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authorFate <fate-tmw@googlemail.com>2009-01-31 13:04:36 -0700
committerFate <fate-tmw@googlemail.com>2009-01-31 13:04:36 -0700
commit109665091fedf7b91b4286d4b7235ba8b279a3b0 (patch)
tree0a42e48e0361b0168d05e26feda1739b3d964a98
parent22fd73c222888ceba66afc2f5336cc1834d48dc9 (diff)
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Added "shear" spell-- not part of any quest yet, though
-rw-r--r--conf/magic.conf.template51
1 files changed, 49 insertions, 2 deletions
diff --git a/conf/magic.conf.template b/conf/magic.conf.template
index b15defc9..e35c126c 100644
--- a/conf/magic.conf.template
+++ b/conf/magic.conf.template
@@ -23,6 +23,7 @@ CONST ELT_GHOST = 8
CONST ELT_UNDEAD = 9
# Schools of magic
+CONST SC_SHEARED = 194 # This is the same as SC_HIDE, since mobs can't hide and shearing is only used for mobs. Feel free to fix!
CONST SC_HIDE = 194
CONST SC_HALT_REGENERATE = 195
CONST SC_FLYING_BACKPACK = 196
@@ -53,7 +54,8 @@ CONST SCRIPT_HEALSPELL_MASK = 0xff
CONST SCRIPT_HEALSPELL_SHIFT = 24
CONST DEBUG = 0
-CONST ATTACK_ICON_GENERIC = 2000
+CONST ATTACK_ICON_GENERIC = 2000
+CONST ATTACK_ICON_SHEARING = 2001
# Default sfx on caster
PROCEDURE default_effect() =
@@ -183,7 +185,7 @@ PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) =
CALL default_effect();
attack_range = range;
override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200,
- range, ATTACK_ICON_GENERIC, attack_animation);
+ range, ATTACK_ICON_GENERIC, attack_animation, 0);
PROCEDURE install_melee_spell(charges, base_delay, attack_animation) =
CALL install_attack_spell(charges, base_delay, 1, attack_animation);
@@ -636,6 +638,51 @@ LOCAL SPELL rain : "#N13" =
WAIT 300 - min(spellpower, 200) + random(100);
);
+PROCEDURE shear-drop(target, item, prob) =
+ IF (target = name)
+ THEN (IF (score < prob)
+ THEN drop_item_for(place, item, 1, 60000, caster, 5000);)
+
+PROCEDURE shear-drop2(target, item, prob, item2, prob2) =
+ IF (target = name)
+ THEN (IF (score < prob)
+ THEN drop_item_for(place, item, 1, 60000, caster, 5000);
+ ELSE CALL shear-drop(target, item2, prob2 + prob);)
+
+PROCEDURE shear-drop3(target, item, prob, item2, prob2, item3, prob3) =
+ IF (target = name)
+ THEN (IF (score < prob)
+ THEN drop_item_for(place, item, 1, 60000, caster, 5000);
+ ELSE CALL shear-drop2(target, item2, prob2 + prob, item3, prob3 + prob);)
+
+
+SPELL shear : "#N14" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 23, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ override_attack (caster, 1, 2000, 1, ATTACK_ICON_SHEARING, 30, 0);
+ ATTRIGGER IF not(is_pc(target))
+ THEN (score = random (1000 - (random (spellpower))); # lower score -> more valuable item
+ name = name_of(target);
+ place = random_location(rbox(location(target), 1));
+ IF running_status_update(target, SC_SHEARED)
+ THEN ABORT;
+ status_change(target, SC_SHEARED, 1, 1, 1, 1, 600000); # 10 minutes
+ CALL shear-drop("Fluffy", "WhiteFur", 200);
+ CALL shear-drop("SpikyMushroom", "HardSpike", 150);
+ CALL shear-drop("Mouboo", "CottonCloth", 100);
+ CALL shear-drop("Cobalt Plant", "CobaltHerb", 700);
+ CALL shear-drop("Alizarin Plant", "AlizarinHerb", 700);
+ CALL shear-drop("Gamboge Plant", "GambogeHerb", 700);
+ CALL shear-drop("Mauve Plant", "MauveHerb", 700);
+ )
+
+
+
SPELL barrier (target : PC) : "#A10" =
LET level = 1
school = ASTRAL