diff options
Diffstat (limited to 'graphics/sprites/weapon-scythe.xml')
-rw-r--r-- | graphics/sprites/weapon-scythe.xml | 160 |
1 files changed, 76 insertions, 84 deletions
diff --git a/graphics/sprites/weapon-scythe.xml b/graphics/sprites/weapon-scythe.xml index d87a966b..c27037ea 100644 --- a/graphics/sprites/weapon-scythe.xml +++ b/graphics/sprites/weapon-scythe.xml @@ -1,87 +1,79 @@ <?xml version="1.0"?> <sprite name="player" action="stand"> - <imageset name="staff" src="graphics/sprites/weapon-scythe.png" width="128" height="128" /> - - <action name="default" imageset="staff"> - </action> - - <action name="stand" imageset="staff">
- <animation direction="down">
- <frame index="0" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="16" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="32" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="48" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="walk" imageset="staff">
- <animation direction="down">
- <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="left">
- <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="up">
- <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="right">
- <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- </action>
-
- <action name="sit" imageset="staff">
- <animation direction="down">
- <frame index="7" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="23" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="39" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="55" offsetX ="0" offsetY ="32" />
- </animation>
- </action> -
- <action name="dead" imageset="staff">
- <animation direction="down">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="attack" imageset="staff">
- <animation direction="down">
- <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- </action> - + <imageset name="staff" src="graphics/sprites/weapon-scythe.png" width="128" height="128"/> + <action name="default" imageset="staff"/> + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="16" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="32" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="48" offsetX="0" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX="0" offsetY="32" delay="75"/> + </animation> + </action> + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="23" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="39" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="55" offsetX="0" offsetY="32"/> + </animation> + </action> + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="12" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="12" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="12" offsetX="0" offsetY="32"/> + </animation> + </action> + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX="0" offsetY="32" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX="0" offsetY="32" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX="0" offsetY="32" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX="0" offsetY="32" delay="75"/> + <end/> + </animation> + </action> </sprite> |