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author | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:27:26 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:37:09 -0600 |
commit | 3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch) | |
tree | 6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/021-2/heathin.txt | |
parent | c6e448824925eec18edffffc7342399b73b6feb4 (diff) | |
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Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/021-2/heathin.txt')
-rw-r--r-- | npc/021-2/heathin.txt | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/npc/021-2/heathin.txt b/npc/021-2/heathin.txt new file mode 100644 index 00000000..270d510a --- /dev/null +++ b/npc/021-2/heathin.txt @@ -0,0 +1,287 @@ +//Items for NPC are incomplete. Makes "simple ring" which can be crafted into a useful ring by Inya and terranite armor. + +021-2.gat,29,55,0 script Heathin 147,{ + + set @TARROW_REQ_TERRA_ORE, 1; + set @TARROW_REQ_COAL, 5; + set @TARROW_REQ_GP, 3000; + + if (HEATHIN_QUEST == 14) && (baselevel >= 80) goto L_Heathin_Terranite_Arrows_Trade; + if (HEATHIN_QUEST == 13) && (baselevel >= 80) goto L_Heathin_Terranite_Arrows_Ready; + if (HEATHIN_QUEST == 12) && (baselevel >= 80) goto L_Heathin_Terranite_Arrows_Forge; + if (HEATHIN_QUEST == 11) && (baselevel >= 80) goto L_Heathin_Terranite_Arrows; + if (HEATHIN_QUEST == 10) && (baselevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Ready; + if (HEATHIN_QUEST == 9) && (baselevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Forge; + if (HEATHIN_QUEST == 8) && (baselevel >= 80) goto L_Heathin_Terranite_Chest_Armor; + if (HEATHIN_QUEST == 7) && (baselevel >= 80) goto L_Heathin_Terranite_Legs_Ready; + if (HEATHIN_QUEST == 6) && (baselevel >= 80) goto L_Heathin_Terranite_Legs_Forge; + if (HEATHIN_QUEST == 5) && (baselevel >= 80) goto L_Heathin_Terranite_Legs; + if (HEATHIN_QUEST == 4) && (baselevel >= 80) goto L_Heathin_Terranite_Hood_Ready; + if (HEATHIN_QUEST == 3) && (baselevel >= 80) goto L_Heathin_Terranite_Hood_Forge; + if (HEATHIN_QUEST == 2) && (baselevel >= 80) goto L_Heathin_Terranite_Hood; + if (HEATHIN_QUEST == 2) && (baselevel >= 60)goto L_Heathin_Ring_Thanks; + if (HEATHIN_QUEST == 1) && (baselevel >= 60) goto L_Heathin_Ring_Award; + if (baselevel >= 60) goto L_Heathin_Start; + + mes "[Heathin]"; + mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \""; + close; + +L_Heathin_Start: + mes "[Heathin]"; + mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \""; + next; + mes "\"By the order of the Wizard's Council, I've been commissioned to forge gold ingots from gold pieces. I need to collect as many gold pieces as I can manage, forge them and give the ingots to the Council. However, I am but a simple smith and cannot complete this effort by myself.\""; + next; + mes "\"Forging gold ingots is not just a simple matter of gold falling from the sky! I need individuals that can gather not just the gold, but also help collect [Coal] to heat my forge.\""; + next; + mes "\"Of course it would make little sense for me to gather gold pieces from helpers just to pass them back out. However, I am willing to smith an award for any who would put an effort in towards completing my goal.\""; + next; + mes "\"Perhaps you would be interested in helping me out? Would you be willing to help me gather [Coal] and gold to fulfill my commission? I am asking any and all willing souls to get me 50 coal and 100,000 gold pieces, as that would put a significant dint in my goal.\""; + menu + "Sure, I'll help!", L_Heathin_Help, + "I'd rather keep my gold for my own purposes, thank you very much.", L_Heathin_No, + "Wait, what kind of award are we talking about?", L_Heathin_Interested; + +L_Heathin_Help: + set HEATHIN_QUEST, 1; + mes "[Heathin]"; + mes "\"Excellent! I am always glad when someone can be of service not just to me, but to all of Tulimshar. Please get me 50 [Coal] and 100,000 gold pieces, and you will be compensated for your efforts.\""; + close; + +L_Heathin_No: + mes "[Heathin]"; + mes "\"That is too bad. If you change your mind, I shall still be here, attempting to get my commission done.\""; + close; + +L_Heathin_Interested: + mes "[Heathin]"; + mes "\"Well, when I am crafting these ingots, there are always stray metals left over. Surely I could forge them into ingots again, but I'd rather ensure that my commission be completed. I am willing to forge a [Simple Ring] for you, which could be made more beautiful by a skilled jeweler.\""; + next; + mes "\"What you do with the ring after I am done forging it is your own business, but it could come in handy.\""; + next; + mes "\"Does this sound like something you might be interested in?\""; + menu + "Sure, I'll help!", L_Heathin_Help, + "I'd rather keep my gold.", L_Heathin_No, + "Can you repeat that again?", L_Heathin_Interested; + close; + +L_Heathin_Ring_Award: + if ( (zeny < 100000) | (countitem ("Coal") < 50) ) goto L_Heathin_Ring_Wait; + set HEATHIN_QUEST, 2; + set zeny, zeny - 100000; + delitem "Coal", 50; + getitem "RingSimple", 1; + mes "[Heathin]"; + mes "\"You have brought the [Coal] and gold pieces. This is most excellent! As promised, I have crafted a ring for you. Hopefully you will find it useful.\""; + next; + mes "\"Time to smelt these gold pieces into ingots. The Council will be pleased. Thank you for your efforts!\""; + close; + +L_Heathin_Ring_Wait: + mes "[Heathin]"; + mes "\"Hello again. Making golden ingots keeps me pretty busy. I certainly hope I can fulfill my commission soon so that I can move on to bigger and better things.\""; + next; + mes "\"The pay is good, certainly, but I am a far better smith than this. If you can bring me 100,000 gold pieces and 50 [Coal], it would surely get me to my goal faster.\""; + next; + mes "\"I will be sure to provide an apt award once you are done.\""; + close; + +L_Heathin_Ring_Thanks: + mes "[Heathin]"; + mes "\"Thank you again for helping me fulfil my commission. It has made a signficant dint in what the Council requires of me. Perhaps I may be of service to you again one day!\""; + close; + +L_Heathin_Terranite_Hood: + mes "[Heathin]"; + mes "\"Hello again friend, I just found out about this great metal called terranite.\""; + next; + mes "\"This metal is almost as strong as steel, but is also very ductile.\""; + next; + mes "\"With some effort, I can make this metal form rings tighter than any chain mail. It isn't the prettiest in hue, but its uses can be many.\""; + next; + mes "\"Unfortunately, it seems to be difficult to gather. Most that have searched for [Terranite Ore] either cannot find it or have never returned...\""; + next; + mes "\"I may be an excellent smith, but I certainly am no combatant. However, I would enjoy turning this ore into something useful, perhaps some type of armor to help those that may be braver.\""; + next; + mes "\"So, what do you say? Are you interested?\""; + menu + "No, thank you. Maybe later.", L_Heathin_Terranite_No, + "Armor, you say? Definitely!", L_Heathin_Terranite_Yes; + close; + +L_Heathin_Terranite_No: + mes "[Heathin]"; + mes "\"Ah, that is too bad. Come by again anytime.\""; + close; + +L_Heathin_Terranite_Yes: + set HEATHIN_QUEST, 3; + mes "[Heathin]"; + mes "\"Great, this is going to be fun! As I have not had much practice with this armor, I'd like to get started soon.\""; + next; + mes "Heathin thinks for a moment."; + next; + mes "\"Ah, I know! I will make a helm... Well, more like a hood, since it will be woven.\""; + next; + mes "\"It will require a great amount of heat, if the rumors are to be believed. For this, I will need 100 [Coal] to keep my forge burning hot. I will also need 10 [Terranite Ore] to make the armor. Of course, such work does not come cheap. While I may enjoy my work, my time and effort is very valuable. To compensate my efforts I will need 200,000 gold pieces. Please come back with the gold, [Coal] and ore and I'll make this hood for you.\""; + close; + +L_Heathin_Terranite_Hood_Forge: + if ( (zeny < 200000) | (countitem("Coal") < 100) | (countitem("TerraniteOre") < 10) ) goto L_Heathin_Terranite_Hood_Wait; + set HEATHIN_QUEST, 4; + delitem "Coal", 100; + delitem "TerraniteOre", 10; + set zeny, zeny - 200000; + mes "[Heathin]"; + mes "\"Great, you brought everything! Come back later and I'll have the helm ready for you.\""; + close; + +L_Heathin_Terranite_Hood_Wait: + mes "[Heathin]"; + mes "\"I am very busy right now. If you could bring me 10 [Terranite Ore], 100 [Coal] and 200,000 gold pieces, I will make that terranite hood for you.\""; + close; + +L_Heathin_Terranite_Hood_Ready: + set HEATHIN_QUEST, 5; + getitem "TerraniteHelmet", 1; + mes "[Heathin]"; + mes "\"I am all done with your terranite hood. I hope you enjoy it! I have some work to wrap up for the Council, but come back later and I might be able to assist you again.\""; + close; + +L_Heathin_Terranite_Legs: + set HEATHIN_QUEST, 6; + mes "[Heathin]"; + mes "\"I am glad you are back! I've just finished up some more of my commission. Now I can get back to making terranite armor for you. This time I will make some pants, but they need more ore, more [Coal] to heat my forge and of course, more gold for my efforts.\""; + next; + mes "\"To make terranite pants, I need 200 [Coal], 30 [Terranite Ore] and 400,000 gold pieces. The faster you bring this to me, the faster I can have your terranite pants ready.\""; + close; + +L_Heathin_Terranite_Legs_Forge: + if ( (zeny < 400000) | (countitem("Coal") < 200) | (countitem("TerraniteOre") < 30) ) goto L_Heathin_Terranite_Legs_Wait; + set HEATHIN_QUEST, 7; + delitem "Coal", 200; + delitem "TerraniteOre", 30; + set zeny, zeny - 400000; + mes "[Heathin]"; + mes "\"Great, you have brought everything! Come back later and I will have those terranite pants ready for you.\""; + close; + +L_Heathin_Terranite_Legs_Wait: + mes "[Heathin]"; + mes "\"I am very busy right now. If you could bring me 30 [Terranite Ore], 200 [Coal] and 400,000 gold pieces, I will make those terranite pants for you.\""; + close; + +L_Heathin_Terranite_Legs_Ready: + set HEATHIN_QUEST, 8; + getitem "TerraniteLegsArmor", 1; + mes "[Heathin]"; + mes "\"I am all done with your terranite pants. Hope you enjoy them! I have some more work to complete for the Council. Come back later and I might be able to assist you again.\""; + close; + +L_Heathin_Terranite_Chest_Armor: + set HEATHIN_QUEST, 9; + mes "[Heathin]"; + mes "\"Good to see you again. I have just finished up some more of my commission. Now I can get back to making terranite armor for you. This time, I will make some terranite chest armor, but it needs more ore, more [Coal] for my forge and of course, more gold to compensate for my efforts.\""; + next; + mes "\"To make terranite chest armor, I need 250 [Coal], 40 [Terranite Ore] and 500,000 gold pieces. The faster you bring this to me, the faster I can have your terranite armor ready.\""; + close; + +L_Heathin_Terranite_Chest_Armor_Forge: + if ( (zeny < 500000) | (countitem("Coal") < 250) | (countitem("TerraniteOre") < 40) ) goto L_Heathin_Terranite_Chest_Armor_Wait; + set HEATHIN_QUEST, 10; + delitem "Coal", 250; + delitem "TerraniteOre", 40; + set zeny, zeny - 500000; + mes "[Heathin]"; + mes "\"Splendid, you have brought everything! Come back later and I will have the terranite chest armor ready for you.\""; + close; + +L_Heathin_Terranite_Chest_Armor_Wait: + mes "[Heathin]"; + mes "\"I am very busy right now. If you could bring me 40 [Terranite Ore], 250 [Coal] and 500,000 gold pieces, I will make that chest armor for you.\""; + close; + +L_Heathin_Terranite_Chest_Armor_Ready: + set HEATHIN_QUEST, 11; + getitem "TerraniteChestArmor", 1; + mes "[Heathin]"; + mes "\"I have completed your terranite chest armor. I hope you enjoy it! I have some work to wrap up for the Council again, but come back later and I might be able to assist you once more.\""; + close; + +L_Heathin_Terranite_Arrows: + mes "[Heathin]"; + mes "\"How good to see you. I have experimented a little with [Terranite Ore] to see what else can be done with it. It seems to have some qualities suitable for weapons, but I have only tested it with arrows. If you would like, I can make [Terranite Arrow]s, but as as with the armor, I need [Coal], [Terranite Ore] and payment for my efforts.\""; + next; + mes "\"Also, it might be a while until I have time to see what else I can make with terranite other than arrows, as right now the Council is keeping me rather busy with my commission. So, would you like some [Terranite Arrow]s?\""; + menu + "No, thank you.", L_Heathin_Terranite_Arrows_No, + "Sure, I could use some arrows.", L_Heathin_Terranite_Arrows_Yes; + close; + +L_Heathin_Terranite_Arrows_No: + mes "[Heathin]"; + mes "\"Well, if you change your mind, I'm not going anywhere.\""; + close; + +L_Heathin_Terranite_Arrows_Yes: + set HEATHIN_QUEST, 12; + mes "[Heathin]"; + mes "\"Good, good. I shall begin crafting these arrows as soon as you come back. However, I cannot just make small handfuls as it would not be worth my time and effort to have my concentration interrupted for small tasks. I will make 1,000 [Terranite Arrow]s per request, for which I will need "+@TARROW_REQ_TERRA_ORE+" [Terranite Ore], "+@TARROW_REQ_COAL+" [Coal] and "+@TARROW_REQ_GP+" gold pieces.\""; + next; + mes "\"See you soon!\""; + close; + +L_Heathin_Terranite_Arrows_Forge: + if ( (zeny < @TARROW_REQ_GP) | (countitem("Coal") < @TARROW_REQ_COAL) | (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) ) goto L_Heathin_Terranite_Arrows_Wait; + set HEATHIN_QUEST, 13; + delitem "Coal", @TARROW_REQ_COAL; + delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE; + set zeny, zeny - @TARROW_REQ_GP; + mes "[Heathin]"; + mes "\"Wonderful! You have everything I asked for. I will start working on the arrows right away.\""; + close; + +L_Heathin_Terranite_Arrows_Wait: + mes "[Heathin]"; + mes "\"If you want [Terranite Arrow]s, please get me "+@TARROW_REQ_TERRA_ORE+" [Terranite Ore], "+@TARROW_REQ_COAL+" [Coal] and "+@TARROW_REQ_GP+" gold pieces.\""; + close; + +L_Heathin_Terranite_Arrows_Ready: + getitem "TerraniteArrow", 1000; + set HEATHIN_QUEST, 14; + mes "[Heathin]"; + mes "\"All done, here you go! I hope you like them. I am still working on my commission, but if you ever need any more [Terranite Arrow]s, just come on by with "+@TARROW_REQ_COAL+" [Coal], "+@TARROW_REQ_TERRA_ORE+" [Terranite Ore] and "+@TARROW_REQ_GP+" gold pieces and I will make another 1,000 arrows for you. By now I have enough [Terranite Ore] in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts!\""; + close; + +L_Heathin_Terranite_Arrows_Trade: + mes "[Heathin]"; + mes "\"Hello, there. If you have "+@TARROW_REQ_COAL+" [Coal], "+@TARROW_REQ_TERRA_ORE+" [Terranite Ore] and "+@TARROW_REQ_GP+" gold pieces, I will trade you 1,000 [Terranite Arrow]s. Would you like some [Terranite Arrow]s?\""; + menu + "No.", L_Heathin_Terranite_Arrows_Trade_No, + "Yes.", L_Heathin_Terranite_Arrows_Trade_Yes; + close; + +L_Heathin_Terranite_Arrows_Trade_No: + mes "[Heathin]"; + mes "\"Come back again if you would like to get [Terranite Arrow]s.\""; + close; + +L_Heathin_Terranite_Arrows_Trade_Yes: + if ( (zeny < @TARROW_REQ_GP) | (countitem("Coal") < @TARROW_REQ_COAL) | (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) ) goto L_Heathin_Terranite_Arrows_Trade_Wait; + delitem "Coal", @TARROW_REQ_COAL; + delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE; + set zeny, zeny - @TARROW_REQ_GP; + set @lucky, 5 * rand(readparam(bLuk)); + getitem "TerraniteArrow", 1000 + @lucky; + mes "[Heathin]"; + mes "\"Here you go! You are lucky, I could forge "+@lucky+" more arrows than expected. Come back again if you want more [Terranite Arrow]s.\""; + close; + +L_Heathin_Terranite_Arrows_Trade_Wait: + mes "[Heathin]"; + mes "\"It seems that you do not have the necessary resources for me to trade you. Please come back with "+@TARROW_REQ_COAL+" [Coal], "+@TARROW_REQ_TERRA_ORE+" [Terranite Ore] and "+@TARROW_REQ_GP+" gold pieces if you want another 1,000 [Terranite Arrow]s.\""; + close; + +} |