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authorLed Mitz <smoothshifter@tuta.io>2023-07-25 20:48:10 +0000
committerLed Mitz <smoothshifter@tuta.io>2023-07-25 20:48:10 +0000
commit9090f9ac33c3a91ea61c96e457d193223afd4d24 (patch)
treeb0711e84a76b5981d80af773ba86b3b5440af0ea
parenta7d87c0816a8666f01b2d8d9f15ec7e788d42d41 (diff)
parent0b63c25c6f50014436b65bbc0592a6887c45cacc (diff)
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Merge branch 'jackal_rerun_evolved' into 'master'
changed back to 1-handed and altered stats to be rid of the curse See merge request legacy/serverdata!670
-rw-r--r--world/map/db/item_db.conf14
-rw-r--r--world/map/db/item_db_weapon.txt6
2 files changed, 10 insertions, 10 deletions
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf
index e2bce790..60d1b83b 100644
--- a/world/map/db/item_db.conf
+++ b/world/map/db/item_db.conf
@@ -288,7 +288,7 @@ item_db: (
Weight: 1400
Atk: 250
Def: 10
- Range: 3
+ Range: 2
Slots: 1
Loc: ["EQP_HAND_L", "EQP_HAND_R"]
WeaponLv: 2
@@ -720,16 +720,16 @@ item_db: (
Buy: 8000
Sell: 4000
Weight: 1500
- Def: 7
- Atk: 180
- Range: 2
+ Def: 5
+ Atk: 150
+ Range: 1
Slots: 1
- Loc: ["EQP_HAND_L", "EQP_HAND_R"]
+ Loc: "EQP_HAND_R"
WeaponLv: 1
EquipLv: 1
Refine: false
ViewSprite: 1
- Subtype: "W_2HSWORD"
+ Subtype: "W_1HSWORD"
Script: <"
bonus bMaxHP, 50;
bonus2 bHPDrainRate, 100, 5;
@@ -860,7 +860,7 @@ item_db: (
Weight: 3000
Def: 8
Atk: 170
- Range: 3
+ Range: 2
Slots: 1
Loc: ["EQP_HAND_L", "EQP_HAND_R"]
WeaponLv: 2
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt
index 53e73259..564f8fc0 100644
--- a/world/map/db/item_db_weapon.txt
+++ b/world/map/db/item_db_weapon.txt
@@ -9,7 +9,7 @@
536, ShortSword, 4, 8000, 4000, 1200, 110, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {}
545, ForestBow, 4, 20000, 5000, 1200, 70, 0, 5, -7, 0, 2, 34, 0, 0, 11, 0, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
547, Bardiche, 4, 20, 10, 1200, 200, 0, 2, 0, 0, 2, 2, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";}
-548, Halberd, 4, 20, 10, 1400, 250, 10, 3, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";}
+548, Halberd, 4, 20, 10, 1400, 250, 10, 2, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";}
549, Axe, 4, 20, 10, 1200, 120, 0, 1, 0, 0, 2, 2, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";}
550, BlacksmithsAxe, 4, 20, 10, 1200, 120, 0, 1, 0, 0, 2, 2, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";}
561, Sabre, 4, 10000, 5000, 300, 120, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {}
@@ -28,13 +28,13 @@
581, CrescentRod, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";}
582, StaffOfFire, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";}
583, StaffOfIce, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";}
-584, Jackal, 4, 8000, 4000, 1500, 180, 7, 2, 0, 0, 2, 0, 0, 1, 10, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;}
+584, Jackal, 4, 8000, 4000, 1500, 150, 5, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;}
587, Sword, 4, 1000, 500, 1500, 140, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";}
588, BastardSword, 4, 1000, 500, 1500, 150, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";}
590, DragonSword, 4, 8000, 4000, 1050, 161, -2, 1, 0, 0, 2, 2, 0, 1, 3, 0, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -1; bonus bCriticalDef, -2; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5;}
591, LongSword, 4, 1000, 500, 1300, 150, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";}
594, Spear, 4, 1000, 500, 200, 110, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";}
-596, Pike, 4, 20, 10, 3000, 170, 8, 3, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";}
+596, Pike, 4, 20, 10, 3000, 170, 8, 2, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";}
609, ImperialBow, 4, 101000, 40000, 900, 110, 0, 6, -9, 0, 2, 34, 0, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 4; bonus bCriticalDef, 10; bonus bFlee, 10; bonus bAspdRate, 10; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
623, Scythe, 4, 100, 50, 1200, 120, 5, 2, 0, 0, 2, 34, 0, 1, 3, 0, {}, {}
758, WoodenStaff, 4, 4000, 2000, 800, 50, 3, 2, 10, 0, 2, 34, 0, 1, 10, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";}