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author | Jessica Tölke <jtoelke@mail.upb.de> | 2013-01-27 18:01:30 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-12 23:05:14 +0100 |
commit | c733dfe82aca9df0f9d5662db4b596339c9cd7e1 (patch) | |
tree | 459cfefeebdc8c1646864463b0d29f67b708730d /world/map/npc/001-1/gossip.txt | |
parent | af1a429e042f2707aa569960530ead125226d2cb (diff) | |
download | serverdata-c733dfe82aca9df0f9d5662db4b596339c9cd7e1.tar.gz serverdata-c733dfe82aca9df0f9d5662db4b596339c9cd7e1.tar.bz2 serverdata-c733dfe82aca9df0f9d5662db4b596339c9cd7e1.tar.xz serverdata-c733dfe82aca9df0f9d5662db4b596339c9cd7e1.zip |
Restructuring the quests saved in TMW_Quest: Convert gossip to new variables.
Diffstat (limited to 'world/map/npc/001-1/gossip.txt')
-rw-r--r-- | world/map/npc/001-1/gossip.txt | 43 |
1 files changed, 29 insertions, 14 deletions
diff --git a/world/map/npc/001-1/gossip.txt b/world/map/npc/001-1/gossip.txt index a5b43329..468b8b48 100644 --- a/world/map/npc/001-1/gossip.txt +++ b/world/map/npc/001-1/gossip.txt @@ -1,6 +1,16 @@ // NPC to provide hints on progression of linear quest chain in Tulimshar 001-1.gat,49,31,0|script|Gladys|154,{ + + // This NPC previously used the variable TMW_Quest + callfunc "ClearVarTMW_Quest"; + + set @guards, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); + set @bermik, ((QUEST_SouthTulimshar & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT); + set @sarah, ((QUEST_SouthTulimshar & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT); + set @vincent, ((QUEST_SouthTulimshar & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); + set @sandra, ((QUEST_SouthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); + mes "[Gladys, Town Gossip]"; mes "\"Hello deary! I hear some of the most fascinating rumors and bits of news. I just heard a bit more today!\""; mes "\"Would you like me to let you in on the good stuff?\""; @@ -9,18 +19,18 @@ "No thanks.", L_No; L_Yes: - if (TMW_Quest >=40) goto L_Ferry; - if (TMW_Quest >=12) goto L_Desert; - if (TMW_Quest >=10) goto L_Sandra; - if (TMW_Quest >=8) goto L_Vinc; - if (TMW_Quest >=6) goto L_Sarah; - if (TMW_Quest >=4) goto L_Mik; - if (TMW_Quest <1) goto L_Intro; + if (@bermik < 4) goto L_Intro; + if (@bermik < 6) goto L_Mik; + if (@sarah < 2) goto L_Sarah; + if (@vincent < 2) goto L_Vinc; + if (@sandra < 2) goto L_Sandra; + if (@guards < 28) goto L_Desert; + goto L_Ferry; L_No: mes "[Gladys, Town Gossip]"; mes "\"Very well. Come back whenever you like. I am always getting juicy bits of news!\""; - close; + goto L_Close; L_Intro: mes "[Gladys, Town Gossip]"; @@ -30,7 +40,7 @@ L_Intro: mes "\"I also overheard some of the children in the square talking today. I think they are having trouble with some of their chores. Kids these days...\""; next; mes "The old lady trails off and starts muttering to herself about hills and snow. Perhaps it's best to leave her alone for now."; - close; + goto L_Close; L_Mik: mes "[Gladys, Town Gossip]"; @@ -38,7 +48,7 @@ L_Mik: next; mes "[Gladys, Town Gossip]"; mes "\"One of the ladies in my quilting club mentioned giving a task to her grandson. I have my doubts about whether he ever finished it...\""; - close; + goto L_Close; L_Sarah: mes "[Gladys, Town Gossip]"; @@ -46,12 +56,12 @@ L_Sarah: next; mes "[Gladys, Town Gossip]"; mes "\"Do you believe what parents will let their kids do these days?! I heard about this girl at the far side of town who does nothing but eat sweets all day! Honestly, what is the world coming to?\""; - close; + goto L_Close; L_Vinc: mes "[Gladys, Town Gossip]"; mes "\"I just got news of an exciting new business opportunity! There's supposed to be a new entrepreneur in town somewhere making toys. You should get in on the ground floor!\""; - close; + goto L_Close; L_Sandra: mes "[Gladys, Town Gossip]"; @@ -59,7 +69,7 @@ L_Sandra: next; mes "[Gladys, Town Gossip]"; mes "\"I've been hearing reports of you all over town! I think there's only one little girl you haven't assisted, but she's a strange one...always messing about with bugs. Yuck!\""; - close; + goto L_Close; L_Desert: if (Sex == 0) set @person$, "gal"; @@ -76,9 +86,14 @@ L_Desert: L_Ferry: mes "[Gladys, Town Gossip]"; mes "I heard that there is a handsome sailor in the north of town who will take people to exotic new places! I'm saving my pennies!\""; - close; + goto L_Close; L_Close: set @person$, ""; + set @guards, 0; + set @bermik, 0; + set @sarah, 0; + set @vincent, 0; + set @sandra, 0; close; } |