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author | wushin <pasekei@gmail.com> | 2014-06-23 18:57:52 -0500 |
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committer | wushin <pasekei@gmail.com> | 2014-06-25 10:50:14 -0500 |
commit | 623f98ef8f4efa72d6ff7355517b0ace7235ef72 (patch) | |
tree | 033e71b068509c506ee9be57cdebd0d361c65381 /world/map/db/weapon_item_db.txt | |
parent | 511dc33bfe89c98251579d72ff7f3fa795e29d15 (diff) | |
download | serverdata-623f98ef8f4efa72d6ff7355517b0ace7235ef72.tar.gz serverdata-623f98ef8f4efa72d6ff7355517b0ace7235ef72.tar.bz2 serverdata-623f98ef8f4efa72d6ff7355517b0ace7235ef72.tar.xz serverdata-623f98ef8f4efa72d6ff7355517b0ace7235ef72.zip |
Starting Area Redux
* Tutorial is a quick funnel
* Exits are obvious and open
* New Side Quests
** Valon's Beast Mastery
** Zegas's Barrels
** Magic Wand
* Some Quests stay open after tutorial is done
* House Maggot & Tame Scorpion added
* Made Magic usable for lowbies with Wand
Diffstat (limited to 'world/map/db/weapon_item_db.txt')
-rw-r--r-- | world/map/db/weapon_item_db.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/world/map/db/weapon_item_db.txt b/world/map/db/weapon_item_db.txt index 1dad6e64..58d215f6 100644 --- a/world/map/db/weapon_item_db.txt +++ b/world/map/db/weapon_item_db.txt @@ -47,7 +47,9 @@ //608, RESERVED, BladeShield, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} //609, RESERVED, Club, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 623, Scythe, Scythe, 4, 100, 50, 1200, 75, 0, 1, 0, 0, 2, 34, 1, 1, 3, {}, {} -758, WoodenStaff, Wooden Staff, 4, 4000, 2000, 1000, 50, 0, 1, 5, 0, 2, 34, 1, 1, 10, {}, {} +758, WoodenStaff, Wooden Staff, 4, 4000, 2000, 1000, 50, 0, 1, 10, 0, 2, 34, 1, 1, 10, {}, {set @bStat, bInt;set @minbStatVal, 60;callfunc "RequireStat";} +//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} +1171, Wand, Wand, 4, 400, 200, 100, 1, 0, 1, 5, 0, 2, 2, 1, 1, 1, {}, {set @bStat, bInt;set @minbStatVal, 5;callfunc "RequireStat";} 762, TerraniteArrow, Terranite Arrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 10;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} 867, IceGladius, Ice Gladius, 4, 2000, 1000, 1000, 110, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bLuk, 1;} 878, BansheeBow, Banshee Bow, 4, 101000, 40000, 900, 90, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, bDex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -4; bonus bAspdRate, 20; bonus bCritical, 70; bonus bMaxHP, -150; bonus bDefRate, -40; bonus bDef2Rate, -35;set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} |