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author | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:27:26 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:37:09 -0600 |
commit | 3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch) | |
tree | 6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/006-1_Desert_mountains | |
parent | c6e448824925eec18edffffc7342399b73b6feb4 (diff) | |
download | serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.gz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.bz2 serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.xz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.zip |
Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/006-1_Desert_mountains')
-rw-r--r-- | npc/006-1_Desert_mountains/_import.txt | 6 | ||||
-rw-r--r-- | npc/006-1_Desert_mountains/_mobs.txt | 38 | ||||
-rw-r--r-- | npc/006-1_Desert_mountains/_warps.txt | 36 | ||||
-rw-r--r-- | npc/006-1_Desert_mountains/mika.txt | 8 | ||||
-rw-r--r-- | npc/006-1_Desert_mountains/pachua.txt | 311 |
5 files changed, 0 insertions, 399 deletions
diff --git a/npc/006-1_Desert_mountains/_import.txt b/npc/006-1_Desert_mountains/_import.txt deleted file mode 100644 index 655acae9..00000000 --- a/npc/006-1_Desert_mountains/_import.txt +++ /dev/null @@ -1,6 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -map: 006-1.gat -npc: npc/006-1_Desert_mountains/_mobs.txt -npc: npc/006-1_Desert_mountains/_warps.txt -npc: npc/006-1_Desert_mountains/mika.txt -npc: npc/006-1_Desert_mountains/pachua.txt diff --git a/npc/006-1_Desert_mountains/_mobs.txt b/npc/006-1_Desert_mountains/_mobs.txt deleted file mode 100644 index ae13bb84..00000000 --- a/npc/006-1_Desert_mountains/_mobs.txt +++ /dev/null @@ -1,38 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// 006-1 Desert mountains mobs - -006-1.gat,25,34,12,31 monster Snake 1010,3,100000,30000,Mob006-1::On1010 -006-1.gat,36,29,9,16 monster Snake 1010,1,100000,30000,Mob006-1::On1010 -006-1.gat,34,41,4,6 monster Mountain Snake 1026,1,30000,75000,Mob006-1::On1026 -006-1.gat,55,37,27,23 monster Mountain Snake 1026,3,150000,10000,Mob006-1::On1026 -006-1.gat,89,26,33,13 monster Mountain Snake 1026,5,15000,75000,Mob006-1::On1026 -006-1.gat,118,43,22,40 monster Mountain Snake 1026,8,15000,75000,Mob006-1::On1026 -006-1.gat,115,49,6,3 monster Mountain Snake 1026,3,15000,75000,Mob006-1::On1026 -006-1.gat,88,47,36,11 monster Mountain Snake 1026,3,15000,75000,Mob006-1::On1026 -006-1.gat,105,72,25,16 monster Mountain Snake 1026,3,15000,75000,Mob006-1::On1026 -006-1.gat,75,106,16,22 monster Mountain Snake 1026,4,15000,75000,Mob006-1::On1026 -006-1.gat,102,97,36,29 monster Mountain Snake 1026,8,15000,75000,Mob006-1::On1026 -006-1.gat,65,65,49,30 monster Mountain Snake 1026,8,15000,75000,Mob006-1::On1026 -006-1.gat,95,120,38,13 monster Mountain Snake 1026,5,15000,75000,Mob006-1::On1026 -006-1.gat,54,120,29,7 monster Mountain Snake 1026,4,15000,75000,Mob006-1::On1026 -006-1.gat,36,98,33,35 monster Scorpion 1003,10,100000,30000,Mob006-1::On1003 - - -006-1.gat,0,0,0 script Mob006-1 -1,{ -On1003: - set @mobID, 1003; - callfunc "MobPoints"; - break; - -On1010: - set @mobID, 1010; - callfunc "MobPoints"; - break; - -On1026: - set @mobID, 1026; - callfunc "MobPoints"; - break; - - end; -} diff --git a/npc/006-1_Desert_mountains/_warps.txt b/npc/006-1_Desert_mountains/_warps.txt deleted file mode 100644 index 3dd14f00..00000000 --- a/npc/006-1_Desert_mountains/_warps.txt +++ /dev/null @@ -1,36 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// 006-1 Desert mountains warps - -006-1.gat,28,21 warp ToDesert -1,-1,005-1.gat,175,96 -006-1.gat,27,22 warp ToDesert -1,-1,005-1.gat,174,97 -006-1.gat,30,19 warp ToDesert -1,-1,005-1.gat,177,94 -006-1.gat,29,20 warp ToDesert -1,-1,005-1.gat,176,95 -006-1.gat,26,23 warp ToDesert -1,-1,005-1.gat,173,98 -006-1.gat,25,24 warp ToDesert -1,-1,005-1.gat,172,99 -006-1.gat,23,26 warp ToDesert -1,-1,005-1.gat,170,101 -006-1.gat,24,25 warp ToDesert -1,-1,005-1.gat,171,100 -006-1.gat,22,27 warp ToDesert -1,-1,005-1.gat,169,102 -006-1.gat,21,28 warp ToDesert -1,-1,005-1.gat,168,103 -006-1.gat,20,29 warp ToDesert -1,-1,005-1.gat,167,104 -006-1.gat,19,30 warp ToDesert -1,-1,005-1.gat,166,105 -006-1.gat,18,31 warp ToDesert -1,-1,005-1.gat,165,106 -006-1.gat,40,26 warp ToCave -1,-1,006-3.gat,40,27 -006-1.gat,60,58 warp ToCave -1,-1,006-3.gat,60,69 -006-1.gat,62,30 warp ToCave -1,-1,006-3.gat,62,31 -006-1.gat,55,27 warp ToCave -1,-1,006-3.gat,55,28 -006-1.gat,77,44 warp ToCave -1,-1,006-3.gat,77,45 -006-1.gat,86,24 warp ToCave -1,-1,006-3.gat,86,25 -006-1.gat,91,24 warp ToCave -1,-1,006-3.gat,91,25 -006-1.gat,104,44 warp ToCave -1,-1,006-3.gat,104,45 -006-1.gat,122,24 warp ToCave -1,-1,006-3.gat,122,25 -006-1.gat,114,49 warp ToCave -1,-1,006-3.gat,114,50 -006-1.gat,110,56 warp ToCave -1,-1,006-3.gat,110,57 -006-1.gat,125,59 warp ToCave -1,-1,006-3.gat,125,60 -006-1.gat,92,63 warp ToCave -1,-1,006-3.gat,92,64 -006-1.gat,112,74 warp ToCave -1,-1,006-3.gat,112,75 -006-1.gat,121,110 warp ToCave -1,-1,006-3.gat,121,111 -006-1.gat,79,120 warp ToCave -1,-1,006-3.gat,79,121 -006-1.gat,38,121 warp ToCave -1,-1,006-3.gat,38,122 -006-1.gat,74,90 warp ToCave -1,-1,006-3.gat,74,91 -006-1.gat,51,90 warp ToCave -1,-1,006-3.gat,51,91 -006-1.gat,30,123 warp ToCave -1,-1,032-3.gat,128,31 diff --git a/npc/006-1_Desert_mountains/mika.txt b/npc/006-1_Desert_mountains/mika.txt deleted file mode 100644 index fc2e6f44..00000000 --- a/npc/006-1_Desert_mountains/mika.txt +++ /dev/null @@ -1,8 +0,0 @@ -006-1.gat,39,27,0 script Mika 114,{ - mes "[Mika]"; - mes "\"My father told me about a man living in this desert who makes clothes out of snake skin.\""; - next; - mes "[Mika]"; - mes "\"Maybe you can find him, but be careful you don't get lost in the tunnels!\""; - close; -} diff --git a/npc/006-1_Desert_mountains/pachua.txt b/npc/006-1_Desert_mountains/pachua.txt deleted file mode 100644 index a827205f..00000000 --- a/npc/006-1_Desert_mountains/pachua.txt +++ /dev/null @@ -1,311 +0,0 @@ -006-1.gat,23,100,0 script Pachua 143,{ - - set @LEATHER_PATCH_PRICE, 300; - set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK; - -// lines belong to easter 2011: -// set @month, 4; -// set @start_day, 15; -// set @end_day, 30; - - if (QUEST_MIRIAM_cheat != 0) goto L_warp_cheat; - if (QUEST_MIRIAM_start != 0) goto L_smoke; - -// lines belong to easter 2011: -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 1) goto L_Basket; -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 2) goto L_MakeBasket; -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 3) goto L_SeeBunny; - -L_Begin: - mes "[Chief Pachua]"; - mes ""; - mes "\"How!\""; - next; - - if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy; - if (getequipid(equip_legs) == 642) goto L_WearingChaps; - - mes "[Chief Pachua]"; - mes ""; - mes "\"For generations my tribe has been crafting special clothes out of different items.\""; - next; - -L_Check_Shops: - if((countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) && (countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1)) goto L_Super_store; - if(countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) goto L_Chaps_store; - if(countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1) goto L_Cowboy_store; - - mes "[Chief Pachua]"; - mes ""; - mes "\"Maybe if you bring me the right materials I can make something for you.\""; - next; - - if (@wants_leather_patch) - menu "Wait, can you make a leather patch for me?", L_leather_patch, - "OK, bye.", -; - - close; - -L_CheckStuff: - mes "[Chief Pachua]"; - mes ""; - mes "\"Let me see what you have there.\""; - next; - return; - -L_Super_store: - callsub L_CheckStuff; - mes "[Chief Pachua]"; - mes ""; - mes "\"Ahh you have lots of good items to work with.\""; - mes ""; - mes "\"With them I can make you either"; - mes "a Cowboy hat or Snake Skin Chaps\""; - next; - if (@wants_leather_patch) - menu - "Cowboy hat, please.", L_BuyCowboy, - "Snake Skin Chaps sound good.", L_BuyChaps, - "Can you make a leather patch?", L_leather_patch, - "Not now, maybe later.", L_NoDeal; - if (!@wants_leather_patch) - menu - "Cowboy hat, please.", L_BuyCowboy, - "Snake Skin Chaps sound good.", L_BuyChaps, - "Not now, maybe later.", L_NoDeal; - -L_Cowboy_store: - callsub L_CheckStuff; - mes "[Chief Pachua]"; - mes ""; - mes "\"To make you a Cowboy hat I will need:"; - mes "1 Fancy hat"; - mes "2 Snake skins"; - mes "5.000 GP\""; - mes ""; - mes "\"Do we have a deal?\""; - next; - if (@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyCowboy, - "Can you make a leather patch?", L_leather_patch, - "On second thought, maybe later.", L_NoDeal; - if (!@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyCowboy, - "On second thought, maybe later.", L_NoDeal; - -L_Chaps_store: - callsub L_CheckStuff; - mes "[Chief Pachua]"; - mes ""; - mes "\"To make you a pair of Snake Skin Chaps I will need:"; - mes "1 Jeans Shorts"; - mes "10 Snake skins"; - mes "10.000 GP\""; - mes ""; - mes "\"Do we have a deal?\""; - next; - if (!@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyChaps, - "On second thought, maybe later.", L_NoDeal; - if (@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyChaps, - "Can you make a leather patch?", L_leather_patch, - "On second thought, maybe later.", L_NoDeal; - -L_BuyChaps: - if (zeny < 10000) goto L_NoMoney; - if (countitem("JeansShorts") < 1) goto L_NoJeans; - if (countitem("SnakeSkin") < 10) goto L_NoSkin; - set zeny, zeny - 10000; - delitem "SnakeSkin", 10; - delitem "JeansShorts", 1; - getitem "JeansChaps", 1; - goto L_DealDone; - -L_BuyCowboy: - if (zeny < 5000) goto L_NoMoney; - if (countitem("FancyHat") < 1) goto L_NoFancy; - if (countitem("SnakeSkin") < 2) goto L_NoSkin; - set zeny, zeny - 5000; - delitem "SnakeSkin", 2; - delitem "FancyHat", 1; - set @temp,rand(2); - if(@temp == 0) goto L_Cowboy_white; - goto L_Cowboy_black; - -L_Cowboy_white: - getitem "WhiteCowboyHat", 1; - goto L_DealDone; - -L_Cowboy_black: - getitem "BlackCowboyHat", 1; - goto L_DealDone; - -L_leather_patch: - mes "[Chief Pachua]"; - mes ""; - mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\""; - next; - - menu "Here you are.", -, - "OK, I'll be back later.", L_End, - "That's too expensive!.", L_NoDeal; - - if (countitem("SnakeSkin") < 1) goto L_NoSkins; - if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney; - getinventorylist; - if (@inventorylist_count == 100 && countitem("SnakeSkin") > 1) goto L_TooMany; - - set zeny, zeny - @LEATHER_PATCH_PRICE; - delitem "SnakeSkin", 1; - getitem "LeatherPatch", 1; - goto L_DealDone; - -L_DealDone: - mes "[Chief Pachua]"; - mes ""; - mes "\"Here you are!\""; - mes ""; - mes "\"Come back any time.\""; - close; - -L_NoDeal: - mes "[Chief Pachua]"; - mes ""; - mes "\"Alright, but you won't get a better deal anywhere else!\""; - close; - -L_NoMoney: - mes "[Chief Pachua]"; - mes ""; - mes "\"Oh dear, it seems you don't have enough money.\""; - close; - -L_NoJeans: - mes "[Chief Pachua]"; - mes ""; - mes "\"Oh dear, it seems you don't have enough jeans shorts.\""; - close; - -L_NoFancy: - mes "[Chief Pachua]"; - mes ""; - mes "\"Oh dear, it seems you don't have enough fancy hats.\""; - close; - -L_NoSkins: - mes "[Chief Pachua]"; - mes ""; - mes "\"Oh dear, it seems you don't have enough snake skins.\""; - close; - -L_WearingCowboy: - mes "[Chief Pachua]"; - mes ""; - mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\""; - next; - goto L_Check_Shops; - -L_WearingChaps: - mes "[Chief Pachua]"; - mes ""; - mes "\"Ah, I see that you are wearing pants made by my tribe.\""; - next; - goto L_Check_Shops; - -L_End: - close; - -L_TooMany: - mes "[Chief Pachua]"; - mes ""; - mes "\"You don't have room for a leather patch. Come back later.\""; - close; - -L_smoke: - message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!"; - set QUEST_MIRIAM_run, gettimetick(1) - QUEST_MIRIAM_start; - set QUEST_MIRIAM_start, 0; - end; - -L_warp_cheat: - if (@warp_cheat == 1) goto L_Begin; - message strcharinfo(0), "Pachua releases a ring of smoke towards the sky! But, by the look on his face, you can tell he is suspicious about your methods..."; - set @warp_cheat, 1; - end; - -L_Basket: - mes "[Chief Pachua]"; - mes ""; - mes "\"For generations my tribe has been crafting special clothes out of different items.\""; - mes "\"Maybe if you bring me the right materials I can make something for you.\""; - next; - menu - "Do you work only with clothes? Because I was looking for a basket.", -; - mes "\"A basket? In our tribe, we craft baskets of all kinds using only reeds. This basket, you need it to carry your items?\""; - menu - "No. It is for the Easter Bunny. I offered to get him one.", -; - mes "\"I appreciate your attitude. Maybe I can help you with that.\""; - menu - "I would be really grateful if you could do that!", -, - "Nah, I decided not to do that stupid quest.", L_End, - "I would prefer to talk to you about other stuff.", L_Begin; //should go to pachuas's regular chat - set QUEST_Easter11, 2; - -L_MakeBasket: - mes "[Chief Pachua]"; - mes ""; - mes "\"I will need you to gather reeds for me.\""; - mes "\"5 bundles should do it.\""; - mes "\"You should be able to get those from mouboos as they graze.\""; - menu - "I have the Reeds!", -, - "Ok, I will be back soon", L_End, - "I changed my mind, forget about it", L_End, - "Can I talk to you about another stuff?", L_Begin; //should go to pachuas's regular chat - - if(countitem("ReedBundle") < 5) goto L_EasterNotEnough; - if(countitem("ReedBundle") >= 5) goto L_EasterEnough; - close; - -L_EasterNotEnough: - mes "[Chief Pachua]"; - mes ""; - mes "\"You do not have enough [Reed Bundle]s for me to work with.\""; - mes "\"Go gather more.\""; - close; - -L_EasterEnough: - getinventorylist; - if (@inventorylist_count == 100 && countitem("ReedBundle") > 5) goto L_EasterTooMany; - if(countitem("ReedBundle") < 5) goto L_EasterNotEnough; - delitem "ReedBundle", 5; - getitem "EasterBasket", 1; - set QUEST_Easter11, 3; - mes "[Chief Pachua]"; - mes ""; - mes "\"You have gathered enough reeds for me to make the basket.\""; - mes "He skillfully soaks the reeds you brought him,"; - mes "then swiftly weaves them into a basket shape."; - mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you."; - mes "\"Here is your [Easter Basket].\""; - close; - -L_EasterTooMany: - mes "[Chief Pachua]"; - mes ""; - mes "\"You don't have room for the [Easter Basket]. Come back later.\""; - close; - -L_SeeBunny: - mes "[Chief Pachua]"; - mes ""; - mes "\"You need to return to the Easter Bunny now.\""; - next; - goto L_Begin; - -} |