diff options
author | Doulos <> | 2009-11-26 23:10:10 -0200 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2022-12-30 22:10:10 -0300 |
commit | c60b2c7542f30c99a751cab934ba427aea4e62e3 (patch) | |
tree | 274ff9caa2ddd99ab783b9457b9d85b848c79a12 | |
parent | f0135e246c3ab76a7a63d747de1d31380f30a868 (diff) | |
download | serverdata-c60b2c7542f30c99a751cab934ba427aea4e62e3.tar.gz serverdata-c60b2c7542f30c99a751cab934ba427aea4e62e3.tar.bz2 serverdata-c60b2c7542f30c99a751cab934ba427aea4e62e3.tar.xz serverdata-c60b2c7542f30c99a751cab934ba427aea4e62e3.zip |
Give the Scythe +100 while removing the shielding.
Most players don't have a shield by the time they get the Scythe other than the leather shield which makes little difference in saving a player (and isn't intended to either).
Most players never keep the scythe for great lengths of time because the Short Sword soon replaces it. (It is a rarely seen tool used in game, from observation.)
Many players bypass the tool altogether and are led to the Short Sword by helpful higher level players. And that is not a reflection on the lack of shielding.
This makes it as strong as the Short Sword (too easily attainable these days) but still at a disadvantage.
Ref. https://forums.themanaworld.org/viewtopic.php?p=75932#p75932
-rw-r--r-- | world/map/db/item_db_weapon.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt index a8e58fd9..f390ba96 100644 --- a/world/map/db/item_db_weapon.txt +++ b/world/map/db/item_db_weapon.txt @@ -45,7 +45,7 @@ //607, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} //608, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 609, ImperialBow, 4, 101000, 40000, 900, 110, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, Dex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 4; bonus bCriticalDef, 10; bonus bFlee, 10; bonus bAspdRate, 1; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} -623, Scythe, 4, 100, 50, 1200, 75, 0, 1, 0, 0, 2, 34, 1, 1, 3, {}, {} +623, Scythe, 4, 100, 50, 1200, 100, 0, 1, 0, 0, 2, 34, 1, 1, 3, {}, {} 758, WoodenStaff, 4, 4000, 2000, 1000, 50, 0, 1, 10, 0, 2, 34, 1, 1, 10, {}, {set @bStat, Int;set @minbStatVal, 60;callfunc "RequireStat";} //ID, Name___________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} 1170, SweetTooth, 4, 4000, 2000, 1000, 50, 0, 1, 15, 0, 2, 34, 1, 1, 10, {}, {set @bStat, Int;set @minbStatVal, 60;callfunc "RequireStat";} |