blob: c706c02bffc948e71dd9eb788bc60d420f7b7e51 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
<?xml version="1.0"?>
<!-- For use with weapons that require no sprite. e.g. items/misc/ (magic) -->
<sprite variants="135" variant_offset="1">
<imageset name="null" src="graphics/sprites/equipment/weapons/null.png|B;R" width="128" height="128"/>
<action name="default" imageset="null"/>
<action name="stand" imageset="null">
<animation direction="down">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="left">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="up">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="right">
<frame index="0" offsetY="32"/>
</animation>
</action>
<action name="sit" imageset="null">
<animation direction="down">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="left">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="up">
<frame index="0" offsetY="32"/>
</animation>
<animation direction="right">
<frame index="0" offsetY="32"/>
</animation>
</action>
<action name="walk" imageset="null">
<animation direction="down">
<sequence offsetY="32" start="1" end="1" delay="75"/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="1" end="1" delay="75"/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="1" end="1" delay="75"/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="1" end="1" delay="75"/>
</animation>
</action>
<action name="attack" imageset="null">
<animation direction="down">
<sequence offsetY="32" start="1" end="1" delay="75"/>
<end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="1" end="1" delay="75"/>
<end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="1" end="1" delay="75"/>
<end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="1" end="1" delay="75"/>
<end/>
</animation>
</action>
<action name="attack_chop" imageset="null">
<animation direction="down">
<sequence offsetY="32" start="1" end="1" delay="140"/>
<end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="1" end="1" delay="140"/>
<end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="1" end="1" delay="140"/>
<end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="1" end="1" delay="140"/>
<end/>
</animation>
</action>
</sprite>
|