @RUBY_AMOUNT, 25; // caution, this value needs to be the same as in the innkeepers script!
if (@state >= 7) goto L_Thanks;
if (@state == 6) goto L_Apologize;
diff --git a/world/map/npc/027-2/innkeeper.txt b/world/map/npc/027-2/innkeeper.txt
index c17a0416..e3319b76 100644
--- a/world/map/npc/027-2/innkeeper.txt
+++ b/world/map/npc/027-2/innkeeper.txt
@@ -41,10 +41,10 @@
set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT);
set @minLevel, 85;
- set @YETI_TEAR_AMOUNT, 30;
+ set @YETI_TEAR_AMOUNT, 15;
set @YETI_TEAR_EXP, 100000;
set @DIAMOND_AMOUNT, 20; // caution, this value needs to be the same as in the lovers script!
- set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the husbands script!
+ set @RUBY_AMOUNT, 25; // caution, this value needs to be the same as in the husbands script!
if (@state >= 11) goto L_Happy;
if (@state == 10) goto L_Thanks;