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author | Wushin <pasekei@gmail.com> | 2015-01-07 21:25:14 -0600 |
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committer | Wushin <pasekei@gmail.com> | 2015-01-07 21:25:14 -0600 |
commit | b734af239e8ff1e7ea746ea327fb84c62be09b7e (patch) | |
tree | cbc5f399ccf8dd226056887a70b9a313f88bee6e /world/map/npc/002-1/anwar.txt | |
parent | 2c09797ebd2c03b2cbe9a458f8ea8d1fbd04ccff (diff) | |
parent | 61c88ec162713b980f30e6e5111c1cfbd9f23d3a (diff) | |
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Merge pull request #223 from wushin/moving-tutorial
Move Tutorial to Hurnscald
Diffstat (limited to 'world/map/npc/002-1/anwar.txt')
-rw-r--r-- | world/map/npc/002-1/anwar.txt | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/world/map/npc/002-1/anwar.txt b/world/map/npc/002-1/anwar.txt new file mode 100644 index 00000000..707e577e --- /dev/null +++ b/world/map/npc/002-1/anwar.txt @@ -0,0 +1,204 @@ +// Anwar needs a magic fertilizer for his field +// Quest uses Nibble 3 of QUEST_NorthTulimshar +// Author: Jenalya +// state 1: Anwar sent to Tinris for help to get a magic fertilizer +// state 2: Tinris asked for chocolate cake as present for his girlfriend +// state 3: Tinris asked for ingredients for the fertilizer +// state 4: Tinris gave you the fertilizer +// state 5: Anwar tried it out and it doesn't work well, sent you back to Tinris +// state 6: Tinris asked for more ingredients for a new try +// state 7: Tinris says it's really hard, gives you the fertilizer and tells you to ask Eomie to cast a spell on it +// state 8: Eomie sends you to get some stuff so she can interrupt her spell on the spot of grass +// state 9: Eomie casted a spell on the fertilizer +// state 10: Anwar used it and it worked. he asks you to help him preparing a thank-you-gift for each Tinris and Eomis +// state 11: Anwar asked to bring present to Tinris +// state 12: gave present to Tinris +// state 13: Anwar asked to bring present to Eomie +// state 14: gave present to Eomie +// state 15: reported back to Anwar and done +002-1.gat,95,67,0|script|Anwar|156 +{ + set @state, ((QUEST_NorthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); + + set @cloth_amount, 3; + set @silk_amount, 30; + + set @firstTry_exp, 400; + set @secondTry_exp, 700; + set @material_exp, 1000; + set @final_exp, 2000; + + if (@state >= 15) goto L_Done; + if (@state >= 13) goto L_GiveEomie; + if (@state >= 11) goto L_GiveTinris; + if (@state == 10) goto L_GiftMaterial; + if (@state >= 5) goto L_SecondTry; + if (@state >= 1) goto L_FirstTry; + + mes "[Anwar]"; + mes "\"Hello. You look like one of those young people who come here to go on an adventure."; + mes "Would you be interested in doing some small errand for me?\""; + menu + "Sure!",L_Sure, + "I'm busy, sorry.",L_Close; + +L_Sure: + mes "[Anwar]"; + mes "\"That's the spirit! Ok, I'm tired of spending most of my time working on this field. I heard the magicians at the magic school are researching ways to enhance the growth of plants with magic.\""; + next; + mes "\"I can't go there myself, since this area of the city is full of sneaky ragtags and they will rob my field if I leave here. Could you go to the magic school and ask for some magic enhancement for my field?\""; + next; + mes "\"To find the school just follow the street north back into town. The school is the castle at the north end of town.\""; + set @state, 1; + callsub S_Update_Mask; + goto L_Close; + +L_FirstTry: // @state >= 1 but below 5 + mes "[Anwar]"; + mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to make clothing, but I'm not experienced enough to make a living out of that.\""; + if (@state != 4) + goto L_Close; + menu + "Tinris gave me a magic fertilizer for your field, but he isn't sure if it works.",L_Next; + +L_Next: + mes "[Anwar]"; + mes "\"Really? Well, let's try it out!\""; + mes "He takes the fertilizer and starts to bespatter the field."; + next; + mes "But it doesn't seem to be good for the plants, they start to shrivel and get brown."; + mes "[Anwar]"; + mes "\"Oh no! What is this? It's damaging my plants! Go back to Tinris and tell him it doesn't work!\""; + getexp @firstTry_exp, 0; + set @state, 5; + callsub S_Update_Mask; + goto L_Close; + +L_SecondTry: // @state >= 5 but below 10 + mes "[Anwar]"; + mes "\"I hope Tinris can come up with a better fertilizer. My plants are suffering from the first try.\""; + if (@state != 9) + goto L_Close; + menu + "Here is another one. Eomie cast a spell on it.",L_Continue; + +L_Continue: + mes "[Anwar]"; + mes "\"Eomie? I heard she's amazingly skilled with nature magic. I'll try if this works better.\""; + mes "He takes the fertilizer and puts it on only a few plants, then waits a moment to see the result."; + next; + mes "The plants recover a bit and become green again."; + mes "[Anwar]"; + mes "\"Ah, this one is better. I'll put it on the entire field.\""; + getexp @secondTry_exp, 0; + set @state, 10; + callsub S_Update_Mask; + next; + goto L_GiftMaterial; + +L_GiftMaterial: // @state == 10 + mes "[Anwar]"; + mes "\"I want to show my gratitude to Tinris and Eomie. Can you help me once again? I would like to make some clothes for them and need " + @cloth_amount + " pieces of Cotton Cloth and " + @silk_amount + " Silk Cocoons.\""; + menu + "I have it.",L_GiveGiftStuff, + "Where can I get that?",L_Hint, + "I'll see what I can do.",L_Close; + +L_GiveGiftStuff: + getinventorylist; + if (@inventorylist_count == 100) + goto L_Full_Inv; + if ((countitem("CottonCloth") < @cloth_amount) || (countitem("SilkCocoon") < @silk_amount)) + goto L_NoItem; + delitem "CottonCloth", @cloth_amount; + delitem "SilkCocoon", @silk_amount; + getexp @material_exp, 0; + + getitem "GreenVNeckSweater", 1; + set @state, 11; + callsub S_Update_Mask; + mes "[Anwar]"; + mes "\"Great! I'll start right away with the present for Tinris. That shouldn't take long.\""; + mes "After a short while of cutting and sewing he holds a V-Neck Sweater in his hands. Then he dyes it green."; + next; + mes "[Anwar]"; + mes "\"Wonderful! Could you please bring this to Tinris to show him my gratitude?\""; + goto L_Close; + +L_Hint: + mes "[Anwar]"; + mes "\"As far as I know Cotton Cloth is given out as reward for hunting monsters. You should talk to Aidan in Candor.\""; + next; + mes "\"Otherwise Cotton Cloth can be sheared from Mouboo and silk cocoons come from Silkworms."; + mes "They live in the woodland area around Hurnscald. You can get there by taking the ferry.\""; + goto L_Close; + +L_GiveTinris: // @state >= 11 but below 13 + mes "[Anwar]"; + mes "\"Did you already bring the Green V-Neck Sweater to Tinris?\""; + if (@state != 12) + menu + "Not yet.",L_Close; + menu + "Yes, he was very happy.",L_Happy; + +L_Happy: + getinventorylist; + if (@inventorylist_count == 100) + goto L_Full_Inv; + mes "[Anwar]"; + mes "\"Wonderful! I also finished the present for Eomie. Can you bring it to her?\""; + getitem "SilkHeadband", 1; + set @state, 13; + callsub S_Update_Mask; + goto L_Close; + +L_GiveEomie: // @state >= 13 but below 15 + getinventorylist; + if (@inventorylist_count == 100) + goto L_Full_Inv; + mes "[Anwar]"; + mes "\"Did you give the Silk Headband to Eomie?\""; + if (@state != 14) + menu + "Not yet.",L_Close; + menu + "Yes. She asked me to thank you.",L_ThankYou; + +L_ThankYou: + mes "Anwar smiles."; + mes "[Anwar]"; + mes "\"I'm so happy. Thank you so much for your help. I made this for you while you went to see Eomie.\""; + getexp @final_exp, 0; + getitem "DarkGreenCottonTrousers", 1; + set @state, 15; + callsub S_Update_Mask; + goto L_Close; + +L_Done: // @state == 15 + mes "[Anwar]"; + mes "\"Thank you so much for your help. The plants are growing much better now. I don't have to spend all my time working in the field any more."; + mes "Finally I can do what I'm really interested in and work on getting better at sewing clothes.\""; + goto L_Close; + +L_NoItem: + mes "[Anwar]"; + mes "\"You don't have it!\""; + goto L_Close; + +L_Full_Inv: + mes "[Anwar]"; + mes "\"You carry a lot of stuff. Come back when you have more room.\""; + goto L_Close; + +L_Close: + set @state, 0; + set @cloth_amount, 0; + set @silk_amount, 0; + set @inventorylist_count, 0; + close; + +S_Update_Mask: + set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_3_MASK)) | (@state << NIBBLE_3_SHIFT); + return; +} |