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authorJared Adams <jaxad0127@gmail.com>2009-11-11 13:52:52 -0700
committerJared Adams <jaxad0127@gmail.com>2009-11-11 13:53:44 -0700
commitd774512c29da350643d380ca9ca6171cf291d585 (patch)
tree3cdcb6a275e810ca570c7bfd4cb093202eac4bfa /npcs.xml
parentfcdddd96ae1bf78522744a5ba923fc02810b5d0e (diff)
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Fix a bad sprite in NPC 202
Diffstat (limited to 'npcs.xml')
-rw-r--r--npcs.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/npcs.xml b/npcs.xml
index 1c178f50..3a8a166e 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -105,7 +105,7 @@
spritesets. While using the default player sprite and normal player equipment can save
time it is usually better to create a new NPC as one graphic from scratch. -->
<sprite>player_female_base.xml</sprite>
- <sprite>feet-boots-female.xml|#4f2d29,c89078</sprite>
+ <sprite>equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
<sprite>leg-chaps-female.xml</sprite>
<sprite>chest-shorttanktop-female.xml</sprite>
<sprite>hairstyle11.xml|#bb2222,ffee33</sprite>