Age | Commit message (Collapse) | Author | Files | Lines |
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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The maps 017-1 (the forst with the theatre) and 028-1 (doctor's island)
contained some small disconnected areas. Mobs would respawn there and
would be stuck there until the server is restarted. The holes are now
filled with collision tiles.
Signed-off-by: Maximilian Philipps <Turmfalke2007@web.de>
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Fixing the floor items under the root with 0.0.29 in 017-1 map.
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Also add some flowers to Hurnscald
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add some mobs...
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Warps and such need to be fixed
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