summaryrefslogtreecommitdiff
path: root/maps/010-1.tmx
AgeCommit message (Collapse)AuthorFilesLines
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-488/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-486/+467
2012-07-20Canonicalize tileset names.Ben Longbons1-8/+8
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+488
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-11-23Added, on map 010-1, a missing collision tile: 88,72.ali-g1-1/+1
2011-09-12Full map review:Ali-G1-28/+28
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-04Removed some wrong collision tiles around 50 101.Ali-G1-1/+1
2011-06-10Improved some warps between 010-1 & 011-1. And also between 018-1 & 018-3.Ali-G1-2/+2
2011-06-04Removed the fluffies and replaced by snails. Also changed the hp given by 4 ↵Ali-G1-23/+22
food items. Amendment by Wombat: decrease delay for snail trail particle
2010-07-27Clean up some spawns and restore a warpremoitnane1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-06-18Add butterfly to mapsJared Adams1-0/+8
2009-09-13The fluffies on 010-1 are now actual fluffies.Fate1-1/+1
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-2/+1
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Move some woodland spawns into TMX formatJared Adams1-0/+68
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+4
respawn rates here and there
2009-03-21Add clover patches to woodland mapsJared Adams1-0/+7
Also add some flowers to Hurnscald
2009-03-05Collision tile tweaks, bit more continuity fixing for outer Hurnscald, miscScott Ellis1-2/+2
2009-03-02Merge/rename oversized forest tilesJared Adams1-14/+14
2008-11-22Warp fixesFate1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-6/+6
add some mobs...
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-12/+34
2008-11-12Inital map renameJared Adams1-0/+82
Warps and such need to be fixed