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author | Nick Ashley <nick@shley.us> | 2015-04-12 09:22:38 -0400 |
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committer | Nick Ashley <nick@shley.us> | 2015-04-20 21:40:17 -0400 |
commit | 364f6111306eb4fcdd8edc98dae1ae0727dba712 (patch) | |
tree | 297942f8c68675338bdd062ff84ef9e659126333 /world/map/npc/002-2/imec.txt | |
parent | 99d73066bf2a7fb4911e79b52a48ba913a2aa459 (diff) | |
download | serverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.tar.gz serverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.tar.bz2 serverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.tar.xz serverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.zip |
Various dialog fixes in Tulim
viz., the Kylian quest, the tombstones, and various other NPCs
Diffstat (limited to 'world/map/npc/002-2/imec.txt')
-rw-r--r-- | world/map/npc/002-2/imec.txt | 58 |
1 files changed, 37 insertions, 21 deletions
diff --git a/world/map/npc/002-2/imec.txt b/world/map/npc/002-2/imec.txt index 59966ff0..b8f63e4d 100644 --- a/world/map/npc/002-2/imec.txt +++ b/world/map/npc/002-2/imec.txt @@ -7,82 +7,98 @@ set @state, ((QUEST_NorthTulimshar & TWOBIT_4_MASK) >> TWOBIT_4_SHIFT); set @EXP, 90; set @money, 500; + set @lvl, 10; if (@state >= 3) goto L_Stingers; if (@state == 2) goto L_Return; if (@state == 1) goto L_Bring; mes "[Imec]"; + mes "%%9"; mes "\"The Wizard's Council shut down my shop!"; - mes "They said I was selling illegal things, but what's so illegal about poison?\""; + mes "Why'd they have to make such a fuss over a little poison?\""; + next; + mes "\"Someday, I'm going to get my permit back from those self-righteous snobs!\""; next; - mes "\"Anyway, I hope to get a merchant's permit again... One of these days...\""; mes "He looks at you."; next; mes "[Imec]"; - mes "\"You can do an errand for me. I just finished writing a petition to the Council about my shop."; - mes "If you bring it to the government building near the docks, I'll give you a small reward.\""; + mes "%%D"; + mes "\"Hey... I've got an idea!"; + next; + mes "I just finished writing an appeal to the Council. If you bring it to the government building near the docks, they might be less... closed-minded.\""; goto L_Offer; L_Offer: menu - "Where are the docks and what is the government building?",L_Explain, - "Ok, sounds good.",L_Next, - "No!",L_Close; + "Just tell me how to get there.",L_Explain, + "I'll do it.",L_Next, + "No way!",L_Close; L_Next: + mes ""; mes "[Imec]"; - mes "\"Very good. Here is the paper.\""; - mes "Imec gives you a sealed letter. You put it away in a pocket separated from your inventory, so it won't get lost."; + mes "\"Great! Here's the appeal.\""; + mes "Imec gives you a sealed letter, which you store in a safe pocket outside of your inventory."; set @state, 1; callsub S_Update_Mask; goto L_Close; L_Explain: + mes ""; mes "[Imec]"; - mes "\"Follow the road to the north through the gate, then go west when you reach the docks. It's right before the castle mount.\""; + mes "\"Head north until you get to the docks – it's just west of the ferry.\""; next; - mes "\"In the building there are several offices. If you want to join or form a party, you have to pay your taxes there first.\""; + mes "\"There are a couple of other offices inside. You can form a party if you want, but don't take too long.\""; + if (BaseLevel < WEDDING_MIN_LEVEL) mes "\"Once you're older, you can even get married there.\""; next; - mes "\"So, will you bring my petition to the office in that building?\""; + mes "\"So... will you submit my appeal for me?\""; if (@state == 0) goto L_Offer; goto L_Close; L_Bring: mes "[Imec]"; - mes "\"What are you waiting for? Bring my petition to the government building.\""; + mes "\"What are you waiting for? I'm not paying you till after the job is done!\""; menu "Where is it again?",L_Explain, "I'm on my way.",L_Close; L_Return: mes "[Imec]"; - mes "\"Ah, you're back.\""; - mes "You hand the letter of acknowledgement over to Imec."; + mes "\"Ah! You're back! How'd it go?\""; + mes "You hand the letter of acknowledgment over to Imec."; next; mes "[Imec]"; - mes "\"Very well. I'm sure I'll be able to open my shop again soon.\""; + mes "\"Great! I'm sure I'll be able to open my shop again soon.\""; next; - mes "It seems Imec doesn't notice you anymore."; + mes "It seems as though Imec has lost interest in you already."; menu - "You mentioned a reward.",L_Next1; + "You mentioned a reward...",L_Next1; L_Next1: + mes ""; mes "[Imec]"; - mes "\"What? Ah, right. Here, have this.\""; + mes "\"What? Oh, right. Here, have this.\""; getexp @EXP, 0; set Zeny, Zeny + @money; set @state, 3; callsub S_Update_Mask; next; - mes "\"Actually, you could be of further help to me.\""; + if (BaseLevel >= @lvl) + goto L_Transition_Stingers; + if (BaseLevel < @lvl) + mes "\"Come back to see me once you grow stronger; I might have a job for you later on.\""; + goto L_Close; + +L_Transition_Stingers: + mes "\"Actually, you could be of further use to me.\""; next; goto L_Stingers; L_Stingers: mes "[Imec]"; - set @dq_level, 10; + set @dq_level, @lvl; set @dq_cost, 3; set @dq_count, 3; set @dq_name$, "ScorpionStinger"; |