Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-04-26 | Fixed a tile + some collisions in graveyard and easter island. | Ali-G | 1 | -0/+0 | |
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes | |||||
2011-02-13 | Improving Automapping rules for snowlands and deserts | Stefan Beller | 2 | -0/+0 | |
Snowlands is slightly better usable, but not completely done. | |||||
2011-01-29 | Second last commit: updates to the crypt map, tileset and misc graphics. | nmaligec | 3 | -0/+0 | |
deleted debugroom map. | |||||
2011-01-15 | Fatal error with skeleton fixed, new desert_x2 | Wombat | 2 | -0/+0 | |
Fatal error with skeleton fixed by using player_male_base_old.xml New desert_x2.png tileset, old version is still in repo marked as "old" | |||||
2011-01-03 | quick fixes for crypt maps | nmaligec | 1 | -0/+0 | |
2011-01-03 | synch with new test repo. | nmaligec | 15 | -0/+0 | |
2011-01-03 | Updates I made since ta-client-testing repo was closed: minor fix to ↵ | nmaligec | 2 | -0/+0 | |
Hurnsald map entrances, plus additions for the crypt quest. | |||||
2010-12-31 | Convert some images to 8-bit | Chuck Miller | 1 | -0/+0 | |
SFML plasma needs 8-bit png images | |||||
2010-12-02 | rules improved | Stefan Beller | 1 | -0/+0 | |
2010-11-21 | adding a new nivalis cavemap | Stefan Beller | 1 | -0/+0 | |
to be used as a labyrinth | |||||
2010-11-21 | rules improved | Stefan Beller | 1 | -0/+0 | |
icecaves have more options now | |||||
2010-11-07 | Adding Crypt Map and Crypt Tilesets | Wombat | 4 | -0/+0 | |
2010-11-07 | new Nivalis | Nina O'Reilly | 7 | -0/+0 | |
2010-11-07 | automapping rules | Stefan Beller | 1 | -0/+0 | |
2010-11-07 | rules for automapping feature | Stefan Beller | 1 | -0/+0 | |
needs support for ruleset and ruleNotset layers! | |||||
2010-11-07 | rules | Stefan Beller | 2 | -0/+0 | |
2010-11-07 | support for carpets in caves with automapping feature | Stefan Beller | 1 | -0/+0 | |
2010-11-07 | improved cave ruleset for automapping | Stefan Beller | 1 | -0/+0 | |
added rules for mapping fringestuff | |||||
2010-11-07 | automapping rules for woodland | Stefan Beller | 1 | -0/+0 | |
These rules are not finished. They work well with grass and high grass. Trees can be placed as well. | |||||
2010-11-07 | files needed for automapping feature of tiled-qt | Stefan Beller | 5 | -0/+0 | |
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment. | |||||
2010-11-07 | Snowland tileset by arikel | Wombat | 2 | -0/+0 | |
Arikel's snowland tileset added...old snowland tileset renamed Snow_old.png | |||||
2010-10-05 | Resize woodland_indoor_x2 to 512x64 | Chuck Miller | 1 | -0/+0 | |
This will remove the barrial graphics so it should fix graphic issues. Tested locally. Fixes Half barrial issue. | |||||
2010-10-02 | crypt without mobs | Stefan Beller | 2 | -0/+0 | |
This is the crypt without mobs, but functional in all other needs. added needed tilesets removed map 030-3 which was a testing map for this. new file: graphics/tiles/Crypt-Fringe-x3.png new file: graphics/tiles/Crypt-Fringe.png modified: maps/027-1.tmx new file: maps/027-3.tmx new file: maps/027-4.tmx deleted: maps/030-3.tmx | |||||
2010-09-04 | resized crypt graphics into two tilesets | Wombat | 3 | -0/+0 | |
resized crypt graphics into two tilesets and removed the old one to fit tmw guidelines on tilesets | |||||
2010-09-04 | Crypt tileset | Wombat | 1 | -0/+0 | |
tileset for graveyard crypt | |||||
2010-08-29 | Revert "Fix map issue with half barrels everywhere" | Jared Adams | 1 | -0/+0 | |
This reverts commit 1dbfedaffe0b57114afe53097286faf4b3421470. | |||||
2010-07-23 | Fix map issue with half barrels everywhere | Chuck Miller | 1 | -0/+0 | |
It was not a mapping issue, older clients can't handle resizing of tilesets | |||||
2010-07-09 | Added woodenpump and wooden barrel | Dweems | 1 | -0/+0 | |
-Added npc-woodenpump.png -Added npc-woodenpump.xml -Added woodenpump to npcs.xml -Added barrel to woodland_indoor_x2.png | |||||
2010-07-09 | Resize the woodland water to 512x96 to fix collision issues | Chuck Miller | 1 | -0/+0 | |
The extra space was empty, and this seems to the tileset's original size | |||||
2010-07-09 | Revert "Added woodenpump and wooden barrel" | Chuck Miller | 1 | -0/+0 | |
This reverts commit 6d9dae4296409f63985fa10b8916f64d23f8171d. You can't resize tilesets. New clients break, and old ones will ignore the new tiles, or overwrite them with tiles earlier in the set. | |||||
2010-07-09 | Added woodenpump and wooden barrel | Dweems | 1 | -0/+0 | |
-Added npc-woodenpump.png -Added npc-woodenpump.xml -Added woodenpump to npcs.xml -Added barrel to woodland_indoor_x2.png | |||||
2010-06-04 | Added bench for Tulimshar (from SuperKoop) | Yohann Ferreira | 1 | -0/+0 | |
Resolves: TMW-Mantis #445. | |||||
2010-04-11 | Easter 2010 | Freeyorp | 1 | -0/+0 | |
2009-10-26 | Replace old style bush tile with matching piece | fother | 1 | -0/+0 | |
2009-09-07 | Adds missing north and south stairs and misc items to Docks Set. | fother | 1 | -0/+0 | |
2009-09-05 | Added unused tile markers to graveyard tilesets | Philipp Sehmisch | 2 | -0/+0 | |
2009-09-04 | Added path endings to woodland tileset | Philipp Sehmisch | 1 | -0/+0 | |
2009-09-04 | Add graveyard maps and tiles | Jared Adams | 4 | -0/+0 | |
2009-06-16 | Added mushroom tiles | Fate | 1 | -0/+0 | |
2009-06-15 | inn.png (replace dithering by 50% opacity), woodland_indoor.png (tiny ↵ | Krzysztof Daszuta | 2 | -0/+0 | |
modification at doors portal) | |||||
2009-06-15 | New fireplace - with correct perspective. | Krzysztof Daszuta | 1 | -0/+0 | |
Slightly improved portal fields. Signed-off-by: Krzysztof Daszuta <irukard@gmail.com> | |||||
2009-06-03 | Corrected colors of the trees on Woodland_x5 to match those on Woodland_x3 | Philipp Sehmisch | 1 | -0/+0 | |
2009-05-06 | Removed red cross sign from woodland village tileset and nurse NPC to comply ↵ | Philipp Sehmisch | 1 | -0/+0 | |
with the statement regarding use of the red cross symbol in video games by the International Red Cross Movement | |||||
2009-04-10 | Add Saphy's new tall tree | Jared Adams | 2 | -0/+0 | |
2009-03-21 | Add dock tiles for Tulimshar | Jared Adams | 1 | -0/+0 | |
2009-03-02 | Merge/rename oversized forest tiles | Jared Adams | 10 | -0/+0 | |
2009-03-02 | Renamed Forest_water to Woodland_swamp and increased image size to make room ↵ | Philipp Sehmisch | 2 | -0/+0 | |
for further extensions. | |||||
2009-02-24 | Modified new forest tilesets to work together with the existing ones, ↵ | Philipp Sehmisch | 2 | -0/+0 | |
reorganized water tileset | |||||
2009-02-24 | Add some flower pots | Jared Adams | 1 | -0/+0 | |
2009-02-24 | Add forest tiles | Jared Adams | 8 | -0/+0 | |