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// This file is generated automatically. All manually changes will be removed when running the Converter. // Woodland mobs 016-1.gat,0,0,0,0 monster Clover 1037,2,100000,30000,Mob016-1::On1037 016-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob016-1::On1055 016-1.gat,0,0,0 script Mob016-1 -1,{ On1037: set @mobID, 1037; callfunc "MobPoints"; break; On1055: set @mobID, 1055; callfunc "MobPoints"; break; end; }