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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-12-13 20:48:12 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-12-13 20:48:12 +0000 |
commit | 65342bfdf0e70bff6be9e5c09b59f8f65f21d97a (patch) | |
tree | 0490a495566b8d77a48067a95b9c544837222885 /db/mob_skill_db.txt | |
parent | f4212962d420f8872a423ba9e76ff6358a826a06 (diff) | |
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Added new monsters and items.
Diffstat (limited to 'db/mob_skill_db.txt')
-rw-r--r-- | db/mob_skill_db.txt | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt new file mode 100644 index 00000000..4d553194 --- /dev/null +++ b/db/mob_skill_db.txt @@ -0,0 +1,63 @@ +// Aegis zone 8.5 -> eAthena conversion by Komurka +// + Mob Skills for Einbroch+ by Lupus +//MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV, +// rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value, +// a value 1, a value 2, a value 3, a value 4, a value 5, emotion +//Example +//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7 +// +//rate refers to the chance of the skill being casted when the condition is fulfilled. +//delay is the time in milliseconds that has to be pass before recasting the same skill. +// +//STATE: +// any / idle (in standby) / walk (in movement) / dead (on killed) / loot / +// attack / angry (like attack, except player has not attacked mob yet) / +// chase (following target, after being attacked) / follow (following +// target, without being attacked) +// +//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master +// (the following are for ground-skills, a random target tile is selected from +// the specified area): +// around1 (3x3 area around self) / around2 (5x5 area around self) / +// around3 (7x7 area around self) / around4 (9x9 area around self) / +// around5 (3x3 area around target) / around6 (5x5 area around target) / +// around7 (7x7 area around target) / around8 (9x9 area around target) / +// around (11x11 area around self) +// +//conditions: (condition type) (value which specifies a condition value) +// always uncondtional +// myhpltmaxrate when the mob's hp drops to a certain % +// mystatuson If the mob has any abnormalities in status (condition value), +// mystatusoff If the mob has ended any abnormalities in status (condition value), +// friendhpltmaxrate when the mobs' friend's hp drops to a certain % +// friendstatuson If the friend has any abnormalities in status (condition value), +// friendstatusoff If the friend has ended any abnormalities in status (condition value), +// attackpcgt Attack PC becomes more than the number of specification +// attackpcge Attack PC becomes equal or more than the number of specification. +// slavelt when the number of slaves is lower than the original number of specification. +// slavele when the number of slaves is lower or equal than the original number of specification. +// closedattacked when melee attacked (close range attack) +// longrangeattacked when long ranged attacked (like bows and far range weapons) +// skillused when a skill is used on the mob +// afterskill after the mob used certain skill. +// casttargeted when a target is in cast range. +// rudeattacked when a target is rude attacked +// hiding *not implemented yet* when a target is hidden +// +// The character's state which can be specified to be a condition value by the statuson/statusoff system +// anybad any type of state change +// stone condition of being in stone state +// freeze condition of being in frozen state +// stan condition of being in stunned state +// sleep condition of being in sleep state +// poison condition of being in poisoned state +// curse condition of being in cursed state +// silence condition of being in silenced state +// confusion condition of being in confusion state +// blind condition of being in blind state +// hiding condition of being in hidden state +// sight condition of being in unhidden state +1015,SantaSlime@NPC_EMOTION,idle,197,1,200,0,5000,yes,self,always,0,7,,,,, +1015,SantaSlime@NPC_EMOTION,walk,197,1,100,0,10000,yes,self,always,0,5,,,,, +1015,SantaSlime@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1016,,,,, +1015,SantaSlime@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1016,,,,,
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