// Anwar needs a magic fertilizer for his field
// Quest uses Nibble 3 of QUEST_NorthTulimshar
// Author: Jenalya
// state 1: Anwar sent to Tinris for help to get a magic fertilizer
// state 2: Tinris asked for chocolate cake as present for his girlfriend
// state 3: Tinris asked for ingredients for the fertilizer
// state 4: Tinris gave you the fertilizer
// state 5: Anwar tried it out and it doesn't work well, sent you back to Tinris
// state 6: Tinris asked for more ingredients for a new try
// state 7: Tinris says it's really hard, gives you the fertilizer and tells you to ask Eomie to cast a spell on it
// state 8: Eomie sends you to get some stuff so she can interrupt her spell on the spot of grass
// state 9: Eomie casted a spell on the fertilizer
// state 10: Anwar used it and it worked. he asks you to help him preparing a thank-you-gift for each Tinris and Eomis
// state 11: Anwar asked to bring present to Tinris
// state 12: gave present to Tinris
// state 13: Anwar asked to bring present to Eomie
// state 14: gave present to Eomie
// state 15: reported back to Anwar and done
002-1.gat,95,67,0|script|Anwar|156
{
set @state, ((QUEST_NorthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
set @cloth_amount, 3;
set @silk_amount, 30;
set @firstTry_exp, 400;
set @secondTry_exp, 700;
set @material_exp, 1000;
set @final_exp, 2000;
if (@state >= 15) goto L_Done;
if (@state >= 13) goto L_GiveEomie;
if (@state >= 11) goto L_GiveTinris;
if (@state == 10) goto L_GiftMaterial;
if (@state >= 5) goto L_SecondTry;
if (@state >= 1) goto L_FirstTry;
mes "[Anwar]";
mes "\"Hello. You look like one of those young people who come here to go on an adventure.";
mes "Would you be interested in doing some small errand for me?\"";
menu
"Sure!",L_Sure,
"I'm busy, sorry.",L_Close;
L_Sure:
mes "[Anwar]";
mes "\"That's the spirit! Ok, I'm tired of spending most of my time working on this field. I heard the magicians at the magic school are researching ways to enhance the growth of plants with magic.\"";
next;
mes "\"I can't go there myself, since this area of the city is full of sneaky ragtags and they will rob my field if I leave here. Could you go to the magic school and ask for some magic enhancement for my field?\"";
next;
mes "\"To find the school just follow the street north back into town. The school is the castle at the north end of town.\"";
set @state, 1;
callsub S_Update_Mask;
goto L_Close;
L_FirstTry: // @state >= 1 but below 5
mes "[Anwar]";
mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to make clothing, but I'm not experienced enough to make a living out of that.\"";
if (@state != 4)
goto L_Close;
menu
"Tinris gave me a magic fertilizer for your field, but he isn't sure if it works.",L_Next;
L_Next:
mes "[Anwar]";
mes "\"Really? Well, let's try it out!\"";
mes "He takes the fertilizer and starts to bespatter the field.";
next;
mes "But it doesn't seem to be good for the plants, they start to shrivel and get brown.";
mes "[Anwar]";
mes "\"Oh no! What is this? It's damaging my plants! Go back to Tinris and tell him it doesn't work!\"";
getexp @firstTry_exp, 0;
set @state, 5;
callsub S_Update_Mask;
goto L_Close;
L_SecondTry: // @state >= 5 but below 10
mes "[Anwar]";
mes "\"I hope Tinris can come up with a better fertilizer. My plants are suffering from the first try.\"";
if (@state != 9)
goto L_Close;
menu
"Here is another one. Eomie cast a spell on it.",L_Continue;
L_Continue:
mes "[Anwar]";
mes "\"Eomie? I heard she's amazingly skilled with nature magic. I'll try if this works better.\"";
mes "He takes the fertilizer and puts it on only a few plants, then waits a moment to see the result.";
next;
mes "The plants recover a bit and become green again.";
mes "[Anwar]";
mes "\"Ah, this one is better. I'll put it on the entire field.\"";
getexp @secondTry_exp, 0;
set @state, 10;
callsub S_Update_Mask;
next;
goto L_GiftMaterial;
L_GiftMaterial: // @state == 10
mes "[Anwar]";
mes "\"I want to show my gratitude to Tinris and Eomie. Can you help me once again? I would like to make some clothes for them and need " + @cloth_amount + " pieces of Cotton Cloth and " + @silk_amount + " Silk Cocoons.\"";
menu
"I have it.",L_GiveGiftStuff,
"Where can I get that?",L_Hint,
"I'll see what I can do.",L_Close;
L_GiveGiftStuff:
getinventorylist;
if (@inventorylist_count == 100)
goto L_Full_Inv;
if ((countitem("CottonCloth") < @cloth_amount) || (countitem("SilkCocoon") < @silk_amount))
goto L_NoItem;
delitem "CottonCloth", @cloth_amount;
delitem "SilkCocoon", @silk_amount;
getexp @material_exp, 0;
getitem "GreenVNeckSweater", 1;
set @state, 11;
callsub S_Update_Mask;
mes "[Anwar]";
mes "\"Great! I'll start right away with the present for Tinris. That shouldn't take long.\"";
mes "After a short while of cutting and sewing he holds a V-Neck Sweater in his hands. Then he dyes it green.";
next;
mes "[Anwar]";
mes "\"Wonderful! Could you please bring this to Tinris to show him my gratitude?\"";
goto L_Close;
L_Hint:
mes "[Anwar]";
mes "\"As far as I know Cotton Cloth is given out as reward for hunting monsters. You should talk to Aidan in Candor.\"";
next;
mes "\"Otherwise Cotton Cloth can be sheared from Mouboo and silk cocoons come from Silkworms.";
mes "They live in the woodland area around Hurnscald. You can get there by taking the ferry.\"";
goto L_Close;
L_GiveTinris: // @state >= 11 but below 13
mes "[Anwar]";
mes "\"Did you already bring the Green V-Neck Sweater to Tinris?\"";
if (@state != 12)
menu
"Not yet.",L_Close;
menu
"Yes, he was very happy.",L_Happy;
L_Happy:
getinventorylist;
if (@inventorylist_count == 100)
goto L_Full_Inv;
mes "[Anwar]";
mes "\"Wonderful! I also finished the present for Eomie. Can you bring it to her?\"";
getitem "SilkHeadband", 1;
set @state, 13;
callsub S_Update_Mask;
goto L_Close;
L_GiveEomie: // @state >= 13 but below 15
getinventorylist;
if (@inventorylist_count == 100)
goto L_Full_Inv;
mes "[Anwar]";
mes "\"Did you give the Silk Headband to Eomie?\"";
if (@state != 14)
menu
"Not yet.",L_Close;
menu
"Yes. She asked me to thank you.",L_ThankYou;
L_ThankYou:
mes "Anwar smiles.";
mes "[Anwar]";
mes "\"I'm so happy. Thank you so much for your help. I made this for you while you went to see Eomie.\"";
getexp @final_exp, 0;
getitem "DarkGreenCottonTrousers", 1;
set @state, 15;
callsub S_Update_Mask;
goto L_Close;
L_Done: // @state == 15
mes "[Anwar]";
mes "\"Thank you so much for your help. The plants are growing much better now. I don't have to spend all my time working in the field any more.";
mes "Finally I can do what I'm really interested in and work on getting better at sewing clothes.\"";
goto L_Close;
L_NoItem:
mes "[Anwar]";
mes "\"You don't have it!\"";
goto L_Close;
L_Full_Inv:
mes "[Anwar]";
mes "\"You carry a lot of stuff. Come back when you have more room.\"";
goto L_Close;
L_Close:
set @state, 0;
set @cloth_amount, 0;
set @silk_amount, 0;
set @inventorylist_count, 0;
close;
S_Update_Mask:
set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_3_MASK)) | (@state << NIBBLE_3_SHIFT);
return;
}