summaryrefslogtreecommitdiff
path: root/world/map/npc/025-1
diff options
context:
space:
mode:
authorThe Kandiman <kandiman@kandiman.(none)>2011-07-01 16:25:10 -0400
committerThe Kandiman <kandiman@kandiman.(none)>2011-07-01 16:26:00 -0400
commit38cccd4ba9a2a13a421d9f3adc7e0402bfe8f3c4 (patch)
tree01fbcb533a77b9c1b0cf63896917fc2d734ba2cf /world/map/npc/025-1
parentdb06b0e6b1f70acc50696152f48eb1645af447ac (diff)
downloadserverdata-38cccd4ba9a2a13a421d9f3adc7e0402bfe8f3c4.tar.gz
serverdata-38cccd4ba9a2a13a421d9f3adc7e0402bfe8f3c4.tar.bz2
serverdata-38cccd4ba9a2a13a421d9f3adc7e0402bfe8f3c4.tar.xz
serverdata-38cccd4ba9a2a13a421d9f3adc7e0402bfe8f3c4.zip
Initial spell and grammar check for Rossy quest
Diffstat (limited to 'world/map/npc/025-1')
-rw-r--r--world/map/npc/025-1/rossy.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/world/map/npc/025-1/rossy.txt b/world/map/npc/025-1/rossy.txt
index 3cfc834a..835487fe 100644
--- a/world/map/npc/025-1/rossy.txt
+++ b/world/map/npc/025-1/rossy.txt
@@ -33,14 +33,14 @@
mes "[Rossy]";
mes "\"Really? But she let us play in the woods... There is no reason to be worried. Unless...\"";
next;
- mes "*Rossy suddenly looks strange, mumbling something about Julia...*";
+ mes "*Rossy suddenly gets a strange look on her face, mumbling something about Julia...*";
next;
mes "[Rossy]";
- mes "\"Could you do me a favor? Please, tell my mother we are OK... There is.. erh... there is no reason to worry about us.\"";
+ mes "\"Could you do me a favor? Please, tell my mother we are OK... There is.. uh... there is no reason to worry about us.\"";
next;
menu
- "Ok, if you say so", -,
- "Sorry, I have no time for this", L_No;
+ "Ok, if you say so.", -,
+ "Sorry, I have no time for this.", L_No;
mes "[Rossy]";
mes "\"Thank you very much!\"";
set Rossy_Quest, 2;
@@ -61,7 +61,7 @@ L_Get_Cherry:
L_Check:
mes "[Rossy]";
- mes "\"Hey, that is nice of you to come back. I was thinking about giving a basket full of cherries to my mother, to make her happy, you know... But I can't get so many cherries alone. I would need at least 10 cherries, and It would take too much time!\"";
+ mes "\"Hey, that is nice of you to come back. I was thinking about giving a basket full of cherries to my mother, to make her happy, you know... But I can't get very many cherries alone. I would need at least 10 cherries, and it would take too much time!\"";
next;
menu
"That is no problem for me. Just wait and I will come back with the cherries", L_No,
@@ -94,11 +94,11 @@ L_Let:
L_Let2:
mes "[Rossy]";
- mes "*The little girl grabs the piece of paper and reads it with an automatic gesture. Her face turns pale.*";
+ mes "*The little girl grabs the piece of paper and reads it quickly. Her face turns pale.*";
menu
"What does it say?", -;
mes "[Rossy]";
- mes "\"Oh no, I completely forgot! My magic scholl exam! I need to make a potion and give it to my teacher today! But I didn't find Julia yet and I don't even have any of the ingredients required. Could you get them for me, please?\"";
+ mes "\"Oh no, I completely forgot! My magic school exam! I need to make a potion and give it to my teacher today! But I haven't found Julia yet and I don't even have any of the ingredients required. Could you get them for me, please?\"";
next;
menu
"Of course I can, what do you need?", L_Sett,
@@ -107,14 +107,14 @@ L_Let2:
L_Sett:
mes "[Rossy]";
set Rossy_Quest, 6;
- mes "\"I need 24 [Cactus Drink]s, 32 [Maggot Slime]s, 50 [Gamboge Herb]s, 43 [Alizarin Herb]s and 30 [Bug Leg]s.\"";
+ mes "\"I need 24 Cactus Drinks, 32 Maggot Slimes, 50 Gamboge Herbs, 43 Alizarin Herbs and 30 Bug Legs.\"";
next;
mes "\"Please come back to see me when you have the ingredients. I know the recipe by heart.\"";
close;
L_NE:
mes "[Rossy]";
- mes "\"Please bring me 24 [Cactus Drink]s, 32 [Maggot Slime]s, 50 [Gamboge Herb]s, 43 [Alizarin Herb]s and 30 [Bug Leg]s.\"";
+ mes "\"Please bring me 24 Cactus Drinks, 32 Maggot Slimes, 50 Gamboge Herbs, 43 Alizarin Herbs and 30 Bug Legs.\"";
next;
mes "\"Please hurry!\"";
close;
@@ -125,7 +125,7 @@ L_Check2:
if(countitem("GambogeHerb") < 50) goto L_NE;
if(countitem("AlizarinHerb") < 43) goto L_NE;
if(countitem("BugLeg") < 30) goto L_NE;
- mes "Rossy gets all the ingredients and place them on the ground. She starts to mix some herbs with the cactus drink and cast some funny spells... She seems to know what she is doing";
+ mes "Rossy gets all the ingredients and places them on the ground. She starts to mix some herbs with the cactus drinks and appears to cast some spells... She seems to know what she is doing";
next;
mes "[Rossy]";
mes "\"Oh, thank you "+ strcharinfo(0) +" ! It is done. If you don't mind, please give this potion to my teacher.\"";
@@ -136,16 +136,16 @@ L_Check2:
delitem "BugLeg", 30;
set Rossy_Quest, 7;
getexp 3000, 0;
- message strcharinfo(0), "Rossy hands you the potion, holding the bottle very carefully";
+ message strcharinfo(0), "Rossy hands you the potion, holding the bottle very carefully.";
next;
- mes "\"My teacher's name is David, he is a very young magician and lives near the magic school in the north of Tulimshar.\"";
+ mes "\"My teacher's name is David. He is a very young magician and lives near the magic school in the north of Tulimshar.\"";
next;
mes "\"Please, give it to him as soon as you can!\"";
close;
L_BT:
mes "[Rossy]";
- mes "\"Great. Now if you could just give it to my teacher. His name is David, he is a very young magician and lives near the magic school in the north of Tulimshar.\"";
+ mes "\"Great. Now if you could just give it to my teacher. His name is David. He is a very young magician and lives near the magic school in the north of Tulimshar.\"";
next;
mes "\"You should take the ferry, that'll be faster than swimming!\"";
close;
@@ -204,7 +204,7 @@ L_Best:
L_Julia:
mes "[Rossy]";
- mes "\"I saw Julia! She was running away from something and entered in a cave not far from here. I heard her scream. Please can you enter that cave and save her? Im so scared!\"";
+ mes "\"I saw Julia! She was running away from something and entered a cave not far from here. I heard her scream. Please can you enter the cave and save her? I'm so scared!\"";
close;
L_End: