diff options
-rw-r--r-- | graphics/items/equipment/head/blinkingevil.png | bin | 464 -> 623 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/blinkingevil.png | bin | 4866 -> 4972 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/blinkingevil.xml | 157 | ||||
-rw-r--r-- | items/equip-head/_include.xml | 4 | ||||
-rw-r--r-- | items/equip-head/item2270_BlinkingEvil.xml | 4 | ||||
-rw-r--r-- | items/equip-head/item2271_BlinkingEvilRed.xml | 12 | ||||
-rw-r--r-- | items/equip-head/item2272_BlinkingEvilBlue.xml | 12 | ||||
-rw-r--r-- | items/equip-head/item2273_BlinkingEvilPink.xml | 12 | ||||
-rw-r--r-- | items/equip-head/item2274_BlinkingEvilYellow.xml | 12 |
9 files changed, 200 insertions, 13 deletions
diff --git a/graphics/items/equipment/head/blinkingevil.png b/graphics/items/equipment/head/blinkingevil.png Binary files differindex 4a678e6e..387080ae 100644 --- a/graphics/items/equipment/head/blinkingevil.png +++ b/graphics/items/equipment/head/blinkingevil.png diff --git a/graphics/sprites/equipment/head/blinkingevil.png b/graphics/sprites/equipment/head/blinkingevil.png Binary files differindex c736fa83..76ec7b8f 100644 --- a/graphics/sprites/equipment/head/blinkingevil.png +++ b/graphics/sprites/equipment/head/blinkingevil.png diff --git a/graphics/sprites/equipment/head/blinkingevil.xml b/graphics/sprites/equipment/head/blinkingevil.xml index a202a50c..4c9b81b1 100644 --- a/graphics/sprites/equipment/head/blinkingevil.xml +++ b/graphics/sprites/equipment/head/blinkingevil.xml @@ -1,18 +1,39 @@ <?xml version="1.0"?> <sprite> - <imageset name="base" src="graphics/sprites/equipment/head/blinkingevil.png" width="21" height="21"/> + <imageset name="base" src="graphics/sprites/equipment/head/blinkingevil.png|R" width="21" height="21"/> <action name="stand" imageset="base"> <animation direction="down"> - <frame index="0" offsetX="-1" offsetY="-35"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="2000"/> + <frame index="10" offsetX="-1" offsetY="-34" delay="75"/> + <frame index="11" offsetX="-2" offsetY="-34" delay="300"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="1500"/> + <frame index="11" offsetX="-2" offsetY="-34" delay="300"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="500"/> + <frame index="11" offsetX="-2" offsetY="-34" delay="350"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="1500"/> + <frame index="10" offsetX="-1" offsetY="-34" delay="3500"/> </animation> <animation direction="left"> - <frame index="1" offsetX="-4" offsetY="-37"/> + <frame index="1" offsetX="-4" offsetY="-37" delay="1750"/> + <frame index="13" offsetX="-7" offsetY="-35" delay="100"/> + <frame index="14" offsetX="-5" offsetY="-35" delay="300"/> + <frame index="1" offsetX="-4" offsetY="-37" delay="1000"/> + <frame index="13" offsetX="-7" offsetY="-35" delay="150"/> + <frame index="14" offsetX="-5" offsetY="-35" delay="300"/> + <frame index="1" offsetX="-4" offsetY="-37" delay="2500"/> + <frame index="13" offsetX="-7" offsetY="-35" delay="100"/> + <frame index="14" offsetX="-5" offsetY="-35" delay="300"/> </animation> <animation direction="up"> <frame index="2" offsetX="-1" offsetY="-35"/> </animation> <animation direction="right"> - <frame index="3" offsetX="2" offsetY="-37"/> + <frame index="3" offsetX="2" offsetY="-37" delay="1750"/> + <frame index="12" offsetX="1" offsetY="-35" delay="150"/> + <frame index="3" offsetX="2" offsetY="-37" delay="300"/> + <frame index="12" offsetX="1" offsetY="-35" delay="150"/> + <frame index="3" offsetX="2" offsetY="-37" delay="1500"/> + <frame index="12" offsetX="1" offsetY="-35" delay="250"/> </animation> </action> <action name="walk" imageset="base"> @@ -73,14 +94,15 @@ </action> <action name="attack_bow" imageset="base"> <animation direction="down"> - <frame index="0" offsetX="0" offsetY="-28" delay="225"/> - <frame index="0" offsetX="0" offsetY="-27" delay="75"/> - <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-34" delay="225"/> + <frame index="16" offsetX="-2" offsetY="-31" delay="75"/> + <frame index="16" offsetX="-2" offsetY="-32" delay="75"/> <end/> </animation> <animation direction="left"> - <frame index="1" offsetX="3" offsetY="-29" delay="225"/> - <frame index="1" offsetX="5" offsetY="-30" delay="150"/> + <frame index="1" offsetX="-1" offsetY="-36" delay="225"/> + <frame index="18" offsetX="-3" offsetY="-35" delay="75"/> + <frame index="18" offsetX="-3" offsetY="-35" delay="75"/> <end/> </animation> <animation direction="up"> @@ -90,8 +112,9 @@ <end/> </animation> <animation direction="right"> - <frame index="3" offsetX="-3" offsetY="-29" delay="225"/> - <frame index="3" offsetX="-5" offsetY="-30" delay="150"/> + <frame index="3" offsetX="-1" offsetY="-36" delay="225"/> + <frame index="17" offsetX="-5" offsetY="-35" delay="75"/> + <frame index="17" offsetX="-5" offsetY="-35" delay="75"/> <end/> </animation> </action> @@ -153,4 +176,116 @@ <frame index="4" offsetX="17" offsetY="-13" delay="2500"/> </animation> </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-34" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-30" delay="140"/> + <frame index="16" offsetX="-2" offsetY="-35" delay="140"/> + <frame index="16" offsetX="-2" offsetY="-29" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-4" offsetY="-35" delay="140"/> + <frame index="1" offsetX="-1" offsetY="-37" delay="140"/> + <frame index="18" offsetX="-3" offsetY="-36" delay="140"/> + <frame index="18" offsetX="-10" offsetY="-31" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-38" delay="280"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="140"/> + <frame index="2" offsetX="-2" offsetY="-39" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="4" offsetY="-35" delay="140"/> + <frame index="3" offsetX="1" offsetY="-37" delay="140"/> + <frame index="17" offsetX="-3" offsetY="-37" delay="140"/> + <frame index="17" offsetX="2" offsetY="-32" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36" delay="100"/> + <frame index="16" offsetX="-1" offsetY="-37" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-34" delay="100"/> + <frame index="16" offsetX="-1" offsetY="-33" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="2" offsetY="-39" delay="100"/> + <frame index="18" offsetX="2" offsetY="-40" delay="100"/> + <frame index="1" offsetX="-2" offsetY="-37" delay="100"/> + <frame index="18" offsetX="-3" offsetY="-36" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-38" delay="300"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-2" offsetY="-39" delay="100"/> + <frame index="17" offsetX="-2" offsetY="-40" delay="100"/> + <frame index="3" offsetX="1" offsetY="-37" delay="100"/> + <frame index="17" offsetX="2" offsetY="-36" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-39" delay="280"/> + <frame index="16" offsetX="-2" offsetY="-40" delay="140"/> + <frame index="16" offsetX="-2" offsetY="-33" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-39" delay="140"/> + <frame index="18" offsetX="4" offsetY="-40" delay="140"/> + <frame index="1" offsetX="-1" offsetY="-41" delay="140"/> + <frame index="18" offsetX="-3" offsetY="-36" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-38" delay="420"/> + <frame index="2" offsetX="-4" offsetY="-41" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-2" offsetY="-39" delay="140"/> + <frame index="17" offsetX="-3" offsetY="-40" delay="140"/> + <frame index="3" offsetX="2" offsetY="-41" delay="140"/> + <frame index="17" offsetX="4" offsetY="-36" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36" delay="140"/> + <frame index="16" offsetX="-2" offsetY="-37" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-39" delay="140"/> + <frame index="16" offsetX="-1" offsetY="-34" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="2" offsetY="-41" delay="140"/> + <frame index="18" offsetX="2" offsetY="-40" delay="140"/> + <frame index="1" offsetX="2" offsetY="-41" delay="140"/> + <frame index="18" offsetX="-3" offsetY="-37" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-38" delay="280"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="280"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-41" delay="140"/> + <frame index="17" offsetX="-1" offsetY="-40" delay="140"/> + <frame index="3" offsetX="0" offsetY="-41" delay="140"/> + <frame index="17" offsetX="4" offsetY="-37" delay="140"/> + <end/> + </animation> + </action> </sprite> diff --git a/items/equip-head/_include.xml b/items/equip-head/_include.xml index cd8c3c8f..ddc50d12 100644 --- a/items/equip-head/_include.xml +++ b/items/equip-head/_include.xml @@ -174,6 +174,10 @@ <include name="items/equip-head/item2268_PurpleBeret.xml"/> <include name="items/equip-head/item2269_DarkGreenBeret.xml"/> <include name="items/equip-head/item2270_BlinkingEvil.xml"/> + <include name="items/equip-head/item2271_BlinkingEvilRed.xml"/> + <include name="items/equip-head/item2272_BlinkingEvilBlue.xml"/> + <include name="items/equip-head/item2273_BlinkingEvilPink.xml"/> + <include name="items/equip-head/item2274_BlinkingEvilYellow.xml"/> <include name="items/equip-head/item4020_CandleHelmet.xml"/> <include name="items/equip-head/item4027_YetiMask.xml"/> <include name="items/equip-head/item4028_WizardHat.xml"/> diff --git a/items/equip-head/item2270_BlinkingEvil.xml b/items/equip-head/item2270_BlinkingEvil.xml index 8d0856b1..3cd99b77 100644 --- a/items/equip-head/item2270_BlinkingEvil.xml +++ b/items/equip-head/item2270_BlinkingEvil.xml @@ -6,7 +6,7 @@ <its:translateRule selector="//item/@effect" translate="yes"/> <its:translateRule selector="//*" translate="no"/> </its:rules> - <item id="2270" image="equipment/head/blinkingevil.png" name="Mask of Blinking Evil" description="Made of a strange, animated stone, this mask seems to cling to your face" effect="M. Attack +10/ M. defense +5" type="equip-head" defense="13" weight="50"> - <sprite gender="unisex">equipment/head/blinkingevil.xml</sprite> + <item id="2270" image="equipment/head/blinkingevil.png|W:#009900,00bf00,00d900,00ff00" name="Mask of Blinking Evil (Green)" description="Made of a strange, animated stone, this mask seems to cling to your face" effect="M. Attack +10/ M. defense +5" type="equip-head" defense="13" weight="50"> + <sprite gender="unisex">equipment/head/blinkingevil.xml|#009900,00bf00,00d900,00ff00</sprite> </item> </items> diff --git a/items/equip-head/item2271_BlinkingEvilRed.xml b/items/equip-head/item2271_BlinkingEvilRed.xml new file mode 100644 index 00000000..add5e296 --- /dev/null +++ b/items/equip-head/item2271_BlinkingEvilRed.xml @@ -0,0 +1,12 @@ +<?xml version="1.0"?> +<items> + <its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0"> + <its:translateRule selector="//item/@name" translate="yes"/> + <its:translateRule selector="//item/@description" translate="yes"/> + <its:translateRule selector="//item/@effect" translate="yes"/> + <its:translateRule selector="//*" translate="no"/> + </its:rules> + <item id="2271" image="equipment/head/blinkingevil.png|W:#d90000,ff0000" name="Mask of Blinking Evil (Red)" description="Made of a strange, animated stone, this mask seems to cling to your face" effect="M. Attack +10/ M. defense +5" type="equip-head" defense="13" weight="50"> + <sprite gender="unisex">equipment/head/blinkingevil.xml</sprite> + </item> +</items> diff --git a/items/equip-head/item2272_BlinkingEvilBlue.xml b/items/equip-head/item2272_BlinkingEvilBlue.xml new file mode 100644 index 00000000..3df7e241 --- /dev/null +++ b/items/equip-head/item2272_BlinkingEvilBlue.xml @@ -0,0 +1,12 @@ +<?xml version="1.0"?> +<items> + <its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0"> + <its:translateRule selector="//item/@name" translate="yes"/> + <its:translateRule selector="//item/@description" translate="yes"/> + <its:translateRule selector="//item/@effect" translate="yes"/> + <its:translateRule selector="//*" translate="no"/> + </its:rules> + <item id="2272" image="equipment/head/blinkingevil.png|W:#002d99,0038be,0040da,004bff" name="Mask of Blinking Evil (Blue)" description="Made of a strange, animated stone, this mask seems to cling to your face" effect="M. Attack +10/ M. defense +5" type="equip-head" defense="13" weight="50"> + <sprite gender="unisex">equipment/head/blinkingevil.xml|#002d99,0038be,0040da,004bff</sprite> + </item> +</items> diff --git a/items/equip-head/item2273_BlinkingEvilPink.xml b/items/equip-head/item2273_BlinkingEvilPink.xml new file mode 100644 index 00000000..ab6cbe35 --- /dev/null +++ b/items/equip-head/item2273_BlinkingEvilPink.xml @@ -0,0 +1,12 @@ +<?xml version="1.0"?> +<items> + <its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0"> + <its:translateRule selector="//item/@name" translate="yes"/> + <its:translateRule selector="//item/@description" translate="yes"/> + <its:translateRule selector="//item/@effect" translate="yes"/> + <its:translateRule selector="//*" translate="no"/> + </its:rules> + <item id="2273" image="equipment/head/blinkingevil.png|W:#bf2296,f245a7,ff6ea8,ff99bd" name="Mask of Blinking Evil (Pink)" description="Made of a strange, animated stone, this mask seems to cling to your face" effect="M. Attack +10/ M. defense +5" type="equip-head" defense="13" weight="50"> + <sprite gender="unisex">equipment/head/blinkingevil.xml|#bf2296,f245a7,ff6ea8,ff99bd</sprite> + </item> +</items> diff --git a/items/equip-head/item2274_BlinkingEvilYellow.xml b/items/equip-head/item2274_BlinkingEvilYellow.xml new file mode 100644 index 00000000..0873dde2 --- /dev/null +++ b/items/equip-head/item2274_BlinkingEvilYellow.xml @@ -0,0 +1,12 @@ +<?xml version="1.0"?> +<items> + <its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0"> + <its:translateRule selector="//item/@name" translate="yes"/> + <its:translateRule selector="//item/@description" translate="yes"/> + <its:translateRule selector="//item/@effect" translate="yes"/> + <its:translateRule selector="//*" translate="no"/> + </its:rules> + <item id="2274" image="equipment/head/blinkingevil.png|W:#b4b427,d2bb27,ffff00,f3ff32" name="Mask of Blinking Evil (Yellow)" description="Made of a strange, animated stone, this mask seems to cling to your face" effect="M. Attack +10/ M. defense +5" type="equip-head" defense="13" weight="50"> + <sprite gender="unisex">equipment/head/blinkingevil.xml|#b4b427,d2bb27,ffff00,f3ff32</sprite> + </item> +</items> |