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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-02-08 11:24:51 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-02-08 11:24:51 +0100 |
commit | e0e9f448b7f36ec5a48b188c0298b97ef0767051 (patch) | |
tree | 9ae70aa8765563fd4cf6a4b978965cc316ba4c31 /npc/027-2_Caretakers_House/lover.txt | |
parent | e0885bdfaa3ed60d98398d648000a33265ea1aab (diff) | |
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gy inn: love triangle quest, adding rewards so far, adding comments and some minor fixes
Diffstat (limited to 'npc/027-2_Caretakers_House/lover.txt')
-rw-r--r-- | npc/027-2_Caretakers_House/lover.txt | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt index e11caf76..f816269b 100644 --- a/npc/027-2_Caretakers_House/lover.txt +++ b/npc/027-2_Caretakers_House/lover.txt @@ -1,3 +1,14 @@ +// author: Jenalya +// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez +// state 0: if baselevel >= 85, tells he want dark crystals +// state 1: needs @CRYSTAL_AMOUNT dark crystals to go on, tells the player to search the inn for source of magic (Golbanez) +// state 2: if the player has talked to Golbanez, he tells you to negotiate with him to find out what happened +// state 3: when player has seen all memories (@golbanez < 5), telling Savaric what happened. he asks the player to bring reid @DIAMOND_AMOUNT diamonds +// state 4: waiting for reid +// state 5: is set in reid, he thanks for help and asks to negotiate with golbanez for his soul +// state 6: waiting for youl, if @golbanez >= 7 got it, giving sorcerer robe +// state 7: done + 027-2.gat,43,73,0 script Savaric 317,{ set @Graveyard_Inn_MASK, NIBBLE_1_MASK; @@ -29,6 +40,7 @@ mes "You see a dead man hanging. This place is creepy!"; next; + if (baselevel < 85) goto L_Close; mes "Suddenly the man opens his eyes and look at you."; next; mes "[Hanged Man]"; @@ -218,10 +230,12 @@ L_Soul: mes "\"Please take this as a symbol of my gratitude.\""; getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; - //TODO: determine and give reward - getitem "Acorn", 1; + getitem "SorcererRobeRed", 1; set @state, 7; callsub S_Update_Mask; + mes "\"This is what mages and their apprentices weared when I lived. It is white because I wasn't a master yet.\""; + next; + mes "\"But I guess the old traditions have changed since then.\""; close; L_Have_Soul: |