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authorJessica Tölke <jtoelke@mail.upb.de>2011-02-08 11:24:51 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2011-02-08 11:24:51 +0100
commite0e9f448b7f36ec5a48b188c0298b97ef0767051 (patch)
tree9ae70aa8765563fd4cf6a4b978965cc316ba4c31 /npc/027-2_Caretakers_House/lover.txt
parente0885bdfaa3ed60d98398d648000a33265ea1aab (diff)
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gy inn: love triangle quest, adding rewards so far, adding comments and some minor fixes
Diffstat (limited to 'npc/027-2_Caretakers_House/lover.txt')
-rw-r--r--npc/027-2_Caretakers_House/lover.txt18
1 files changed, 16 insertions, 2 deletions
diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt
index e11caf76..f816269b 100644
--- a/npc/027-2_Caretakers_House/lover.txt
+++ b/npc/027-2_Caretakers_House/lover.txt
@@ -1,3 +1,14 @@
+// author: Jenalya
+// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez
+// state 0: if baselevel >= 85, tells he want dark crystals
+// state 1: needs @CRYSTAL_AMOUNT dark crystals to go on, tells the player to search the inn for source of magic (Golbanez)
+// state 2: if the player has talked to Golbanez, he tells you to negotiate with him to find out what happened
+// state 3: when player has seen all memories (@golbanez < 5), telling Savaric what happened. he asks the player to bring reid @DIAMOND_AMOUNT diamonds
+// state 4: waiting for reid
+// state 5: is set in reid, he thanks for help and asks to negotiate with golbanez for his soul
+// state 6: waiting for youl, if @golbanez >= 7 got it, giving sorcerer robe
+// state 7: done
+
027-2.gat,43,73,0 script Savaric 317,{
set @Graveyard_Inn_MASK, NIBBLE_1_MASK;
@@ -29,6 +40,7 @@
mes "You see a dead man hanging. This place is creepy!";
next;
+ if (baselevel < 85) goto L_Close;
mes "Suddenly the man opens his eyes and look at you.";
next;
mes "[Hanged Man]";
@@ -218,10 +230,12 @@ L_Soul:
mes "\"Please take this as a symbol of my gratitude.\"";
getinventorylist;
if (@inventorylist_count == 100) goto L_Full_Inv;
- //TODO: determine and give reward
- getitem "Acorn", 1;
+ getitem "SorcererRobeRed", 1;
set @state, 7;
callsub S_Update_Mask;
+ mes "\"This is what mages and their apprentices weared when I lived. It is white because I wasn't a master yet.\"";
+ next;
+ mes "\"But I guess the old traditions have changed since then.\"";
close;
L_Have_Soul: