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2023-07-28Imperial Bow SFXLedmitz7-0/+0
2023-02-22Moved spawn_burst.ogg to env and cnaged all references to it (as it once was ↵Led Mitz1-0/+0
originally, I think. *ahem*)
2023-02-18Audio License fixLed Mitz1-0/+0
2023-02-09warp.ogg relocated to sfx/system where it belongs and was already referenced ↵Led Mitz1-0/+0
from
2023-02-09Merge branch 'doomsday_mob_sfx+' into 'master'Jesusalva Jesusalva6-0/+0
Added many missing SFX for doomsday mobs, most bosses, all slime and more See merge request legacy/clientdata!498
2023-02-09Merge branch 'reaper_sfx' into 'master'Jesusalva Jesusalva10-0/+0
Added reaper sfx to both reapers and added ball lightning and scythe mob sfx also See merge request legacy/clientdata!491
2023-02-09Added reaper sfx to both reapers and added ball lightning and scythe mob sfx ↵Led Mitz10-0/+0
also
2023-02-09Merge branch 'pirate_sfx' into 'master'Jesusalva Jesusalva3-0/+0
Added SFX for Thug, Swashbuckler, Grenadier, Dread Pirate Marley and clone,... See merge request legacy/clientdata!496
2023-02-09Added SFX for Thug, Swashbuckler, Grenadier, Dread Pirate Marley and clone,...Led Mitz3-0/+0
2023-02-09Merge branch 'pollett_sfx' into 'master'Jesusalva Jesusalva10-0/+0
Pollett SFX were submitted by clort See merge request legacy/clientdata!495
2023-02-03Added many missing SFX for doomsday mobs, most bosses, all slime and moreLedmitz10-0/+0
2023-02-03Pollett SFX were submitted by clortLedmitz10-0/+0
2023-02-03Applied missing sounds and sprites and added ghost soundsLedmitz4-0/+0
2023-01-04Standardized SFX. Mono no more than 64kbps@44Khz. Stereo no more than ↵Ledmitz225-0/+0
160kbps@44Khz.
2022-10-15Merge branch 'github/fork/Ledmitz/level_skill_n_quest_sfx' into 'master'Jesusalva Jesusalva6-0/+0
Added quest SFX and changed level/skill up. See merge request legacy/clientdata!405
2022-10-15Full magic SFX set, dart animation for flar/phlex, custom ingrav part…Administrator27-0/+0
2022-10-15Added Terranite soundsAdministrator9-0/+0
2022-09-20new mobs and fixesHoraK-FDF2-0/+0
2022-06-20Added sfx/env/flame.ogg and edited trolls to use it and added relevan…Administrator1-0/+0
2022-04-29<Ledmitz> am i too late?Ledmitz1-0/+0
2022-04-26Added bee and snail sounds (#384)Ledmitz8-0/+0
* Added bee and snail sounds * Added edits in license.md * Tried to resolve license conflict. Co-authored-by: Jesusaves <cpntb1@ymail.com>
2022-04-26skels_n_fallen_sfx (#385)Ledmitz19-0/+0
* skels_n_fallen_sfx * Added sfx to undead racesprite * Removed gender from racesprite to pass check * Changed miss.ogg to miss1.ogg in racesprite.
2022-04-26Added sounds for casket-monster which includes casket-open, environment ↵Ledmitz2-0/+0
sound. Max volume for startle factor. (#396)
2022-04-26Added boom and crit sounds to effects and altered grenadier to use them (#387)Ledmitz2-0/+0
* Added boom and crit sounds to effects and altered grenadier to use them * Added attribution to license.md
2022-04-08Include the required props for CRC Day 2022Jesusaves1-0/+0
2022-01-29Added sounds to Flashmob (#395)Ledmitz8-0/+0
2022-01-29Pumpkin explosion sfx (#398) - Let's give heart attack to playersLedmitz1-0/+0
* Added sounds for casket-monster which includes casket-open, environment sound. Max volume for startle factor. * Added pumpkin-explosion.ogg and edited effects.xml
2020-12-07Added one handed knife/sword sfx. Includes setzer, ice gladius, misses, rock ↵Ledmitz21-0/+0
kife vol tweak and other minor edits. Vol normalized to ~ -13db (#399) Co-authored-by: Jesusaves <jesusalva@themanaworld.org>
2020-11-26Added item image, animation and hit and miss sfx for snowball/launcher (#406)Ledmitz2-0/+0
Co-authored-by: Jesusaves <jesusalva@themanaworld.org>
2020-10-03Added sounds for all bows and troll racesprite attack (#401)Ledmitz12-0/+0
2020-09-30Bliss Of Oblivion SFX.Jesusaves1-0/+0
...Just kidding. This is not used for BoS but by spawn system.
2020-09-30Added yeti and sasquatch sounds (#390)Ledmitz17-0/+0
* Added attribution to yeti moves as well
2020-09-30Added tengu sounds. (#393)Ledmitz9-0/+0
2020-09-30Added hit and miss sounds for Golems.Ledmitz2-0/+0
To do: hurt (if wanted) (#394)
2020-09-30Added sounds for halberd(used by flashmob), scythe and staff.Ledmitz12-0/+0
Volume normalized. (#400)
2020-09-28Added quest SFX and changed level/skill up.Ledmitz6-0/+0
2020-09-15Added extra shroom sounds, die1 and hurt1. Edited hit1. (#382)Ledmitz3-0/+0
After all - why not.
2020-09-15Added spider sounds and referenced some for scorpions too (#381)Ledmitz9-0/+0
Bcz why not
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild Utils (#378)Jesusaves1-0/+0
Maps, monsters, effects, also includes the katzei ears with edits. Additional (bonus) content: * PvP Coin ("Murderer Coin") * Golden PVP Cap
2020-04-20Add Kaflosh rain sound (might be improveable later)Jesusaves1-0/+0
2020-04-20Doomsday Support Patch (Act 4/5) (#371)Jesusaves3-0/+0
Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes.
2020-03-31End March Update (#367)Jesusaves3-0/+0
* Sand Cutter with SFX by Ledmitz. * Add Virus monster by Hocus and Micksha (it have graphical issues) * Update Assassin Set effects * Update Banshee Bow
2020-01-30Rock Knife SFX (#362)Jesusaves2-0/+0
Includes Rock Knife SFX by Ledmitz.
2018-02-12add The Foot of Cupidgumi1-0/+0
2014-08-23make the ferry less spammymekolat1-0/+0
2012-10-18Modified monsters.xml for adding loghead-hit1.ogg and added wolvern soundsYubaba9-0/+0
Amended by Jenalya to comment out the wolvern hurt sound. It sounds weird when alternated with the hit sound. Include the sound nevertheless, so in case the client ever supports playing sounds only occasionally, it'll be available.
2011-06-21Remove a bunch of executable bitsBen Longbons4-0/+0
2010-09-01Updated the reaper's particle effect.nmaligec1-0/+0
Added the a new sfx for the reaper.
2010-05-27zombie sfx upgrade (By BCS)Yohann Ferreira6-0/+0
2009-12-25 BCS <9bi@comcast.net> * zombie/zombie-dying.ogg: Increased amplitude. * zombie/zombie-hit1.ogg: Increased amplitude and decreased pitch for better consistency. * zombie/zombie-hit2.ogg: Increased amplitude and tempo, added a slight wahwah to help hide cola-can-crush method. * zombie/zombie-move1.ogg: Increased amplitude. * zombie/zombie-move2.ogg: Increased amplitude and decreased pitch. Reviewed-by: Bertram
2009-09-06Finally, resolved Mantis #732 thanks to Krazyjakee and Freeyorp for his kind ↵Bertram3-0/+0
support.