Age | Commit message (Collapse) | Author | Files | Lines |
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* Move the roof from Fringe to Lower2
* Add missing tile of the building at (69,74)
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* removed orphan path tiles.
* removed orphan tree trunks.
* moved tree trunks from Ground2 to Ground.
* fixed missing tree tiles in over.
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leaving one fence tile in Fringe.
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* Moved x1 tiles from Fringe to Lower. Part of a roof remains in Fringe.
* added roof edge at 78,74.
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* Moved x1 tiles from Fringe to Ground2.
* Moved treetrunks from Ground2 to Ground.
* Erased orphan fence tiles within trees.
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* Moved x1 tiles from Fringe to Ground2
* Moved stones from Over to Ground2
* Removed grass tiles from Ground2
* Removed water tiles from Ground2
* Moved transparent tiles from Ground to Ground2 and replaced them with opaque ones
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Remove one of the spawns and give a much larger delay to the other one.
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treetrunks
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* 007-1
* 010-1
* 016-1
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The nearby tree needs to be moved into the over layer too because of this.
Problem reported by veryape.
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and made all layers visible
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Reducing the respawn time to 2-3 minutes. Players
complained about the long waiting time.
Reviewed-by: Johanne, bjorn
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This way it is possible to move the friendly bot ManaMarket behind the counter,
so other players can't stand on it to trick people who want to use ManaMarket.
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This reverts commit d1a99868672caeca6dd2454aae4e6cf221ddcc7f.
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* 007-1: add areas to represent existing levels of illia
(used to show team progress)
* 007-1: update minimap
* 007-1: move many things from fringe to lower layers
* 051-3: add missing collision
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Maps that were missing music: 003-2, 004-2
Maps that were changed from Snow village song: 001-2, 021-2, 024-2
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* Add a peninsula to 007-1 as a starting point of the illia quest.
* Update the minimap.
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This is a fix for making #chipchip work in all maps.
Also fix a typo.
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* cleaned up all layers
* fixed collision
* fixed tileset misuse
* fixed bridges
* added collision to the orphan islands as noone can go there anyway besides @warping
* adjusted the size of the map to fit the 20-tile border
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* Collision at 20,70 reported by Boomer the Kran
* added two tiles to complete the trail
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Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1.
Therefore:
* Adding 019-4
* Editing 019-3 (adding a warp to 019-4)
* Editing 044-1 (redirecting warp to 019-4)
* Editing 031-3 (removing warp to 044-1)
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icecave tileset was misused, map didn't use the soft corners but hard ones. had to change all corners.
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* Indoor map to 056,
* 057-1 and minimap
Changes to adjacent maps 055-1 and 056-1
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* many collision errors
* all trees get two collision tiles
* removed some trees which would block the way
* Fixed 20 tiles borderzone on 025-1 to 026-1
* overlapping between 025-1 and 026-1
Part of it done by Zdln other part tux9th.
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* Moved all walls to over layer
* Fixed overlapping issues
* Added Ground3 Layer; moved things from fringe to new layer
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020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1.
Fixed collision errors in:
030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1.
Amended by Jenalya to fix position of (0,0) spawns on 047-1.
They were on (5,0) due to the resize.
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* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1
Fixed Watercollision to global standard in:
* 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
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009-1:
* Layer Issue at 37,32
* some tileset misuse
010-1:
* Collision errors
* edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground.
011-1:
* Layer Issues Plants, Stones around 30,50 going south and west from there
* Collision errors around 64,69 and other collisions
* Layer Issues at the Roof around 94,24
* Tileset Issues at the Roof around 94,24
* Shadow at 54,64
* Shadow at 83,30
* Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed
012-1:
* Collision error at 140, 144
* several other collision errors similar to 140,144
* some layer issues, some still remain
013-1:
* Warppoint to 055-1
* Collision error at 34,65 and some other places
* Collision + tilesetuse at the magic house
* Layer issues between over and fringe fixed
* Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers
* Overlapping to 012-1
014-1
* Overlapping to 027-1
* Collision issues
* Layer Errors
015-1
* Overlapping to 014-1
* Collision Errors
017-1
* Collision errors
* Shadow error at 47,24
* removed plant at 42 ,23
* renamed Road layer to Lower, because there is more than just road on it. Lower fits better
* numerous layer issues
* warp to 056-1
018-1:
* Overlapping to 055-1
027-1:
* Overlapping to 015-1 and 014-1
* Collision Errors
* Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision
* added a missing tree
055-1:
* Collision errors (Trees, Footbridge)
* Warppoint to 013-1
* Overlapping to 018-1
* Tileset order
* Map now fits into the global continent concept
* Edited monster spawns to fit the larger map
056-1:
* some Collisions
* Overlapping to 017-1
* Overlapping to 055-1
* Warp to 017-1
* Tileset order
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