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path: root/maps/033-1.tmx
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2015-02-06Fix Bad fenceswushin1-27/+27
2015-01-16fix 033-1 something tilesmekolat1-34/+34
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-11/+11
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-5/+5
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-18/+780
2013-04-22Fix all the wrong spawn namesBen Longbons1-1/+1
2012-10-03 Solved Overlapping issues in:tux9th1-1/+1
020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1. Fixed collision errors in: 030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1. Amended by Jenalya to fix position of (0,0) spawns on 047-1. They were on (5,0) due to the resize.
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-780/+18
client, which is still supported, can't handle CSV.
2012-08-03Fix use of barbarians-outdoor-fixme tilesettux9th1-5/+5
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-617/+601
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-18/+780
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-06-03Some fixes on the border between 019-1 and 033-1.Alige1-11/+11
Added a missing ground tile on 019-1 (25,68). Fixed the same ground tiles in 019-1 (22,57) and 033-1 (120,57).
2012-02-17Fix wrongly named object properties on some snow maps.Jessica Tölke1-8/+8
2012-02-01Map changes:Jessica Tölke1-4/+4
- collision fixes - removing some trees - correct spawn time of wolvern
2012-01-30Adjusting spawn of wolverns on 033-1 to prevent easy botting.Jessica Tölke1-4/+4
2012-01-18Opening warps between 033-1 and 019-1.Jessica Tölke1-3/+10
2012-01-17Adding new monster 'White Bell' to snow maps.Jessica Tölke1-0/+8
2012-01-13Move the fireplace on 033-1 from Fringe to Ground2.Jessica Tölke1-2/+2
This is to make the fire particle effect work with the latest client version, since particle effects are applied on maps as beings.
2012-01-13Barbarians: Ali-G put the yurts on a seperate tileset on request from Pjotr.Jessica Tölke1-5/+8
This way they can be used as _4 fringe item. Apdated 033-1 according to the changes.
2012-01-11Added Yurt with snow on it made by salmondine to the barbarian-outdoor tileset.Jessica Tölke1-4/+4
Replaced the Yurt on 033-1 with the new one.
2012-01-08Adding monsters on snow maps.Jessica Tölke1-0/+24
2012-01-04Adding Yurt and fireplace to 033-1.Jessica Tölke1-3/+7
2011-12-29Adding 'Explorers Melody' to all new snow maps.Jessica Tölke1-3/+3
2011-10-13Removed wrong minimaps on 030-1, 031-1, 033-1 and 034-1.Ali-G1-25/+0
Added a snow particle effect made by Dark_Mage on 030-1 and 034-1.
2011-10-13Added new snow effect.Darky1-0/+24
2011-09-28Added some tiles in over layer near cliffs to avoid layer issues with player ↵Ali-G1-2/+7
with a scythe or a wooden staff in the hands. That implied the removal of some fringe tiles in the nearby maps.
2011-09-27Remove some executable bits again.Ben Longbons1-0/+0
2011-09-25Adding new maps 044-1 and 044-3. Adapting 030-1, 033-1 and 031-3 to fit.Ali-G1-1/+1
2011-09-20Some improvements on 033-1 and 034-1:Ali-G1-15/+5
Fixed some layering issues and changed some trees.
2011-09-14Some fixes on snow maps.Ali-G1-1/+1
Removed some trees "melted" in another one. Fixed some layer issues, especially near the cliffs. Fixed the fences that sometimes weren't placed coorectly. Removed a wrong collision tile on 034-1. Made the snow maps borders match each other.
2011-09-12Full map review:Ali-G1-4/+4
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-03Added a warp between the two snow fiels: 033-1 and 034-1. Also fixed some ↵Ali-G1-0/+9
collision tiles in both maps, mostly because of trees misplaced.
2011-09-02On 033-1, changed some rocks by the new one. Removed some trees on the west ↵Ali-G1-9/+9
snow path to avoid the trees block the player while he is walking. On 034-1, fixed some collision tiles in the woods. Also changed some rocks by the new one. Adapted the east of the map with the changes on 033-1.
2011-08-30Made the west of 033-1 be exactly the same as the east of 034-1. That ↵Ali-G1-3/+3
includes only few trees added, some changed and some moved.
2011-08-25On map 033-1, added some collision tiles on 77,23 and 78,23. Also fixed a ↵Ali-G1-3/+3
layer issue on 58,64.
2011-06-17make all maps that use zlib compression use gzip compression insteadJessica Tölke1-15/+15
2011-06-17checking 033-1 and finishing 034-1Dweems1-12/+14
2011-04-04new maps 033-1 and 034-1 in snow area - not complete yetJessica Tölke1-74/+11
2011-02-13adding 033-1.tmx: an are southwest of nivalis leading to the barbariansStefan Beller1-0/+122