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2006-09-14Improved quality of the overlay graphics.Philipp Sehmisch2-0/+0
2006-09-13some improvements at the animation systemPhilipp Sehmisch1-1/+4
2006-09-06Reverted new market stand addition.Eugenio Favalli2-0/+0
2006-09-06Added santa hat sprite and updated makefile of the sprites folderPhilipp Sehmisch3-1/+142
2006-09-06Added new market standEugenio Favalli2-0/+0
2006-09-05Adjusted the animation speed of several monsters.Philipp Sehmisch13-88/+88
2006-09-05Some minor improvements and additions at my tilesets.Philipp Sehmisch3-0/+0
2006-09-02Applied patch by Bernard Lidicky, adding targetting nearest monster with eitherBjørn Lindeijer1-0/+1
keyboard or mouse. Also made clicking beings in general a bit easier (patch applied by Bjørn Lindeijer).
2006-09-01Added new big cave map, lamp-snake monster, improved arena mapEugenio Favalli6-0/+66
2006-08-30Added miners hat and standard headbandPhilipp Sehmisch4-0/+270
2006-08-29Fixed headband.Matthias Hartmann2-67/+67
2006-08-29Fixed fancy hat.Matthias Hartmann2-70/+70
2006-08-29added fancy hatPhilipp Sehmisch3-0/+137
2006-08-28Added headband and fixed svn propertiesEugenio Favalli8-480/+617
2006-08-26Added Makefile.am to make sure the item icons are installed.Bjørn Lindeijer2-1/+121
2006-08-24improved sandstorm effect. please tell me if you like it better or worse ↵Philipp Sehmisch3-0/+0
than the last one.
2006-08-24Added jeans shortsEugenio Favalli1-0/+1
2006-08-24Added support for sticky windows as discussed with doener. Patch by AHarrisonEugenio Favalli1-0/+1
2006-08-23Added the equip graphics of the short jeans and the cotton shorts and an ↵Frode Lindeijer7-0/+196
inventory icon of the cotton shorts.
2006-08-23fixed two mapping bugs matt and modanung just imagined. there are no bugs on ↵Philipp Sehmisch1-0/+0
my maps. they are absolutely perfect.
2006-08-23fixed this: http://forums.themanaworld.org/viewtopic.php?t=1772Philipp Sehmisch1-0/+0
2006-08-21Updated makefiles to account for new ambient images and changed the versionBjørn Lindeijer2-0/+8
from 0.0.20.1 to 0.0.21.
2006-08-21added overlays and smooth scrolling. (someone who knows what he is doing has ↵Philipp Sehmisch9-0/+0
to create the makefiles for the unix users)
2006-08-20some fixes to automake building, and debian packagaing updates. Happy to be ↵Yohann Ferreira1-1/+0
back :)
2006-08-17added transmission tileset between desert and woodland (why did noone ↵Philipp Sehmisch1-0/+0
complain about the missing tileset yet?)
2006-08-17the item icons are now stored in different files with more descriptive namesPhilipp Sehmisch115-91/+114
2006-08-13Added new monster and npcs.Eugenio Favalli4-0/+68
2006-08-12fixed some inaccessible areasPhilipp Sehmisch4-0/+0
2006-08-08added minimaps for all woodland mapsPhilipp Sehmisch8-0/+0
2006-08-07added a new woodland map, a connection map between desert and woodland and ↵Philipp Sehmisch5-0/+0
some new rocks on the woodland tileset.
2006-08-04Replaced the old cactus with a nice new high-res one.Frode Lindeijer1-0/+0
2006-07-30fixed two minor mapping errorsPhilipp Sehmisch1-0/+0
2006-07-26Added new woodland map by Crush and fixed connection with the old one.Eugenio Favalli3-1/+2
2006-07-26Added map with inside of snow village buildings and fixed makefiles.Eugenio Favalli4-6/+12
2006-07-26Added the leather shirt.Frode Lindeijer2-0/+96
2006-07-25Some fixes to the collision layer of the bat cave.Bjørn Lindeijer1-0/+0
2006-07-25Improved the snow village both in the tile sets and mapwise.Frode Lindeijer4-0/+0
2006-07-24Fixed some transparency issues in the playersetsFrode Lindeijer2-0/+0
2006-07-24Forced to use UNIX end of line character.Eugenio Favalli0-0/+0
2006-07-24Fixed female playerset animation definition.Eugenio Favalli1-10/+5
2006-07-24(no commit message)Frode Lindeijer1-0/+0
2006-07-24100ms wasn't enough.Eugenio Favalli2-8/+8
2006-07-24Red scorpions have got the same problem.Eugenio Favalli1-4/+4
2006-07-24Slowed down scorpions.Eugenio Favalli1-4/+4
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer2-13/+5
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
2006-07-20Fixed left bow attack animation, made the attack animation stay in sync with ↵Eugenio Favalli2-2/+2
attack speed.
2006-07-20Added shorts.Eugenio Favalli1-0/+1
2006-07-20Updated some docs for the 0.0.20 release.Eugenio Favalli2-13/+1
2006-07-19Implemented loading for the way Tiled saves properties since version 0.6.0 andBjørn Lindeijer12-0/+0
updated all current maps.
2006-07-19Alphabetically correct.Eugenio Favalli1-1/+1