//
001-1.gat,29,50,0|script|Candide|156,
{
mes "[Candide]";
mes "\"I've figured out how that volcanic ash bleaches cloth.";
mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\"";
next;
if (countitem("PileOfAsh") < 3) goto L_no_ash;
if (Zeny < 5000) goto L_no_money;
menu
"I'd like to bleach something.", L_bleach_menu,
"No thanks.", L_Close;
L_bleach_menu:
mes "[Candide]";
mes "\"What would you like to bleach?\"";
next;
menu
"Cotton shirt.", L_cottonshirt,
"Contributor shirt.", L_contributor,
"V-Neck sweater.", L_vneck,
"Turtleneck sweater.", L_tneck,
"Cotton shorts.", L_shorts,
"Cotton trousers.", L_trousers,
"Cotton skirt.", L_skirt,
"Miniskirt.", L_miniskirt,
"Tank top .", L_tanktop,
"Short tank top.", L_tanktop_short,
"Silk robe.", L_robe,
"Cotton headband.", L_cotton_headband,
"Desert hat.", L_desert_hat,
"Cotton boots.", L_cotton_boots,
"Cotton gloves.", L_cotton_gloves,
"Rabbit ears.", L_rabbit_ears,
"Wizard hat.", L_wizard_hat,
"Bowler hat.", L_bowler_hat,
"Sorcerer robe.", L_sorcerer_robe,
"Bowler hat (brown).", L_bowler_hat_brown,
"Fine dress.", L_fine_dress,
"Cotton cloth.", L_cotton_cloth,
"Nevermind.", L_Close;
L_contributor:
set @normal, 1178;
set @dyeBase, 5131;
goto L_choose_color;
L_cottonshirt:
set @normal, 1202;
set @dyeBase, 2050;
goto L_choose_color;
L_vneck:
set @normal, 624;
set @dyeBase, 2060;
goto L_choose_color;
L_tneck:
set @normal, 564;
set @dyeBase, 2070;
goto L_choose_color;
L_shorts:
set @normal, 586;
set @dyeBase, 2110;
goto L_choose_color;
L_trousers:
set @normal, 648;
set @dyeBase, 2180;
goto L_choose_color;
L_skirt:
set @normal, 632;
set @dyeBase, 2100;
goto L_choose_color;
L_miniskirt:
set @normal, 771;
set @dyeBase, 2170;
goto L_choose_color;
L_tanktop:
set @normal, 688;
set @dyeBase, 2090;
goto L_choose_color;
L_tanktop_short:
set @normal, 689;
set @dyeBase, 2120;
goto L_choose_color;
L_robe:
set @normal, 720;
set @dyeBase, 2080;
goto L_choose_color;
L_cotton_headband:
set @normal, 724;
set @dyeBase, 2140;
goto L_choose_color;
L_desert_hat:
set @normal, 723;
set @dyeBase, 2130;
goto L_choose_color;
L_cotton_boots:
set @normal, 735;
set @dyeBase, 2150;
goto L_choose_color;
L_cotton_gloves:
set @normal, 741;
set @dyeBase, 2160;
goto L_choose_color;
L_rabbit_ears:
set @normal, 1255;
set @dyeBase, 2190;
goto L_choose_color;
L_wizard_hat:
set @normal, 4028;
set @dyeBase, 2200;
goto L_choose_color;
L_bowler_hat:
set @normal, 4030;
set @dyeBase, 2210;
goto L_choose_color;
L_sorcerer_robe:
mes "[Candide]";
mes "\"Which one?\"";
next;
menu
"A red lined one.", L_red_lined_sorcerer_robe,
"A green lined one.", L_green_lined_sorcerer_robe,
"A dark blue lined one.", L_dark_blue_lined_sorcerer_robe,
"A yellow lined one.", L_yellow_lined_sorcerer_robe,
"A light blue lined one.", L_light_blue_lined_sorcerer_robe,
"A pink lined one.", L_pink_lined_sorcerer_robe,
"A black lined one.", L_black_lined_sorcerer_robe,
"An orange lined one.", L_orange_lined_sorcerer_robe,
"A purple lined one.", L_purple_lined_sorcerer_robe,
"A dark green lined one.", L_dark_green_lined_sorcerer_robe,
"A white lined one.", L_white_lined_sorcerer_robe,
"Nevermind.", L_Close;
L_red_lined_sorcerer_robe:
set @normal, 798;
set @dyeBase, 2220;
goto L_choose_color;
L_green_lined_sorcerer_robe:
set @normal, 5010;
set @dyeBase, 5000;
goto L_choose_color;
L_dark_blue_lined_sorcerer_robe:
set @normal, 5021;
set @dyeBase, 5011;
goto L_choose_color;
L_yellow_lined_sorcerer_robe:
set @normal, 5032;
set @dyeBase, 5022;
goto L_choose_color;
L_light_blue_lined_sorcerer_robe:
set @normal, 5043;
set @dyeBase, 5033;
goto L_choose_color;
L_pink_lined_sorcerer_robe:
set @normal, 5054;
set @dyeBase, 5044;
goto L_choose_color;
L_black_lined_sorcerer_robe:
set @normal, 5065;
set @dyeBase, 5055;
goto L_choose_color;
L_orange_lined_sorcerer_robe:
set @normal, 5076;
set @dyeBase, 5066;
goto L_choose_color;
L_purple_lined_sorcerer_robe:
set @normal, 5087;
set @dyeBase, 5077;
goto L_choose_color;
L_dark_green_lined_sorcerer_robe:
set @normal, 5098;
set @dyeBase, 5088;
goto L_choose_color;
L_white_lined_sorcerer_robe:
set @normal, 5109;
set @dyeBase, 5099;
goto L_choose_color;
L_bowler_hat_brown:
set @normal, 800;
set @dyeBase, 2230;
goto L_choose_color;
L_fine_dress:
set @normal, 870;
set @dyeBase, 2240;
goto L_choose_color;
L_cotton_cloth:
set @normal, 660;
set @dyeBase, 2250;
goto L_choose_color;
L_choose_color:
mes "[Candide]";
mes "\"And the color?\"";
next;
menu
"Red.", L_MenuItems,
"Green.", L_MenuItems,
"Dark Blue.", L_MenuItems,
"Yellow.", L_MenuItems,
"Light Blue.", L_MenuItems,
"Pink.", L_MenuItems,
"Black.", L_MenuItems,
"Orange.", L_MenuItems,
"Purple.", L_MenuItems,
"Dark Green.", L_MenuItems;
L_MenuItems:
set @del, @dyeBase + @menu - 1;
if (countitem(@del) == 0) goto L_no_item;
if (countitem("PileOfAsh") < 3) goto L_no_ash;
if (Zeny < 5000) goto L_no_money;
delitem @del, 1;
getitem @normal, 1;
delitem "PileOfAsh", 3;
set Zeny, Zeny - 5000;
goto L_again;
L_again:
mes "[Candide]";
mes "\"Would you like to bleach something else?\"";
next;
menu
"Yes.", L_bleach_menu,
"No.", L_Close;
L_no_item:
mes "[Candide]";
mes "\"You don't have one of those.\"";
next;
goto L_again;
L_no_ash:
mes "[Candide]";
mes "\"You don't have enough ash for me to bleach anything.";
mes "I need three piles.\"";
goto L_Close;
L_no_money:
mes "[Candide]";
mes "\"You don't have enough gold for me to bleach anything.";
mes "I need 5,000 GP for supplies.\"";
goto L_Close;
L_Close:
mes "[Candide]";
mes "\"Come again.\"";
set @normal, 0;
set @dyeBase, 0;
set @del, 0;
close;
}