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authorLed Mitz <smoothshifter@tuta.io>2023-08-03 20:14:06 +0000
committerLed Mitz <smoothshifter@tuta.io>2023-08-03 20:14:06 +0000
commitfd33cbf512e902259585791674dae85878737bc9 (patch)
tree1a01e402edf5b1e945f7d1a25b491f8c284de5ce
parent8698e2db6a08d92e954c67afb7990fda113b1431 (diff)
parenta227310b4afd0bfc01c3ab290938482cacbf07e1 (diff)
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Merge branch 'revert-a165b1fe' into 'master'
Revert "Altered a few delays" See merge request legacy/serverdata!673
m---------client-data0
m---------tools0
-rw-r--r--world/map/db/item_db.conf8
-rw-r--r--world/map/db/item_db_weapon.txt10
4 files changed, 12 insertions, 6 deletions
diff --git a/client-data b/client-data
-Subproject 2505b2769205474ecb8f6aef05122ee2086760d
+Subproject 922b0cb6c47f856d2af5dd07394b2981e39bed6
diff --git a/tools b/tools
-Subproject ae849f6e931fe23125fbc5967ef862ff0248cd4
+Subproject 0ceb76a855a53e08a5a841eb3f606c8a885e628
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf
index f3ddf2fd..a61de176 100644
--- a/world/map/db/item_db.conf
+++ b/world/map/db/item_db.conf
@@ -565,7 +565,7 @@ item_db: (
bonus bSpeedAddRate, 10;
bonus bHit, -20;
bonus bCritical, -25;
- //bonus bBaseWeaponDelayAdjust, 1150; // @TMWA
+ //bonus bBaseWeaponDelayAdjust, 1600; // @TMWA
">
},
{
@@ -609,6 +609,7 @@ item_db: (
Script: <"
bonus bDoubleAddRate, 5;
bonus bHit, 3;
+ //bonus bBaseWeaponDelayAdjust, 25; // @TMWA
">
},
{
@@ -741,6 +742,7 @@ item_db: (
bonus bStr, 1;
bonus bAspdRate, 1;
bonus bHit, 5;
+ //bonus bBaseWeaponDelayAdjust, 25; // @TMWA
">
},
{
@@ -810,6 +812,7 @@ item_db: (
bonus bStr, 5;
bonus bAspdRate, 2;
bonus bHit, 5;
+ //bonus bBaseWeaponDelayAdjust, -50; // @TMWA
">
},
{
@@ -894,6 +897,9 @@ item_db: (
Refine: false
ViewSprite: 1
Subtype: "W_2HSTAFF"
+ Script: <"
+ //bonus bBaseWeaponDelayAdjust, -150; // @TMWA
+ ">
},
{
Id: 758
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt
index 540853ff..17bbb847 100644
--- a/world/map/db/item_db_weapon.txt
+++ b/world/map/db/item_db_weapon.txt
@@ -19,24 +19,24 @@
573, Falchion, 4, 8000, 4000, 900, 270, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "UnreleasedItem"; bonus bDoubleAddRate, 40; bonus bHit, -25; bonus bCritical, -25;}
574, ScorpionKing, 4, 8000, 4000, 600, 120, 0, 1, 0, 0, 2, 2, 0, 1, 4, 0, {}, {callfunc "UnreleasedItem";}
575, DesertBow, 4, 8000, 4000, 1200, 85, 0, 7, -10, 0, 2, 34, 0, 1, 11, 0, {}, {callfunc "UnreleasedItem"; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
-576, Beheader, 4, 8000, 4000, 2000, 999, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "NoBowItem"; set @bStat, Int; set @maxbStatVal, 1; callfunc "RequireMaxStat"; bonus bDoubleAddRate, 50; bonus bSpeedAddRate, 10; bonus bHit, -20; bonus bCritical, -25; bonus bBaseWeaponDelayAdjust, 1150;}
+576, Beheader, 4, 8000, 4000, 2000, 999, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "NoBowItem"; set @bStat, Int; set @maxbStatVal, 1; callfunc "RequireMaxStat"; bonus bDoubleAddRate, 50; bonus bSpeedAddRate, 10; bonus bHit, -20; bonus bCritical, -25; bonus bBaseWeaponDelayAdjust, 1600;}
577, BoneDarts, 4, 8000, 4000, 300, 100, 0, 3, 0, 0, 2, 2, 0, 1, 22, 0, {}, {callfunc "UnreleasedItem";}
-578, SandCutter, 4, 30000, 15000, 1500, 160, 0, 1, 0, 0, 2, 2, 0, 80, 2, 0, {}, {bonus bDoubleAddRate, 5; bonus bHit, 3;}
+578, SandCutter, 4, 30000, 15000, 1500, 160, 0, 1, 0, 0, 2, 2, 0, 80, 2, 0, {}, {bonus bDoubleAddRate, 5; bonus bHit, 3; bonus bBaseWeaponDelayAdjust, 25;}
//ID, Name, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, Mode, {UseScript}, {EquipScript}
579, RockKnife, 4, 15000, 7500, 500, 110, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {bonus bVit, 3;}
580, StaffOfLife, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
581, CrescentRod, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
582, StaffOfFire, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
583, StaffOfIce, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
-584, Jackal, 4, 8000, 4000, 1500, 150, 5, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;}
+584, Jackal, 4, 8000, 4000, 1500, 150, 5, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5; bonus bBaseWeaponDelayAdjust, 25;}
587, Sword, 4, 1000, 500, 1500, 140, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "UnreleasedItem";}
588, BastardSword, 4, 1000, 500, 1500, 150, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "UnreleasedItem";}
-590, DragonSword, 4, 8000, 4000, 1050, 161, -2, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -1; bonus bCriticalDef, -2; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5;}
+590, DragonSword, 4, 8000, 4000, 1050, 161, -2, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -1; bonus bCriticalDef, -2; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5; bonus bBaseWeaponDelayAdjust, -50;}
591, LongSword, 4, 1000, 500, 1300, 150, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "UnreleasedItem";}
594, Spear, 4, 1000, 500, 200, 110, 0, 1, 0, 0, 2, 2, 0, 1, 4, 0, {}, {callfunc "UnreleasedItem";}
596, Pike, 4, 20, 10, 3000, 170, 8, 2, 0, 0, 2, 34, 0, 0, 5, 0, {}, {callfunc "UnreleasedItem";}
609, ImperialBow, 4, 101000, 40000, 900, 110, 0, 6, -9, 0, 2, 34, 0, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 4; bonus bCriticalDef, 10; bonus bFlee, 10; bonus bAspdRate, 10; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
-623, Scythe, 4, 100, 50, 1200, 120, 5, 2, 0, 0, 2, 34, 0, 1, 23, 0, {}, {}
+623, Scythe, 4, 100, 50, 1200, 120, 5, 2, 0, 0, 2, 34, 0, 1, 23, 0, {}, {bonus bBaseWeaponDelayAdjust, -150;}
758, WoodenStaff, 4, 4000, 2000, 800, 50, 3, 2, 10, 0, 2, 34, 0, 1, 23, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";}
762, TerraniteArrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 20; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
867, IceGladius, 4, 2000, 1000, 1000, 130, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {bonus bLuk, 1;}