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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Sandy Dungeon Level 1 mobs

043-3.gat,39,45,24,17|monster|CaveMaggot|1056,6,20000,20000,Mob043-3::On1056
043-3.gat,44,60,24,17|monster|CaveMaggot|1056,6,20000,20000,Mob043-3::On1056
043-3.gat,41,96,34,26|monster|CaveMaggot|1056,10,20000,20000,Mob043-3::On1056
043-3.gat,52,91,6,7|monster|AngryScorpion|1057,5,30000,30000,Mob043-3::On1057
043-3.gat,102,116,26,19|monster|AngryFireGoblin|1108,10,30000,30000,Mob043-3::On1108
043-3.gat,33,99,6,7|monster|AngryScorpion|1057,5,30000,30000,Mob043-3::On1057
043-3.gat,116,78,25,19|monster|AngryFireGoblin|1108,8,30000,30000,Mob043-3::On1108
043-3.gat,113,47,30,22|monster|RedSlime|1008,15,45000,35000,Mob043-3::On1008
043-3.gat,94,44,40,18|monster|GreenSlime|1005,5,30000,15000,Mob043-3::On1005


043-3.gat,0,0,0|script|Mob043-3|-1,
{
    end;

On1005:
    set @mobID, 1005;
    callfunc "MobPoints";
    end;

On1008:
    set @mobID, 1008;
    callfunc "MobPoints";
    end;

On1056:
    set @mobID, 1056;
    callfunc "MobPoints";
    end;

On1057:
    set @mobID, 1057;
    callfunc "MobPoints";
    end;

On1108:
    set @mobID, 1108;
    callfunc "MobPoints";
    end;
}