// Mob points
function|script|MobPoints
{
if (@mobID < 1002) goto L_Return;
callsub S_Vault;
setarray @points,
1, // 1002 Maggot
2, // 1003 Scorpion
20, // 1004 Red Scorpion
40, // 1005 Green Slime
30, // 1006 Giant Maggot
15, // 1007 Yellow Slime
25, // 1008 Red Slime
45, // 1009 Black Scorpion
50, // 1010 Snake
6, // 1011 Fire Goblin
55, // 1012 Spider
35, // 1013 Evil Mushroom
35, // 1014 Pink Flower
40, // 1015 Santa Slime
15, // 1016 Rudolph Slime
2, // 1017 Bat
16, // 1018 Pinkie
10, // 1019 Spiky Mushroom
14, // 1020 Fluffy
25, // 1021 Cave Snake
200, // 1022 Jack O
85, // 1023 Fire Skull
85, // 1024 Poison Skull
20, // 1025 Log Head
70, // 1026 Mountain Snake
15, // 1027 Easter Fluffy
40, // 1028 Mouboo
0, // 1029 Mauve Plant
0, // 1030 Cobalt Plant
0, // 1031 Gamboge Plant
0, // 1032 Alizarin Plant
20, // 1033 Sea Slime
75, // 1034 Grass Snake
0, // 1035 Silk Worm
125, // 1036 Zombie
0, // 1037 Clover Patch
5, // 1038 Squirrel
0, // 1039 Fire Lizard
80, // 1040 Wisp
15, // 1041 Snail
80, // 1042 Spectre
100, // 1043 Skeleton
100, // 1044 Lady Skeleton
150, // 1045 Fallen
0, // 1046 Snake Lord
80, // 1047 Poltergeist
0, // 1048 Duck
15, // 1049 Bee
0, // 1050 Larvespa [DOES NOT EXIST]
0, // 1051 Vespa [DOES NOT EXIST]
0, // 1052 Hivespa [DOES NOT EXIST]
0, // 1053 Froad [DOES NOT EXIST]
0, // 1054 Troll
15, // 1055 Butterfly
2, // 1056 Cave Maggot
10, // 1057 Angry Scorpion
6, // 1058 Ice Goblin
40, // 1059 Giant Cave Maggot
20, // 1060 Archant
35, // 1061 Moggun
100, // 1062 Terranite
10, // 1063 Pumpkin
10, // 1064 Bandit
20, // 1065 Bandit Lord
30, // 1066 Vampire Bat
150, // 1067 Reaper2
100, // 1068 Reaper
20, // 1069 Flying Scythe
20, // 1070 Ball Lightning
60, // 1071 Ice Element
80, // 1072 Yeti
100, // 1073 The Lost
60, // 1074 Red Bone
60, // 1075 Stalker
0, // 1076 Dreadwing [DOES NOT EXIST]
100, // 1077 Drunken Skeleton
100, // 1078 Tipsy Skeleton
100, // 1079 Drunken Lady Skeleton
60, // 1080 BlueSpark
60, // 1081 RedSpark
0, // 1082 Serqet
60, // 1083 HuntsmanSpider,
40, // 1084 CrotcherScorpion,
0, // 1085 IceSkull,
120, // 1086 FeyElement,
10, // 1087 Larvern,
60, // 1088 Hyvern,
20, // 1089 HungryFluffy,
40, // 1090 Wolvern,
50, // 1091 BlueSlime,
0, // 1092 SlimeBlast,
20, // 1093 WhiteSlime,
40, // 1094 Reinboo,
0, // 1095 WhiteBell,
60, // 1096 SoulSnake
100, // 1097 SoulEater
25, // 1098 CopperSlime
0, // 1099 SleepingBandit
20, // 1100 AzulSlime
80, // 1101 DemonicSpirit
940, // 1102 Luvia
150, // 1103 WitchGuard
50, // 1104 DemonicMouboo
15, // 1105 ViciousSquirrel
20, // 1106 WickedMushroom
18, // 1107 Bluepar
10, // 1108 AngryFireGoblin
35, // 1109 AngrySeaSlime
50, // 1110 AngryGreenSlime
50, // 1111 CandiedSlime
40, // 1112 Santaboo
30, // 1113 Pollett
100, // 1114 Nutcracker
40, // 1115 SeaSlimeMother
50, // 1116 UndeadWitch
60, // 1117 UndeadTroll
80, // 1118 GreenSlimeMother
100, // 1119 Thug
100, // 1120 Swashbuckler
100, // 1121 Grenadier
150, // 1122 DreadPirateMarley
10, // 1123 DreadPirateMarleyClone
100, // 1124 Wight
100, // 1125 ManaGhost
100, // 1126 PsiBrain
150 // 1127 GeneralKurkan
// No more room! script engine is buggy, sorry.
// -o11c
; // END
setarray @points_extended,
175, // 1128 GeneralRazha
200, // 1129 GeneralTerogan
100, // 1130 Moonshroom
20, // 1131 ManaBug
80, // 1132 LavaSlime
80, // 1133 Anne
200, // 1134 SUSAN
80, // 1135 LovelyMaggot
10, // 1136 LesserGhost
500, // 1137 Tormenta
200, // 1138 ManaGuardian
10, // 1139 Virus
200, // 1140 Tengu
200, // 1141 Sasquatch
999, // 1142 ZaxDeKagen
200, // 1143 ManaSlayer
200, // 1144 GreatDragon
-99, // 1145 KageGolem
200, // 1146 Flashmob
200, // 1147 Koyntety
100, // 1148 DoomGolem
100, // 1149 Enchanter
0, // 1150 ManaTyrant
0, // 1151 VoidFlower
0, // 1152 VoidArchant
0, // 1153 VoidSlime
0, // 1154 VoidSnake
0, // 1155 VoidBat
0, // 1156 VoidMaggot
25, // 1157 VoidSoldier
0, // 1158 VoidMouboo
0, // 1159 VoidScorpion
0, // 1160 VoidShroom
-99, // 1161 Xakelbael
0, // 1162 Grinchboo
15, // 1163 Friday
0, // 1164 RESERVED
0, // 1165 RESERVED
0, // 1166 RESERVED
0, // 1167 RESERVED
0, // 1168 Floyd
0, // 1169 Crystal Spider
0, // 1170 Crystal Golem
0, // 1171 Black Crystal Golem
0 // 1172 Bif
;
if ((MPQUEST == 1) && (@mobID < 1128))
goto L_Table1;
if ((MPQUEST == 1) && (@mobID > 1127))
goto L_Table2;
goto L_PostLoop;
L_Table1:
set Mobpt, Mobpt + @points[@mobID - 1002];
goto L_PostLoop;
L_Table2:
set Mobpt, Mobpt + @points_extended[@mobID - 1128];
goto L_PostLoop;
L_PostLoop:
callfunc "ValonCount";
if (((QL_VALON >= 2) && (QL_VALON < 6)) && (@mobID == $@ValonMob[@valon_mob]))
goto L_ValonMobKill;
goto L_NatureKarma;
L_ValonMobKill:
callfunc "AddValonCntMask";
goto L_NatureKarma;
L_NatureKarma:
// Scorpion, Red Scorpion, Black Scorpion, Angry Scorpion
// DemonicMouboo, ViciousSquirrel, WickedMushroom, Bluepar
if ((@mobID == 1003) || (@mobID == 1004) || (@mobID == 1009) || (@mobID == 1057)
|| (@mobID == 1104) || (@mobID == 1105) || (@mobID == 1106) || (@mobID == 1107))
goto L_good;
// Attitude adjustment for the witch (can we refactor this to another function? Not sure about max. recursion depth)
set @value, 0;
// Pinkie
if (@mobID == 1018)
set @value, 3;
// Fluffy
if (@mobID == 1020)
set @value, 3;
// Easter Fluffy
if (@mobID == 1027)
set @value, 3;
// Mouboo
if (@mobID == 1028)
set @value, 4;
// Squirrel
if (@mobID == 1038)
set @value, 2;
// Reinboo
if (@mobID == 1094)
set @value, 3;
// Santaboo
if (@mobID == 1112)
set @value, 3;
// Pollett
if (@mobID == 1113)
set @value, 3;
if (@value == 0)
goto L_Celestia;
callfunc "QuestSagathaAnnoy";
goto L_Celestia;
L_good:
set @value, 1;
callfunc "QuestSagathaHappy";
goto L_Celestia;
L_Celestia:
if (QL_CELESTIA < 5 || QL_CELESTIA >= 205 || @mobID != 1072) goto L_Terranite;
set QL_CELESTIA, QL_CELESTIA + 1;
if (QL_CELESTIA == 205)
message strcharinfo(0), "Yeti : ##3This should be enough yetis killed to please Celestia.";
goto L_Terranite;
L_Terranite:
if (TERRAC < 1 || TERRAC > 1500 || @mobID != 1062) goto L_Return;
if (TERRAC % 100 == 0)
message strcharinfo(0), "Terranite : ##3Total Terranites Slain: "+TERRAC;
set TERRAC, TERRAC + 1;
goto L_Return;
S_Vault:
if (#EXP_CREDIT < 1) goto L_Return;
set @exp_bonus, min(#EXP_CREDIT, mobinfo(@mobID, MOB_BASEEXP) * 2);
set #EXP_CREDIT, #EXP_CREDIT - @exp_bonus;
getexp @exp_bonus, 0;
return;
L_Return:
set @value, 0;
return;
}