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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="13" height="8" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="Woodland" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/Woodland_ground.png" width="512" height="512"/>
</tileset>
<tileset firstgid="257" name="Woodland x2" tilewidth="32" tileheight="64">
<image source="../graphics/tiles/Woodland_x2.png" width="512" height="128"/>
</tileset>
<tileset firstgid="289" name="Woodland x3" tilewidth="32" tileheight="96">
<image source="../graphics/tiles/Woodland_x3.png" width="512" height="192"/>
</tileset>
<tileset firstgid="321" name="Woodland Village" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/Woodland_village.png" width="512" height="512"/>
</tileset>
<tileset firstgid="577" name="Woodland Water" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/Woodland_water.png" width="512" height="96"/>
</tileset>
<tileset firstgid="625" name="Collision" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/collision.png" width="64" height="32"/>
</tileset>
<tileset firstgid="627" name="set_rules" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/set_rules.png" width="64" height="64"/>
</tileset>
<tileset firstgid="631" name="set_woodland" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/set_woodland.png" width="192" height="192"/>
</tileset>
<layer name="RuleRegions" width="13" height="8">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA2NgIA8UM6HShNSRC9DtIURT256BBgB/s4njoAEAAA==
</data>
</layer>
<layer name="RuleSet" width="13" height="8">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA2NgIA+UM0HoCib86moIyBMCtVD9dVC6Hko3QOlGKN1EoT3NUP0tULqVQvOoBQBSVsxLoAEAAA==
</data>
</layer>
<layer name="rule_Ground" width="13" height="8">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA2NgIA8IQukQAurCyTQfBhRJpKltz0ADANGJTwegAQAA
</data>
</layer>
<layer name="rule_Over" width="13" height="8" visible="0">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA2NgGAWDGQAAkhj1hqABAAA=
</data>
</layer>
<layer name="rule_Collision" width="13" height="8">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA2NgoC0oYqKxBcMcAACZ09jqoAEAAA==
</data>
</layer>
</map>
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