Age | Commit message (Collapse) | Author | Files | Lines |
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- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
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* Collision:
+21/22,54
- 63/64,26
+63/64,25
- 63/64,23
+63/64,22
* renamed Ground1 to Ground.
* removed transperant tiles from Ground2.
* removed black tiles from Ground2 which are already in Ground.
* moved floor tiles from Ground2 to Ground.
* moved x1 tiles from Fringe to Ground2 / Ground.
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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Maps that were missing music: 003-2, 004-2
Maps that were changed from Snow village song: 001-2, 021-2, 024-2
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client, which is still supported, can't handle CSV.
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over layer
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Also remove some executable bits
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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some layer changes.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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