Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-05-24 | Wizard Hat fixed offsets | HoraK-FDF | 2 | -42/+42 | |
2021-04-14 | Assassin set and Mana Pearl gfx + xmls (#444) | HoraK-FDF | 19 | -4/+322 | |
For Brawlers, mostly, but also for mages. | |||||
2021-04-13 | fixed map 099-7 and added minimap (#439) | HoraK-FDF | 2 | -160/+166 | |
- added some collusion tiles and removed some - turned Engraving into a stone - added some plants and stones - changed some dead trees in other kinds of dead trees - changed little pool on safe island into a camp fire because many players wished for that - added chest collusion tile. - added/corrected many collision tiles of trees. - added minimap | |||||
2021-03-27 | Fix typo | Jesusaves | 1 | -1/+1 | |
2021-03-25 | fixed map 025-4 (#438) | HoraK-FDF | 1 | -41/+41 | |
Added three missing black roof tiles that where missing in the great round room. | |||||
2021-03-25 | fixed map 020-2 (#437) | HoraK-FDF | 1 | -17/+17 | |
Moved ben's desk in the right layer because high hats where behind it therefore i moved ben on tile up. | |||||
2021-03-25 | fixed map 009-1 (#436) | HoraK-FDF | 1 | -55/+55 | |
- upper part of left entrance was in wrong layer and was drawn over player when passing through. - many multipart tile objects where drawn in the same layer as ground layer so on certain positions the tree was only half way visible so i moved it into the right layer. - added a missing tree that was see able from 008-1. | |||||
2021-03-25 | fixed map 013-3 (#435) | HoraK-FDF | 1 | -90/+90 | |
Added missing collision tile on chest | |||||
2021-03-25 | fixed map 002-1 (#431) | HoraK-FDF | 1 | -20/+20 | |
* Corrected missing parts of leaves of palms * Corrected a half only half see able cactus * Corrected strange tiles behind a cactus and in front of it | |||||
2021-03-25 | fixed map 001-1 (#430) | HoraK-FDF | 1 | -13/+13 | |
Corrected missing parts of leaves of palms. | |||||
2021-03-25 | fixed map 010-1 (#432) | HoraK-FDF | 1 | -42/+42 | |
Lifted lower part of dimonds edge to over 1 layer because snail traces, bee/butterfly shadows and player auras could be seen in the middle of the building. | |||||
2021-03-25 | Add missing hat | Jesusaves | 5 | -0/+39 | |
2021-03-25 | fixed Sandcutter sprite sheet (#429) | HoraK-FDF | 1 | -0/+0 | |
2021-03-04 | Makes female NPCs, female again. Candide kept as a man. (#427) | Jesusaves | 31 | -138/+138 | |
See also issue #338 | |||||
2021-03-04 | Terranite Head (5209) offset fix (#422) | HoraK-FDF | 4 | -118/+230 | |
also moved terranite head png+xml to right folder | |||||
2021-02-19 | Fix typo | Jesusaves | 1 | -7/+2 | |
2021-02-15 | Valentine Day 2021 Event Rewards | Jesusaves | 9 | -0/+260 | |
2021-02-12 | Valentine Day 2021 - Express Patch | Jesusaves | 5 | -0/+25 | |
2021-02-11 | moved beheader files to right place | HoraK-FDF | 2 | -0/+0 | |
2021-02-11 | Beheader sprite-sheet + XMLs | Jesusaves | 3 | -2/+81 | |
2021-02-11 | changed NPC 401 from male to female | HoraK-FDF | 1 | -3/+3 | |
2021-02-06 | Added scythe sfx to beheader. Seems to fit the weight of this weapon (#416) | Ledmitz | 1 | -2/+6 | |
* Update item576_Beheader.xml | |||||
2021-02-04 | Update Beheader stats | Jesusaves | 1 | -1/+1 | |
2021-01-31 | Tweak Beheader to be more comparable with Sand Cutter than with Setzer | Jesusaves | 1 | -1/+1 | |
2021-01-29 | Magic bonus was incorrect at 4 while DB reported 2. Fixed. (#415) | Ledmitz | 1 | -1/+1 | |
2021-01-17 | Fixed Item XMLs and corrected map bugs. (#413) | HoraK-FDF | 13 | -103/+103 | |
2021-01-05 | NPC ID 429 The Beheader | Jesusaves | 2 | -0/+10 | |
2021-01-05 | Update a few outdated item XML: Banshee Bow, Savior Armor, Assassin Shirt | Jesusaves | 3 | -3/+3 | |
2021-01-05 | Add Beheader back to itemspec | Jesusaves | 2 | -0/+16 | |
2020-12-27 | Illia monster restore (#410) | Ledmitz | 1 | -1/+60 | |
* Used bandit actions in demon.xml to stop lag from non-existent frames | |||||
2020-12-27 | Nutcracker restore (#409) | Ledmitz | 1 | -1/+60 | |
* Fix for missing nutcracker animations | |||||
2020-12-25 | Merge pull request #411 from kiwiCage/master | WildX | 1 | -0/+0 | |
revert xmas tree hat sprite | |||||
2020-12-25 | revert xmas tree hat sprite | cage | 1 | -0/+0 | |
2020-12-16 | Lizandra has agreed with the dual licensing, | Jesusaves | 1 | -12/+12 | |
and they also agreed with BY-SA 4.0 if anyone is interested. | |||||
2020-12-12 | Sandcutter sfx fix (#408) | Ledmitz | 1 | -3/+3 | |
* Added one handed knife/sword sfx. Includes setzer, ice gladius, misses, rock kife vol tweak and other minor edits. Vol normalized to ~ -13db * Fixed missing sand cutter sfx Co-authored-by: Jesusaves <jesusalva@themanaworld.org> | |||||
2020-12-12 | Fix a "variaty" of typos on new hat before it goes live | Jesusaves | 1 | -1/+1 | |
2020-12-12 | Added detail to 099 Doomsday maps to give variance and landmarks (#379) | Ledmitz | 3 | -488/+488 | |
I didn't even review, Doomsday event already over Having quest not 1:1 copy is probably a good idea | |||||
2020-12-07 | Added one handed knife/sword sfx. Includes setzer, ice gladius, misses, rock ↵ | Ledmitz | 30 | -6/+43 | |
kife vol tweak and other minor edits. Vol normalized to ~ -13db (#399) Co-authored-by: Jesusaves <jesusalva@themanaworld.org> | |||||
2020-12-07 | Added event item 'Movie Cap' (Prsm's request) (#407) | Mike | 5 | -2/+34 | |
Lets just call it a monday-product. | |||||
2020-11-26 | Christmas 2020 part B | Jesusaves | 13 | -0/+147 | |
Co-Authored By: Hocus, Hello=) and Ledmitz. Attribution not provided. | |||||
2020-11-26 | Added item image, animation and hit and miss sfx for snowball/launcher (#406) | Ledmitz | 6 | -0/+12 | |
Co-authored-by: Jesusaves <jesusalva@themanaworld.org> | |||||
2020-11-12 | Return the Login Wallpaper to its original version. | Jesusaves | 1 | -0/+0 | |
This reverts commit a1ee26ca97fdb4d2a58cbf05d2b5055a276858dd. | |||||
2020-11-10 | And prepare to nerf Savior Armor | Jesusaves | 1 | -1/+1 | |
2020-11-10 | Merge remote-tracking branch 't3st3r/dark-talisman-fx' | Jesusaves | 2 | -1/+42 | |
2020-11-10 | Fix some... internal things | Jesusaves | 5 | -50/+50 | |
2020-11-03 | Dark Talisman FX effect - by Hello=) of TMW. | Hello=) | 2 | -1/+42 | |
Adds fancy rotating ring and yellow-redish glow for players wearing Dark Talisman, so it would also have some "aura" comparable to few other "powerful" items. Additionally, it also fixes Dark Talisman description. Credits for this are going to Ledmitz who both hilighted problem, got me curious enough to fiddle with particle engine and showcased description fix. This commit is self-sufficient. Effect only relies on pre-existing images that are already in the tree. It should not cause any conflicts or problems as it touches bare minimum of what it have to touch. | |||||
2020-10-24 | Xakelbael - Make his clothing yellow (eyes are yellow anyway) | Jesusaves | 1 | -1/+1 | |
This will help people | |||||
2020-10-13 | Fix bugs on forest bow | Jesusaves | 3 | -6/+6 | |
2020-10-03 | Added sounds for all bows and troll racesprite attack (#401) | Ledmitz | 17 | -1/+26 | |
2020-09-30 | Bliss Of Oblivion SFX. | Jesusaves | 3 | -0/+2 | |
...Just kidding. This is not used for BoS but by spawn system. |