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author | Ben Longbons <b.r.longbons@gmail.com> | 2013-02-06 13:37:41 -0800 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2013-02-06 13:43:16 -0800 |
commit | 776515d46c6ffe47334537c32fc1b55f26fe47e4 (patch) | |
tree | e72b22eca08edf2f62308f1d1ac0752d127e5dd2 /world/map/db/const.txt | |
parent | da13ee5c99cc285119914c20feedeab31bc038b7 (diff) | |
download | serverdata-776515d46c6ffe47334537c32fc1b55f26fe47e4.tar.gz serverdata-776515d46c6ffe47334537c32fc1b55f26fe47e4.tar.bz2 serverdata-776515d46c6ffe47334537c32fc1b55f26fe47e4.tar.xz serverdata-776515d46c6ffe47334537c32fc1b55f26fe47e4.zip |
Fix mapflag numbers, disable some things
Diffstat (limited to 'world/map/db/const.txt')
-rw-r--r-- | world/map/db/const.txt | 225 |
1 files changed, 127 insertions, 98 deletions
diff --git a/world/map/db/const.txt b/world/map/db/const.txt index 6e5f4803..d2f45290 100644 --- a/world/map/db/const.txt +++ b/world/map/db/const.txt @@ -3,37 +3,64 @@ debug 1 -mf_nomemo 0 -mf_noteleport 1 -mf_nosave 2 -mf_nobranch 3 -mf_nopenalty 4 -mf_pvp 5 -mf_pvp_noparty 6 -mf_pvp_noguild 7 -mf_gvg 8 -mf_gvg_noparty 9 -mf_nozenypenalty 10 - -StatusPoint 9 1 +// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c! +//MF_NOMEMO 0 +//MF_NOTELEPORT 1 +MF_NOSAVE 2 +//MF_NOBRANCH 3 +//MF_NOPENALTY 4 +//MF_NOZENYPENALTY 5 +MF_PVP 6 +//MF_PVP_NOPARTY 7 +//MF_PVP_NOGUILD 8 +//MF_GVG 9 +//MF_GVG_NOPARTY 10 +//MF_NOTRADE 11 +//MF_NOSKILL 12 +MF_NOWARP 13 +MF_NOPVP 14 +//MF_NOICEWALL 15 +//MF_SNOW 16 +//MF_FOG 17 +//MF_SAKURA 18 +//MF_LEAVES 19 +//MF_RAIN 20 +// Map flags with no assigned value (inaccessible in scripts, +// can only be set initially by mapflag): +// nowarpto, +// noreturn, +// monster_noteleport, +// pvp_nightmaredrop, +// pvp_nocalcrank, +// no_player_drops, +// town, + +// Note: the type-1 constants and the bWhatever are actually +// the same type internally, but they must be used differently. +// A *few* can be used for both ... +// TODO resolve that last, and change the names to match SP_* + +// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c! +//BaseExp 1 1 +//JobExp 2 1 +Hp 5 1 +MaxHp 6 1 +Sp 7 1 +MaxSp 8 1 +//StatusPoint 9 1 BaseLevel 11 1 -SkillPoint 12 1 -Class 19 1 -Upper 56 1 +//SkillPoint 12 1 +//Class 19 1 Zeny 20 1 Sex 21 1 +//NextBaseExp 22 1 +//NextJobExp 23 1 Weight 24 1 MaxWeight 25 1 -JobLevel 55 1 -BaseExp 1 1 -JobExp 2 1 -NextBaseExp 22 1 -NextJobExp 23 1 -Hp 5 1 -MaxHp 6 1 -Sp 7 1 -MaxSp 8 1 +//JobLevel 55 1 +//Upper 56 1 +// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c! bMaxHP 6 bMaxSP 8 bStr 13 @@ -42,18 +69,18 @@ bVit 15 bInt 16 bDex 17 bLuk 18 -bAtk 41 -bAtk2 42 -bMatk1 43 -bMatk2 44 -bDef 45 +//bAtk 41 +//bAtk2 42 +//bMatk1 43 +//bMatk2 44 +//bDef 45 bMdef 47 -bMdef2 48 +//bMdef2 48 bHit 49 bFlee 50 -bFlee2 51 +//bFlee2 51 bCritical 52 -bAspd 53 +//bAspd 53 bDeaf 70 // Elements: @@ -102,80 +129,82 @@ bDeaf 70 // Those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other bonuses are ignored. // For more information, have a look here: http://code.google.com/p/eathena/source/browse/trunk/doc/item_bonus.txt +// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c! + bAtkRange 1000 // A range bonus of n (bAtkRange,n;). -bAtkEle 1001 // Gives the player's attacks a n element (bAtkEle,n;). -bDefEle 1002 // Gives the player's defense a n element (bDefEle,n;). -bCastrate 1003 // Adjusts casting time of skill n by x% (bCastrate,n,x;). +//bAtkEle 1001 // Gives the player's attacks a n element (bAtkEle,n;). +//bDefEle 1002 // Gives the player's defense a n element (bDefEle,n;). +//bCastrate 1003 // Adjusts casting time of skill n by x% (bCastrate,n,x;). bMaxHPrate 1004 // A max HP bonus of n (bMaxHPrate,n;). -bMaxSPrate 1005 // A max SP bonus of n (bMaxSPrate,n;). -bUseSPrate 1006 // Increases the consumption of SP by n% (bUseSPrate,n;). -bAddEle 1007 // +x% physical damage against a n element (bAddEle,n,x;). -bAddRace 1008 // +x% physical damage against a n race (bAddRace,n,x;). -bAddSize 1009 // +x% physical damage against a n size (bAddSize,n,x;). -bSubEle 1010 // +x% damage reduction against a n element (bSubEle,n,x;). -bSubRace 1011 // +x% damage reduction against race n (bSubRace,n,x;). -bAddEff 1012 // Adds a 1/100x% chance to cause effect e to the target when attacking (bAddEff,e,x;). -bResEff 1013 // Adds a 1/100x% tolerance to an effect (bResEff,e,x;). -bBaseAtk 1014 // A n bonus to the basic attack power (bBaseAtk,n;). +//bMaxSPrate 1005 // A max SP bonus of n (bMaxSPrate,n;). +//bUseSPrate 1006 // Increases the consumption of SP by n% (bUseSPrate,n;). +//bAddEle 1007 // +x% physical damage against a n element (bAddEle,n,x;). +//bAddRace 1008 // +x% physical damage against a n race (bAddRace,n,x;). +//bAddSize 1009 // +x% physical damage against a n size (bAddSize,n,x;). +//bSubEle 1010 // +x% damage reduction against a n element (bSubEle,n,x;). +//bSubRace 1011 // +x% damage reduction against race n (bSubRace,n,x;). +//bAddEff 1012 // Adds a 1/100x% chance to cause effect e to the target when attacking (bAddEff,e,x;). +//bResEff 1013 // Adds a 1/100x% tolerance to an effect (bResEff,e,x;). +//bBaseAtk 1014 // A n bonus to the basic attack power (bBaseAtk,n;). bAspdRate 1015 // +n% attack speed (bAspdRate,n;). bHPrecovRate 1016 // Natural HP recovery ratio increased of n% (bHPrecovRate,n;). -bSPrecovRate 1017 // Natural SP recovery ratio increased of n% (bSPrecovRate,n;). -bSpeedRate 1018 // Moving speed increased of n% and only the highest among all is applied (bSpeedRate,n;). -bCriticalDef 1019 // Decreases the chance of being hit by critical hits of n% (bCriticalDef,n;). -bNearAtkDef 1020 // Adds n% damage reduction against melee physical attacks (bNearAtkDef,n;). -bLongAtkDef 1021 // Adds n% damage reduction against ranged physical attacks (bLongAtkDef,n;). -bDoubleRate 1022 // Adds a n% probability of doing a double attack (bDoubleRate,n;). +//bSPrecovRate 1017 // Natural SP recovery ratio increased of n% (bSPrecovRate,n;). +//bSpeedRate 1018 // Moving speed increased of n% and only the highest among all is applied (bSpeedRate,n;). +//bCriticalDef 1019 // Decreases the chance of being hit by critical hits of n% (bCriticalDef,n;). +//bNearAtkDef 1020 // Adds n% damage reduction against melee physical attacks (bNearAtkDef,n;). +//bLongAtkDef 1021 // Adds n% damage reduction against ranged physical attacks (bLongAtkDef,n;). +//bDoubleRate 1022 // Adds a n% probability of doing a double attack (bDoubleRate,n;). bDoubleAddRate 1023 // Adds another +n% probability of doing a double attack (bDoubleAddRate,n;). -bMatk 1024 // Adds a magical attack bonus of n (bMatk,n;). -bMatkRate 1025 // Adds a magical attack bonus percentage n% (bMatkRate,n;). -bIgnoreDefEle 1026 // Disregards defense against enemies of a n element (bIgnoreDefEle,n;). -bIgnoreDefRace 1027 // Disregards defense against enemies of a n race (bIgnoreDefRace,n;). -bAtkRate 1028 // Adds an attack bonus of n% (bAtkRate,n;). +//bMatk 1024 // Adds a magical attack bonus of n (bMatk,n;). +//bMatkRate 1025 // Adds a magical attack bonus percentage n% (bMatkRate,n;). +//bIgnoreDefEle 1026 // Disregards defense against enemies of a n element (bIgnoreDefEle,n;). +//bIgnoreDefRace 1027 // Disregards defense against enemies of a n race (bIgnoreDefRace,n;). +//bAtkRate 1028 // Adds an attack bonus of n% (bAtkRate,n;). bSpeedAddRate 1029 // Adds a n% of walking speed (bSpeedAddRate,n;). -bAspdAddRate 1030 // Adds a n% of attack speed (bAspdAddRate,n;). -bMagicAtkDef 1031 // Adds a n% damage reduction against magical attacks (bMagicAtkDef,n;). -bMiscAtkDef 1032 // Adds a n% damage reduction against miscellaneous attacks (traps, falcon, ...) (bMiscAtkDef,n;). -bIgnoreMdefEle 1033 // Disregards magical defense against enemies of a n element (bIgnoreMdefEle,n;). -bIgnoreMdefRace 1034 // Disregards magical defense against enemies of a n race (bIgnoreMdefRace,n;). -bMagicAddEle 1035 // Adds x% of magical damage against a n element (bMagicAddEle,n,x;). -bMagicAddRace 1036 // Adds x% of magical damage against a n race (bMagicAddRace,n,x;). -bMagicSubRace 1037 // Removes a x% of magical damage against a n race (bMagicSubRace,n,x;). -bPerfectHitRate 1038 // On-target impact attack probability n% and only the highest among all is applied (bPerfectHitRate,n;). -bPerfectHitAddRate 1039 // A n% bonus of an on-target impact (bPerfectHitAddRate,n;). -bCriticalRate 1040 // Add a n% to the critical hits percentage (bCriticalRate,n;). -bGetZenyNum 1041 // When killing a monster, there is a x% chance of gaining about n zeny (bGetZenyNum,n;). -bAddGetZenyNum 1042 // Same as bGetZenyNum, but the rates and zeny to gain stack (bAddGetZenyNum,n,x;). -bAddDamageClass 1043 // +x% of extra physical damage against monsters of class n, against players n is their job id (bAddDamageClass,n,x;). -bAddMagicDamageClass 1044 // +x% of extra magical damage against monsters of class n, against players n is their job id (bAddDamageClass,n,x;). -bAddDefClass 1045 // +x% physical damage reduction against monsters of class n, against players n is their job id (bAddDefClass,n,x;) -bAddMdefClass 1046 // +x% magical damage reduction against monsters of class n, against players n is their job id (bAddDefClass,n,x;) -bAddMonsterDropItem 1047 // Adds a x/100% chance for a n item to be dropped, when killing any monster (bAddMonsterDropItem,n,x;) -bDefRatioAtkEle 1048 // Does more damage depending on the monster's defense against a n element (bDefRatioAtkEle,n;). -bDefRatioAtkRace 1049 // Does more damage depending on the monster's defense against a n race (bDefRatioAtkRace,n;). -bAddSpeed 1050 // Adds a n speed to the player (bAddSpeed,n;). -bHitRate 1051 // Adds a n% rate to hit (bHitRate,n;). -bFleeRate 1052 // Adds a n% to flee a monster's attack (bFleeRate,n;). -bFlee2Rate 1053 // Adds a n% to dodge a monster's attack (bFleeRate,n;). +//bAspdAddRate 1030 // Adds a n% of attack speed (bAspdAddRate,n;). +//bMagicAtkDef 1031 // Adds a n% damage reduction against magical attacks (bMagicAtkDef,n;). +//bMiscAtkDef 1032 // Adds a n% damage reduction against miscellaneous attacks (traps, falcon, ...) (bMiscAtkDef,n;). +//bIgnoreMdefEle 1033 // Disregards magical defense against enemies of a n element (bIgnoreMdefEle,n;). +//bIgnoreMdefRace 1034 // Disregards magical defense against enemies of a n race (bIgnoreMdefRace,n;). +//bMagicAddEle 1035 // Adds x% of magical damage against a n element (bMagicAddEle,n,x;). +//bMagicAddRace 1036 // Adds x% of magical damage against a n race (bMagicAddRace,n,x;). +//bMagicSubRace 1037 // Removes a x% of magical damage against a n race (bMagicSubRace,n,x;). +//bPerfectHitRate 1038 // On-target impact attack probability n% and only the highest among all is applied (bPerfectHitRate,n;). +//bPerfectHitAddRate 1039 // A n% bonus of an on-target impact (bPerfectHitAddRate,n;). +//bCriticalRate 1040 // Add a n% to the critical hits percentage (bCriticalRate,n;). +//bGetZenyNum 1041 // When killing a monster, there is a x% chance of gaining about n zeny (bGetZenyNum,n;). +//bAddGetZenyNum 1042 // Same as bGetZenyNum, but the rates and zeny to gain stack (bAddGetZenyNum,n,x;). +//bAddDamageClass 1043 // +x% of extra physical damage against monsters of class n, against players n is their job id (bAddDamageClass,n,x;). +//bAddMagicDamageClass 1044 // +x% of extra magical damage against monsters of class n, against players n is their job id (bAddDamageClass,n,x;). +//bAddDefClass 1045 // +x% physical damage reduction against monsters of class n, against players n is their job id (bAddDefClass,n,x;) +//bAddMdefClass 1046 // +x% magical damage reduction against monsters of class n, against players n is their job id (bAddDefClass,n,x;) +//bAddMonsterDropItem 1047 // Adds a x/100% chance for a n item to be dropped, when killing any monster (bAddMonsterDropItem,n,x;) +//bDefRatioAtkEle 1048 // Does more damage depending on the monster's defense against a n element (bDefRatioAtkEle,n;). +//bDefRatioAtkRace 1049 // Does more damage depending on the monster's defense against a n race (bDefRatioAtkRace,n;). +//bAddSpeed 1050 // Adds a n speed to the player (bAddSpeed,n;). +//bHitRate 1051 // Adds a n% rate to hit (bHitRate,n;). +//bFleeRate 1052 // Adds a n% to flee a monster's attack (bFleeRate,n;). +//bFlee2Rate 1053 // Adds a n% to dodge a monster's attack (bFleeRate,n;). bDefRate 1054 // Adds a n% of defense to the equipment (bDefRate,n;). bDef2Rate 1055 // Adds a n% of defense based on the vitality to the equipment (bDef2Rate,n;). -bMdefRate 1056 // Adds a n% of magical defense to the equipment (bMdefRate,n;). -bMdef2Rate 1057 // Adds a n% of magical defense based on the vitality to the equipment (bMdef2Rate,n;). -bSplashRange 1058 // Adds n to the splash attack radius and only the highest among all is applied (bSplashRange,n;). -bSplashAddRange 1059 // Adds n to the splash attack radius (bSplashRange,n;). -bAutoSpell 1060 // Auto Spell casting on attack of spell n at level x with a y/10% chance (bAutoSpell,n,x,y;). +//bMdefRate 1056 // Adds a n% of magical defense to the equipment (bMdefRate,n;). +//bMdef2Rate 1057 // Adds a n% of magical defense based on the vitality to the equipment (bMdef2Rate,n;). +//bSplashRange 1058 // Adds n to the splash attack radius and only the highest among all is applied (bSplashRange,n;). +//bSplashAddRange 1059 // Adds n to the splash attack radius (bSplashRange,n;). +//bAutoSpell 1060 // Auto Spell casting on attack of spell n at level x with a y/10% chance (bAutoSpell,n,x,y;). bHPDrainRate 1061 // Adds a n/10% chance to receive x% of dealed damage as HP from a monster of race r with normal attack (bHPDrainRateRace,r,n,x;). -bSPDrainRate 1062 // Adds a n/10% chance to receive x% of dealed damage as SP from a monster of race r with normal attack (bSPDrainRateRace,r,n,x;). -bShortWeaponDamageReturn 1063 // Reflects n% of received melee damage back to the enemy that caused it (bShortWeaponDamageReturn,n;). -bLongWeaponDamageReturn 1064 // Reflects n% of received ranged damage back to the enemy that caused it (bShortWeaponDamageReturn,n;). -bWeaponComaEle 1065 // Adds a n/100% chance to cause coma when attacking a monster of a x element with a normal attack (bWeaponComaEle,x,n;). -bWeaponComaRace 1066 // Adds a n/100% chance to cause coma when attacking a monster of a x race with a normal attack (bWeaponComaEle,x,n;). -bAddEff2 1067 // Adds a n/100% chance to cause status change x on self when attacking (bAddEff2,x,n;). -bMagicDamageReturn 1068 // Adds a n% chance to reflect targetted magic spells back to the enemy that caused it (bMagicDamageReturn,n;). -bRandomAttackIncrease 1069 // Adds a n% chance to inflict x% additional damage to the enemy with normal attack (bRandomAttackIncrease,x,n;). -bAllStats 1070 // Adds a n number in Strengh, Agility, Vitality, Intelligence, Dexterity and Luck (bAllStats,n;). -bAgiVit 1071 // Adds a n number in Agility and Vitality (bAgiVit,n;). -bAgiDexStr 1072 // Adds a n number in Agility, Dexterity and Strengh (bAgiDexStr,n;). -bPerfectHide 1073 // A hidden character is no longer detected by monsters with 'detector' mode (bPerfectHide,1;). +//bSPDrainRate 1062 // Adds a n/10% chance to receive x% of dealed damage as SP from a monster of race r with normal attack (bSPDrainRateRace,r,n,x;). +//bShortWeaponDamageReturn 1063 // Reflects n% of received melee damage back to the enemy that caused it (bShortWeaponDamageReturn,n;). +//bLongWeaponDamageReturn 1064 // Reflects n% of received ranged damage back to the enemy that caused it (bShortWeaponDamageReturn,n;). +//bWeaponComaEle 1065 // Adds a n/100% chance to cause coma when attacking a monster of a x element with a normal attack (bWeaponComaEle,x,n;). +//bWeaponComaRace 1066 // Adds a n/100% chance to cause coma when attacking a monster of a x race with a normal attack (bWeaponComaEle,x,n;). +//bAddEff2 1067 // Adds a n/100% chance to cause status change x on self when attacking (bAddEff2,x,n;). +//bMagicDamageReturn 1068 // Adds a n% chance to reflect targetted magic spells back to the enemy that caused it (bMagicDamageReturn,n;). +//bRandomAttackIncrease 1069 // Adds a n% chance to inflict x% additional damage to the enemy with normal attack (bRandomAttackIncrease,x,n;). +//bAllStats 1070 // Adds a n number in Strengh, Agility, Vitality, Intelligence, Dexterity and Luck (bAllStats,n;). +//bAgiVit 1071 // Adds a n number in Agility and Vitality (bAgiVit,n;). +//bAgiDexStr 1072 // Adds a n number in Agility, Dexterity and Strengh (bAgiDexStr,n;). +//bPerfectHide 1073 // A hidden character is no longer detected by monsters with 'detector' mode (bPerfectHide,1;). equip_head 1 equip_shield 2 |