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author | bh28 <bernard@bh28.net> | 2013-04-08 18:54:02 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-05-27 18:57:23 +0200 |
commit | 4143369b3370271801a35363479b109610493d30 (patch) | |
tree | 072a2b7a8d719a30a465867b2d7676ee320a6297 | |
parent | 9ce2e39094a06bdb11620d10d82c9b99c7388423 (diff) | |
download | serverdata-4143369b3370271801a35363479b109610493d30.tar.gz serverdata-4143369b3370271801a35363479b109610493d30.tar.bz2 serverdata-4143369b3370271801a35363479b109610493d30.tar.xz serverdata-4143369b3370271801a35363479b109610493d30.zip |
Allowed to buy multiple sheets, Dialogs improvement.
-rw-r--r-- | world/map/npc/021-1/hetchel.txt | 62 |
1 files changed, 48 insertions, 14 deletions
diff --git a/world/map/npc/021-1/hetchel.txt b/world/map/npc/021-1/hetchel.txt index 9ccc8e9f..8304153e 100644 --- a/world/map/npc/021-1/hetchel.txt +++ b/world/map/npc/021-1/hetchel.txt @@ -1,4 +1,6 @@ // Hetchel the Silk Weaver +// bh28, GPLv2 +// Graphics by ChefChelios CC BY SA // Hetchel is referred to by Lora Tay. // She weaves and sells standard double elbow square silk sheets. // She could also sell, dyed sheets, Silk robes from Lora Tay. @@ -6,28 +8,50 @@ // // Hetchel's workshop is actually under repair, Shé'll be back in 021-2 when workers have finished their job. // +// QUEST_WG_state: Global variable indicating winter gloves status. +// Lora Tay proposes silk Robe if (QUEST_WG_state>= 11). // @SHEET_COCOONS_NR : Number of cocoons required per sheet. // Might ne calculated from @ROBE_COCOONS_NR/@ROBE_SHEETS_NR // Actually: 150∕6 = 25 // @SHEET_ZENY : Money to pay per sheet: A sixth of 10000-2*500-6000 +// @SheetCount Number of sheets to buy (variable). 021-1.gat,120,39,0|script|Hetchel|376,{ set @SHEET_COCOONS_NR, 25; set @SHEET_ZENY, 500; + set @SheetCount 0; + + if (QUEST_WG_state < 11) + goto L_WG_quest_not_done; mes "[Hetchel the weaver]"; - mes "\"Hello I am Hetchel, I weave fine textiles, what can I do for you?\""; + mes "Hello I am Hetchel, I weave fine textiles, what can I do for you?"; + menu + "Sorry to bother, I'm just visting.", L_end, + "I am looking for silk sheets, Lora Tay told me that I could find some in this market. Can you help?", -; next; + goto L_main_menu; -L_main_menu: +L_WG_quest_not_done: + mes "[Hetchel the weaver]"; + mes "\"Hello I am Hetchel, I weave fine textiles."; + mes "My best client is Lora Tay, at Dimond's."; + mes "What can I do for you?\""; menu "Sorry to bother, I'm new to this country, just visting.", L_end, - "I am looking for silk sheets, Lora Tay told me that I could find some in this market. Can you help?", -; + "What are you selling?", -; + next; + +L_main_menu: + mes "[Hetchel the weaver]"; + mes "\"I have some silk sheets: double-elbow squares"; + menu + "I'm not interested at the moment, maybe later; thanks anyway.", L_end, + "Can I buy some?", -; // "Do you have any silk robe I could buy?", L_robe, // "Goodbye.", L_end; - next; mes "[Hetchel the Weaver]"; mes "\"Sure but you need to provide raw materials."; - mes "I'll need " + @SHEET_COCOONS_NR +" silk cocoons per sheet, "; + mes "I'll need " + @SHEET_COCOONS_NR +" silk cocoons per sheet,"; mes "and also " + @SHEET_ZENY +" GP per sheet for my work.\""; next; if (countitem("SilkCocoon") == 0) @@ -41,30 +65,35 @@ L_sheet_menu: next; L_sheet: - if (countitem("SilkCocoon") < @SHEET_COCOONS_NR) + mes "How many would you like?"; + input @SheetCount; + if (@SheetCount == 0) + goto L_zero_sheet; + if (countitem("SilkCocoon") < @SheetCount * @SHEET_COCOONS_NR) goto L_sheet_missing_cocoons; - if (Zeny < @SHEET_ZENY) + if (Zeny < @SheetCount * @SHEET_ZENY) goto L_sheet_missing_Zeny; getinventorylist; - if (@inventorylist_count == 100 && countitem("SilkCocoon") > @SHEET_COCOONS_NR) + if (@inventorylist_count == 100 && countitem("SilkCocoon") > @SheetCount * @SHEET_COCOONS_NR) goto L_TooMany; - set Zeny, Zeny - @SHEET_ZENY; - delitem "SilkCocoon", @SHEET_COCOONS_NR; - getitem "Silksheet", 1; + set Zeny, Zeny - @SheetCount * @SHEET_ZENY; + delitem "SilkCocoon", @SheetCount * @SHEET_COCOONS_NR; + getitem "Silksheet", @SheetCount; mes "[Hetchel the Weaver]"; - mes "\"Thank you, I hope the sheets will fit your needs.\""; + mes "\"Thank you, I hope the sheets will fit your needs."; + mes "Please greet Lora for me when you see her.\""; emotion EMOTE_HAPPY; goto L_end; L_sheet_missing_cocoons: mes "[Hetchel the Weaver]"; - mes "\"I'm sorry, but I need " + @SHEET_COCOONS_NR + ", not " + countitem("SilkCocoon") + "."; + mes "I'm sorry, but I need " + @SheetCount * @SHEET_COCOONS_NR + ", not " + countitem("SilkCocoon") + "."; goto L_end; L_sheet_missing_Zeny: mes "[Hetchel the Weaver]"; mes "\"No, no no. The way this works is that you give me the GP first and I give you the sheets afterwards."; - mes "You're " + (@SHEET_ZENY - Zeny) + " GP short, so come back when you can afford the sheet!\""; + mes "You're " + (@SheetCount * @SHEET_ZENY - Zeny) + " GP short, so come back when you can afford the sheets you asked for!\""; goto L_end; L_how_many_cocoons: @@ -97,6 +126,10 @@ L_sheet_no_cocoon: //L_robe_menu: // goto L_main_menu; +L_zero_sheet; + mes "It's the best way to get quickly served!"; + goto L_end; + L_TooMany: mes "[Hetchel the Weaver]"; mes "\"Your bag hasn't room enough. Store some things and come back.\""; @@ -104,6 +137,7 @@ L_TooMany: L_end: set @SHEET_COCOONS_NR, 0; set @SHEET_ZENY, 0; + set @SheetCount 0; close; } |