//Author: tux9th
//This is the continuation of Astral Magic Level 2.
//This uses the QUEST_MAGIC2 variable Nibble 4.
//Quest States:
// @pauline_state 1: Got Magic, started to talk to her about Magic.
// @pauline_state 2: Finished Talking to her about new Astral Spells, learnt invocations.
// @pauline_state 3: Told her the correct ingredients to the Mouboo summon spell.
// @pauline_state 4: Told her the correct ingredients to the Pinkie summon spell.
//
//Variables:
// @pauline_ingredient1$ First ingredient input.
// @pauline_ingredient2$ Second ingredient input.
// @pauline_REWARD amount of XP gained for telling her ingredients for each spell.
021-1.gat,55,66,0|script|Pauline|208
{
//Bitmasking
// QUEST_MAGIC2 - Nibble4
set @Pauline_MASK, NIBBLE_4_MASK;
set @Pauline_SHIFT, NIBBLE_4_SHIFT;
set @pauline_state, ((QUEST_MAGIC2 & @Pauline_MASK) >> @Pauline_SHIFT);
//Bitmasks END
set @pauline_REWARD, 10000;
if (@pauline_state == 4) goto L_MoreMagic;
if (@pauline_state == 3) goto L_KnowIngredientsPinkie;
if (@pauline_state == 2) goto L_Ingredients;
if (@pauline_state == 1) goto L_Back;
if (getskilllv(SKILL_MAGIC_ASTRAL) > 0)
goto L_Magic;
mes "[Pauline]";
mes "\"I've mastered several schools of magic and fought the Yeti in Kaizei.\"";
next;
mes "\"The path of magic is a long and difficult one.\"";
goto L_Close;
L_Magic:
mes "[Pauline]";
mes "\"Ah. I see you are skilled in the Art of Astral Magic.\"";
mes "\"Who taught you?\"";
menu
"I learnt it myself!", L_Next,
"Sagatha is my teacher.", L_Sagatha,
"You must be mistaken.", L_Close;
L_Next:
mes "\"You did? Not bad. I guess then there is nothing I can teach you. Or are you interested in sharing knowledge?\"";
menu
"Yes, please.", L_Spells,
"No, thanks.", L_Close;
L_Sagatha:
mes "[Pauline]";
mes "\"Ah, that Witch!\"";
mes "\"Very well.\"";
next;
mes "\"Do you want me to teach you things Sagatha doesn't know yet?\"";
next;
menu
"Yes.", L_Spells,
"No.", L_Close;
L_Back:
mes "[Pauline]";
mes "\"So, you're back. Are you ready to share knowledge now?\"";
menu
"Yes.", L_Spells,
"No.", L_Close;
L_Spells:
set @pauline_state, 1;
callsub S_Update_Mask;
mes "[Pauline]";
mes "\"Okay.\"";
mes "\"Not long ago I discovered some new caves near Tulimshar. In an abandond chamber I found some paintings on the wall.\"";
next;
mes "\"They weren't typical for this region, so I examined them closely. I found some invocations I have never heard before.\"";
mes "\"I thought that they would fit better into the Woodland area. I could only decipher two invocations so far. Those are two spells used to summon creatures.\"";
next;
mes "\"One was for summoning Mouboos and the other one was for summoning Pinkies.\"";
mes "\"Have you ever heared about those?\"";
next;
menu
"Yes. I thought you had something new to tell. [Walk Away]", L_Close,
"No, tell me more.", L_Next1;
L_Next1:
mes "[Pauline]";
mes "\"Well I could only read the invocations. So I don't exactly know what kind of ingredients you are going to need.\"";
mes "\"The first one for the mouboo was " + getspellinvocation("summon-mouboo") + " and the one for the pinkie was " + getspellinvocation("summon-pinkie") +".\"";
next;
mes "\"For the pinkie spell my suggestion is to try similar ingredients to the other Astral spells. Try a root and some item typical for pinkies.\"";
mes "\"The mouboo spell might be more complicated. From what I could translate, one of the spell components is crafted by magic.\"";
next;
mes "\"When you find the right ingredients, come back and bring them to me to try those spells out.\"";
next;
mes "\"Goodbye.\"";
set @pauline_state, 2;
callsub S_Update_Mask;
goto L_Close;
L_Ingredients:
mes "[Pauline]";
mes "\"Hello, have you found out what ingredients to use yet?\"";
menu
"Yes.", L_KnowIngredientsMouboo,
"No.", L_Next2;
L_Next2:
mes "\"Okay. Come back as soon as you know.\"";
goto L_Close;
L_KnowIngredientsMouboo:
mes "\"Did you bring them?\"";
menu
"Yes." , L_Next3,
"No.", L_ComeBackLater;
L_Next3:
mes "\"Then tell me the ingredients for the mouboo summoning spell and give them to me. Start with the first ingredient and then tell me the second one separately.\"";
next;
mes "This is case sensitive. Also do not enter whitespaces.";
next;
input @pauline_ingredient1$;
mes "Next ingredient.";
input @pauline_ingredient2$;
if (@pauline_ingredient1$ == "")
goto L_Wrong;
if (@pauline_ingredient2$ == "")
goto L_Wrong;
if (countitem(@pauline_ingredient1$) < 1)
goto L_NotEnough;
if (countitem(@pauline_ingredient2$) < 1)
goto L_NotEnough;
mes "\"Do you want to give me these items?\"";
menu
"No.", L_ComeBackLater,
"Yes.", L_Next4;
L_Next4:
delitem @pauline_ingredient1$, 1;
delitem @pauline_ingredient2$, 1;
mes "\"Okay let me try this.\"";
if (@pauline_ingredient1$ == "Root")
goto L_Pass1Mouboo;
if (@pauline_ingredient1$ == "MoubooFigurine")
goto L_Pass2Mouboo;
goto L_DidNotWorkMouboo;
L_DidNotWorkMouboo:
mes "The Witch takes " + @pauline_ingredient1$ + " and " + @pauline_ingredient2$ + " and puts them together calling " + getspellinvocation("summon-mouboo") + ".";
mes "Nothing happens.";
mes "[Pauline]";
mes "\"It seems you did not tell me the correct ingredients. Come back when you find the correct ones.\"";
goto L_Close;
L_Pass1Mouboo:
if (@pauline_ingredient2$ == "MoubooFigurine")
goto L_TrySpellMouboo;
goto L_DidNotWorkMouboo;
L_Pass2Mouboo:
if (@pauline_ingredient2$ == "Root")
goto L_TrySpellMouboo;
goto L_DidNotWorkMouboo;
L_TrySpellMouboo:
mes "The Witch takes " + @pauline_ingredient1$ + " and " + @pauline_ingredient2$ + " and puts them together calling " + getspellinvocation("summon-mouboo") + ".";
monster "021-1.gat", 55,68, "Good", 1028, 1;
mes "[Pauline]";
mes "\"It worked!\"";
set @pauline_state, 3;
callsub S_Update_Mask;
getexp @pauline_REWARD, 0;
goto L_Close;
L_KnowIngredientsPinkie:
mes "[Pauline]";
mes "\"Now give me the ingredients for the pinkie spell.\"";
next;
mes "This is case sensitive. Also do not enter whitespaces.";
input @pauline_ingredient1$;
mes "Next ingredient.";
input @pauline_ingredient2$;
if (@pauline_ingredient1$ == "")
goto L_Wrong;
if (@pauline_ingredient2$ == "")
goto L_Wrong;
if (countitem(@pauline_ingredient1$) < 1)
goto L_NotEnough;
if (countitem(@pauline_ingredient2$) < 1)
goto L_NotEnough;
mes "\"Do you want to give me these items?\"";
menu
"No.", L_ComeBackLater,
"Yes.", L_Next5;
L_Next5:
delitem @pauline_ingredient1$, 1;
delitem @pauline_ingredient2$, 1;
mes "\"Okay, let me try this.\"";
if (@pauline_ingredient1$ == "Root")
goto L_Pass1Pinkie;
if (@pauline_ingredient1$ == "PinkAntenna")
goto L_Pass2Pinkie;
goto L_DidNotWorkPinkie;
L_DidNotWorkPinkie:
mes "The Witch takes " + @pauline_ingredient1$ + " and " + @pauline_ingredient2$ + " and puts them together calling " + getspellinvocation("summon-pinkie") + ".";
mes "Nothing happens.";
mes "[Pauline]";
mes "\"It seems you did not tell me the correct ingredients. Come back when you find the correct ones.\"";
goto L_Close;
L_Pass1Pinkie:
if (@pauline_ingredient2$ == "PinkAntenna")
goto L_TrySpellPinkie;
goto L_DidNotWorkPinkie;
L_Pass2Pinkie:
if (@pauline_ingredient2$ == "Root")
goto L_TrySpellPinkie;
goto L_DidNotWorkPinkie;
L_TrySpellPinkie:
mes "The Witch takes " + @pauline_ingredient1$ + " and " + @pauline_ingredient2$ + " and puts them together calling " + getspellinvocation("summon-pinkie") + ".";
monster "021-1.gat", 54,68, "Good", 1018, 1;
mes "[Pauline]";
mes "\"It worked!\"";
set @pauline_state, 4;
callsub S_Update_Mask;
getexp @pauline_REWARD, 0;
goto L_Close;
L_MoreMagic:
mes "[Pauline]";
mes "\"Thanks for telling me the ingredients. As soon as I find out more about those wall paintings I will let you know.\"";
goto L_Close;
L_Wrong:
mes "The Witch looks at you and snorts.";
mes "[Pauline]";
mes "\"You told me the wrong ingredients. Come back as soon as you know the correct ones.\"";
goto L_Close;
L_NotEnough:
mes "[Pauline]";
mes "\"Hey, you don't have this with you!\"";
mes "\"Come back when you have the right ingredients.\"";
goto L_Close;
L_ComeBackLater:
mes "[Pauline]";
mes "\"Then come back later.\"";
goto L_Close;
L_Close:
set @pauline_ingredient1$, "";
set @pauline_ingredient2$, "";
set @pauline_state, 0;
set @pauline_REWARD, 0;
close;
//Bitmasks
S_Update_Mask:
set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(@Pauline_MASK)) | (@pauline_state << @Pauline_SHIFT);
return;
}
021-1.gat,53,66,0|script|PaulineDebug|208
{
//load Bitmasks;
set @Pauline_MASK, NIBBLE_4_MASK;
set @Pauline_SHIFT, NIBBLE_4_SHIFT;
set @pauline_state, ((QUEST_MAGIC2 & @Pauline_MASK) >> @Pauline_SHIFT);
mes "Reset Quest State";
mes @pauline_state;
menu
"Yes.", L_Next,
"No.", L_Close;
L_Next:
set @pauline_state, 0;
callsub S_Update_Mask;
mes "Done";
close;
L_Close:
set @pauline_state, 0;
close;
S_Update_Mask:
set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(@Pauline_MASK)) | (@pauline_state << @Pauline_SHIFT);
return;
OnInit:
if (!debug)
disablenpc "PaulineDebug";
end;
}