Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-06-21 | Remove a bunch of executable bits | Ben Longbons | 4 | -0/+0 | |
2010-09-01 | Updated the reaper's particle effect. | nmaligec | 1 | -0/+0 | |
Added the a new sfx for the reaper. | |||||
2010-05-27 | zombie sfx upgrade (By BCS) | Yohann Ferreira | 6 | -0/+0 | |
2009-12-25 BCS <9bi@comcast.net> * zombie/zombie-dying.ogg: Increased amplitude. * zombie/zombie-hit1.ogg: Increased amplitude and decreased pitch for better consistency. * zombie/zombie-hit2.ogg: Increased amplitude and tempo, added a slight wahwah to help hide cola-can-crush method. * zombie/zombie-move1.ogg: Increased amplitude. * zombie/zombie-move2.ogg: Increased amplitude and decreased pitch. Reviewed-by: Bertram | |||||
2009-09-06 | Finally, resolved Mantis #732 thanks to Krazyjakee and Freeyorp for his kind ↵ | Bertram | 3 | -0/+0 | |
support. | |||||
2009-09-03 | Added the last usable SFX files from Mantis #732. (From Krazyjakee) | Bertram | 6 | -0/+0 | |
2009-09-01 | Add squirrel SFX provided by krazyjakee | Bertram | 4 | -0/+0 | |
2009-08-03 | Moved back the fist sound to keep backward compatibility. | Bertram | 1 | -0/+0 | |
2009-08-03 | Added sfx sounds to zombies. (bcs86's contribution.) | Bertram | 6 | -0/+0 | |
2009-08-03 | Rearranged the sfx files to handle the long term contributions more nicely... | Bertram | 38 | -0/+0 | |
2009-08-03 | Added Dariunas's Contribution: 3 environmental sounds; (River flow, Burning ↵ | Bertram | 3 | -0/+0 | |
Fire, and Waterfall) | |||||
2007-10-26 | Implemented monster hurt sounds and added new sound effects by Cosmostrator. | Philipp Sehmisch | 5 | -0/+0 | |
2007-02-26 | New sound effects by Cosmostrator. | Philipp Sehmisch | 6 | -0/+0 | |
2006-12-23 | Removed database files, minimaps, items, monster sprites, maps and sounds from | Bjørn Lindeijer | 2 | -63/+0 | |
the release. They will be released dynamically only. | |||||
2006-12-12 | Normalized versions of sound effects by Cosmostrator. | Philipp Sehmisch | 27 | -0/+0 | |
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 26 | -6/+52 | |
2006-10-26 | Merged CMake branch | Björn Steinbrink | 1 | -0/+7 | |
2006-02-26 | Got rid of .cvsignore files and converted them to svn:ignore properties. | Bjørn Lindeijer | 1 | -2/+0 | |
2005-05-15 | Ignore generated Makefile.in and Makefile. | Bjørn Lindeijer | 1 | -0/+2 | |
2005-05-01 | - Added installation of game data, install required on *nix systems | Rodney Dawes | 1 | -0/+10 | |
- Updated desktop file to work better - Install the desktop file to the standard location - Install the icon as tmw.png in the standard pixmaps data dir | |||||
2005-05-01 | Using original sound effect | Eugenio Favalli | 1 | -0/+0 | |
2005-04-16 | - Cleaning Dev-Cpp project file | Eugenio Favalli | 1 | -0/+0 | |
- Updating ChangeLog - Adding level up sound | |||||
2005-04-10 | Resource manager can now load sfx and music as samples. | Eugenio Favalli | 1 | -0/+0 | |
(added a new sfx to test the sound engine) | |||||
2005-03-25 | Got rid of non-free levelup sound and put bow sound under F7 for testing. | Bjørn Lindeijer | 2 | -0/+0 | |
2005-03-25 | Moved level.ogg to new location, and put playing levelup sound under F7. | Bjørn Lindeijer | 1 | -0/+0 | |