Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-10-13 | 025-3: missing collision tile: 71 56. | Ali-G | 1 | -1/+1 | |
2011-10-13 | Fixed some walls in 009-4. | Ali-G | 1 | -2/+2 | |
2011-10-13 | Removed two wrong collision tiles: 009-3 169 23 & 009-3 170 23 | Ali-G | 1 | -1/+1 | |
2011-10-13 | Added in 009-2 forgotten tiles in over layers. | Ali-G | 1 | -1/+1 | |
Added in the stairs of the top floor of the hurnscald inn. Added in the stairs of hurnscald hospital. | |||||
2011-10-13 | Added a missing fringe tile on 009-1 45 40. | Ali-G | 1 | -1/+1 | |
2011-10-13 | In map 011-6, made some fringe tiles go in the ground layer. | Ali-G | 1 | -2/+2 | |
2011-10-09 | Deleting 011-5. | Jessica Tölke | 1 | -55/+0 | |
2011-10-06 | Map was too small, made it slightly bigger. Doesn't change the surface on ↵ | Ali-G | 1 | -9/+9 | |
which the bot is getting checked. | |||||
2011-10-06 | Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵ | Ali-G | 18 | -21/+31 | |
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190. | |||||
2011-10-06 | Fixed the walls of the 011-3 map. | Ali-G | 1 | -1/+1 | |
2011-10-06 | Fixed a typo in items.xml, a ";" was added at the end of the dying color for ↵ | Ali-G | 1 | -1/+1 | |
item ID 4029. | |||||
2011-10-06 | Added a line in items.xml about the Platyna Red Dress for the males. Without ↵ | Ali-G | 1 | -0/+1 | |
it, the male character wearing the dress will not see the dress but will have its properties, such as defense for example. | |||||
2011-10-06 | Incorrect dye string for the Yeti Skin Shirt's Icon. | Ali-G | 1 | -1/+1 | |
2011-10-06 | Fixed several icons which didn't have the 32.32 pixels size: Antler Hat, ↵ | Ali-G | 5 | -0/+0 | |
Bowler Hat (Brown), Bowler Hat, Knight Helm, Animal Bones. | |||||
2011-10-06 | Added fringe and collision tiles above two barriers in 025-3 (70 58 & 78 ↵ | Ali-G | 1 | -2/+2 | |
128). Player was able to activate barrier by walking on the floor on top of the barrier. | |||||
2011-10-06 | Several fixes on map 018-3: - 138 44 Missing Tile in Over Layer - 135 50 ↵ | Ali-G | 1 | -3/+3 | |
Missing Collision Tile - 145 143 & 147 143 Fixed walls | |||||
2011-10-06 | Fixed the potion (d)'s icon, a pixel didn't get colored. Thanks to EJlol for ↵ | Ali-G | 1 | -0/+0 | |
the fix. | |||||
2011-10-06 | Added 2 tiles on each cave entrance facing down on over layer of map 011-6 ↵ | Ali-G | 1 | -1/+1 | |
to add realism to the map. Was already on most of the cave maps. | |||||
2011-10-06 | Added some missing collision tiles on map 012-3 coordinates 270 137, 475 ↵ | Ali-G | 1 | -1/+1 | |
104, 210 150 and 252 146. | |||||
2011-09-29 | Adjust Bunny, Cat, and Rabbit Ears' death frames | enchilado | 3 | -3/+3 | |
The way these hats detached from the player's head on death without a very different-looking frame was silly, so they now stay attached. | |||||
2011-09-28 | Fixed the walls of 012-4, that implied the addition of some collision tiles ↵ | Ali-G | 1 | -4/+17 | |
sometimes. Also added some forgotten particle effects on torches. Tested. | |||||
2011-09-28 | Fixed the same ground tile on both maps: 021-1 96 6 and 022-1 96 94. | Ali-G | 2 | -2/+2 | |
2011-09-28 | Fix the warp in 031-3 between 34 25 and 281 22. | Ali-G | 1 | -3/+3 | |
2011-09-28 | Fixed all the walls of 031-4, that implied adding few collision tiles. | Ali-G | 1 | -4/+4 | |
2011-09-28 | Fixed some walls : 031-3 275 223 and 031-3 296 214. | Ali-G | 1 | -2/+2 | |
2011-09-28 | Added a missing o=tile on 013-3 73 139. | Ali-G | 1 | -1/+1 | |
2011-09-28 | Made the floor be bright under windows in the hurnscald indoor map. | Ali-G | 1 | -3/+3 | |
2011-09-28 | Fixed the outside borders of Hurnscald Inn. | Ali-G | 1 | -1/+1 | |
2011-09-28 | Added some tiles in over layer near cliffs to avoid layer issues with player ↵ | Ali-G | 3 | -8/+13 | |
with a scythe or a wooden staff in the hands. That implied the removal of some fringe tiles in the nearby maps. | |||||
2011-09-28 | Removed a tree that was overlapped by a collision tile. The tree was on two ↵ | Ali-G | 2 | -2/+2 | |
maps: 044-1 and 030-1. | |||||
2011-09-27 | Remove some executable bits again. | Ben Longbons | 9 | -0/+0 | |
2011-09-25 | Removing warp from 031-3 to unreleased 044-1. | Jessica Tölke | 1 | -7/+0 | |
This commit can be reverted when 044-1 is released. | |||||
2011-09-25 | Adding new maps 044-1 and 044-3. Adapting 030-1, 033-1 and 031-3 to fit. | Ali-G | 5 | -7/+242 | |
2011-09-25 | Fixed the warp going from 006-1 to 032-3 and adding a missing collision tile. | Ali-G | 2 | -3/+3 | |
2011-09-25 | Added some collision tiles to a small, closed area. | Ali-G | 1 | -12/+12 | |
2011-09-23 | Fixed the coordinates of some warps made in the same direction. The player ↵ | Ali-G | 6 | -87/+87 | |
will now be warped two tiles in front of the same directed warp. | |||||
2011-09-23 | Made 007-1 and 008-1 borders match together, some fringe tiles weren't the ↵ | Ali-G | 2 | -4/+4 | |
same on both maps. | |||||
2011-09-23 | Fixed a minor typo in items.xml. | Ali-G | 1 | -1/+1 | |
2011-09-20 | Some improvements on 033-1 and 034-1: | Ali-G | 2 | -33/+18 | |
Fixed some layering issues and changed some trees. | |||||
2011-09-20 | Changed some collision tiles on 020-1. | Jessica Tölke | 1 | -3/+3 | |
It seems some inconsistency isn't avoidable due to the tileset. | |||||
2011-09-20 | Adapt border of 020-1 to 031-1. | Ali-G | 1 | -6/+6 | |
2011-09-20 | Removed some wrong placed tiles in the over layer on 020-2. | Ali-G | 1 | -2/+2 | |
2011-09-20 | Removed a tree that didn't fit to the group of trees it was placed in. | Ali-G | 1 | -1/+1 | |
2011-09-20 | Fixed wrong collision tile on 003-1. | Ali-G | 1 | -1/+1 | |
2011-09-20 | Fixed the warp inside Caul's house. (018-2 to 018-3) | Ali-G | 1 | -1/+1 | |
2011-09-20 | Fixed a warp from 020-2 to 020-1. | Ali-G | 1 | -1/+1 | |
2011-09-20 | Making the warps between 011-3 and 011-4 more comfortable. | Jessica Tölke | 2 | -4/+4 | |
They now each lead to the tile which is two tiles below the warp in the other direction. This way it is easier to avoid being warped back and forth again and again. | |||||
2011-09-20 | Fixed a warp in 011-4 that wasn't 1*1 tile high and wide. | Ali-G | 1 | -1/+1 | |
2011-09-20 | Renamed tileset from thermin-town to thermin-outdoor to avoid confusion when ↵ | Ali-G | 1 | -0/+0 | |
having the thermin-indoor tileset. | |||||
2011-09-20 | Cleaned the heart glasses spritesheet: some white half transparent pixels ↵ | Ali-G | 1 | -0/+0 | |
were randomly placed around all of the frames. |