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Diffstat (limited to 'graphics')
-rw-r--r--graphics/images/kirin.pngbin0 -> 77781 bytes
-rw-r--r--graphics/images/login_wallpaper.pngbin903921 -> 2885666 bytes
-rw-r--r--graphics/items/equipment/ammo/snowball.pngbin0 -> 1799 bytes
-rw-r--r--graphics/items/equipment/charms/assassin-amulet.pngbin0 -> 2866 bytes
-rw-r--r--graphics/items/equipment/charms/manapearl.pngbin0 -> 4966 bytes
-rw-r--r--graphics/items/equipment/chest/redknight.pngbin0 -> 726 bytes
-rw-r--r--graphics/items/equipment/head/assassin-mask.pngbin0 -> 760 bytes
-rw-r--r--graphics/items/equipment/head/blinkinghocus.pngbin0 -> 1067 bytes
-rw-r--r--graphics/items/equipment/head/blue-wolf-helmet.pngbin0 -> 1334 bytes
-rw-r--r--graphics/items/equipment/head/cloverhat.pngbin0 -> 895 bytes
-rw-r--r--graphics/items/equipment/head/corsairhat.pngbin0 -> 453 bytes
-rw-r--r--graphics/items/equipment/head/knit-cap.pngbin1048 -> 8254 bytes
-rw-r--r--graphics/items/equipment/head/leprechaunhat.pngbin0 -> 590 bytes
-rw-r--r--graphics/items/equipment/head/party-blue.pngbin0 -> 444 bytes
-rw-r--r--graphics/items/equipment/head/party-green.pngbin0 -> 427 bytes
-rw-r--r--graphics/items/equipment/head/party-red.pngbin0 -> 490 bytes
-rw-r--r--graphics/items/equipment/rings/assassin-ring.pngbin0 -> 2793 bytes
-rw-r--r--graphics/items/equipment/shield/dragonshield.pngbin0 -> 449 bytes
-rw-r--r--graphics/items/equipment/weapon/revolver.pngbin0 -> 792 bytes
-rw-r--r--graphics/items/equipment/weapon/xmas-slingshot-icon.pngbin0 -> 563 bytes
-rw-r--r--graphics/items/generic/carrot.pngbin0 -> 697 bytes
-rw-r--r--graphics/items/use/food/tomato.pngbin0 -> 923 bytes
-rw-r--r--graphics/items/use/potions/love.pngbin0 -> 775 bytes
-rw-r--r--graphics/minimaps/009-1.pngbin11631 -> 10567 bytes
-rw-r--r--graphics/minimaps/031-1.pngbin17852 -> 15288 bytes
-rw-r--r--graphics/minimaps/099-7.pngbin0 -> 25719 bytes
-rw-r--r--graphics/particles/dark-talisman.xml39
-rw-r--r--graphics/particles/dart.particle.xml8
-rw-r--r--graphics/particles/dart.pngbin0 -> 4275 bytes
-rw-r--r--graphics/particles/electricity.yellow.persist.xml17
-rw-r--r--graphics/particles/electricity.yellow.xml17
-rw-r--r--graphics/particles/hex-facet-outline-50.pngbin0 -> 9469 bytes
-rw-r--r--graphics/particles/hex-facet-outline.pngbin0 -> 9419 bytes
-rw-r--r--graphics/particles/levelup.particle.xml2
-rw-r--r--graphics/particles/lightning1.xml15
-rw-r--r--graphics/particles/lightning2.xml15
-rw-r--r--graphics/particles/lightning3.xml15
-rw-r--r--graphics/particles/magic.black.persist.xml18
-rw-r--r--graphics/particles/magic.green.persist.xml18
-rw-r--r--graphics/particles/manapearl.particle.xml38
-rw-r--r--graphics/particles/manapearl_4x4.pngbin0 -> 231 bytes
-rw-r--r--graphics/particles/monster-virus-foefire.particle.xml2
-rw-r--r--graphics/particles/snow-burst.xml86
-rw-r--r--graphics/particles/snowball-crit.particle.xml47
-rw-r--r--graphics/particles/snowball.particle.xml8
-rw-r--r--graphics/particles/snowball.pngbin0 -> 2813 bytes
-rw-r--r--graphics/particles/snowflake-7x7.pngbin0 -> 588 bytes
-rw-r--r--graphics/particles/snowflake-9x9.pngbin0 -> 11228 bytes
-rw-r--r--graphics/sprites/equipment/chest/redknightarmor-female.pngbin0 -> 13466 bytes
-rw-r--r--graphics/sprites/equipment/chest/redknightarmor-female.xml11
-rw-r--r--graphics/sprites/equipment/chest/redknightarmor-male.pngbin0 -> 13388 bytes
-rw-r--r--graphics/sprites/equipment/chest/redknightarmor-male.xml11
-rw-r--r--graphics/sprites/equipment/head/assassin-mask-female.xml229
-rw-r--r--graphics/sprites/equipment/head/assassin-mask.pngbin0 -> 4914 bytes
-rw-r--r--graphics/sprites/equipment/head/assassin-mask.xml229
-rw-r--r--graphics/sprites/equipment/head/beaniecopter-female.xml108
-rw-r--r--graphics/sprites/equipment/head/beaniecopter.xml108
-rw-r--r--graphics/sprites/equipment/head/blinkingevil-halloween.pngbin0 -> 5110 bytes
-rw-r--r--graphics/sprites/equipment/head/blinkingevil-halloween.xml6
-rw-r--r--graphics/sprites/equipment/head/blinkinghocus.pngbin0 -> 4469 bytes
-rw-r--r--graphics/sprites/equipment/head/blinkinghocus.xml5
-rw-r--r--graphics/sprites/equipment/head/blue-wolf-helmet.pngbin0 -> 7336 bytes
-rw-r--r--graphics/sprites/equipment/head/blue-wolf-helmet.xml7
-rw-r--r--graphics/sprites/equipment/head/captain-hat-female.xml46
-rw-r--r--graphics/sprites/equipment/head/captain-hat.pngbin2954 -> 12395 bytes
-rw-r--r--graphics/sprites/equipment/head/captain-hat.xml42
-rw-r--r--graphics/sprites/equipment/head/christmastree.pngbin3765 -> 1721 bytes
-rw-r--r--graphics/sprites/equipment/head/cloverhat.pngbin0 -> 2591 bytes
-rw-r--r--graphics/sprites/equipment/head/cloverhat.xml7
-rw-r--r--graphics/sprites/equipment/head/corsairhat.pngbin0 -> 1028 bytes
-rw-r--r--graphics/sprites/equipment/head/corsairhat.xml12
-rw-r--r--graphics/sprites/equipment/head/headmodel.pngbin0 -> 635 bytes
-rw-r--r--graphics/sprites/equipment/head/headmodel.xml191
-rw-r--r--graphics/sprites/equipment/head/leprechaunhat.pngbin0 -> 1805 bytes
-rw-r--r--graphics/sprites/equipment/head/leprechaunhat.xml5
-rw-r--r--graphics/sprites/equipment/head/overlordhelm-female.xml12
-rw-r--r--graphics/sprites/equipment/head/overlordhelm.xml11
-rw-r--r--graphics/sprites/equipment/head/paladinhelm-female.xml12
-rw-r--r--graphics/sprites/equipment/head/paladinhelm.xml11
-rw-r--r--graphics/sprites/equipment/head/party-blue.pngbin0 -> 1383 bytes
-rw-r--r--graphics/sprites/equipment/head/party-blue.xml5
-rw-r--r--graphics/sprites/equipment/head/party-green.pngbin0 -> 1352 bytes
-rw-r--r--graphics/sprites/equipment/head/party-green.xml5
-rw-r--r--graphics/sprites/equipment/head/party-red.pngbin0 -> 1819 bytes
-rw-r--r--graphics/sprites/equipment/head/party-red.xml5
-rw-r--r--graphics/sprites/equipment/head/phylactery-female.xml42
-rw-r--r--graphics/sprites/equipment/head/phylactery.xml42
-rw-r--r--[-rwxr-xr-x]graphics/sprites/equipment/head/terranite-mask.png (renamed from graphics/sprites/monsters/terranite-mask.png)bin1025 -> 1025 bytes
-rw-r--r--graphics/sprites/equipment/head/terranite-mask.xml229
-rw-r--r--graphics/sprites/equipment/head/underworld-mask-female.xml44
-rw-r--r--graphics/sprites/equipment/head/underworld-mask.xml38
-rw-r--r--graphics/sprites/equipment/head/wizard-hat-female.xml44
-rw-r--r--graphics/sprites/equipment/head/wizard-hat.xml40
-rw-r--r--graphics/sprites/equipment/shields/dragon.pngbin0 -> 14653 bytes
-rw-r--r--graphics/sprites/equipment/shields/dragon.xml11
-rw-r--r--graphics/sprites/equipment/shields/leather.pngbin0 -> 41096 bytes
-rw-r--r--graphics/sprites/equipment/shields/leather.xml11
-rw-r--r--graphics/sprites/equipment/shields/standard.xml87
-rw-r--r--graphics/sprites/equipment/shields/steel.pngbin0 -> 46026 bytes
-rw-r--r--graphics/sprites/equipment/shields/steel.xml11
-rw-r--r--graphics/sprites/equipment/shields/wooden.pngbin0 -> 48818 bytes
-rw-r--r--graphics/sprites/equipment/shields/wooden.xml11
-rw-r--r--graphics/sprites/equipment/weapons/beheader.pngbin0 -> 47670 bytes
-rw-r--r--graphics/sprites/equipment/weapons/beheader.xml80
-rw-r--r--graphics/sprites/equipment/weapons/gun.pngbin0 -> 2207 bytes
-rw-r--r--graphics/sprites/equipment/weapons/gun.xml26
-rw-r--r--graphics/sprites/equipment/weapons/jackal.pngbin0 -> 73332 bytes
-rw-r--r--graphics/sprites/equipment/weapons/jackal.xml100
-rw-r--r--graphics/sprites/equipment/weapons/null.pngbin0 -> 923 bytes
-rw-r--r--graphics/sprites/equipment/weapons/null.xml84
-rw-r--r--graphics/sprites/equipment/weapons/sandcutter.pngbin36057 -> 35706 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sandcutter.xml8
-rw-r--r--graphics/sprites/equipment/weapons/xmas-bow-slingshot.pngbin0 -> 45866 bytes
-rw-r--r--graphics/sprites/equipment/weapons/xmas-bow-slingshot.xml5
-rw-r--r--graphics/sprites/icons/feather-outline.pngbin0 -> 11331 bytes
-rw-r--r--graphics/sprites/icons/feather.xml4
-rw-r--r--graphics/sprites/icons/green-barrier.xml2
-rw-r--r--graphics/sprites/icons/haste-potion.xml8
-rw-r--r--graphics/sprites/icons/healing.pngbin0 -> 538 bytes
-rw-r--r--graphics/sprites/icons/healing.xml18
-rw-r--r--graphics/sprites/icons/hidden-outline.pngbin0 -> 10222 bytes
-rw-r--r--graphics/sprites/icons/hidden.xml4
-rw-r--r--graphics/sprites/icons/invisible-outline.pngbin0 -> 12866 bytes
-rw-r--r--graphics/sprites/icons/invisible.xml56
-rw-r--r--graphics/sprites/icons/iron-potion.xml2
-rw-r--r--graphics/sprites/icons/red-rotating-hex.xml18
-rw-r--r--graphics/sprites/icons/spell-attack-generic-outline.pngbin0 -> 13329 bytes
-rw-r--r--graphics/sprites/icons/spell-attack-generic.xml4
-rw-r--r--graphics/sprites/icons/spell-cooldown-outline.pngbin0 -> 12175 bytes
-rw-r--r--graphics/sprites/icons/spell-cooldown.pngbin0 -> 12157 bytes
-rw-r--r--graphics/sprites/icons/spell-cooldown.xml9
-rw-r--r--graphics/sprites/icons/spell-shearing.xml2
-rw-r--r--graphics/sprites/icons/weight-big.pngbin0 -> 348 bytes
-rw-r--r--graphics/sprites/icons/weight-big.xml10
-rw-r--r--graphics/sprites/icons/weight-small.pngbin0 -> 346 bytes
-rw-r--r--graphics/sprites/icons/weight-small.xml10
-rw-r--r--graphics/sprites/monsters/demon.xml61
-rw-r--r--graphics/sprites/monsters/floyd.pngbin0 -> 185517 bytes
-rw-r--r--graphics/sprites/monsters/floyd.xml186
-rw-r--r--graphics/sprites/monsters/golem-blackcrystal.pngbin0 -> 1662811 bytes
-rw-r--r--graphics/sprites/monsters/golem-blackcrystal.xml5
-rw-r--r--graphics/sprites/monsters/golem-crystal.pngbin0 -> 877115 bytes
-rw-r--r--graphics/sprites/monsters/golem-crystal.xml5
-rw-r--r--graphics/sprites/monsters/golem-red.pngbin1304703 -> 2071145 bytes
-rw-r--r--graphics/sprites/monsters/golem-red.xml2
-rw-r--r--graphics/sprites/monsters/golem.pngbin1088605 -> 1844483 bytes
-rw-r--r--graphics/sprites/monsters/golem.xml332
-rw-r--r--graphics/sprites/monsters/grinchboo.pngbin0 -> 95608 bytes
-rw-r--r--graphics/sprites/monsters/grinchboo.xml60
-rw-r--r--graphics/sprites/monsters/nutcracker.xml61
-rw-r--r--graphics/sprites/monsters/pet-black-cat.pngbin0 -> 3121 bytes
-rw-r--r--graphics/sprites/monsters/pet-black-cat.xml5
-rw-r--r--graphics/sprites/monsters/pet-cat.xml54
-rw-r--r--graphics/sprites/monsters/presente-surpresa.pngbin0 -> 6851 bytes
-rw-r--r--graphics/sprites/monsters/presente-surpresa.xml40
-rw-r--r--graphics/sprites/monsters/snowman-boss.pngbin0 -> 1862044 bytes
-rw-r--r--graphics/sprites/monsters/snowman-boss.xml5
-rw-r--r--graphics/sprites/monsters/snowman.pngbin0 -> 492183 bytes
-rw-r--r--graphics/sprites/monsters/snowman.xml5
-rw-r--r--graphics/sprites/monsters/spider-crystal.pngbin0 -> 10594 bytes
-rw-r--r--graphics/sprites/monsters/spider-crystal.xml5
-rwxr-xr-xgraphics/sprites/monsters/terranite-mask.xml117
-rw-r--r--graphics/sprites/npcs/elli.pngbin0 -> 1269 bytes
-rw-r--r--graphics/sprites/npcs/elli.xml9
-rw-r--r--graphics/sprites/npcs/halifax.pngbin0 -> 327143 bytes
-rw-r--r--graphics/sprites/npcs/halifax.xml9
-rw-r--r--graphics/sprites/races/human-male.pngbin0 -> 73507 bytes
-rw-r--r--graphics/sprites/races/human-male.xml182
-rw-r--r--graphics/tiles/mushrooms_x2.pngbin0 -> 18256 bytes
-rw-r--r--graphics/tiles/mushrooms_x3.pngbin0 -> 38433 bytes
-rw-r--r--graphics/tiles/party.pngbin0 -> 22766 bytes
171 files changed, 3037 insertions, 589 deletions
diff --git a/graphics/images/kirin.png b/graphics/images/kirin.png
new file mode 100644
index 00000000..01dc3aef
--- /dev/null
+++ b/graphics/images/kirin.png
Binary files differ
diff --git a/graphics/images/login_wallpaper.png b/graphics/images/login_wallpaper.png
index 5604c9c3..4f8fec08 100644
--- a/graphics/images/login_wallpaper.png
+++ b/graphics/images/login_wallpaper.png
Binary files differ
diff --git a/graphics/items/equipment/ammo/snowball.png b/graphics/items/equipment/ammo/snowball.png
new file mode 100644
index 00000000..5d5e059d
--- /dev/null
+++ b/graphics/items/equipment/ammo/snowball.png
Binary files differ
diff --git a/graphics/items/equipment/charms/assassin-amulet.png b/graphics/items/equipment/charms/assassin-amulet.png
new file mode 100644
index 00000000..e0a496a0
--- /dev/null
+++ b/graphics/items/equipment/charms/assassin-amulet.png
Binary files differ
diff --git a/graphics/items/equipment/charms/manapearl.png b/graphics/items/equipment/charms/manapearl.png
new file mode 100644
index 00000000..2965777f
--- /dev/null
+++ b/graphics/items/equipment/charms/manapearl.png
Binary files differ
diff --git a/graphics/items/equipment/chest/redknight.png b/graphics/items/equipment/chest/redknight.png
new file mode 100644
index 00000000..5ec39538
--- /dev/null
+++ b/graphics/items/equipment/chest/redknight.png
Binary files differ
diff --git a/graphics/items/equipment/head/assassin-mask.png b/graphics/items/equipment/head/assassin-mask.png
new file mode 100644
index 00000000..e2ed73b2
--- /dev/null
+++ b/graphics/items/equipment/head/assassin-mask.png
Binary files differ
diff --git a/graphics/items/equipment/head/blinkinghocus.png b/graphics/items/equipment/head/blinkinghocus.png
new file mode 100644
index 00000000..b353314e
--- /dev/null
+++ b/graphics/items/equipment/head/blinkinghocus.png
Binary files differ
diff --git a/graphics/items/equipment/head/blue-wolf-helmet.png b/graphics/items/equipment/head/blue-wolf-helmet.png
new file mode 100644
index 00000000..cf27db97
--- /dev/null
+++ b/graphics/items/equipment/head/blue-wolf-helmet.png
Binary files differ
diff --git a/graphics/items/equipment/head/cloverhat.png b/graphics/items/equipment/head/cloverhat.png
new file mode 100644
index 00000000..bc6ca619
--- /dev/null
+++ b/graphics/items/equipment/head/cloverhat.png
Binary files differ
diff --git a/graphics/items/equipment/head/corsairhat.png b/graphics/items/equipment/head/corsairhat.png
new file mode 100644
index 00000000..db1d8539
--- /dev/null
+++ b/graphics/items/equipment/head/corsairhat.png
Binary files differ
diff --git a/graphics/items/equipment/head/knit-cap.png b/graphics/items/equipment/head/knit-cap.png
index 077c62a2..ceafba2e 100644
--- a/graphics/items/equipment/head/knit-cap.png
+++ b/graphics/items/equipment/head/knit-cap.png
Binary files differ
diff --git a/graphics/items/equipment/head/leprechaunhat.png b/graphics/items/equipment/head/leprechaunhat.png
new file mode 100644
index 00000000..0e22eaee
--- /dev/null
+++ b/graphics/items/equipment/head/leprechaunhat.png
Binary files differ
diff --git a/graphics/items/equipment/head/party-blue.png b/graphics/items/equipment/head/party-blue.png
new file mode 100644
index 00000000..a2c06493
--- /dev/null
+++ b/graphics/items/equipment/head/party-blue.png
Binary files differ
diff --git a/graphics/items/equipment/head/party-green.png b/graphics/items/equipment/head/party-green.png
new file mode 100644
index 00000000..4af62fd5
--- /dev/null
+++ b/graphics/items/equipment/head/party-green.png
Binary files differ
diff --git a/graphics/items/equipment/head/party-red.png b/graphics/items/equipment/head/party-red.png
new file mode 100644
index 00000000..534ea5d3
--- /dev/null
+++ b/graphics/items/equipment/head/party-red.png
Binary files differ
diff --git a/graphics/items/equipment/rings/assassin-ring.png b/graphics/items/equipment/rings/assassin-ring.png
new file mode 100644
index 00000000..81ed5805
--- /dev/null
+++ b/graphics/items/equipment/rings/assassin-ring.png
Binary files differ
diff --git a/graphics/items/equipment/shield/dragonshield.png b/graphics/items/equipment/shield/dragonshield.png
new file mode 100644
index 00000000..fdc63bce
--- /dev/null
+++ b/graphics/items/equipment/shield/dragonshield.png
Binary files differ
diff --git a/graphics/items/equipment/weapon/revolver.png b/graphics/items/equipment/weapon/revolver.png
new file mode 100644
index 00000000..34ce5859
--- /dev/null
+++ b/graphics/items/equipment/weapon/revolver.png
Binary files differ
diff --git a/graphics/items/equipment/weapon/xmas-slingshot-icon.png b/graphics/items/equipment/weapon/xmas-slingshot-icon.png
new file mode 100644
index 00000000..8040506b
--- /dev/null
+++ b/graphics/items/equipment/weapon/xmas-slingshot-icon.png
Binary files differ
diff --git a/graphics/items/generic/carrot.png b/graphics/items/generic/carrot.png
new file mode 100644
index 00000000..c61f58f7
--- /dev/null
+++ b/graphics/items/generic/carrot.png
Binary files differ
diff --git a/graphics/items/use/food/tomato.png b/graphics/items/use/food/tomato.png
new file mode 100644
index 00000000..32fe02c3
--- /dev/null
+++ b/graphics/items/use/food/tomato.png
Binary files differ
diff --git a/graphics/items/use/potions/love.png b/graphics/items/use/potions/love.png
new file mode 100644
index 00000000..e8341a8c
--- /dev/null
+++ b/graphics/items/use/potions/love.png
Binary files differ
diff --git a/graphics/minimaps/009-1.png b/graphics/minimaps/009-1.png
index 178a4223..2df74ddb 100644
--- a/graphics/minimaps/009-1.png
+++ b/graphics/minimaps/009-1.png
Binary files differ
diff --git a/graphics/minimaps/031-1.png b/graphics/minimaps/031-1.png
index ea5e43d3..5c0d7e83 100644
--- a/graphics/minimaps/031-1.png
+++ b/graphics/minimaps/031-1.png
Binary files differ
diff --git a/graphics/minimaps/099-7.png b/graphics/minimaps/099-7.png
new file mode 100644
index 00000000..bdf97812
--- /dev/null
+++ b/graphics/minimaps/099-7.png
Binary files differ
diff --git a/graphics/particles/dark-talisman.xml b/graphics/particles/dark-talisman.xml
new file mode 100644
index 00000000..0c479df8
--- /dev/null
+++ b/graphics/particles/dark-talisman.xml
@@ -0,0 +1,39 @@
+<?xml version="1.0"?>
+<!--Dark Talisman FX effect by Hello=) of TMW-->
+<effect>
+ <particle position-x="16" position-y="24" position-z="12">
+ <animation imageset="graphics/particles/circle-magic.png|W:#AEAEAE" width="78" height="55">
+ <sequence start="0" end="9" delay="120"/>
+ </animation>
+ <emitter>
+ <property name="position-z" min="16" max="48"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="10" max="25"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.4"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#B56565"/>
+ <property name="lifetime" value="25"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.4"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#B37010"/>
+ <property name="lifetime" value="25"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/dart.particle.xml b/graphics/particles/dart.particle.xml
new file mode 100644
index 00000000..8b74e69c
--- /dev/null
+++ b/graphics/particles/dart.particle.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <rotation imageset="graphics/particles/dart.png" width="16" height="16">
+ <sequence start="0" end="7"/>
+ </rotation>
+ </particle>
+</effect>
diff --git a/graphics/particles/dart.png b/graphics/particles/dart.png
new file mode 100644
index 00000000..afa27ca7
--- /dev/null
+++ b/graphics/particles/dart.png
Binary files differ
diff --git a/graphics/particles/electricity.yellow.persist.xml b/graphics/particles/electricity.yellow.persist.xml
new file mode 100644
index 00000000..f5534f0b
--- /dev/null
+++ b/graphics/particles/electricity.yellow.persist.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="250">
+ <emitter>
+ <property name="lifetime" value="30"/>
+ <property name="output" value="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="gravity" value="-1"/>
+ <property name="momentum" value="0.05"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#FFFF8F" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="fade-out" value="250"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/electricity.yellow.xml b/graphics/particles/electricity.yellow.xml
new file mode 100644
index 00000000..67df5739
--- /dev/null
+++ b/graphics/particles/electricity.yellow.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="300">
+ <emitter>
+ <property name="lifetime" value="30"/>
+ <property name="output" value="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="gravity" value="-2"/>
+ <property name="momentum" value="0.3"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#FFFF8F" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="fade-out" value="30"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/hex-facet-outline-50.png b/graphics/particles/hex-facet-outline-50.png
new file mode 100644
index 00000000..711f6828
--- /dev/null
+++ b/graphics/particles/hex-facet-outline-50.png
Binary files differ
diff --git a/graphics/particles/hex-facet-outline.png b/graphics/particles/hex-facet-outline.png
new file mode 100644
index 00000000..c68dd9e2
--- /dev/null
+++ b/graphics/particles/hex-facet-outline.png
Binary files differ
diff --git a/graphics/particles/levelup.particle.xml b/graphics/particles/levelup.particle.xml
index 17e10f82..ccdf9044 100644
--- a/graphics/particles/levelup.particle.xml
+++ b/graphics/particles/levelup.particle.xml
@@ -3,7 +3,7 @@
Red stars which are supposed to engulf a character
-->
<effect>
- <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <particle position-x="0" position-y="0" position-z="0" lifetime="500">
<emitter>
<property name="image" value="graphics/particles/star-medium.png|W:#ff0000,ffffff"/>
<property name="vertical-angle" value="90"/>
diff --git a/graphics/particles/lightning1.xml b/graphics/particles/lightning1.xml
index 0fe869b0..39071735 100644
--- a/graphics/particles/lightning1.xml
+++ b/graphics/particles/lightning1.xml
@@ -8,9 +8,22 @@ An explosion of white particles.
<property name="power" min="0" max="0"/>
<property name="gravity" value="0"/>
<property name="image" value="graphics/particles/lightning1-240.png"/>
- <property name="lifetime" min="5" max="10"/>
+ <property name="lifetime" min="5" max="50"/>
<property name="output" value="1"/>
<property name="fade-out" value="8"/>
</emitter>
+ <emitter>
+ <property name="lifetime" value="300"/>
+ <property name="output" min="5" max="30"/>
+ <property name="position-x" min="-32" max="32"/>
+ <property name="position-y" min="-16" max="-32"/>
+ <property name="position-z" value="-120"/>
+ <property name="gravity" value="1"/>
+ <property name="momentum" value="0.1"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#FFFF8F" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="fade-out" value="0"/>
+ </emitter>
</particle>
</effect>
diff --git a/graphics/particles/lightning2.xml b/graphics/particles/lightning2.xml
index 6f5d059d..09d20888 100644
--- a/graphics/particles/lightning2.xml
+++ b/graphics/particles/lightning2.xml
@@ -8,9 +8,22 @@ An explosion of white particles.
<property name="power" min="0" max="0"/>
<property name="gravity" value="0"/>
<property name="image" value="graphics/particles/lightning2-263.png"/>
- <property name="lifetime" min="5" max="10"/>
+ <property name="lifetime" min="5" max="50"/>
<property name="output" value="1"/>
<property name="fade-out" value="8"/>
</emitter>
+ <emitter>
+ <property name="lifetime" value="300"/>
+ <property name="output" min="5" max="30"/>
+ <property name="position-x" min="-32" max="32"/>
+ <property name="position-y" min="-16" max="-32"/>
+ <property name="position-z" value="-120"/>
+ <property name="gravity" value="1"/>
+ <property name="momentum" value="0.1"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#FFFF8F" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="fade-out" value="0"/>
+ </emitter>
</particle>
</effect>
diff --git a/graphics/particles/lightning3.xml b/graphics/particles/lightning3.xml
index 3734f1f8..50c478a4 100644
--- a/graphics/particles/lightning3.xml
+++ b/graphics/particles/lightning3.xml
@@ -8,9 +8,22 @@ An explosion of white particles.
<property name="power" min="0" max="0"/>
<property name="gravity" value="0"/>
<property name="image" value="graphics/particles/lightning3-275.png"/>
- <property name="lifetime" min="5" max="10"/>
+ <property name="lifetime" min="5" max="50"/>
<property name="output" value="1"/>
<property name="fade-out" value="8"/>
</emitter>
+ <emitter>
+ <property name="lifetime" value="300"/>
+ <property name="output" min="5" max="30"/>
+ <property name="position-x" min="-32" max="32"/>
+ <property name="position-y" min="-16" max="-32"/>
+ <property name="position-z" value="-120"/>
+ <property name="gravity" value="1"/>
+ <property name="momentum" value="0.1"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#FFFF8F" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="fade-out" value="0"/>
+ </emitter>
</particle>
</effect>
diff --git a/graphics/particles/magic.black.persist.xml b/graphics/particles/magic.black.persist.xml
new file mode 100644
index 00000000..842b33b6
--- /dev/null
+++ b/graphics/particles/magic.black.persist.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="3000">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#000000" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="0" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/magic.green.persist.xml b/graphics/particles/magic.green.persist.xml
new file mode 100644
index 00000000..044911a2
--- /dev/null
+++ b/graphics/particles/magic.green.persist.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="3000">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#00a000,30ff30" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/manapearl.particle.xml b/graphics/particles/manapearl.particle.xml
new file mode 100644
index 00000000..226f04d1
--- /dev/null
+++ b/graphics/particles/manapearl.particle.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0"?>
+<!--
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="48">
+ <emitter>
+ <property name="position-x" min="-32" max="32"/>
+ <property name="position-y" min="-32" max="32"/>
+ <property name="position-z" min="-32" max="32"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" min="1" max="2"/>
+ <property name="lifetime" value="120"/>
+ <property name="fade-out" value="20"/>
+ <property name="fade-in" value="20"/>
+ <property name="output" min="1" max="1"/>
+ <property name="output-pause" value="160"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="alpha" value="0.9"/>
+ <property name="bounce" value="1"/>
+ <property name="image" value="graphics/particles/manapearl_4x4.png"/>
+ <property name="follow-parent"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#aaaaff,222222"/>
+ <property name="lifetime" value="80"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="70"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" value="45"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/manapearl_4x4.png b/graphics/particles/manapearl_4x4.png
new file mode 100644
index 00000000..4d73a512
--- /dev/null
+++ b/graphics/particles/manapearl_4x4.png
Binary files differ
diff --git a/graphics/particles/monster-virus-foefire.particle.xml b/graphics/particles/monster-virus-foefire.particle.xml
index fdb76438..eede2af3 100644
--- a/graphics/particles/monster-virus-foefire.particle.xml
+++ b/graphics/particles/monster-virus-foefire.particle.xml
@@ -14,7 +14,7 @@ used for the foefire attack of the Virus.
<property name="power" min="1" max="1.5"/>
<property name="momentum" value="0.99"/>
<property name="gravity" value="-0.02"/>
- <animation imageset="graphics/particles/mist-face-b.particle.png|W:#00FF22" width="30" height="30">
+ <animation imageset="graphics/particles/mist-face-b.png|W:#00FF22" width="30" height="30">
<frame index="0" delay="20"/>
<frame index="1" delay="30"/>
<frame index="2" delay="35"/>
diff --git a/graphics/particles/snow-burst.xml b/graphics/particles/snow-burst.xml
new file mode 100644
index 00000000..2932d6a9
--- /dev/null
+++ b/graphics/particles/snow-burst.xml
@@ -0,0 +1,86 @@
+<?xml version="1.0"?>
+<!--
+ Snow Burst
+ a ball of snow that leaves a tail on its way
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <emitter>
+ <property name="image" value="graphics/particles/snowflake-7x7.png"/>
+ <property name="lifetime" value="111"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" min="3" max="4"/>
+ <property name="power" min="1" max="2"/>
+ <property name="horizontal-angle" min="-180" max="180"/>
+ <property name="gravity" value="0.05"/>
+ <property name="bounce" value="1"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="100"/>
+ <property name="vertical-angle" min="-180" max="180"/>
+ </emitter>
+<!--
+ it looks good with the 9x9 snowflakes but its very unrealistic when a snowflake is 1/4 size of the head
+-->
+<!--
+ <emitter>
+ <property name="image" value="graphics/particles/snowflake-9x9.png"/>
+ <property name="lifetime" value="111"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="2" max="3"/>
+ <property name="horizontal-angle" min="-180" max="180"/>
+ <property name="gravity" value="0.05"/>
+ <property name="bounce" value="1"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="-180" max="180"/>
+ </emitter>
+-->
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png"/>
+ <property name="lifetime" value="111"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" min="3" max="4"/>
+ <property name="power" min="1" max="2"/>
+ <property name="horizontal-angle" min="-180" max="180"/>
+ <property name="gravity" value="0.01"/>
+ <property name="bounce" value="1"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="-180" max="180"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/snowflake-7x7.png"/>
+ <property name="lifetime" value="111"/>
+ <property name="alpha" value="1"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" min="8" max="10"/>
+ <property name="power" min="1" max="1"/>
+ <property name="horizontal-angle" min="-180" max="180"/>
+ <property name="gravity" value="0.1"/>
+ <property name="bounce" value="1"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="100"/>
+ <property name="vertical-angle" min="-180" max="180"/>
+ <property name="follow-parent" value="1"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/snowflake-7x7.png"/>
+ <property name="lifetime" value="12"/>
+ <property name="alpha" value="1"/>
+ <property name="fade-in" value="4"/>
+ <property name="fade-out" value="4"/>
+ <property name="output" min="66" max="66"/>
+ <property name="power" min="2" max="2"/>
+ <property name="horizontal-angle" min="-180" max="180"/>
+ <property name="gravity" value="0.1"/>
+ <property name="bounce" value="1"/>
+ <property name="vertical-angle" min="-180" max="180"/>
+ <property name="follow-parent" value="1"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/snowball-crit.particle.xml b/graphics/particles/snowball-crit.particle.xml
new file mode 100644
index 00000000..b13547c1
--- /dev/null
+++ b/graphics/particles/snowball-crit.particle.xml
@@ -0,0 +1,47 @@
+<?xml version="1.0"?>
+<!--
+Snowball hit effect by Hello=) of TMW. Derived from arrow-banshee.particle.xml
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="45">
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#C0F0FF,B7D0E0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="35"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="10"/>
+ <property name="output" min="1" max="2"/>
+ <property name="power" min="2" max="4.5"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="100"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#C1F3FF,B7D2E0"/>
+ <property name="gravity" value="0.25"/>
+ <property name="lifetime" value="35"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="10"/>
+ <property name="output" min="1" max="2"/>
+ <property name="power" min="2" max="4.5"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="100"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#C2F0FF,B7D2E0"/>
+ <property name="gravity" value="0.23"/>
+ <property name="lifetime" value="35"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="10"/>
+ <property name="output" min="1" max="2"/>
+ <property name="power" min="2" max="4.5"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="100"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/snowball.particle.xml b/graphics/particles/snowball.particle.xml
new file mode 100644
index 00000000..cbb6ffc1
--- /dev/null
+++ b/graphics/particles/snowball.particle.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <rotation imageset="graphics/particles/snowball.png" width="16" height="16">
+ <sequence start="0" end="7"/>
+ </rotation>
+ </particle>
+</effect>
diff --git a/graphics/particles/snowball.png b/graphics/particles/snowball.png
new file mode 100644
index 00000000..628ac5b0
--- /dev/null
+++ b/graphics/particles/snowball.png
Binary files differ
diff --git a/graphics/particles/snowflake-7x7.png b/graphics/particles/snowflake-7x7.png
new file mode 100644
index 00000000..221b4d08
--- /dev/null
+++ b/graphics/particles/snowflake-7x7.png
Binary files differ
diff --git a/graphics/particles/snowflake-9x9.png b/graphics/particles/snowflake-9x9.png
new file mode 100644
index 00000000..2ac1c5e8
--- /dev/null
+++ b/graphics/particles/snowflake-9x9.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/redknightarmor-female.png b/graphics/sprites/equipment/chest/redknightarmor-female.png
new file mode 100644
index 00000000..53b067db
--- /dev/null
+++ b/graphics/sprites/equipment/chest/redknightarmor-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/redknightarmor-female.xml b/graphics/sprites/equipment/chest/redknightarmor-female.xml
new file mode 100644
index 00000000..b4d8b685
--- /dev/null
+++ b/graphics/sprites/equipment/chest/redknightarmor-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/redknightarmor-female.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/redknightarmor-male.png b/graphics/sprites/equipment/chest/redknightarmor-male.png
new file mode 100644
index 00000000..e43ada59
--- /dev/null
+++ b/graphics/sprites/equipment/chest/redknightarmor-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/redknightarmor-male.xml b/graphics/sprites/equipment/chest/redknightarmor-male.xml
new file mode 100644
index 00000000..dae42e16
--- /dev/null
+++ b/graphics/sprites/equipment/chest/redknightarmor-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/redknightarmor-male.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/assassin-mask-female.xml b/graphics/sprites/equipment/head/assassin-mask-female.xml
new file mode 100644
index 00000000..fe2ddc52
--- /dev/null
+++ b/graphics/sprites/equipment/head/assassin-mask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/assassin-mask.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/assassin-mask.png b/graphics/sprites/equipment/head/assassin-mask.png
new file mode 100644
index 00000000..d385c6ad
--- /dev/null
+++ b/graphics/sprites/equipment/head/assassin-mask.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/assassin-mask.xml b/graphics/sprites/equipment/head/assassin-mask.xml
new file mode 100644
index 00000000..9757cec3
--- /dev/null
+++ b/graphics/sprites/equipment/head/assassin-mask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/assassin-mask.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/beaniecopter-female.xml b/graphics/sprites/equipment/head/beaniecopter-female.xml
index d2ffedfb..3c999c11 100644
--- a/graphics/sprites/equipment/head/beaniecopter-female.xml
+++ b/graphics/sprites/equipment/head/beaniecopter-female.xml
@@ -45,30 +45,30 @@
</action>
<action name="walk" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" delay="56"/>
- <frame index="1" offsetX="-1" delay="19"/>
- <frame index="1" offsetX="-1" offsetY="-1" delay="37"/>
- <frame index="2" offsetX="-1" offsetY="-1" delay="56"/>
- <frame index="3" offsetX="-1" offsetY="-1" delay="57"/>
- <frame index="0" offsetX="-1" delay="55"/>
- <frame index="1" offsetX="-1" delay="20"/>
- <frame index="1" offsetX="-1" offsetY="-1" delay="36"/>
- <frame index="2" offsetX="-1" offsetY="-1" delay="56"/>
- <frame index="3" offsetX="-1" offsetY="-1" delay="58"/>
+ <frame index="0" offsetX="-1" offsetY="1" delay="56"/>
+ <frame index="1" offsetX="-1" offsetY="1" delay="19"/>
+ <frame index="1" offsetX="-1" offsetY="0" delay="37"/>
+ <frame index="2" offsetX="-1" offsetY="0" delay="56"/>
+ <frame index="3" offsetX="-1" offsetY="0" delay="57"/>
+ <frame index="0" offsetX="-1" offsetY="1" delay="55"/>
+ <frame index="1" offsetX="-1" offsetY="1" delay="20"/>
+ <frame index="1" offsetX="-1" offsetY="0" delay="36"/>
+ <frame index="2" offsetX="-1" offsetY="0" delay="56"/>
+ <frame index="3" offsetX="-1" offsetY="0" delay="58"/>
</animation>
<animation direction="left">
- <frame index="4" offsetX="-1" offsetY="-1" delay="56"/>
- <frame index="5" offsetX="-1" offsetY="-1" delay="19"/>
- <frame index="5" offsetX="-1" delay="37"/>
- <frame index="6" offsetX="-1" delay="38"/>
- <frame index="6" offsetX="-1" offsetY="-1" delay="18"/>
- <frame index="7" offsetX="-1" offsetY="-1" delay="57"/>
- <frame index="4" offsetX="-1" offsetY="-1" delay="55"/>
- <frame index="5" offsetX="-1" offsetY="-1" delay="20"/>
- <frame index="5" offsetX="-1" delay="36"/>
- <frame index="6" offsetX="-1" delay="39"/>
- <frame index="6" offsetX="-1" offsetY="-1" delay="17"/>
- <frame index="7" offsetX="-1" offsetY="-1" delay="58"/>
+ <frame index="4" offsetX="0" offsetY="-1" delay="56"/>
+ <frame index="5" offsetX="0" offsetY="-1" delay="19"/>
+ <frame index="5" offsetX="0" delay="37"/>
+ <frame index="6" offsetX="0" delay="38"/>
+ <frame index="6" offsetX="0" offsetY="-1" delay="18"/>
+ <frame index="7" offsetX="0" offsetY="-1" delay="57"/>
+ <frame index="4" offsetX="0" offsetY="-1" delay="55"/>
+ <frame index="5" offsetX="0" offsetY="-1" delay="20"/>
+ <frame index="5" offsetX="0" delay="36"/>
+ <frame index="6" offsetX="0" delay="39"/>
+ <frame index="6" offsetX="0" offsetY="-1" delay="17"/>
+ <frame index="7" offsetX="0" offsetY="-1" delay="58"/>
</animation>
<animation direction="up">
<frame index="8" offsetX="-2" offsetY="-1" delay="56"/>
@@ -288,47 +288,47 @@
</action>
<action name="attack_spear" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-3" offsetY="0" delay="75"/>
- <frame index="1" offsetX="-3" offsetY="0" delay="75"/>
- <frame index="2" offsetX="-3" offsetY="0" delay="75"/>
- <frame index="3" offsetX="-3" offsetY="0" delay="75"/>
- <frame index="0" offsetX="-3" offsetY="-1" delay="75"/>
- <frame index="1" offsetX="-3" offsetY="-1" delay="75"/>
- <frame index="2" offsetX="-3" offsetY="5" delay="75"/>
- <frame index="3" offsetX="-3" offsetY="5" delay="75"/>
+ <frame index="0" offsetX="-3" offsetY="0" delay="70"/>
+ <frame index="1" offsetX="-3" offsetY="0" delay="70"/>
+ <frame index="2" offsetX="-3" offsetY="0" delay="70"/>
+ <frame index="3" offsetX="-3" offsetY="0" delay="70"/>
+ <frame index="0" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="1" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="2" offsetX="-3" offsetY="5" delay="70"/>
+ <frame index="3" offsetX="-3" offsetY="5" delay="70"/>
<end/>
</animation>
<animation direction="left">
- <frame index="4" offsetX="4" offsetY="-2" delay="75"/>
- <frame index="5" offsetX="4" offsetY="-2" delay="75"/>
- <frame index="6" offsetX="7" offsetY="0" delay="75"/>
- <frame index="7" offsetX="7" offsetY="0" delay="75"/>
- <frame index="4" offsetX="1" offsetY="-2" delay="75"/>
- <frame index="5" offsetX="1" offsetY="-2" delay="75"/>
- <frame index="6" offsetX="0" offsetY="1" delay="75"/>
- <frame index="7" offsetX="0" offsetY="1" delay="75"/>
+ <frame index="4" offsetX="4" offsetY="-2" delay="70"/>
+ <frame index="5" offsetX="4" offsetY="-2" delay="70"/>
+ <frame index="6" offsetX="7" offsetY="0" delay="70"/>
+ <frame index="7" offsetX="7" offsetY="0" delay="70"/>
+ <frame index="4" offsetX="1" offsetY="-2" delay="70"/>
+ <frame index="5" offsetX="1" offsetY="-2" delay="70"/>
+ <frame index="6" offsetX="0" offsetY="1" delay="70"/>
+ <frame index="7" offsetX="0" offsetY="1" delay="70"/>
<end/>
</animation>
<animation direction="up">
- <frame index="8" offsetX="-5" offsetY="-1" delay="75"/>
- <frame index="9" offsetX="-5" offsetY="-1" delay="75"/>
- <frame index="10" offsetX="-4" offsetY="-1" delay="75"/>
- <frame index="11" offsetX="-4" offsetY="-1" delay="75"/>
- <frame index="8" offsetX="-4" offsetY="0" delay="75"/>
- <frame index="9" offsetX="-4" offsetY="0" delay="75"/>
- <frame index="10" offsetX="-5" offsetY="-5" delay="75"/>
- <frame index="11" offsetX="-5" offsetY="-5" delay="75"/>
+ <frame index="8" offsetX="-5" offsetY="-1" delay="70"/>
+ <frame index="9" offsetX="-5" offsetY="-1" delay="70"/>
+ <frame index="10" offsetX="-4" offsetY="-1" delay="70"/>
+ <frame index="11" offsetX="-4" offsetY="-1" delay="70"/>
+ <frame index="8" offsetX="-4" offsetY="0" delay="70"/>
+ <frame index="9" offsetX="-4" offsetY="0" delay="70"/>
+ <frame index="10" offsetX="-5" offsetY="-5" delay="70"/>
+ <frame index="11" offsetX="-5" offsetY="-5" delay="70"/>
<end/>
</animation>
<animation direction="right">
- <frame index="12" offsetX="-3" offsetY="-2" delay="75"/>
- <frame index="13" offsetX="-3" offsetY="-2" delay="75"/>
- <frame index="14" offsetX="-5" offsetY="0" delay="75"/>
- <frame index="15" offsetX="-5" offsetY="0" delay="75"/>
- <frame index="12" offsetX="1" offsetY="-2" delay="75"/>
- <frame index="13" offsetX="1" offsetY="-2" delay="75"/>
- <frame index="14" offsetX="4" offsetY="1" delay="75"/>
- <frame index="15" offsetX="4" offsetY="1" delay="75"/>
+ <frame index="12" offsetX="-3" offsetY="-2" delay="70"/>
+ <frame index="13" offsetX="-3" offsetY="-2" delay="70"/>
+ <frame index="14" offsetX="-5" offsetY="0" delay="70"/>
+ <frame index="15" offsetX="-5" offsetY="0" delay="70"/>
+ <frame index="12" offsetX="1" offsetY="-2" delay="70"/>
+ <frame index="13" offsetX="1" offsetY="-2" delay="70"/>
+ <frame index="14" offsetX="4" offsetY="1" delay="70"/>
+ <frame index="15" offsetX="4" offsetY="1" delay="70"/>
<end/>
</animation>
</action>
diff --git a/graphics/sprites/equipment/head/beaniecopter.xml b/graphics/sprites/equipment/head/beaniecopter.xml
index 62a4dc83..b0fbf8f6 100644
--- a/graphics/sprites/equipment/head/beaniecopter.xml
+++ b/graphics/sprites/equipment/head/beaniecopter.xml
@@ -45,30 +45,30 @@
</action>
<action name="walk" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" delay="56"/>
- <frame index="1" offsetX="-1" delay="19"/>
- <frame index="1" offsetX="-1" offsetY="-1" delay="37"/>
- <frame index="2" offsetX="-1" offsetY="-1" delay="56"/>
- <frame index="3" offsetX="-1" offsetY="-1" delay="57"/>
- <frame index="0" offsetX="-1" delay="55"/>
- <frame index="1" offsetX="-1" delay="20"/>
- <frame index="1" offsetX="-1" offsetY="-1" delay="36"/>
- <frame index="2" offsetX="-1" offsetY="-1" delay="56"/>
- <frame index="3" offsetX="-1" offsetY="-1" delay="58"/>
+ <frame index="0" offsetX="-1" offsetY="1" delay="56"/>
+ <frame index="1" offsetX="-1" offsetY="1" delay="19"/>
+ <frame index="1" offsetX="-1" offsetY="0" delay="37"/>
+ <frame index="2" offsetX="-1" offsetY="0" delay="56"/>
+ <frame index="3" offsetX="-1" offsetY="0" delay="57"/>
+ <frame index="0" offsetX="-1" offsetY="1" delay="55"/>
+ <frame index="1" offsetX="-1" offsetY="1" delay="20"/>
+ <frame index="1" offsetX="-1" offsetY="0" delay="36"/>
+ <frame index="2" offsetX="-1" offsetY="0" delay="56"/>
+ <frame index="3" offsetX="-1" offsetY="0" delay="58"/>
</animation>
<animation direction="left">
- <frame index="4" offsetX="-1" offsetY="-1" delay="56"/>
- <frame index="5" offsetX="-1" offsetY="-1" delay="19"/>
- <frame index="5" offsetX="-1" delay="37"/>
- <frame index="6" offsetX="-1" delay="38"/>
- <frame index="6" offsetX="-1" offsetY="-1" delay="18"/>
- <frame index="7" offsetX="-1" offsetY="-1" delay="57"/>
- <frame index="4" offsetX="-1" offsetY="-1" delay="55"/>
- <frame index="5" offsetX="-1" offsetY="-1" delay="20"/>
- <frame index="5" offsetX="-1" delay="36"/>
- <frame index="6" offsetX="-1" delay="39"/>
- <frame index="6" offsetX="-1" offsetY="-1" delay="17"/>
- <frame index="7" offsetX="-1" offsetY="-1" delay="58"/>
+ <frame index="4" offsetX="0" offsetY="-1" delay="56"/>
+ <frame index="5" offsetX="0" offsetY="-1" delay="19"/>
+ <frame index="5" offsetX="0" delay="37"/>
+ <frame index="6" offsetX="0" delay="38"/>
+ <frame index="6" offsetX="0" offsetY="-1" delay="18"/>
+ <frame index="7" offsetX="0" offsetY="-1" delay="57"/>
+ <frame index="4" offsetX="0" offsetY="-1" delay="55"/>
+ <frame index="5" offsetX="0" offsetY="-1" delay="20"/>
+ <frame index="5" offsetX="0" delay="36"/>
+ <frame index="6" offsetX="0" delay="39"/>
+ <frame index="6" offsetX="0" offsetY="-1" delay="17"/>
+ <frame index="7" offsetX="0" offsetY="-1" delay="58"/>
</animation>
<animation direction="up">
<frame index="8" offsetX="-2" offsetY="-1" delay="56"/>
@@ -288,47 +288,47 @@
</action>
<action name="attack_spear" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-2" offsetY="-1" delay="75"/>
- <frame index="1" offsetX="-2" offsetY="-1" delay="75"/>
- <frame index="2" offsetX="-2" offsetY="-1" delay="75"/>
- <frame index="3" offsetX="-2" offsetY="-1" delay="75"/>
- <frame index="0" offsetX="-2" offsetY="-2" delay="75"/>
- <frame index="1" offsetX="-2" offsetY="-2" delay="75"/>
- <frame index="2" offsetX="-2" offsetY="5" delay="75"/>
- <frame index="3" offsetX="-2" offsetY="5" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-1" delay="70"/>
+ <frame index="1" offsetX="-2" offsetY="-1" delay="70"/>
+ <frame index="2" offsetX="-2" offsetY="-1" delay="70"/>
+ <frame index="3" offsetX="-2" offsetY="-1" delay="70"/>
+ <frame index="0" offsetX="-2" offsetY="-2" delay="70"/>
+ <frame index="1" offsetX="-2" offsetY="-2" delay="70"/>
+ <frame index="2" offsetX="-2" offsetY="5" delay="70"/>
+ <frame index="3" offsetX="-2" offsetY="5" delay="70"/>
<end/>
</animation>
<animation direction="left">
- <frame index="4" offsetX="5" offsetY="-2" delay="75"/>
- <frame index="5" offsetX="5" offsetY="-2" delay="75"/>
- <frame index="6" offsetX="6" offsetY="-3" delay="75"/>
- <frame index="7" offsetX="6" offsetY="-3" delay="75"/>
- <frame index="4" offsetX="2" offsetY="-4" delay="75"/>
- <frame index="5" offsetX="2" offsetY="-4" delay="75"/>
- <frame index="6" offsetX="-1" offsetY="1" delay="75"/>
- <frame index="7" offsetX="-1" offsetY="1" delay="75"/>
+ <frame index="4" offsetX="5" offsetY="-2" delay="70"/>
+ <frame index="5" offsetX="5" offsetY="-2" delay="70"/>
+ <frame index="6" offsetX="6" offsetY="-3" delay="70"/>
+ <frame index="7" offsetX="6" offsetY="-3" delay="70"/>
+ <frame index="4" offsetX="2" offsetY="-4" delay="70"/>
+ <frame index="5" offsetX="2" offsetY="-4" delay="70"/>
+ <frame index="6" offsetX="-1" offsetY="1" delay="70"/>
+ <frame index="7" offsetX="-1" offsetY="1" delay="70"/>
<end/>
</animation>
<animation direction="up">
- <frame index="8" offsetX="-3" offsetY="-1" delay="75"/>
- <frame index="9" offsetX="-3" offsetY="-1" delay="75"/>
- <frame index="10" offsetX="-3" offsetY="-1" delay="75"/>
- <frame index="11" offsetX="-3" offsetY="-1" delay="75"/>
- <frame index="8" offsetX="-3" offsetY="-1" delay="75"/>
- <frame index="9" offsetX="-3" offsetY="-1" delay="75"/>
- <frame index="10" offsetX="-4" offsetY="-4" delay="75"/>
- <frame index="11" offsetX="-4" offsetY="-4" delay="75"/>
+ <frame index="8" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="9" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="10" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="11" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="8" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="9" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="10" offsetX="-4" offsetY="-4" delay="70"/>
+ <frame index="11" offsetX="-4" offsetY="-4" delay="70"/>
<end/>
</animation>
<animation direction="right">
- <frame index="12" offsetX="-3" offsetY="-2" delay="75"/>
- <frame index="13" offsetX="-3" offsetY="-2" delay="75"/>
- <frame index="14" offsetX="-4" offsetY="-3" delay="75"/>
- <frame index="15" offsetX="-4" offsetY="-3" delay="75"/>
- <frame index="12" offsetX="1" offsetY="-4" delay="75"/>
- <frame index="13" offsetX="1" offsetY="-4" delay="75"/>
- <frame index="14" offsetX="3" offsetY="1" delay="75"/>
- <frame index="15" offsetX="3" offsetY="1" delay="75"/>
+ <frame index="12" offsetX="-3" offsetY="-2" delay="70"/>
+ <frame index="13" offsetX="-3" offsetY="-2" delay="70"/>
+ <frame index="14" offsetX="-4" offsetY="-3" delay="70"/>
+ <frame index="15" offsetX="-4" offsetY="-3" delay="70"/>
+ <frame index="12" offsetX="1" offsetY="-4" delay="70"/>
+ <frame index="13" offsetX="1" offsetY="-4" delay="70"/>
+ <frame index="14" offsetX="3" offsetY="1" delay="70"/>
+ <frame index="15" offsetX="3" offsetY="1" delay="70"/>
<end/>
</animation>
</action>
diff --git a/graphics/sprites/equipment/head/blinkingevil-halloween.png b/graphics/sprites/equipment/head/blinkingevil-halloween.png
new file mode 100644
index 00000000..e117135e
--- /dev/null
+++ b/graphics/sprites/equipment/head/blinkingevil-halloween.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/blinkingevil-halloween.xml b/graphics/sprites/equipment/head/blinkingevil-halloween.xml
new file mode 100644
index 00000000..984de65d
--- /dev/null
+++ b/graphics/sprites/equipment/head/blinkingevil-halloween.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/blinkingevil-halloween.png" width="21" height="21"/>
+ <!-- Supposed to have special Halloween effects -->
+ <include file="equipment/head/blinkingevil.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/blinkinghocus.png b/graphics/sprites/equipment/head/blinkinghocus.png
new file mode 100644
index 00000000..61c5b2c3
--- /dev/null
+++ b/graphics/sprites/equipment/head/blinkinghocus.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/blinkinghocus.xml b/graphics/sprites/equipment/head/blinkinghocus.xml
new file mode 100644
index 00000000..9761f7a3
--- /dev/null
+++ b/graphics/sprites/equipment/head/blinkinghocus.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/blinkinghocus.png" width="21" height="21"/>
+ <include file="equipment/head/blinkingevil.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/blue-wolf-helmet.png b/graphics/sprites/equipment/head/blue-wolf-helmet.png
new file mode 100644
index 00000000..7bf4bc9b
--- /dev/null
+++ b/graphics/sprites/equipment/head/blue-wolf-helmet.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/blue-wolf-helmet.xml b/graphics/sprites/equipment/head/blue-wolf-helmet.xml
new file mode 100644
index 00000000..0af0d796
--- /dev/null
+++ b/graphics/sprites/equipment/head/blue-wolf-helmet.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc, Maria
+Copyright (C) 2018 Moubootaur Legends -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/blue-wolf-helmet.png" width="32" height="64" offsetY="1"/>
+ <include file="equipment/head/headmodel.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/captain-hat-female.xml b/graphics/sprites/equipment/head/captain-hat-female.xml
index dbb5add4..9a41e15f 100644
--- a/graphics/sprites/equipment/head/captain-hat-female.xml
+++ b/graphics/sprites/equipment/head/captain-hat-female.xml
@@ -9,7 +9,7 @@
<frame index="1" offsetX="0" offsetY="-43"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-3" offsetY="-43"/>
+ <frame index="2" offsetX="-2" offsetY="-43"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="-1" offsetY="-43"/>
@@ -30,10 +30,10 @@
<frame delay="75" index="1" offsetX="0" offsetY="-43"/>
</animation>
<animation direction="up">
- <frame delay="75" index="2" offsetX="-3" offsetY="-43"/>
- <frame delay="150" index="2" offsetX="-3" offsetY="-44"/>
- <frame delay="75" index="2" offsetX="-3" offsetY="-43"/>
- <frame delay="150" index="2" offsetX="-3" offsetY="-44"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-43"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-44"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-43"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-44"/>
</animation>
<animation direction="right">
<frame delay="75" index="3" offsetX="-1" offsetY="-43"/>
@@ -59,8 +59,8 @@
<end/>
</animation>
<animation direction="up">
- <frame delay="225" index="2" offsetX="-4" offsetY="-43"/>
- <frame delay="75" index="2" offsetX="-4" offsetY="-41"/>
+ <frame delay="225" index="2" offsetX="-3" offsetY="-43"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-41"/>
<end/>
</animation>
<animation direction="right">
@@ -84,9 +84,9 @@
<end/>
</animation>
<animation direction="up">
- <frame delay="225" index="2" offsetX="-3" offsetY="-43"/>
- <frame delay="75" index="2" offsetX="-4" offsetY="-42"/>
- <frame delay="75" index="2" offsetX="-4" offsetY="-43"/>
+ <frame delay="225" index="2" offsetX="-2" offsetY="-43"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-43"/>
<end/>
</animation>
<animation direction="right">
@@ -103,7 +103,7 @@
<frame index="1" offsetX="4" offsetY="-34"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-35"/>
+ <frame index="2" offsetX="-1" offsetY="-35"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="-7" offsetY="-34"/>
@@ -111,7 +111,7 @@
</action>
<action imageset="base" name="dead">
<animation direction="default">
- <frame index="4" offsetX="30" offsetY="-3"/>
+ <frame index="4" offsetX="25" offsetY="-16"/>
</animation>
</action>
<action name="attack_2hand" imageset="base">
@@ -130,9 +130,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-5" offsetY="-42" delay="280"/>
- <frame index="2" offsetX="-5" offsetY="-40" delay="140"/>
- <frame index="2" offsetX="-4" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -159,8 +159,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-4" offsetY="-43" delay="300"/>
- <frame index="2" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="100"/>
<end/>
</animation>
<animation direction="right">
@@ -186,10 +186,10 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-6" offsetY="-43" delay="140"/>
<frame index="2" offsetX="-5" offsetY="-43" delay="140"/>
- <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
- <frame index="2" offsetX="-6" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-47" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -214,9 +214,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
- <frame index="2" offsetX="-5" offsetY="-41" delay="280"/>
- <frame index="2" offsetX="-5" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-40" delay="140"/>
<end/>
</animation>
<animation direction="right">
diff --git a/graphics/sprites/equipment/head/captain-hat.png b/graphics/sprites/equipment/head/captain-hat.png
index e8947606..6428de46 100644
--- a/graphics/sprites/equipment/head/captain-hat.png
+++ b/graphics/sprites/equipment/head/captain-hat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/captain-hat.xml b/graphics/sprites/equipment/head/captain-hat.xml
index f1f319c2..00f1677c 100644
--- a/graphics/sprites/equipment/head/captain-hat.xml
+++ b/graphics/sprites/equipment/head/captain-hat.xml
@@ -9,7 +9,7 @@
<frame index="1" offsetX="0" offsetY="-43"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-3" offsetY="-43"/>
+ <frame index="2" offsetX="-2" offsetY="-43"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="-1" offsetY="-43"/>
@@ -30,10 +30,10 @@
<frame index="1" offsetX="0" offsetY="-43" delay="75"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-3" offsetY="-43" delay="75"/>
- <frame index="2" offsetX="-3" offsetY="-44" delay="150"/>
- <frame index="2" offsetX="-3" offsetY="-43" delay="75"/>
- <frame index="2" offsetX="-3" offsetY="-44" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-44" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-44" delay="150"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="-1" offsetY="-43" delay="75"/>
@@ -59,8 +59,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-4" offsetY="-43" delay="225"/>
- <frame index="2" offsetX="-4" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="75"/>
<end/>
</animation>
<animation direction="right">
@@ -84,9 +84,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-3" offsetY="-43" delay="225"/>
- <frame index="2" offsetX="-4" offsetY="-42" delay="75"/>
- <frame index="2" offsetX="-4" offsetY="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-43" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-42" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="75"/>
<end/>
</animation>
<animation direction="right">
@@ -103,7 +103,7 @@
<frame index="1" offsetX="4" offsetY="-34"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-35"/>
+ <frame index="2" offsetX="-1" offsetY="-35"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="-7" offsetY="-34"/>
@@ -111,7 +111,7 @@
</action>
<action name="dead" imageset="base">
<animation direction="default">
- <frame index="4" offsetX="30" offsetY="-3"/>
+ <frame index="4" offsetX="25" offsetY="-16"/>
</animation>
</action>
<action name="attack_2hand" imageset="base">
@@ -130,9 +130,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-4" offsetY="-43" delay="280"/>
- <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
- <frame index="2" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-44" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -159,8 +159,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-4" offsetY="-43" delay="300"/>
- <frame index="2" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="100"/>
<end/>
</animation>
<animation direction="right">
@@ -186,8 +186,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-4" offsetY="-43" delay="420"/>
- <frame index="2" offsetX="-5" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -214,8 +214,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-4" offsetY="-43" delay="280"/>
- <frame index="2" offsetX="-4" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="280"/>
<end/>
</animation>
<animation direction="right">
diff --git a/graphics/sprites/equipment/head/christmastree.png b/graphics/sprites/equipment/head/christmastree.png
index 1d700e04..1d8a5e8f 100644
--- a/graphics/sprites/equipment/head/christmastree.png
+++ b/graphics/sprites/equipment/head/christmastree.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/cloverhat.png b/graphics/sprites/equipment/head/cloverhat.png
new file mode 100644
index 00000000..0dd502ea
--- /dev/null
+++ b/graphics/sprites/equipment/head/cloverhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/cloverhat.xml b/graphics/sprites/equipment/head/cloverhat.xml
new file mode 100644
index 00000000..d4693709
--- /dev/null
+++ b/graphics/sprites/equipment/head/cloverhat.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc, Maria
+Copyright (C) 2018 Moubootaur Legends -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/cloverhat.png" width="32" height="64" offsetY="1"/>
+ <include file="equipment/head/headmodel.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/corsairhat.png b/graphics/sprites/equipment/head/corsairhat.png
new file mode 100644
index 00000000..d1216b31
--- /dev/null
+++ b/graphics/sprites/equipment/head/corsairhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/corsairhat.xml b/graphics/sprites/equipment/head/corsairhat.xml
new file mode 100644
index 00000000..a4ff4082
--- /dev/null
+++ b/graphics/sprites/equipment/head/corsairhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/corsairhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/headmodel.png b/graphics/sprites/equipment/head/headmodel.png
new file mode 100644
index 00000000..42d1b660
--- /dev/null
+++ b/graphics/sprites/equipment/head/headmodel.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/headmodel.xml b/graphics/sprites/equipment/head/headmodel.xml
new file mode 100644
index 00000000..51b55fb1
--- /dev/null
+++ b/graphics/sprites/equipment/head/headmodel.xml
@@ -0,0 +1,191 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/headmodel.png" width="32" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-27"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-27"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="160"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="160"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-27" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-26" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="160"/>
+ <frame index="1" offsetX="-1" offsetY="-26" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-28" delay="160"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-28" delay="160"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-27" delay="80"/>
+ <frame index="3" offsetX="1" offsetY="-26" delay="80"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="160"/>
+ <frame index="3" offsetX="1" offsetY="-26" delay="80"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="80"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28" delay="80"/>
+ <frame index="1" offsetX="3" offsetY="-29" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-26" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-25" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-27" delay="240"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-28" delay="80"/>
+ <frame index="3" offsetX="-3" offsetY="-30" delay="80"/>
+ <frame index="3" offsetY="-26" delay="80"/>
+ <frame index="3" offsetY="-25" delay="80"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="240"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-25" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-27" delay="240"/>
+ <frame index="1" offsetX="4" offsetY="-28" delay="160"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27" delay="160"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="80"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="80"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-27" delay="240"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="160"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-14"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-17"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-18"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-17"/>
+ </animation>
+ </action>
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-14"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-17"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-18"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-17"/>
+ </animation>
+ </action>
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-14"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-17"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-18"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-17"/>
+ </animation>
+ </action>
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-14"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-17"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-17"/>
+ </animation>
+ </action>
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-14"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-17"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-17"/>
+ </animation>
+ </action>
+ <action name="attackride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-14"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-17"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-18"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-17"/>
+ </animation>
+ </action>
+ <!-- FIXME -->
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="13" offsetY="8"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/leprechaunhat.png b/graphics/sprites/equipment/head/leprechaunhat.png
new file mode 100644
index 00000000..13ae63a8
--- /dev/null
+++ b/graphics/sprites/equipment/head/leprechaunhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/leprechaunhat.xml b/graphics/sprites/equipment/head/leprechaunhat.xml
new file mode 100644
index 00000000..916e2dc2
--- /dev/null
+++ b/graphics/sprites/equipment/head/leprechaunhat.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/leprechaunhat.png" width="32" height="64" offsetY="1"/>
+ <include file="equipment/head/headmodel.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/overlordhelm-female.xml b/graphics/sprites/equipment/head/overlordhelm-female.xml
index 015977b8..1def230a 100644
--- a/graphics/sprites/equipment/head/overlordhelm-female.xml
+++ b/graphics/sprites/equipment/head/overlordhelm-female.xml
@@ -45,7 +45,7 @@
</action>
<action imageset="base" name="attack">
<animation direction="down">
- <frame delay="75" index="0" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-29"/>
<frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
<frame delay="75" index="0" offsetX="-1" offsetY="-27"/>
<frame delay="75" index="0" offsetX="-1" offsetY="-26"/>
@@ -116,7 +116,7 @@
</action>
<action name="attack_2hand" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-28" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-25" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
@@ -145,7 +145,7 @@
</action>
<action name="attack_sword_stab" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-27" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-26" delay="100"/>
@@ -173,8 +173,7 @@
</action>
<action name="attack_spear" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-3" offsetY="-41" delay="140"/>
- <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-31" delay="280"/>
<frame index="0" offsetX="-3" offsetY="-32" delay="140"/>
<frame index="0" offsetX="-3" offsetY="-26" delay="140"/>
<end/>
@@ -203,8 +202,7 @@
</action>
<action name="attack_chop" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
- <frame index="0" offsetX="-2" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-28" delay="280"/>
<frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
<end/>
diff --git a/graphics/sprites/equipment/head/overlordhelm.xml b/graphics/sprites/equipment/head/overlordhelm.xml
index 9dba725b..31660e5a 100644
--- a/graphics/sprites/equipment/head/overlordhelm.xml
+++ b/graphics/sprites/equipment/head/overlordhelm.xml
@@ -45,7 +45,7 @@
</action>
<action name="attack" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="75"/>
<frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
<frame index="0" offsetX="-1" offsetY="-27" delay="75"/>
<frame index="0" offsetX="-1" offsetY="-26" delay="75"/>
@@ -116,7 +116,7 @@
</action>
<action name="attack_2hand" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
<frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
<frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
<frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
@@ -145,7 +145,7 @@
</action>
<action name="attack_sword_stab" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-27" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-26" delay="100"/>
@@ -173,8 +173,7 @@
</action>
<action name="attack_spear" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
- <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="280"/>
<frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
<end/>
@@ -201,7 +200,7 @@
</action>
<action name="attack_chop" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
<frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
<frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
diff --git a/graphics/sprites/equipment/head/paladinhelm-female.xml b/graphics/sprites/equipment/head/paladinhelm-female.xml
index 4531329d..09b21a89 100644
--- a/graphics/sprites/equipment/head/paladinhelm-female.xml
+++ b/graphics/sprites/equipment/head/paladinhelm-female.xml
@@ -45,7 +45,7 @@
</action>
<action imageset="base" name="attack">
<animation direction="down">
- <frame delay="75" index="0" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-29"/>
<frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
<frame delay="75" index="0" offsetX="-1" offsetY="-27"/>
<frame delay="75" index="0" offsetX="-1" offsetY="-26"/>
@@ -116,7 +116,7 @@
</action>
<action name="attack_2hand" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-28" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-25" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
@@ -145,7 +145,7 @@
</action>
<action name="attack_sword_stab" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-27" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-26" delay="100"/>
@@ -173,8 +173,7 @@
</action>
<action name="attack_spear" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-3" offsetY="-41" delay="140"/>
- <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-31" delay="280"/>
<frame index="0" offsetX="-3" offsetY="-32" delay="140"/>
<frame index="0" offsetX="-3" offsetY="-26" delay="140"/>
<end/>
@@ -203,8 +202,7 @@
</action>
<action name="attack_chop" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
- <frame index="0" offsetX="-2" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-28" delay="280"/>
<frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
<end/>
diff --git a/graphics/sprites/equipment/head/paladinhelm.xml b/graphics/sprites/equipment/head/paladinhelm.xml
index 347bd0ab..5e4f5c2d 100644
--- a/graphics/sprites/equipment/head/paladinhelm.xml
+++ b/graphics/sprites/equipment/head/paladinhelm.xml
@@ -45,7 +45,7 @@
</action>
<action name="attack" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="75"/>
<frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
<frame index="0" offsetX="-1" offsetY="-27" delay="75"/>
<frame index="0" offsetX="-1" offsetY="-26" delay="75"/>
@@ -116,7 +116,7 @@
</action>
<action name="attack_2hand" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
<frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
<frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
<frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
@@ -145,7 +145,7 @@
</action>
<action name="attack_sword_stab" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-27" delay="100"/>
<frame index="0" offsetX="-1" offsetY="-26" delay="100"/>
@@ -173,8 +173,7 @@
</action>
<action name="attack_spear" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
- <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="280"/>
<frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
<end/>
@@ -201,7 +200,7 @@
</action>
<action name="attack_chop" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
<frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
<frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
<frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
diff --git a/graphics/sprites/equipment/head/party-blue.png b/graphics/sprites/equipment/head/party-blue.png
new file mode 100644
index 00000000..68d192b0
--- /dev/null
+++ b/graphics/sprites/equipment/head/party-blue.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/party-blue.xml b/graphics/sprites/equipment/head/party-blue.xml
new file mode 100644
index 00000000..0da804c1
--- /dev/null
+++ b/graphics/sprites/equipment/head/party-blue.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/party-blue.png" width="32" height="64" offsetY="1"/>
+ <include file="equipment/head/headmodel.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/party-green.png b/graphics/sprites/equipment/head/party-green.png
new file mode 100644
index 00000000..21307b51
--- /dev/null
+++ b/graphics/sprites/equipment/head/party-green.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/party-green.xml b/graphics/sprites/equipment/head/party-green.xml
new file mode 100644
index 00000000..f2e4106a
--- /dev/null
+++ b/graphics/sprites/equipment/head/party-green.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/party-green.png" width="32" height="64" offsetY="1"/>
+ <include file="equipment/head/headmodel.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/party-red.png b/graphics/sprites/equipment/head/party-red.png
new file mode 100644
index 00000000..874a10fa
--- /dev/null
+++ b/graphics/sprites/equipment/head/party-red.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/party-red.xml b/graphics/sprites/equipment/head/party-red.xml
new file mode 100644
index 00000000..e29890bb
--- /dev/null
+++ b/graphics/sprites/equipment/head/party-red.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/party-red.png" width="32" height="64" offsetY="1"/>
+ <include file="equipment/head/headmodel.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/phylactery-female.xml b/graphics/sprites/equipment/head/phylactery-female.xml
index bf24fd08..516fccbe 100644
--- a/graphics/sprites/equipment/head/phylactery-female.xml
+++ b/graphics/sprites/equipment/head/phylactery-female.xml
@@ -6,13 +6,13 @@
<frame delay="75" index="0" offsetX="0" offsetY="-29"/>
</animation>
<animation direction="left">
- <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
</animation>
<animation direction="up">
<frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
</animation>
<animation direction="right">
- <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
</animation>
</action>
<action imageset="base" name="walk">
@@ -43,6 +43,20 @@
<frame delay="75" index="3" offsetX="0" offsetY="-29"/>
</animation>
</action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-20"/>
+ </animation>
+ </action>
<action imageset="base" name="attack">
<animation direction="down">
<frame delay="75" index="0" offsetX="0" offsetY="-28"/>
@@ -71,6 +85,30 @@
<end/>
</animation>
</action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
<action imageset="base" name="dead">
<animation direction="default">
<frame index="4" offsetX="22" offsetY="-4"/>
diff --git a/graphics/sprites/equipment/head/phylactery.xml b/graphics/sprites/equipment/head/phylactery.xml
index 867ba681..4b051c41 100644
--- a/graphics/sprites/equipment/head/phylactery.xml
+++ b/graphics/sprites/equipment/head/phylactery.xml
@@ -6,13 +6,13 @@
<frame index="0" offsetX="0" offsetY="-29" delay="75"/>
</animation>
<animation direction="left">
- <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
</animation>
<animation direction="up">
<frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
</animation>
<animation direction="right">
- <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
</animation>
</action>
<action name="walk" imageset="base">
@@ -43,6 +43,20 @@
<frame index="3" offsetX="0" offsetY="-29" delay="75"/>
</animation>
</action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-20"/>
+ </animation>
+ </action>
<action name="attack" imageset="base">
<animation direction="down">
<frame index="0" offsetX="0" offsetY="-28" delay="75"/>
@@ -71,6 +85,30 @@
<end/>
</animation>
</action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
<action name="dead" imageset="base">
<animation direction="default">
<frame index="4" offsetX="22" offsetY="-4"/>
diff --git a/graphics/sprites/monsters/terranite-mask.png b/graphics/sprites/equipment/head/terranite-mask.png
index a304835a..a304835a 100755..100644
--- a/graphics/sprites/monsters/terranite-mask.png
+++ b/graphics/sprites/equipment/head/terranite-mask.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/terranite-mask.xml b/graphics/sprites/equipment/head/terranite-mask.xml
new file mode 100644
index 00000000..6df3ef61
--- /dev/null
+++ b/graphics/sprites/equipment/head/terranite-mask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/terranite-mask.png" width="19" height="28"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="150"/>
+ <frame index="1" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-40" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-40" delay="225"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="2" offsetY="-40" delay="225"/>
+ <frame index="2" offsetX="4" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-40" delay="225"/>
+ <frame index="1" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-40" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="5" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="0" offsetY="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-31"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="20" offsetY="-16"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="5" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="4" offsetY="-41" delay="100"/>
+ <frame index="2" offsetX="4" offsetY="-42" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-40" delay="300"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="6" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-3" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="4" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="4" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/underworld-mask-female.xml b/graphics/sprites/equipment/head/underworld-mask-female.xml
index 427637ce..29a18feb 100644
--- a/graphics/sprites/equipment/head/underworld-mask-female.xml
+++ b/graphics/sprites/equipment/head/underworld-mask-female.xml
@@ -9,7 +9,7 @@
<frame index="1" offsetX="0" offsetY="-29"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-1" offsetY="-29"/>
+ <frame index="2" offsetX="-2" offsetY="-26"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="0" offsetY="-29"/>
@@ -30,10 +30,10 @@
<frame delay="75" index="1" offsetX="0" offsetY="-29"/>
</animation>
<animation direction="up">
- <frame delay="75" index="2" offsetX="-1" offsetY="-29"/>
- <frame delay="150" index="2" offsetX="-1" offsetY="-30"/>
- <frame delay="75" index="2" offsetX="-1" offsetY="-29"/>
- <frame delay="150" index="2" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-26"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-27"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-26"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-27"/>
</animation>
<animation direction="right">
<frame delay="75" index="3" offsetX="0" offsetY="-29"/>
@@ -59,8 +59,8 @@
<end/>
</animation>
<animation direction="up">
- <frame delay="225" index="2" offsetX="-2" offsetY="-29"/>
- <frame delay="75" index="2" offsetX="-2" offsetY="-27"/>
+ <frame delay="225" index="2" offsetX="-3" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-24"/>
<end/>
</animation>
<animation direction="right">
@@ -84,9 +84,9 @@
<end/>
</animation>
<animation direction="up">
- <frame delay="225" index="2" offsetX="-1" offsetY="-29"/>
- <frame delay="75" index="2" offsetX="-2" offsetY="-28"/>
- <frame delay="75" index="2" offsetX="-2" offsetY="-29"/>
+ <frame delay="225" index="2" offsetX="-2" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-26"/>
<end/>
</animation>
<animation direction="right">
@@ -103,7 +103,7 @@
<frame index="1" offsetX="4" offsetY="-20"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="0" offsetY="-21"/>
+ <frame index="2" offsetX="-1" offsetY="-18"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="-6" offsetY="-20"/>
@@ -130,9 +130,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-3" offsetY="-28" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-23" delay="140"/>
<frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
- <frame index="2" offsetX="-2" offsetY="-29" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -159,8 +159,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-29" delay="300"/>
- <frame index="2" offsetX="-2" offsetY="-27" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="100"/>
<end/>
</animation>
<animation direction="right">
@@ -186,10 +186,10 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
- <frame index="2" offsetX="-3" offsetY="-29" delay="140"/>
- <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
- <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-30" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -214,9 +214,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
- <frame index="2" offsetX="-3" offsetY="-27" delay="280"/>
- <frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-23" delay="140"/>
<end/>
</animation>
<animation direction="right">
diff --git a/graphics/sprites/equipment/head/underworld-mask.xml b/graphics/sprites/equipment/head/underworld-mask.xml
index a716e7eb..741c998a 100644
--- a/graphics/sprites/equipment/head/underworld-mask.xml
+++ b/graphics/sprites/equipment/head/underworld-mask.xml
@@ -9,7 +9,7 @@
<frame index="1" offsetX="0" offsetY="-29"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-1" offsetY="-29"/>
+ <frame index="2" offsetX="-2" offsetY="-26"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="0" offsetY="-29"/>
@@ -30,10 +30,10 @@
<frame index="1" offsetX="0" offsetY="-29" delay="75"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-1" offsetY="-29" delay="75"/>
- <frame index="2" offsetX="-1" offsetY="-30" delay="150"/>
- <frame index="2" offsetX="-1" offsetY="-29" delay="75"/>
- <frame index="2" offsetX="-1" offsetY="-30" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="150"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="0" offsetY="-29" delay="75"/>
@@ -59,8 +59,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-29" delay="225"/>
- <frame index="2" offsetX="-2" offsetY="-27" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="75"/>
<end/>
</animation>
<animation direction="right">
@@ -84,9 +84,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-1" offsetY="-29" delay="225"/>
- <frame index="2" offsetX="-2" offsetY="-28" delay="75"/>
- <frame index="2" offsetX="-2" offsetY="-29" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="75"/>
<end/>
</animation>
<animation direction="right">
@@ -103,7 +103,7 @@
<frame index="1" offsetX="4" offsetY="-20"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="0" offsetY="-21"/>
+ <frame index="2" offsetX="-1" offsetY="-18"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="-6" offsetY="-20"/>
@@ -130,9 +130,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
<frame index="2" offsetX="-2" offsetY="-27" delay="140"/>
- <frame index="2" offsetX="-1" offsetY="-30" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -159,8 +159,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-29" delay="300"/>
- <frame index="2" offsetX="-2" offsetY="-27" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="100"/>
<end/>
</animation>
<animation direction="right">
@@ -186,8 +186,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-29" delay="420"/>
- <frame index="2" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -214,8 +214,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-29" delay="280"/>
- <frame index="2" offsetX="-2" offsetY="-27" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
<end/>
</animation>
<animation direction="right">
diff --git a/graphics/sprites/equipment/head/wizard-hat-female.xml b/graphics/sprites/equipment/head/wizard-hat-female.xml
index f09aa09d..d1fec671 100644
--- a/graphics/sprites/equipment/head/wizard-hat-female.xml
+++ b/graphics/sprites/equipment/head/wizard-hat-female.xml
@@ -9,7 +9,7 @@
<frame index="1" offsetX="0" offsetY="-31"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-1" offsetY="-27"/>
+ <frame index="2" offsetX="-2" offsetY="-27"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="0" offsetY="-31"/>
@@ -30,10 +30,10 @@
<frame delay="75" index="1" offsetX="0" offsetY="-31"/>
</animation>
<animation direction="up">
- <frame delay="75" index="2" offsetX="-1" offsetY="-27"/>
- <frame delay="150" index="2" offsetX="-1" offsetY="-28"/>
- <frame delay="75" index="2" offsetX="-1" offsetY="-27"/>
- <frame delay="150" index="2" offsetX="-1" offsetY="-28"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-27"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-28"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-27"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-28"/>
</animation>
<animation direction="right">
<frame delay="75" index="3" offsetX="0" offsetY="-31"/>
@@ -59,8 +59,8 @@
<end/>
</animation>
<animation direction="up">
- <frame delay="225" index="2" offsetX="-2" offsetY="-27"/>
- <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="225" index="2" offsetX="-3" offsetY="-27"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-25"/>
<end/>
</animation>
<animation direction="right">
@@ -84,9 +84,9 @@
<end/>
</animation>
<animation direction="up">
- <frame delay="225" index="2" offsetX="-1" offsetY="-27"/>
- <frame delay="75" index="2" offsetX="-2" offsetY="-26"/>
- <frame delay="75" index="2" offsetX="-2" offsetY="-27"/>
+ <frame delay="225" index="2" offsetX="-2" offsetY="-27"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-27"/>
<end/>
</animation>
<animation direction="right">
@@ -103,7 +103,7 @@
<frame index="1" offsetX="4" offsetY="-22"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="0" offsetY="-19"/>
+ <frame index="2" offsetX="-1" offsetY="-19"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="-6" offsetY="-22"/>
@@ -130,9 +130,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-3" offsetY="-26" delay="280"/>
- <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
- <frame index="2" offsetX="-2" offsetY="-27" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-26" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -159,8 +159,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-27" delay="300"/>
- <frame index="2" offsetX="-2" offsetY="-25" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="100"/>
<end/>
</animation>
<animation direction="right">
@@ -186,10 +186,10 @@
<end/>
</animation>
<animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-27" delay="140"/>
<frame index="2" offsetX="-4" offsetY="-27" delay="140"/>
- <frame index="2" offsetX="-3" offsetY="-27" delay="140"/>
- <frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
- <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-31" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -214,9 +214,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
- <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
- <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
<end/>
</animation>
<animation direction="right">
diff --git a/graphics/sprites/equipment/head/wizard-hat.xml b/graphics/sprites/equipment/head/wizard-hat.xml
index 2beec166..f5259c95 100644
--- a/graphics/sprites/equipment/head/wizard-hat.xml
+++ b/graphics/sprites/equipment/head/wizard-hat.xml
@@ -9,7 +9,7 @@
<frame index="1" offsetX="0" offsetY="-31"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-1" offsetY="-27"/>
+ <frame index="2" offsetX="-2" offsetY="-27"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="0" offsetY="-31"/>
@@ -30,10 +30,10 @@
<frame index="1" offsetX="0" offsetY="-31" delay="75"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-1" offsetY="-27" delay="75"/>
- <frame index="2" offsetX="-1" offsetY="-28" delay="150"/>
- <frame index="2" offsetX="-1" offsetY="-27" delay="75"/>
- <frame index="2" offsetX="-1" offsetY="-28" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-28" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-28" delay="150"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="0" offsetY="-31" delay="75"/>
@@ -59,8 +59,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-27" delay="225"/>
- <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="75"/>
<end/>
</animation>
<animation direction="right">
@@ -84,9 +84,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-1" offsetY="-27" delay="225"/>
- <frame index="2" offsetX="-2" offsetY="-26" delay="75"/>
- <frame index="2" offsetX="-2" offsetY="-27" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="75"/>
<end/>
</animation>
<animation direction="right">
@@ -103,7 +103,7 @@
<frame index="1" offsetX="4" offsetY="-22"/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="0" offsetY="-19"/>
+ <frame index="2" offsetX="-1" offsetY="-19"/>
</animation>
<animation direction="right">
<frame index="3" offsetX="-6" offsetY="-22"/>
@@ -130,9 +130,9 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-27" delay="280"/>
- <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
- <frame index="2" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-28" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -159,8 +159,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-27" delay="300"/>
- <frame index="2" offsetX="-2" offsetY="-25" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="100"/>
<end/>
</animation>
<animation direction="right">
@@ -186,8 +186,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-27" delay="420"/>
- <frame index="2" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-30" delay="140"/>
<end/>
</animation>
<animation direction="right">
@@ -214,8 +214,8 @@
<end/>
</animation>
<animation direction="up">
- <frame index="2" offsetX="-2" offsetY="-27" delay="280"/>
- <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
<end/>
</animation>
<animation direction="right">
diff --git a/graphics/sprites/equipment/shields/dragon.png b/graphics/sprites/equipment/shields/dragon.png
new file mode 100644
index 00000000..3f11c57a
--- /dev/null
+++ b/graphics/sprites/equipment/shields/dragon.png
Binary files differ
diff --git a/graphics/sprites/equipment/shields/dragon.xml b/graphics/sprites/equipment/shields/dragon.xml
new file mode 100644
index 00000000..844e2efc
--- /dev/null
+++ b/graphics/sprites/equipment/shields/dragon.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/dragon.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/shields/leather.png b/graphics/sprites/equipment/shields/leather.png
new file mode 100644
index 00000000..54c2e5b4
--- /dev/null
+++ b/graphics/sprites/equipment/shields/leather.png
Binary files differ
diff --git a/graphics/sprites/equipment/shields/leather.xml b/graphics/sprites/equipment/shields/leather.xml
new file mode 100644
index 00000000..9ee3b506
--- /dev/null
+++ b/graphics/sprites/equipment/shields/leather.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/leather.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/shields/standard.xml b/graphics/sprites/equipment/shields/standard.xml
new file mode 100644
index 00000000..e7716eaa
--- /dev/null
+++ b/graphics/sprites/equipment/shields/standard.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="shield" src="graphics/sprites/equipment/shields/dragon.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/shields/steel.png b/graphics/sprites/equipment/shields/steel.png
new file mode 100644
index 00000000..696307fd
--- /dev/null
+++ b/graphics/sprites/equipment/shields/steel.png
Binary files differ
diff --git a/graphics/sprites/equipment/shields/steel.xml b/graphics/sprites/equipment/shields/steel.xml
new file mode 100644
index 00000000..19d7a9a5
--- /dev/null
+++ b/graphics/sprites/equipment/shields/steel.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/steel.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/shields/wooden.png b/graphics/sprites/equipment/shields/wooden.png
new file mode 100644
index 00000000..0958c470
--- /dev/null
+++ b/graphics/sprites/equipment/shields/wooden.png
Binary files differ
diff --git a/graphics/sprites/equipment/shields/wooden.xml b/graphics/sprites/equipment/shields/wooden.xml
new file mode 100644
index 00000000..e79b8397
--- /dev/null
+++ b/graphics/sprites/equipment/shields/wooden.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/wooden.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/beheader.png b/graphics/sprites/equipment/weapons/beheader.png
new file mode 100644
index 00000000..ba576dbb
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/beheader.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/beheader.xml b/graphics/sprites/equipment/weapons/beheader.xml
new file mode 100644
index 00000000..75fe84fd
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/beheader.xml
@@ -0,0 +1,80 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="sword" src="graphics/sprites/equipment/weapons/beheader.png" width="64" height="64"/>
+ <action name="default" imageset="sword">
+ </action>
+ <action name="stand" imageset="sword">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/gun.png b/graphics/sprites/equipment/weapons/gun.png
new file mode 100644
index 00000000..70bc5b44
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/gun.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/gun.xml b/graphics/sprites/equipment/weapons/gun.xml
new file mode 100644
index 00000000..e1417c18
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/gun.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="weapon" src="graphics/sprites/equipment/weapons/gun.png" width="64" height="64" />
+
+ <action name="default" imageset="weapon">
+ </action>
+
+ <action name="attack_bow" imageset="weapon">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/jackal.png b/graphics/sprites/equipment/weapons/jackal.png
new file mode 100644
index 00000000..59d57143
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/jackal.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/jackal.xml b/graphics/sprites/equipment/weapons/jackal.xml
new file mode 100644
index 00000000..8145206b
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/jackal.xml
@@ -0,0 +1,100 @@
+<?xml version="1.0"?>
+<!-- (C) The Mana World Brazil Team -->
+<sprite>
+ <imageset name="sword" src="graphics/sprites/equipment/weapons/jackal.png" width="128" height="128" />
+
+ <action name="default" imageset="sword">
+ </action>
+
+ <action name="stand" imageset="sword">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="sword">
+ <animation direction="down">
+ <frame index="1" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="17" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <frame index="33" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <frame index="49" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="sword">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="sword">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="sword">
+ <animation direction="down">
+ <frame index="9" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="10" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="11" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="8" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="27" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="24" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="25" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="26" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="40" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="41" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="42" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="59" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="56" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="57" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="58" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/null.png b/graphics/sprites/equipment/weapons/null.png
new file mode 100644
index 00000000..0906ec03
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/null.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/null.xml b/graphics/sprites/equipment/weapons/null.xml
new file mode 100644
index 00000000..c706c02b
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/null.xml
@@ -0,0 +1,84 @@
+<?xml version="1.0"?>
+<!-- For use with weapons that require no sprite. e.g. items/misc/ (magic) -->
+<sprite variants="135" variant_offset="1">
+ <imageset name="null" src="graphics/sprites/equipment/weapons/null.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="null"/>
+ <action name="stand" imageset="null">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="null">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="null">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="null">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="null">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/sandcutter.png b/graphics/sprites/equipment/weapons/sandcutter.png
index 2b6d1654..fc1e909e 100644
--- a/graphics/sprites/equipment/weapons/sandcutter.png
+++ b/graphics/sprites/equipment/weapons/sandcutter.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sandcutter.xml b/graphics/sprites/equipment/weapons/sandcutter.xml
index 854e1f57..b61cebda 100644
--- a/graphics/sprites/equipment/weapons/sandcutter.xml
+++ b/graphics/sprites/equipment/weapons/sandcutter.xml
@@ -47,16 +47,16 @@
</action>
<action name="dead" imageset="sword">
<animation direction="down">
- <frame index="8" offsetX="0" offsetY="32"/>
+ <frame index="8" offsetX="0" offsetY="0"/>
</animation>
<animation direction="left">
- <frame index="8" offsetX="0" offsetY="32"/>
+ <frame index="8" offsetX="0" offsetY="0"/>
</animation>
<animation direction="up">
- <frame index="8" offsetX="0" offsetY="32"/>
+ <frame index="8" offsetX="0" offsetY="0"/>
</animation>
<animation direction="right">
- <frame index="8" offsetX="0" offsetY="32"/>
+ <frame index="8" offsetX="0" offsetY="0"/>
</animation>
</action>
<action name="attack" imageset="sword">
diff --git a/graphics/sprites/equipment/weapons/xmas-bow-slingshot.png b/graphics/sprites/equipment/weapons/xmas-bow-slingshot.png
new file mode 100644
index 00000000..76c15f6d
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/xmas-bow-slingshot.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/xmas-bow-slingshot.xml b/graphics/sprites/equipment/weapons/xmas-bow-slingshot.xml
new file mode 100644
index 00000000..9eb35bba
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/xmas-bow-slingshot.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/xmas-bow-slingshot.png" width="128" height="128"/>
+ <include file="equipment/weapons/bow-slingshot.xml"/>
+</sprite>
diff --git a/graphics/sprites/icons/feather-outline.png b/graphics/sprites/icons/feather-outline.png
new file mode 100644
index 00000000..47eeb709
--- /dev/null
+++ b/graphics/sprites/icons/feather-outline.png
Binary files differ
diff --git a/graphics/sprites/icons/feather.xml b/graphics/sprites/icons/feather.xml
index 010e25c4..6926a782 100644
--- a/graphics/sprites/icons/feather.xml
+++ b/graphics/sprites/icons/feather.xml
@@ -1,9 +1,9 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/icons/feather.png" width="13" height="20"/>
+ <imageset name="base" src="graphics/sprites/icons/feather-outline.png" width="15" height="20"/>
<action name="default" imageset="base">
<animation direction="default">
- <frame index="0" offsetY="-12" delay="100"/>
+ <frame index="0" offsetY="-9" delay="100"/>
</animation>
</action>
</sprite>
diff --git a/graphics/sprites/icons/green-barrier.xml b/graphics/sprites/icons/green-barrier.xml
index 0e74d763..68cbc8f9 100644
--- a/graphics/sprites/icons/green-barrier.xml
+++ b/graphics/sprites/icons/green-barrier.xml
@@ -3,7 +3,7 @@
<imageset name="base" src="graphics/sprites/icons/green-barrier.png" width="13" height="20"/>
<action name="default" imageset="base">
<animation direction="default">
- <frame index="0" offsetY="-12" delay="0"/>
+ <frame index="0" offsetY="-9" delay="0"/>
</animation>
</action>
</sprite>
diff --git a/graphics/sprites/icons/haste-potion.xml b/graphics/sprites/icons/haste-potion.xml
index 887d1b91..67c159dd 100644
--- a/graphics/sprites/icons/haste-potion.xml
+++ b/graphics/sprites/icons/haste-potion.xml
@@ -3,10 +3,10 @@
<imageset name="base" src="graphics/sprites/icons/potion-c.png|G" width="13" height="20"/>
<action name="default" imageset="base">
<animation direction="default">
- <frame index="0" offsetY="-12" delay="100"/>
- <frame index="1" offsetY="-12" delay="100"/>
- <frame index="2" offsetY="-12" delay="100"/>
- <frame index="3" offsetY="-12" delay="100"/>
+ <frame index="0" offsetY="-9" delay="100"/>
+ <frame index="1" offsetY="-9" delay="100"/>
+ <frame index="2" offsetY="-9" delay="100"/>
+ <frame index="3" offsetY="-9" delay="100"/>
</animation>
</action>
</sprite>
diff --git a/graphics/sprites/icons/healing.png b/graphics/sprites/icons/healing.png
new file mode 100644
index 00000000..dfc6b804
--- /dev/null
+++ b/graphics/sprites/icons/healing.png
Binary files differ
diff --git a/graphics/sprites/icons/healing.xml b/graphics/sprites/icons/healing.xml
new file mode 100644
index 00000000..d05f95fb
--- /dev/null
+++ b/graphics/sprites/icons/healing.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2011-2012 Evol Online -->
+
+<sprite>
+ <imageset name="icon"
+ src="graphics/sprites/icons/healing.png"
+ width="14"
+ height="15"
+ offsetY="-11"/>
+
+ <action name="default" imageset="icon">
+ <animation direction="default">
+ <sequence start="0" end="2" delay="100"/>
+ <frame index="1" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/icons/hidden-outline.png b/graphics/sprites/icons/hidden-outline.png
new file mode 100644
index 00000000..f1011b7c
--- /dev/null
+++ b/graphics/sprites/icons/hidden-outline.png
Binary files differ
diff --git a/graphics/sprites/icons/hidden.xml b/graphics/sprites/icons/hidden.xml
index e2b8f1d9..a528c3d4 100644
--- a/graphics/sprites/icons/hidden.xml
+++ b/graphics/sprites/icons/hidden.xml
@@ -1,9 +1,9 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/icons/hidden.png" width="12" height="12"/>
+ <imageset name="base" src="graphics/sprites/icons/hidden-outline.png" width="12" height="11"/>
<action name="default" imageset="base">
<animation direction="default">
- <frame index="0" offsetY="15" delay="0"/>
+ <frame index="0" offsetY="-12" delay="0"/>
</animation>
</action>
</sprite>
diff --git a/graphics/sprites/icons/invisible-outline.png b/graphics/sprites/icons/invisible-outline.png
new file mode 100644
index 00000000..f40f4b2c
--- /dev/null
+++ b/graphics/sprites/icons/invisible-outline.png
Binary files differ
diff --git a/graphics/sprites/icons/invisible.xml b/graphics/sprites/icons/invisible.xml
index cbb4d0cd..1367408a 100644
--- a/graphics/sprites/icons/invisible.xml
+++ b/graphics/sprites/icons/invisible.xml
@@ -1,35 +1,35 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/icons/invisible.png" width="16" height="24"/>
+ <imageset name="base" src="graphics/sprites/icons/invisible-outline.png" width="16" height="24"/>
<action name="default" imageset="base">
<animation direction="default">
- <frame index="0" offsetY="-10" delay="2000"/>
- <frame index="1" offsetY="-10" delay="100"/>
- <frame index="2" offsetY="-10" delay="100"/>
- <frame index="3" offsetY="-10" delay="100"/>
- <frame index="4" offsetY="-10" delay="100"/>
- <frame index="0" offsetY="-10" delay="5000"/>
- <frame index="1" offsetY="-10" delay="100"/>
- <frame index="2" offsetY="-10" delay="100"/>
- <frame index="3" offsetY="-10" delay="100"/>
- <frame index="4" offsetY="-10" delay="100"/>
- <frame index="0" offsetY="-10" delay="3000"/>
- <frame index="7" offsetY="-10" delay="500"/>
- <frame index="0" offsetY="-10" delay="3000"/>
- <frame index="5" offsetY="-10" delay="50"/>
- <frame index="6" offsetY="-10" delay="50"/>
- <frame index="5" offsetY="-10" delay="50"/>
- <frame index="6" offsetY="-10" delay="50"/>
- <frame index="5" offsetY="-10" delay="50"/>
- <frame index="6" offsetY="-10" delay="50"/>
- <frame index="5" offsetY="-10" delay="50"/>
- <frame index="6" offsetY="-10" delay="50"/>
- <frame index="5" offsetY="-10" delay="50"/>
- <frame index="6" offsetY="-10" delay="50"/>
- <frame index="0" offsetY="-10" delay="3000"/>
- <frame index="7" offsetY="-10" delay="300"/>
- <frame index="0" offsetY="-10" delay="5000"/>
- <frame index="7" offsetY="-10" delay="200"/>
+ <frame index="0" offsetY="-6" delay="2000"/>
+ <frame index="1" offsetY="-6" delay="100"/>
+ <frame index="2" offsetY="-6" delay="100"/>
+ <frame index="3" offsetY="-6" delay="100"/>
+ <frame index="4" offsetY="-6" delay="100"/>
+ <frame index="0" offsetY="-6" delay="5000"/>
+ <frame index="1" offsetY="-6" delay="100"/>
+ <frame index="2" offsetY="-6" delay="100"/>
+ <frame index="3" offsetY="-6" delay="100"/>
+ <frame index="4" offsetY="-6" delay="100"/>
+ <frame index="0" offsetY="-6" delay="3000"/>
+ <frame index="7" offsetY="-6" delay="500"/>
+ <frame index="0" offsetY="-6" delay="3000"/>
+ <frame index="5" offsetY="-6" delay="50"/>
+ <frame index="6" offsetY="-6" delay="50"/>
+ <frame index="5" offsetY="-6" delay="50"/>
+ <frame index="6" offsetY="-6" delay="50"/>
+ <frame index="5" offsetY="-6" delay="50"/>
+ <frame index="6" offsetY="-6" delay="50"/>
+ <frame index="5" offsetY="-6" delay="50"/>
+ <frame index="6" offsetY="-6" delay="50"/>
+ <frame index="5" offsetY="-6" delay="50"/>
+ <frame index="6" offsetY="-6" delay="50"/>
+ <frame index="0" offsetY="-6" delay="3000"/>
+ <frame index="7" offsetY="-6" delay="300"/>
+ <frame index="0" offsetY="-6" delay="5000"/>
+ <frame index="7" offsetY="-6" delay="200"/>
</animation>
</action>
</sprite>
diff --git a/graphics/sprites/icons/iron-potion.xml b/graphics/sprites/icons/iron-potion.xml
index 2d34a4d0..7fcfc80d 100644
--- a/graphics/sprites/icons/iron-potion.xml
+++ b/graphics/sprites/icons/iron-potion.xml
@@ -3,7 +3,7 @@
<imageset name="base" src="graphics/sprites/icons/potion-b.png|G" width="13" height="20"/>
<action name="default" imageset="base">
<animation direction="default">
- <frame index="0" offsetY="-12"/>
+ <frame index="0" offsetY="-9"/>
</animation>
</action>
</sprite>
diff --git a/graphics/sprites/icons/red-rotating-hex.xml b/graphics/sprites/icons/red-rotating-hex.xml
index 107b16be..bb23b77b 100644
--- a/graphics/sprites/icons/red-rotating-hex.xml
+++ b/graphics/sprites/icons/red-rotating-hex.xml
@@ -1,16 +1,16 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/particles/hex-facet-50.png|W" width="9" height="11"/>
+ <imageset name="base" src="graphics/particles/hex-facet-outline.png|W" width="11" height="13"/>
<action name="default" imageset="base">
<animation direction="default">
- <frame index="0" offsetX="-2" offsetY="-16" delay="120"/>
- <frame index="1" offsetX="-2" offsetY="-16" delay="120"/>
- <frame index="2" offsetX="-2" offsetY="-16" delay="120"/>
- <frame index="3" offsetX="-2" offsetY="-16" delay="120"/>
- <frame index="4" offsetX="-2" offsetY="-16" delay="120"/>
- <frame index="5" offsetX="-3" offsetY="-16" delay="120"/>
- <frame index="6" offsetX="-2" offsetY="-16" delay="120"/>
- <frame index="7" offsetX="-2" offsetY="-16" delay="120"/>
+ <frame index="0" offsetX="-2" offsetY="-12" delay="120"/>
+ <frame index="1" offsetX="-2" offsetY="-12" delay="120"/>
+ <frame index="2" offsetX="-2" offsetY="-12" delay="120"/>
+ <frame index="3" offsetX="-2" offsetY="-12" delay="120"/>
+ <frame index="4" offsetX="-2" offsetY="-12" delay="120"/>
+ <frame index="5" offsetX="-2" offsetY="-12" delay="120"/>
+ <frame index="6" offsetX="-2" offsetY="-12" delay="120"/>
+ <frame index="7" offsetX="-2" offsetY="-12" delay="120"/>
</animation>
</action>
</sprite>
diff --git a/graphics/sprites/icons/spell-attack-generic-outline.png b/graphics/sprites/icons/spell-attack-generic-outline.png
new file mode 100644
index 00000000..a6232f87
--- /dev/null
+++ b/graphics/sprites/icons/spell-attack-generic-outline.png
Binary files differ
diff --git a/graphics/sprites/icons/spell-attack-generic.xml b/graphics/sprites/icons/spell-attack-generic.xml
index c4185bc5..3ce09dc7 100644
--- a/graphics/sprites/icons/spell-attack-generic.xml
+++ b/graphics/sprites/icons/spell-attack-generic.xml
@@ -1,9 +1,9 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/icons/spell-attack-generic.png" width="13" height="20"/>
+ <imageset name="base" src="graphics/sprites/icons/spell-attack-generic-outline.png" width="13" height="21"/>
<action name="default" imageset="base">
<animation direction="default">
- <frame index="0" offsetY="-12" delay="100"/>
+ <frame index="0" offsetY="-8" delay="100"/>
</animation>
</action>
</sprite>
diff --git a/graphics/sprites/icons/spell-cooldown-outline.png b/graphics/sprites/icons/spell-cooldown-outline.png
new file mode 100644
index 00000000..bc16cb7b
--- /dev/null
+++ b/graphics/sprites/icons/spell-cooldown-outline.png
Binary files differ
diff --git a/graphics/sprites/icons/spell-cooldown.png b/graphics/sprites/icons/spell-cooldown.png
new file mode 100644
index 00000000..c34d1669
--- /dev/null
+++ b/graphics/sprites/icons/spell-cooldown.png
Binary files differ
diff --git a/graphics/sprites/icons/spell-cooldown.xml b/graphics/sprites/icons/spell-cooldown.xml
new file mode 100644
index 00000000..c9f5ff26
--- /dev/null
+++ b/graphics/sprites/icons/spell-cooldown.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/spell-cooldown-outline.png" width="13" height="21"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-8" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/icons/spell-shearing.xml b/graphics/sprites/icons/spell-shearing.xml
index f2e73c75..fb0bc452 100644
--- a/graphics/sprites/icons/spell-shearing.xml
+++ b/graphics/sprites/icons/spell-shearing.xml
@@ -3,7 +3,7 @@
<imageset name="base" src="graphics/sprites/icons/spell-shearing.png" width="13" height="20"/>
<action name="default" imageset="base">
<animation direction="default">
- <frame index="0" offsetY="-12" delay="100"/>
+ <frame index="0" offsetY="-9" delay="100"/>
</animation>
</action>
</sprite>
diff --git a/graphics/sprites/icons/weight-big.png b/graphics/sprites/icons/weight-big.png
new file mode 100644
index 00000000..632c9d1f
--- /dev/null
+++ b/graphics/sprites/icons/weight-big.png
Binary files differ
diff --git a/graphics/sprites/icons/weight-big.xml b/graphics/sprites/icons/weight-big.xml
new file mode 100644
index 00000000..c64f89fe
--- /dev/null
+++ b/graphics/sprites/icons/weight-big.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/weight-big.png" width="16" height="16"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-10" delay="500"/>
+ <frame index="0" offsetY="-11" delay="500"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/icons/weight-small.png b/graphics/sprites/icons/weight-small.png
new file mode 100644
index 00000000..c4a14281
--- /dev/null
+++ b/graphics/sprites/icons/weight-small.png
Binary files differ
diff --git a/graphics/sprites/icons/weight-small.xml b/graphics/sprites/icons/weight-small.xml
new file mode 100644
index 00000000..acc9e77a
--- /dev/null
+++ b/graphics/sprites/icons/weight-small.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/weight-small.png" width="12" height="16"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-10" delay="500"/>
+ <frame index="0" offsetY="-11" delay="500"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/demon.xml b/graphics/sprites/monsters/demon.xml
index 16b68baa..357b4862 100644
--- a/graphics/sprites/monsters/demon.xml
+++ b/graphics/sprites/monsters/demon.xml
@@ -1,5 +1,64 @@
<?xml version="1.0"?>
<sprite>
<imageset name="base" src="graphics/sprites/monsters/demon.png|W" width="64" height="64"/>
- <include file="model/base.xml"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
</sprite>
diff --git a/graphics/sprites/monsters/floyd.png b/graphics/sprites/monsters/floyd.png
new file mode 100644
index 00000000..9e8b787c
--- /dev/null
+++ b/graphics/sprites/monsters/floyd.png
Binary files differ
diff --git a/graphics/sprites/monsters/floyd.xml b/graphics/sprites/monsters/floyd.xml
new file mode 100644
index 00000000..1ff6bd1d
--- /dev/null
+++ b/graphics/sprites/monsters/floyd.xml
@@ -0,0 +1,186 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Hocus
+Copyright (C) 2004-2022 The Mana World -->
+<sprite>
+ <imageset name="mob"
+ src="graphics/sprites/monsters/floyd.png"
+ width="64"
+ height="64"
+ offsetY="3"/>
+
+ <action name="spawn" imageset="mob">
+
+ <animation direction="default">
+ <frame index="8" delay="100"/>
+ <frame index="9" delay="100"/>
+ <frame index="10" delay="100"/>
+ <frame index="11" delay="100"/>
+ <frame index="12" delay="100"/>
+ <end />
+
+ </animation>
+ </action>
+
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="7"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="6"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="5"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="4"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="3"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="2"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="1"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="72" end="79" delay="120"/>
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="128" end="135" delay="120"/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="120" end="127" delay="120"/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="112" end="119" delay="120"/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="104" end="111" delay="120"/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="96" end="103" delay="120"/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="88" end="95" delay="120"/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="80" end="87" delay="120"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="136" end="138" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="192" end="194" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="184" end="186" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="176" end="178" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="168" end="170" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="160" end="162" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="152" end="154" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="144" end="146" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="mob">
+
+ <animation direction="down">
+ <sequence start="200" end="207" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="256" end="263" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="248" end="255" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="240" end="247" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="232" end="239" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="224" end="231" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="216" end="223" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="208" end="215" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/golem-blackcrystal.png b/graphics/sprites/monsters/golem-blackcrystal.png
new file mode 100644
index 00000000..be28544e
--- /dev/null
+++ b/graphics/sprites/monsters/golem-blackcrystal.png
Binary files differ
diff --git a/graphics/sprites/monsters/golem-blackcrystal.xml b/graphics/sprites/monsters/golem-blackcrystal.xml
new file mode 100644
index 00000000..941229a1
--- /dev/null
+++ b/graphics/sprites/monsters/golem-blackcrystal.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/golem-blackcrystal.png" width="128" height="128" offsetY="3"/>
+ <include file="monsters/golem.xml"/>
+</sprite>
diff --git a/graphics/sprites/monsters/golem-crystal.png b/graphics/sprites/monsters/golem-crystal.png
new file mode 100644
index 00000000..c564f850
--- /dev/null
+++ b/graphics/sprites/monsters/golem-crystal.png
Binary files differ
diff --git a/graphics/sprites/monsters/golem-crystal.xml b/graphics/sprites/monsters/golem-crystal.xml
new file mode 100644
index 00000000..91eace79
--- /dev/null
+++ b/graphics/sprites/monsters/golem-crystal.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/golem-crystal.png" width="128" height="128" offsetY="3"/>
+ <include file="monsters/golem.xml"/>
+</sprite>
diff --git a/graphics/sprites/monsters/golem-red.png b/graphics/sprites/monsters/golem-red.png
index f05a5e9d..551908b8 100644
--- a/graphics/sprites/monsters/golem-red.png
+++ b/graphics/sprites/monsters/golem-red.png
Binary files differ
diff --git a/graphics/sprites/monsters/golem-red.xml b/graphics/sprites/monsters/golem-red.xml
index be5d8eeb..b98dc957 100644
--- a/graphics/sprites/monsters/golem-red.xml
+++ b/graphics/sprites/monsters/golem-red.xml
@@ -1,5 +1,5 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="mob" src="graphics/sprites/monsters/golem-red.png" width="128" height="128" offsetY="-4"/>
+ <imageset name="mob" src="graphics/sprites/monsters/golem-red.png" width="128" height="128" offsetY="3"/>
<include file="monsters/golem.xml"/>
</sprite>
diff --git a/graphics/sprites/monsters/golem.png b/graphics/sprites/monsters/golem.png
index 81287408..ad027032 100644
--- a/graphics/sprites/monsters/golem.png
+++ b/graphics/sprites/monsters/golem.png
Binary files differ
diff --git a/graphics/sprites/monsters/golem.xml b/graphics/sprites/monsters/golem.xml
index a10d06d6..01be80a9 100644
--- a/graphics/sprites/monsters/golem.xml
+++ b/graphics/sprites/monsters/golem.xml
@@ -2,149 +2,191 @@
<!-- Authors: Micksha
Copyright (C) 2011-2020 Evol Online -->
<sprite>
- <imageset name="mob" src="graphics/sprites/monsters/golem.png" width="128" height="128" offsetY="-4"/>
- <action name="spawn" imageset="mob">
- <animation direction="default">
- <frame index="214" delay="60"/>
- <frame index="213" delay="60"/>
- <frame index="212" delay="60"/>
- <frame index="211" delay="60"/>
- <frame index="210" delay="60"/>
- <frame index="209" delay="60"/>
- <frame index="208" delay="60"/>
- <frame index="207" delay="60"/>
- <frame index="206" delay="60"/>
- <frame index="205" delay="60"/>
- <frame index="204" delay="60"/>
- <end/>
- </animation>
- </action>
- <action name="stand" imageset="mob">
- <animation direction="down">
- <frame index="0"/>
- </animation>
- <animation direction="downright">
- <frame index="1"/>
- </animation>
- <animation direction="right">
- <frame index="2"/>
- </animation>
- <animation direction="upright">
- <frame index="3"/>
- </animation>
- <animation direction="up">
- <frame index="4"/>
- </animation>
- <animation direction="upleft">
- <frame index="5"/>
- </animation>
- <animation direction="left">
- <frame index="6"/>
- </animation>
- <animation direction="downleft">
- <frame index="7"/>
- </animation>
- </action>
- <action name="walk" imageset="mob">
- <animation direction="down">
- <sequence start="12" end="23" delay="120"/>
- </animation>
- <animation direction="downright">
- <sequence start="24" end="35" delay="120"/>
- </animation>
- <animation direction="right">
- <sequence start="36" end="47" delay="120"/>
- </animation>
- <animation direction="upright">
- <sequence start="48" end="59" delay="120"/>
- </animation>
- <animation direction="up">
- <sequence start="60" end="71" delay="120"/>
- </animation>
- <animation direction="upleft">
- <sequence start="72" end="83" delay="120"/>
- </animation>
- <animation direction="left">
- <sequence start="84" end="95" delay="120"/>
- </animation>
- <animation direction="downleft">
- <sequence start="96" end="107" delay="120"/>
- </animation>
- </action>
- <action name="attack" imageset="mob">
- <animation direction="down">
- <sequence start="108" end="118" delay="80"/>
- <end/>
- </animation>
- <animation direction="downright">
- <sequence start="120" end="130" delay="80"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="132" end="142" delay="80"/>
- <end/>
- </animation>
- <animation direction="upright">
- <sequence start="144" end="154" delay="80"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="156" end="166" delay="80"/>
- <end/>
- </animation>
- <animation direction="upleft">
- <sequence start="168" end="178" delay="80"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="180" end="190" delay="80"/>
- <end/>
- </animation>
- <animation direction="downleft">
- <sequence start="192" end="202" delay="80"/>
- <end/>
- </animation>
- </action>
- <action name="dead" imageset="mob">
- <animation direction="down">
- <sequence start="204" end="214" delay="100"/>
- <frame index="215"/>
- <end/>
- </animation>
- <animation direction="downright">
- <sequence start="216" end="226" delay="100"/>
- <frame index="227"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="228" end="238" delay="100"/>
- <frame index="239"/>
- <end/>
- </animation>
- <animation direction="upright">
- <sequence start="240" end="250" delay="100"/>
- <frame index="255"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="252" end="262" delay="100"/>
- <frame index="263"/>
- <end/>
- </animation>
- <animation direction="upleft">
- <sequence start="264" end="274" delay="100"/>
- <frame index="275"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="276" end="286" delay="100"/>
- <frame index="287"/>
- <end/>
- </animation>
- <animation direction="downleft">
- <sequence start="288" end="298" delay="100"/>
- <frame index="299"/>
- <end/>
- </animation>
- </action>
+ <imageset name="mob"
+ src="graphics/sprites/monsters/golem.png"
+ width="128"
+ height="128"
+ offsetY="3"/>
+
+ <action name="spawn" imageset="mob">
+
+ <animation direction="default">
+ <frame index="214" delay="60"/>
+ <frame index="213" delay="60"/>
+ <frame index="212" delay="60"/>
+ <frame index="211" delay="60"/>
+ <frame index="210" delay="60"/>
+ <frame index="209" delay="60"/>
+ <frame index="208" delay="60"/>
+ <frame index="207" delay="60"/>
+ <frame index="206" delay="60"/>
+ <frame index="205" delay="60"/>
+ <frame index="204" delay="60"/>
+ <end />
+
+ </animation>
+ </action>
+
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="1"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="2"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="3"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="4"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="5"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="7"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="12" end="23" delay="120"/>
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="24" end="35" delay="120"/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="36" end="47" delay="120"/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="48" end="59" delay="120"/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="60" end="71" delay="120"/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="72" end="83" delay="120"/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="84" end="95" delay="120"/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="96" end="107" delay="120"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="108" end="118" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="120" end="130" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="132" end="142" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="144" end="154" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="156" end="166" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="168" end="178" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="180" end="190" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="192" end="202" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="mob">
+
+ <animation direction="down">
+ <sequence start="204" end="214" delay="100"/>
+ <frame index="215" />
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="216" end="226" delay="100"/>
+ <frame index="227" />
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="228" end="238" delay="100"/>
+ <frame index="239" />
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="240" end="250" delay="100"/>
+ <frame index="255" />
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="252" end="262" delay="100"/>
+ <frame index="263" />
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="264" end="274" delay="100"/>
+ <frame index="275" />
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="276" end="286" delay="100"/>
+ <frame index="287" />
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="288" end="298" delay="100"/>
+ <frame index="299" />
+ <end />
+ </animation>
+
+ </action>
+
</sprite>
diff --git a/graphics/sprites/monsters/grinchboo.png b/graphics/sprites/monsters/grinchboo.png
new file mode 100644
index 00000000..c165e8db
--- /dev/null
+++ b/graphics/sprites/monsters/grinchboo.png
Binary files differ
diff --git a/graphics/sprites/monsters/grinchboo.xml b/graphics/sprites/monsters/grinchboo.xml
new file mode 100644
index 00000000..9563eb4d
--- /dev/null
+++ b/graphics/sprites/monsters/grinchboo.xml
@@ -0,0 +1,60 @@
+<?xml version="1.0"?>
+<!-- Authors: Micksha, Reid, Yuuki, Hocus, Jesusalva
+Copyright (C) 2020 The Mana World -->
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/grinchboo.png" width="80" height="80"/>
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="15"/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="45"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="16" end="21" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="31" end="36" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="46" end="51" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="7" end="13" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="22" end="28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="52" end="58" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="mob">
+ <animation>
+ <frame index="14" delay="150"/>
+ <frame index="29" delay="150"/>
+ <frame index="44" delay="150"/>
+ <frame index="59" delay="5150"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/nutcracker.xml b/graphics/sprites/monsters/nutcracker.xml
index 5f4f2373..2569b3d6 100644
--- a/graphics/sprites/monsters/nutcracker.xml
+++ b/graphics/sprites/monsters/nutcracker.xml
@@ -1,5 +1,64 @@
<?xml version="1.0"?>
<sprite variants="72" variant_offset="1">
<imageset name="base" src="graphics/sprites/monsters/nutcracker.png" width="64" height="64"/>
- <include file="model/base.xml"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
</sprite>
diff --git a/graphics/sprites/monsters/pet-black-cat.png b/graphics/sprites/monsters/pet-black-cat.png
new file mode 100644
index 00000000..f10e4e24
--- /dev/null
+++ b/graphics/sprites/monsters/pet-black-cat.png
Binary files differ
diff --git a/graphics/sprites/monsters/pet-black-cat.xml b/graphics/sprites/monsters/pet-black-cat.xml
new file mode 100644
index 00000000..365d4409
--- /dev/null
+++ b/graphics/sprites/monsters/pet-black-cat.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/pet-black-cat.png" width="32" height="32" offsetX="32"/>
+ <include file="monsters/pet-cat.xml"/>
+</sprite>
diff --git a/graphics/sprites/monsters/pet-cat.xml b/graphics/sprites/monsters/pet-cat.xml
new file mode 100644
index 00000000..e1635b74
--- /dev/null
+++ b/graphics/sprites/monsters/pet-cat.xml
@@ -0,0 +1,54 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/pet-cat.png" width="32" height="32" offsetX="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="19" delay="25" offsetX="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="22" delay="25" offsetX="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="13" delay="25" offsetX="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" delay="25" offsetX="-30"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="19" delay="150" offsetX="-30"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="22" delay="150" offsetX="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="13" delay="150" offsetX="-30"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" delay="150" offsetX="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="18" end="20" delay="150" offsetX="-30"/>
+ <frame index="19" delay="150" offsetX="-30"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="21" end="23" delay="100" offsetX="-30"/>
+ <frame index="22" delay="150" offsetX="-30"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="12" end="14" delay="100" offsetX="-30"/>
+ <frame index="13" delay="150" offsetX="-30"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="17" delay="100" offsetX="-30"/>
+ <frame index="16" delay="150" offsetX="-30"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/presente-surpresa.png b/graphics/sprites/monsters/presente-surpresa.png
new file mode 100644
index 00000000..2c6e6376
--- /dev/null
+++ b/graphics/sprites/monsters/presente-surpresa.png
Binary files differ
diff --git a/graphics/sprites/monsters/presente-surpresa.xml b/graphics/sprites/monsters/presente-surpresa.xml
new file mode 100644
index 00000000..04dbbff0
--- /dev/null
+++ b/graphics/sprites/monsters/presente-surpresa.xml
@@ -0,0 +1,40 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/presente-surpresa.png" width="60" height="61"/>
+
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetX="-3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="1" delay="50" offsetX="-3" offsetY="10"/>
+ <frame index="2" delay="50" offsetX="-3" offsetY="10"/>
+ <frame index="3" delay="50" offsetX="-3" offsetY="10"/>
+ <frame index="4" delay="100" offsetX="-3" offsetY="10"/>
+ <frame index="5" delay="50" offsetX="-3" offsetY="10"/>
+ <frame index="6" delay="50" offsetX="-3" offsetY="10"/>
+ <frame index="7" delay="50" offsetX="-3" offsetY="10"/>
+ <frame index="8" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="9" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="10" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="11" delay="100" offsetX="-3" offsetY="10"/>
+ <frame index="12" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="13" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="14" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="15" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="16" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="17" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="18" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="19" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="15" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="14" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="13" delay="75" offsetX="-3" offsetY="10"/>
+ <frame index="12" offsetX="-3" offsetY="10"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/snowman-boss.png b/graphics/sprites/monsters/snowman-boss.png
new file mode 100644
index 00000000..d521ab61
--- /dev/null
+++ b/graphics/sprites/monsters/snowman-boss.png
Binary files differ
diff --git a/graphics/sprites/monsters/snowman-boss.xml b/graphics/sprites/monsters/snowman-boss.xml
new file mode 100644
index 00000000..9857638f
--- /dev/null
+++ b/graphics/sprites/monsters/snowman-boss.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/snowman-boss.png" width="128" height="128" offsetY="0"/>
+ <include file="monsters/golem.xml"/>
+</sprite>
diff --git a/graphics/sprites/monsters/snowman.png b/graphics/sprites/monsters/snowman.png
new file mode 100644
index 00000000..272eb49d
--- /dev/null
+++ b/graphics/sprites/monsters/snowman.png
Binary files differ
diff --git a/graphics/sprites/monsters/snowman.xml b/graphics/sprites/monsters/snowman.xml
new file mode 100644
index 00000000..32de5e49
--- /dev/null
+++ b/graphics/sprites/monsters/snowman.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/snowman.png" width="64" height="64" offsetY="0"/>
+ <include file="monsters/golem.xml"/>
+</sprite>
diff --git a/graphics/sprites/monsters/spider-crystal.png b/graphics/sprites/monsters/spider-crystal.png
new file mode 100644
index 00000000..650f0538
--- /dev/null
+++ b/graphics/sprites/monsters/spider-crystal.png
Binary files differ
diff --git a/graphics/sprites/monsters/spider-crystal.xml b/graphics/sprites/monsters/spider-crystal.xml
new file mode 100644
index 00000000..f9979732
--- /dev/null
+++ b/graphics/sprites/monsters/spider-crystal.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/spider-crystal.png" width="35" height="35"/>
+ <include file="monsters/spider.xml"/>
+</sprite>
diff --git a/graphics/sprites/monsters/terranite-mask.xml b/graphics/sprites/monsters/terranite-mask.xml
deleted file mode 100755
index bf925ea2..00000000
--- a/graphics/sprites/monsters/terranite-mask.xml
+++ /dev/null
@@ -1,117 +0,0 @@
-<?xml version="1.0"?>
-<sprite>
- <imageset name="base" src="graphics/sprites/monsters/terranite-mask.png" width="19" height="28"/>
- <action name="stand" imageset="base">
- <animation direction="down">
- <frame index="0" offsetX="0" offsetY="-39"/>
- </animation>
- <animation direction="left">
- <frame index="2" offsetX="-1" offsetY="-40"/>
- </animation>
- <animation direction="up">
- <frame index="1" offsetX="-1" offsetY="-40"/>
- </animation>
- <animation direction="right">
- <frame index="3" offsetX="-1" offsetY="-40"/>
- </animation>
- </action>
- <action name="walk" imageset="base">
- <animation direction="down">
- <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
- <frame index="0" offsetX="0" offsetY="-40" delay="150"/>
- <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
- <frame index="0" offsetX="0" offsetY="-40" delay="150"/>
- </animation>
- <animation direction="left">
- <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
- <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
- <frame index="2" offsetX="-1" offsetY="-40" delay="150"/>
- <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
- <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
- </animation>
- <animation direction="up">
- <frame index="1" offsetX="-1" offsetY="-40" delay="75"/>
- <frame index="1" offsetX="-1" offsetY="-41" delay="150"/>
- <frame index="1" offsetX="-1" offsetY="-40" delay="75"/>
- <frame index="1" offsetX="-1" offsetY="-41" delay="150"/>
- </animation>
- <animation direction="right">
- <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
- <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
- <frame index="3" offsetX="-1" offsetY="-40" delay="150"/>
- <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
- <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
- </animation>
- </action>
- <action name="attack" imageset="base">
- <animation direction="down">
- <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
- <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
- <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
- <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <frame index="2" offsetX="3" offsetY="-40" delay="75"/>
- <frame index="2" offsetX="3" offsetY="-41" delay="75"/>
- <frame index="2" offsetX="0" offsetY="-38" delay="75"/>
- <frame index="2" offsetX="-1" offsetY="-37" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <frame index="1" offsetX="-2" offsetY="-40" delay="225"/>
- <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <frame index="3" offsetX="-4" offsetY="-41" delay="75"/>
- <frame index="3" offsetX="-4" offsetY="-42" delay="75"/>
- <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
- <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_bow" imageset="base">
- <animation direction="down">
- <frame index="0" offsetX="-1" offsetY="-38" delay="225"/>
- <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
- <frame index="0" offsetX="-1" offsetY="-38" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <frame index="2" offsetX="2" offsetY="-40" delay="225"/>
- <frame index="2" offsetX="4" offsetY="-41" delay="150"/>
- <end/>
- </animation>
- <animation direction="up">
- <frame index="1" offsetX="-2" offsetY="-40" delay="225"/>
- <frame index="1" offsetX="-2" offsetY="-39" delay="75"/>
- <frame index="1" offsetX="-3" offsetY="-40" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <frame index="3" offsetX="-4" offsetY="-40" delay="225"/>
- <frame index="3" offsetX="-6" offsetY="-41" delay="150"/>
- <end/>
- </animation>
- </action>
- <action name="sit" imageset="base">
- <animation direction="down">
- <frame index="0" offsetX="0" offsetY="-27"/>
- </animation>
- <animation direction="left">
- <frame index="2" offsetX="5" offsetY="-31"/>
- </animation>
- <animation direction="up">
- <frame index="1" offsetX="0" offsetY="-32"/>
- </animation>
- <animation direction="right">
- <frame index="3" offsetX="-7" offsetY="-31"/>
- </animation>
- </action>
- <action name="dead" imageset="base">
- <animation direction="default">
- <frame index="4" offsetX="20" offsetY="-16"/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/npcs/elli.png b/graphics/sprites/npcs/elli.png
new file mode 100644
index 00000000..e876878c
--- /dev/null
+++ b/graphics/sprites/npcs/elli.png
Binary files differ
diff --git a/graphics/sprites/npcs/elli.xml b/graphics/sprites/npcs/elli.xml
new file mode 100644
index 00000000..017739a7
--- /dev/null
+++ b/graphics/sprites/npcs/elli.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="1" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/npcs/elli.png" width="32" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/halifax.png b/graphics/sprites/npcs/halifax.png
new file mode 100644
index 00000000..07e40105
--- /dev/null
+++ b/graphics/sprites/npcs/halifax.png
Binary files differ
diff --git a/graphics/sprites/npcs/halifax.xml b/graphics/sprites/npcs/halifax.xml
new file mode 100644
index 00000000..74848b99
--- /dev/null
+++ b/graphics/sprites/npcs/halifax.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="1" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/npcs/halifax.png" width="634" height="477"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/races/human-male.png b/graphics/sprites/races/human-male.png
new file mode 100644
index 00000000..3b308a1b
--- /dev/null
+++ b/graphics/sprites/races/human-male.png
Binary files differ
diff --git a/graphics/sprites/races/human-male.xml b/graphics/sprites/races/human-male.xml
new file mode 100644
index 00000000..b879695b
--- /dev/null
+++ b/graphics/sprites/races/human-male.xml
@@ -0,0 +1,182 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012-2013 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/races/human-male.png"
+ width="64"
+ height="64"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="48"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="80"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" delay="80"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" delay="80"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="7" end="10" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="23" end="26" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="39" end="42" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="58" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="11" end="15" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="31" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="43" end="47" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="59" end="63" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="64"/><!-- 68~71 are sit2 -->
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="attackride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/><!-- 68~71 are sit2 -->
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="72"/>
+ </animation>
+ <animation direction="left">
+ <frame index="72"/>
+ </animation>
+ <animation direction="up">
+ <frame index="72"/>
+ </animation>
+ <animation direction="right">
+ <frame index="72"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/tiles/mushrooms_x2.png b/graphics/tiles/mushrooms_x2.png
new file mode 100644
index 00000000..5ea36de5
--- /dev/null
+++ b/graphics/tiles/mushrooms_x2.png
Binary files differ
diff --git a/graphics/tiles/mushrooms_x3.png b/graphics/tiles/mushrooms_x3.png
new file mode 100644
index 00000000..c6ed64bc
--- /dev/null
+++ b/graphics/tiles/mushrooms_x3.png
Binary files differ
diff --git a/graphics/tiles/party.png b/graphics/tiles/party.png
new file mode 100644
index 00000000..bc093f04
--- /dev/null
+++ b/graphics/tiles/party.png
Binary files differ